Agent skill

Agentos UI UX

by SapienXai in SapienXai/AgentOS

Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system.

MITAuto-check passedFrontend & Design

Install Agentos UI UX

skills CLI
$ npx skills add SapienXai/AgentOS --skill agentos-ui-ux -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install SapienXai/AgentOS agentos-ui-ux --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/SapienXai/AgentOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/agentos-ui-ux .claude/skills/agentos-ui-ux && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
agentos-ui-ux
GitHub stars
118
Token cost
~4.4k tokens
SKILL.md length
2,167 words
Files
2
Skills in repo
2
Repo updated
First seen
Licence
MIT

At a glance

Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system.

  • Works in 5 steps: Read AGENTS.md and… → Inspect the target surface and related… → Reuse components/ui/*, cn, existing… → …
  • React/Tailwind pages
  • SKILL.md covers Start with the existing system, Design-System-First Decision…, UI Architecture Layers and Canonical Dialog Architecture, plus 11 more sections
  • Calls pnpm and git

What it does

Agentos UI UX is an agent skill from SapienXai/AgentOS. Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system. Use for React/Tailwind pages, cards, dialogs, mobile layouts, theme work, navigation, forms, empty/loading/error states, and UI consistency reviews in AgentOS.

Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Frontend & Design, covering UI design, CSS and styling and Design review and critique. It works with React and Tailwind CSS. The repository describes itself as: Run agents like a company. AgentOS is the native control plane for OpenClaw — manage agents, tasks, models, context, approvals, and runtime visibility from one place. The licence is MIT.

When your agent uses it

  • React/Tailwind pages
  • Empty/loading/error states
  • UI consistency reviews in AgentOS

Example prompts

  • “/agentos-ui-ux”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Read AGENTS.md and docs/agentos-codex-skill.md.
  2. Inspect the target surface and related components before designing anything new.
  3. Reuse components/ui/*, cn, existing badges, buttons, dialogs, inputs, and mission-control patterns.
  4. For dialog architecture, inspect components/mission-control/mission-control-dialog-shell.tsx first. It is the canonical…
  5. Keep all UI copy in English. Use real data and real actions; never add decorative controls that imply unavailable functionality.

What it can do on your machine

Read from SKILL.md and the folder at commit 7dcb7fc. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pnpm
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pnpm and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Agentos UI UX loads about 4.4k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 2,167 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~69
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from SapienXai/AgentOS at commit 7dcb7fc, republished under its MIT licence (© SapienXai). 2,167 words, ~4,389 tokens.

Download SKILL.mdSave it as .claude/skills/agentos-ui-ux/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
agentos-ui-ux
description
Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system. Use for React/Tailwind pages, cards, dialogs, mobile layouts, theme work, navigation, forms, empty/loading/error states, and UI consistency reviews in AgentOS.

AgentOS UI and UX

Build calm, dense, trustworthy operator surfaces. AgentOS is the human control layer over OpenClaw: the UI must make real runtime state, ownership, failures, recovery, and next actions immediately understandable.

Start with the existing system

  1. Read AGENTS.md and docs/agentos-codex-skill.md.
  2. Inspect the target surface and related components before designing anything new.
  3. Reuse components/ui/*, cn, existing badges, buttons, dialogs, inputs, and mission-control patterns.
  4. For dialog architecture, inspect components/mission-control/mission-control-dialog-shell.tsx first. It is the canonical bounded-desktop/full-screen-mobile shell; inspect components/mission-control/context-engine-dialog.tsx as a theme-aware example implementation and intentional multi-pane exception.
  5. Keep all UI copy in English. Use real data and real actions; never add decorative controls that imply unavailable functionality.

Design-System-First Decision Gate

Every meaningful AgentOS UI change must follow this order:

  1. Identify the operator outcome and workflow.
  2. Inspect the existing product surface and its closest neighboring flows.
  3. Inspect existing interaction patterns and state/recovery behavior.
  4. Inspect existing layout patterns and responsive behavior.
  5. Inspect shared primitives in components/ui/*.
  6. Inspect global and product-surface semantic tokens.
  7. Reuse or extend the closest canonical pattern.
  8. Create a new visual primitive only when the requirement cannot be represented correctly by the existing system, and record why.

