Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
A skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .claude/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .claude/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-gameType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .agents/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .agents/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .cursor/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .cursor/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ryan4yin/nix-config.git --path .agents/skills/nix-config-umu-game--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .gemini/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .gemini/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ryan4yin/nix-config nix-config-umu-gameInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .github/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .github/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .opencode/skills/nix-config-umu-game && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nix-config-umu-game" agent skill from https://github.com/ryan4yin/nix-config/tree/main/.agents/skills/nix-config-umu-game into .opencode/skills/nix-config-umu-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nix-config-umu-game", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nix-config-umu-gameA skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…
Nix Config Umu Game is an agent skill from ryan4yin/nix-config. Use when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens an invisible, transparent, black, or empty window under Wine, or when its download crawls behind the proxy.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts (for example `scripts/tests/test_install.py`).
It sits in Development. The repository describes itself as: ❄️ My nix config for both desktops(NixOS+macOS) and homelab servers(NixOS). The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 497fabb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 6 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3curlFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
lutris.netraw.githubusercontent.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nix Config Umu Game loads about 3.3k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 1,711 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from ryan4yin/nix-config at commit 497fabb, republished under its MIT licence (© ryan4yin). 1,711 words, ~3,338 tokens.
.claude/skills/nix-config-umu-game/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.The bundled scripts/umu-install.nu renders the files in scripts/templates/. It creates a prefix,
runs the installer, and writes launchers. Use the Nix DW-Proton default unless research identifies a
specific installed release; then select it with PROTONPATH and pin that path in the game's conf.
Every per-game detail lives under ~/Games/, never in this repo.
scripts/umu-install.nu: installer and template rendererscripts/templates/*.tpl: non-executable templates; placeholders use @NAME@scripts/tests/test_install.py: offline regression tests~/Games/global.conf: optional, sourced by every game before its own conf~/Games/<name>/prefix: the Wine prefix (WINEPREFIX)~/Games/<name>/conf: optional per-game overrides (ENABLE_MANGOHUD=0, ...)~/Games/<name>/prelaunch: optional executable, run before every launch~/Games/<name>/run: generated launcher~/Games/<name>/exec: generated helper: exec <exe-or-tool> [args...]~/Games/<name>/<name>.desktop: generated desktop entry~/Games/<name>/uninstall: generated: drop the desktop entry and (with y) the dirRun, from the repo root:
nu .agents/skills/nix-config-umu-game/scripts/umu-install.nu <name> <setup.exe> <launcher> [gameid] [setup-args...]
<launcher> is relative to the prefix and GAMEID defaults to umu-default. At install,
PROTONPATH resolves from $PROTONPATH, $UMU_PROTONPATH (the Nix-provided DW-Proton), then
Steam's per-user compatibilitytools.d. At launch, the generated run script checks the current
$PROTONPATH and $UMU_PROTONPATH before its saved default. A game's conf is sourced after those
defaults, so set PROTONPATH there to pin a particular installed version across launches.
https://lutris.net/api/installers/<game-slug> encodes winetricks verbs, write_file
content, and prelaunch_command; do not install or run Lutris), then ProtonDB
(protondb.com/app/<id>), Steam Community / r/linux_gaming threads, and GitHub issues for the
launcher and Proton. Record whether reports require a Proton family and exact release. If no
exact release is required, use the Nix-provided DW-Proton default. If one is required, inspect
$UMU_PROTONPATH and installed Steam tools under ~/.local/share/Steam/compatibilitytools.d/ or
~/.steam/root/compatibilitytools.d/; select the matching installed path with PROTONPATH.