Never design a new visual system directly from a feature requirement. First derive the UI from the existing AgentOS design system, interaction patterns, semantic tokens, and product-surface architecture. A new feature does not justify a new visual language. When a shared pattern is inadequate, improve that pattern instead of creating a disconnected one-off implementation.

For a significant change, complete the lightweight AgentOS UI Decision record below before implementation. Tiny copy, spacing, or local bug fixes do not need a separate record.

UI Architecture Layers

Features should move down this hierarchy and compose the layers beneath them:

text
FOUNDATIONS
color / typography / spacing / radius / motion / breakpoints / safe areas / themes
        ↓
PRIMITIVES
components/ui/* (Button / Dialog / Input / Select / Badge / Tooltip / Tabs / ScrollArea)
        ↓
PATTERNS
DialogShell / Panel / InsetPanel / Metric / StatusBadge / PageHeader / Toolbar /
ActionBar / EmptyState / ErrorState / DegradedState / RecoveryAction / SectionHeader /
EntityListRow / CompactCard
        ↓
PRODUCT SURFACES
Mission Control / Operations / Inspector / Runtime Inbox / Workspace Wizard / Settings
        ↓
FEATURE FLOWS
Create Agent / Configure Skills / Add Model / Connect Account / Create Workspace /
Approve Action / Recover Runtime

Foundations define semantic meaning and theme behavior. Primitives provide low-level accessible controls. Patterns encode repeated AgentOS interaction and layout grammar. Product surfaces may retain meaningful personality: Mission Control can be dense and operational, the Workspace Wizard can be guided, Secure Live View can prioritize viewport controls, and Settings can prioritize diagnostics. Feature flows compose these layers rather than bypassing them with a new visual system.

Do not create every named pattern up front. Extract a pattern only when duplication is clear, semantics match, the change reduces future drift, and runtime behavior remains unchanged.

Canonical Dialog Architecture

MissionControlDialogShell is the primary reusable dialog reference. Its contract is:

  • Overlay and close action are provided by the shared Radix dialog primitive.
  • Desktop presentation is bounded, readable, theme-aware, and centered.
  • Mobile task presentation uses the full viewport with h-dvh, w-screen, and no cramped desktop radius/border.
  • The header owns identity, scope/context, supporting description, and header actions.
  • The body owns the central scroll region; use min-h-0 flex-1 overflow-y-auto for a flex-based body.
  • The footer owns persistent primary/secondary actions and remains reachable above the bottom safe area.
  • Loading, disabled, destructive, degraded, and recovery states remain close to the action they explain.
  • Theme values and focus/contrast behavior must be explicit in both light and dark modes.

ContextEngineDialog remains a reference implementation for local CSS-variable theming and a deliberate exception for a complex multi-pane inspector with a tab rail and editor-specific scroll ownership. A feature may diverge when its interaction model genuinely differs, but it must preserve the same accessibility, safe-area, state, and action-reachability contracts.

Semantic Design Tokens

Use semantic tokens rather than repeating raw visual values. Global tokens live in app/globals.css and use the agentos-* vocabulary:

  • Surfaces: surface-base, surface-panel, surface-inset, surface-strong.
  • Borders: border-default, border-subtle.
  • Text: text-default, text-muted, text-subtle.
  • Interaction: brand-primary, operational-accent, interactive-brand, interactive-operational, focus.
  • Status: status-success, status-info, status-warning, status-danger, status-muted.

Mission Control may define product-surface tokens such as --mission-surface, --mission-panel, --mission-panel-strong, --mission-inset, --mission-border, --mission-text, --mission-text-muted, and --mission-accent. These describe meaning and preserve Mission Control personality; they do not require every feature-local visual to become global.

The established accent ownership is:

  • Brand primary: AgentOS rose/pink for global identity, selected global navigation, and global primary actions where appropriate.
  • Operational accent: violet for Mission Control, agent/runtime interaction, operational dialogs, and runtime configuration.
  • Semantic status: green for success, amber for warning/attention, red for failure/danger, and neutral for inactive/unknown/disabled. Blue/cyan require a specific informational or runtime meaning.

Do not use status colors as decoration. Feature-specific colors may remain local when they express a real surface identity or domain meaning.

UI State Vocabulary

Use the shared vocabulary in components/ui/design-system.ts and preserve meaningful runtime distinctions:

StateMeaningDefault toneAction requiredRecovery
activeOperator or runtime is active and availableinfoNoNo
idleNo work is running but the surface is availablemutedNoNo
pendingWaiting for a dependency, queue, or confirmationwarningNoNo
runningWork is in progressinfoNoNo
successOperation completed successfullysuccessNoNo
degradedUsable with a limitation or reduced confidencewarningYesYes
blockedCannot continue until a dependency, approval, or policy issue is resolveddangerYesYes
unsupportedCurrent runtime or product surface does not support the capabilitymutedYesNo
unknownState is not verified and must not look healthymutedYesYes
failedOperation did not complete successfullydangerYesYes
recoveringRecovery is in progress or the runtime is returning to usable statewarningNoYes
disabledIntentionally disabled and will not act until enabledmutedNoNo

OpenClaw technical states such as native, degraded, unsupported, upstream-needed, recovery-cli, and unknown must map to honest user-facing state and next-action semantics. Do not collapse them into a healthy-looking success state.

Interaction Architecture

  • Keep loading, empty, error, unavailable, degraded, blocked, success, and recovery states beside the affected data or operation.
  • Place actions beside the item or state they affect.
  • Preserve selection during refreshes whenever possible.
  • Require confirmation for destructive actions and explain the real scope.
  • For long-running operations expose progress, running state, completion/failure, cancellation only when genuinely supported, and recovery when available.
  • Do not silently disable controls when the reason is non-obvious; explain the reason.
  • Every control must work against real data, be disabled with a reason, or be clearly marked unavailable/coming soon. Never ship fake interactive UI.

Responsive Architecture

  • Complex task dialogs default to full-screen mobile presentation when bounded desktop layout would be cramped.
  • Give each surface one deliberate scroll owner. Do not create competing outer and inner scroll regions without a strong interaction reason.
  • Respect safe-area-inset-top, safe-area-inset-right, safe-area-inset-bottom, and safe-area-inset-left where headers, close controls, footers, or edge-pinned actions need them.
  • Audit fixed widths, min-width, long IDs, code/preformatted blocks, forms, selects, tables, and action groups for horizontal overflow.
  • On small screens reduce information in this order: remove redundant copy, collapse secondary metadata, simplify secondary actions, switch layout, then reduce typography if still necessary.
  • Keep primary workflow actions reachable without relying on a trapped or competing scroll region.

Accessibility Architecture

  • All interactive controls must be keyboard reachable with a logical focus order, visible focus state, and no keyboard traps.
  • Dialogs need sensible initial focus, focus containment from the Radix primitive, and focus restoration when closed.
  • Icon-only actions require accessible labels; ambiguous controls require an accessible name; important visual-only status signals need a text equivalent.
  • Light and dark themes must preserve readable contrast for content, controls, status, and focus indicators.
  • Respect prefers-reduced-motion; do not make essential state communication depend on animation.
  • Preserve reasonable touch target sizes on mobile.
  • Expose important asynchronous status and error changes to assistive technology where relevant, using the existing Radix/shadcn primitives correctly.

AgentOS UI Decision

For significant UI changes, record:

User outcome: What does the operator need to accomplish?

Existing surface: Which current AgentOS surface is closest?

Existing pattern: Which primitive or pattern should be reused?

State model: Which loading, empty, error, unavailable, degraded, blocked, success, and recovery states exist?

Primary action: What is the next meaningful action?

Responsive model: How does the flow behave on mobile, tablet, and desktop?

Accessibility considerations: Keyboard, labels, focus, motion, contrast, and touch.

New primitive required?: Yes or no. If yes, why can existing primitives not represent the requirement?