Prefix the installer command with PROTONPATH="<selected-tool-directory>" and set the same value
in the game's conf to pin it across launches; otherwise the runtime Nix UMU_PROTONPATH may
take precedence. If the required release is absent from Nix and Steam, stop and ask the user
before downloading it from elsewhere. Do not substitute a different release or use
ProtonPlus/Lutris to fetch one.<name> (e.g. wuthering-waves).GAMEID whose protonfixes add CJK fonts, drop the
SteamOS/SteamDeck vars, and keep Wine's Documents inside the prefix. Without it some
games save into the host home or the wrong prefix. Fetch
https://raw.githubusercontent.com/Open-Wine-Components/umu-database/main/umu-database.csv,
match the title, and use its umu-<id>; if nothing matches, leave the default.curl -fL <url> -o ~/Games/<name>/setup.exe. The CN store pages are JS/token
driven, so the user normally supplies the URL or the file itself.[gameid] go to setup.exe, so try a silent flag first (/S, /quiet,
--silent); if it ignores them, fall back to clicking. On some CN installers the last page
auto-starts the launcher. The script writes run/exec even if the installer exits non-zero, so
a killed installer is not fatal.<launcher> is only known after install, locate it under
~/Games/<name>/prefix/drive_c and set LAUNCHER in ~/Games/<name>/conf. Re-running the
installer script invokes setup.exe again; only do so if that installer is known to handle
reruns.~/Games/<name>/prelaunch (bash, chmod +x):
winetricks verbs via ~/Games/<name>/exec winetricks <verbs>, file patches or registry tweaks
via ~/Games/<name>/exec. Never commit the fix to this repo.prelaunch.~/Games/<name>/run must open a visible launcher window. MangoHud is enabled by
default with FPS and frame time at the top-left; set ENABLE_MANGOHUD=0 in conf to disable it,
or override MANGOHUD_CONFIG. Re-running prelaunch must be idempotent. The launcher may then
download the game body itself (tens of GB) -- that is the launcher's job, not this skill's, so
the install is done once the window is usable. A crawl usually means the proxy: the launcher
probes the CDN itself and mihomo routes that probe through a distant node, so the download starts
from a far mirror; routing is in the
mihomo README. ENABLE_LOG=1
captures last-run.log when something misbehaves.A WebView2/.NET (WPF) launcher that shows an empty or fully transparent window is rendering with
AllowsTransparency. Fix the DLL, not Wine:
find ~/Games/<name>/prefix/drive_c -iname 'launcher_main.dll' (usually under a X.Y.Z.W
version dir).bbe -e 's/\x12AllowsTransparency/\x09IsEnabled\x1bA\x00\x03AAAAA/' <dll>.~/Games/<name>/prelaunch so it is re-applied on every launch, because a launcher
self-update restores the original DLL. Restart the launcher after patching.Niri tiles a new window into a column of default-column-width { proportion 0.500000; } (50%), and
a launcher that only opens a large borderless window cannot take over the screen by itself: with a
4K panel at scale 1.5 Niri's logical space is 2560x1440, so a window asking for the physical
3840x2160 becomes an ordinary half-width tile. Nothing is broken -- the umu app-id is just not
covered by a rule.
Every umu/Proton game reports steam_app_<GAMEID>. In this repo
home/linux/gui/niri/conf/windowrules.kdl matches app-id="^steam_app_[0-9]+$" and sets
open-fullscreen true, so games open fullscreen without a per-game rule. niri validate checks the
live config, Mod+Shift+F (fullscreen-window) toggles an already-open window, and setting the
in-game resolution to the compositor's logical size (2560x1440 here) avoids the mismatch too.
A launcher shares that app id with its game, so the rule also catches the launcher's own windows: a
helper that is still untitled while it maps, and the announcement popup (公告 / Announcement), which
on this launcher renders as a pure white rectangle. Fullscreening either one buries the UI that
opened it, so both are excluded. A window rule applies when a window opens, so an already-open
offender needs Mod+Shift+F on it or a relaunch; drop open-fullscreen true altogether if a
launcher keeps surprising you -- the game then costs one Mod+Shift+F per session instead.
Latin-looking garbage such as 我已阅读 where the launcher should say 我已阅读并同意, while
other Chinese on the same window renders fine, is UTF-8 decoded as Windows-1252. Confirm the
pattern:
python3 -c "print('我已阅读并同意'.encode('utf-8').decode('cp1252','replace'))"If that prints exactly what the launcher shows, the bug is identified and you can stop here.
The string itself is fine and so are the fonts: the same launcher
renders 请输入手机号 and 登录 correctly, and the garbled label exists as correct UTF-16 in
KRSDKEx.dll. The bytes are simply decoded with a single-byte Western codepage.
This is not the prefix locale. Setting LANG=zh_CN.UTF-8 in ~/Games/<name>/conf does change
the prefix (verified in this repo: "ACP" went 1252 -> 936 and "LocaleName" en-US ->
zh-CN), and the garbling stayed byte-for-byte identical. The launcher decodes those bytes as
Latin-1 no matter what Windows codepage it is told to use, so this is an upstream bug in its own
text pipeline: report it, or accept it -- the launcher still works. LANG is nevertheless the lever
for the prefix locale, not LC_ALL: Proton clears LC_ALL unless HOST_LC_ALL is set.
So: check the bytes first, do not install more CJK fonts, and do not promise a locale fix.
umu-install.nu <name> <setup.exe> <launcher> <gameid> /S passes /S to the installer. Not all
installers honour it; try /quiet or --silent too, then fall back to the GUI.
The script also writes ~/.local/share/applications/<name>.desktop (and a copy at
~/Games/<name>/<name>.desktop), so the game shows up in the desktop launcher. Under an
impermanence setup both ~/Games and ~/.local/share/applications must be in the host's
preservation.preserveAt list, in hosts/<dir>/preservation.nix.
Run ~/Games/<name>/uninstall: it removes the desktop entry and then asks before deleting
~/Games/<name> (prefix + game files). To keep the game and only drop the menu entry, delete the
.desktop file by hand.
~/Games/<name>/conf (or ~/Games/global.conf) is a shell file the generated run sources.