This is a design gate for meaningful work, not documentation overhead for tiny changes.

Show full SKILL.md (843 more words)Show less

Bounded Drift Audit

When reviewing UI architecture, inspect repeated panel styling, inset helpers, theme types, dialog shells, status badge logic, operational button classes, surface colors, empty/error/recovery panels, radii, and status-color usage. Consolidate only when duplication is clear, semantics match, the extraction reduces future drift, and runtime behavior remains unchanged. Keep feature-specific visual logic local when it expresses a genuine product-surface personality.

Visual language

Product character
  • Prefer an operator console over a marketing dashboard: dense, quiet, legible, and purposeful.
  • Use hierarchy through spacing, surfaces, type, and restrained color—not excessive borders, gradients, or badges.
  • Let status colors communicate state. Do not use warning, danger, or success colors as generic decoration.
  • Keep one primary action per active region. Secondary actions should be visually quieter.
  • Keep button corners controlled and architectural. Default to rounded-md for standard buttons and avoid pill-like rounding unless the component has a strong semantic reason to stand out.
Theme-aware surfaces
  • Support dark and light themes intentionally. Do not rely on dark-only utility classes or broad light-theme overrides to rescue readability.
  • For a complex dialog or standalone surface, define local CSS variables for surface, panel, strong panel, border, primary text, muted text, accent, and accent-soft. Follow the Context Engine pattern.
  • In dark mode, use translucent panels over a restrained deep surface. In light mode, use warm/neutral opaque panels with sufficient text contrast.
  • Prefer bg-[var(--...)], border-[var(--...)], and text-[var(--...)] inside a themed surface. Keep semantic state colors separate.
  • Use violet as the standard primary interactive accent for new theme-aware modal work unless the existing feature owns a stronger semantic color.
  • Give dense card collections a deliberate second surface tone. In light theme, establish contrast in the correct direction: use white or cream cards on a warm-gray parent panel, or warm-gray cards on a white parent panel. In dark theme, use a darker opaque or high-opacity card panel distinct from the base surface. Define local --*-card, --*-card-strong, and hover variables when the collection needs nested chips or metadata.
Cards and density
  • Cards need a clear job: grouping, status, or a bounded action. Avoid nesting cards solely for decoration.
  • Use min-w-0 on flex/grid children with text; truncate identifiers only when the full value remains available through context, title, or a detail view.
  • Keep card headers compact. Hide supporting copy on small screens when the control remains self-explanatory.
  • Put the action nearest to the item it affects. Do not place selected-item actions far below a long list.
  • Treat counts as supporting evidence, not the main visual element.
  • For compact, related cards, use a two-column mobile grid when each card remains readable at the narrowest supported width. Use short mobile action labels and preserve one-column layout for dense forms, long prose, or cards with several controls.

Dialog and mobile standard

Desktop dialogs
  • Preserve a bounded, readable width and a clear header/content/footer hierarchy.
  • Header: identity, current scope, concise supporting context, close action.
  • Content: only the central region scrolls (min-h-0 flex-1 overflow-y-auto).
  • Footer: persistent actions, separated with a subtle border.
Mobile dialogs
  • Use full screen by default for task-oriented dialogs: h-dvh max-h-dvh w-screen max-w-none rounded-none border-0.
  • Restore the bounded desktop presentation with sm: classes.
  • Respect safe-area-inset-top, safe-area-inset-right, and safe-area-inset-bottom for headers, close controls, and footers.
  • Never allow the whole modal and an inner list to compete for scrolling. Keep a single deliberate scrolling body.
  • Keep primary and secondary footer actions reachable. When the actions are peers, render them side by side on mobile with equal visual weight; use a full-width primary action only when it is the sole meaningful next step.
  • Replace desktop sidebars with compact horizontal tabs, segmented controls, or a horizontal selection rail. Do not leave a tall sidebar above the mobile detail area.
  • Remove desktop-only supporting descriptions and redundant counters before reducing type sizes.
  • Audit fixed widths, min-w-*, long IDs, select controls, preformatted blocks, and action groups for horizontal overflow.

Workflow and interaction rules

  • Preserve the user’s current selection when refreshing related data.
  • When selecting an item opens configuration below the fold, scroll the relevant settings area into view on mobile/tablet.
  • Show loading, empty, unavailable, error, and success states close to the action or data they describe.
  • Explain disabled actions with a concrete reason when the reason is not obvious.
  • Use confirmation dialogs for destructive or configuration-writing actions; describe the scope of the real operation honestly.
  • Keep retry and recovery actions near observable failure state.

Implementation checklist

Before finishing UI work, verify:

  • The intended dark and light theme values are both explicit and readable.
  • Small-screen layout has no horizontal overflow and no unreachable footer action.
  • The visual hierarchy identifies the active item, current state, and next meaningful action within one viewport where practical.
  • Buttons, filters, links, status pills, and dialogs are all connected to real behavior, disabled with a reason, or clearly unavailable.
  • Existing shared primitives were reused before adding a new one.
  • UI copy is concise English and does not imply unsupported OpenClaw behavior.
  • A focused source, component, or interaction test was updated when practical.

Run pnpm typecheck, pnpm lint, and git diff --check. Use browser/device inspection when the task depends on responsive layout, overflow, or visual hierarchy.

© SapienXai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/agentos-ui-ux of SapienXai/AgentOS.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 7dcb7fc

Compare with similar skills

Agentos UI UX next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Agentos UI UX compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Agentos UI UX this skillSapienXai/AgentOS118—~4.4kAutomated safety check: PassMIT
Design Reviewpproenca/dot-skills215—~3.4kAutomated safety check: PassMIT
UI UX Pro Maxsundial-org/awesome-openclaw-skills6632 repos~657Automated safety check: PassNone
GlideSrivarsanK/Glide120—~1.7kAutomated safety check: PassApache-2.0
UI UX Pro Maxshobcoder/shob576—~3.7kAutomated safety check: PassMIT
Redesignsuperset-sh/superset15k—~281Automated safety check: PassCustom licence

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Questions about Agentos UI UX

What does Agentos UI UX do?

Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system. Agentos UI UX is an agent skill from SapienXai/AgentOS. Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system.

When should I use Agentos UI UX?

Agentos UI UX fits situations like: React/Tailwind pages; empty/loading/error states; UI consistency reviews in AgentOS.

How do I install Agentos UI UX in Claude Code?

Run `npx skills add SapienXai/AgentOS --skill agentos-ui-ux -a claude-code`. Or copy the skill folder (skills/agentos-ui-ux in SapienXai/AgentOS) into .claude/skills/agentos-ui-ux in your project. Claude Code loads it when a task matches its description.

How do I install Agentos UI UX in Codex?

Run `npx skills add SapienXai/AgentOS --skill agentos-ui-ux -a codex`. Or copy the skill folder (skills/agentos-ui-ux in SapienXai/AgentOS) into .agents/skills/agentos-ui-ux in your project. Codex loads it when a task matches its description.

Can I use Agentos UI UX in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add SapienXai/AgentOS --skill agentos-ui-ux -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/agentos-ui-ux, .gemini/skills/agentos-ui-ux, .github/skills/agentos-ui-ux and .opencode/skills/agentos-ui-ux in your project.

What does Agentos UI UX need to run?

Going by SKILL.md and its folder, Agentos UI UX needs the command-line tools its instructions call (pnpm and git).

Does Agentos UI UX access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Agentos UI UX safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Agentos UI UX use?

Agentos UI UX is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Agentos UI UX use?

About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Agentos UI UX?

Skills that share tags, products or a category with Agentos UI UX: Design Review (pproenca/dot-skills, 215 stars), UI UX Pro Max (sundial-org/awesome-openclaw-skills, 663 stars), Glide (SrivarsanK/Glide, 120 stars) and UI UX Pro Max (shobcoder/shob, 576 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Agentos UI UX?

SapienXai (a GitHub organization) maintains it in SapienXai/AgentOS, which has 118 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 3, 2026.

Source: SapienXai/AgentOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.