Defaults are ENABLE_MANGOHUD=1, MANGOHUD_CONFIG="fps=1,frametime=1,position=top-left",
ENABLE_GAMEMODE=0, ENABLE_GAMESCOPE=0, GAMESCOPE_ARGS="-f", and ENABLE_LOG=0. Set
ENABLE_MANGOHUD=0 to hide the overlay, ENABLE_GAMESCOPE=1 +
GAMESCOPE_ARGS="-f -w 3840 -h 2160" for the handheld / multi-monitor case, ENABLE_GAMEMODE=1 for
GameMode, and ENABLE_LOG=1 to capture the run. A dGPU wrapper still goes outside:
nvidia-offload ~/Games/<name>/run. Shader caches are kept in ~/Games/<name>/shader-cache.
~/Games/<name>/exec <exe-or-tool> [args...] runs anything in the prefix with the right env: an
absolute path to a game exe or repair tool, or a bare Wine tool (winecfg, explorer, regedit,
uninstaller), which it runs as umu-run <Proton's wine> <tool>. Both forms are handed to
umu-run, so they execute inside umu's Steam runtime container -- that is what makes them work on
a non-FHS distro like NixOS, where Proton's wine cannot start on its own.~/Games/<name>/run <game args> passes extra args to the launcher.pkill -f '/Games/<name>/prefix', or
rm -f ~/Games/<name>/prefix/pfx.lock.~/Games/<name>/.prelaunch -- the next launcher self-update undoes it.GAMEID -- the in-game CJK fonts and the save location go wrong.umu-run winecfg does not work -- umu only special-cases
winetricks -- and $PROTONPATH/files/bin/wine winecfg fails on any non-FHS distro (on NixOS the
32-bit loader it needs lives only inside the Steam runtime container). Use
~/Games/<name>/exec winecfg; exec goes through umu-run, which provides that container.hardware.graphics.enable32Bit, and Steam is a
module rather than a package: modules/nixos/desktop/gaming.nix.From the repo root:
python3 .agents/skills/nix-config-umu-game/scripts/tests/test_install.pyRequires python3, nu, bash, and shellcheck. Uses temporary homes and a stub umu-run; no
game downloads, Wine windows, or changes to existing games. It checks template permissions, rendered
shell syntax and lint, installer arguments and failures, configuration precedence, prelaunch,
logging, launch wrappers, literal paths, runtime Proton overrides, tool routing, and uninstall
confirmation.
© ryan4yin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts) in .agents/skills/nix-config-umu-game of ryan4yin/nix-config.
Open the folder on GitHubat commit 497fabb
Nix Config Umu Game next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nix Config Umu Game this skillryan4yin/nix-config | 2.1k | — | ~3.3k | Automated safety check: Pass | MIT | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 4 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
ryan4yin/nix-config
Look up current documentation and code examples for a library, framework, SDK, CLI tool, or cloud service with the Context7 CLI.
ryan4yin/nix-config
A skill your agent uses when something here is broken or stops working: an eval or build error, a failed activation, a dead or restarting unit, a mihomo or DNS outage, an unreachable host or MicroVM…
ryan4yin/nix-config
A skill your agent uses when changing what the desktop shows or runs: Niri/Noctalia config, a window that is the wrong size, garbled, or missing after a reboot, autostart, fcitx5 or vinput input…
ryan4yin/nix-config
A skill your agent uses when adding, changing, renaming, or removing an agenix secret, deciding whether a secret belongs to agenix or to the encrypted dotfiles sync, wiring a secret into a host, or…
ryan4yin/nix-config
A skill your agent uses when a version changes here: upgrading or updating a package or nixpkgs, bumping or pinning a flake input (a tag or commit, not a branch), or deploying the result to hosts…
ryan4yin/nix-config
A skill your agent uses when temporarily carrying an unmerged nixpkgs pull request or commit in the personal ryan4yin/nixpkgs fork, updating the nixos-unstable-patched branch, or consuming that…
Categories
A skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…. Nix Config Umu Game is an agent skill from ryan4yin/nix-config.exe, when such a launcher opens an invisible, transparent, black, or empty window under Wine, or when its download crawls behind the proxy.
Nix Config Umu Game fits situations like: installing a Windows game launcher (二次元 / gacha; any non-Steam game) on a NixOS desktop via umu-launcher; given an installer URL; such a launcher opens an invisible.
Run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a claude-code`. Or copy the skill folder (.agents/skills/nix-config-umu-game in ryan4yin/nix-config) into .claude/skills/nix-config-umu-game in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a codex`. Or copy the skill folder (.agents/skills/nix-config-umu-game in ryan4yin/nix-config) into .agents/skills/nix-config-umu-game in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nix-config-umu-game, .gemini/skills/nix-config-umu-game, .github/skills/nix-config-umu-game and .opencode/skills/nix-config-umu-game in your project.
Going by SKILL.md and its folder, Nix Config Umu Game needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and curl). Our summary lists: Python 3; A Bash shell.
SKILL.md names 2 domains. In commands or code: lutris.net and raw.githubusercontent.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Nix Config Umu Game is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nix Config Umu Game: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ryan4yin (a GitHub user) maintains it in ryan4yin/nix-config, which has 2,094 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 11, 2026.
Source: ryan4yin/nix-config on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.