Agent skill

Nix Config Umu Game

by ryan4yin in ryan4yin/nix-config

A skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…

MITAuto-check passedDevelopment

Install Nix Config Umu Game

skills CLI
$ npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ryan4yin/nix-config nix-config-umu-game --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ryan4yin/nix-config.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/nix-config-umu-game .claude/skills/nix-config-umu-game && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
nix-config-umu-game
GitHub stars
2.1k
Token cost
~3.3k tokens
SKILL.md length
1,711 words
Files
7 (incl. scripts)
Skills in repo
9
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…

  • Works in 9 steps: Research first. Mandatory before… → Slug. Pick a lowercase (e.g.… → GAMEID. The umu database maps a title to… → …
  • Installing a Windows game launcher (二次元 / gacha
  • SKILL.md covers Bundled files, Layout, Procedure and Invisible / transparent…, plus 9 more sections
  • Runs Python scripts from its folder; calls python3 and curl; reaches lutris.net and raw.githubusercontent.com

What it does

Nix Config Umu Game is an agent skill from ryan4yin/nix-config. Use when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens an invisible, transparent, black, or empty window under Wine, or when its download crawls behind the proxy.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts (for example `scripts/tests/test_install.py`).

It sits in Development. The repository describes itself as: ❄️ My nix config for both desktops(NixOS+macOS) and homelab servers(NixOS). The licence is MIT.

When your agent uses it

  • Installing a Windows game launcher (二次元 / gacha
  • Any non-Steam game) on a NixOS desktop via umu-launcher
  • Given an installer URL
  • Such a launcher opens an invisible

Example prompts

  • “/nix-config-umu-game”

Requirements

  • Python 3
  • A Bash shell

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Research first. Mandatory before inventing any fix: a documented fix beats a custom patch
  2. Slug. Pick a lowercase (e.g. wuthering-waves`).
  3. GAMEID. The umu database maps a title to a GAMEID whose protonfixes add CJK fonts, drop the
  4. Download. curl -fL -o ~/Games//setup.exe. The CN store pages are JS/token
  5. Install. Run the bundled script. The first run also downloads umu's Steam runtime and the
  6. Find the launcher. If is only known after install, locate it under
  7. Per-game fix. Port step 1 findings into ~/Games//prelaunch (bash, chmod +x)
  8. Re-run every launch, not once. A launcher that self-updates overwrites files it patches, so
  9. Verify. ~/Games//run must open a visible launcher window. MangoHud is enabled by

What it can do on your machine

Read from SKILL.md and the folder at commit 497fabb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 6 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • lutris.net
    • raw.githubusercontent.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Nix Config Umu Game loads about 3.3k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 1,711 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from ryan4yin/nix-config at commit 497fabb, republished under its MIT licence (© ryan4yin). 1,711 words, ~3,338 tokens.

Download SKILL.mdSave it as .claude/skills/nix-config-umu-game/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
nix-config-umu-game
description
Use when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens an invisible, transparent, black, or empty window under Wine, or when its download crawls behind the proxy.

Installing a Windows game launcher with umu

The bundled scripts/umu-install.nu renders the files in scripts/templates/. It creates a prefix, runs the installer, and writes launchers. Use the Nix DW-Proton default unless research identifies a specific installed release; then select it with PROTONPATH and pin that path in the game's conf. Every per-game detail lives under ~/Games/, never in this repo.

Bundled files

  • scripts/umu-install.nu: installer and template renderer
  • scripts/templates/*.tpl: non-executable templates; placeholders use @NAME@
  • scripts/tests/test_install.py: offline regression tests

Layout

  • ~/Games/global.conf: optional, sourced by every game before its own conf
  • ~/Games/<name>/prefix: the Wine prefix (WINEPREFIX)
  • ~/Games/<name>/conf: optional per-game overrides (ENABLE_MANGOHUD=0, ...)
  • ~/Games/<name>/prelaunch: optional executable, run before every launch
  • ~/Games/<name>/run: generated launcher
  • ~/Games/<name>/exec: generated helper: exec <exe-or-tool> [args...]
  • ~/Games/<name>/<name>.desktop: generated desktop entry
  • ~/Games/<name>/uninstall: generated: drop the desktop entry and (with y) the dir

Run, from the repo root:

nu .agents/skills/nix-config-umu-game/scripts/umu-install.nu <name> <setup.exe> <launcher> [gameid] [setup-args...]

<launcher> is relative to the prefix and GAMEID defaults to umu-default. At install, PROTONPATH resolves from $PROTONPATH, $UMU_PROTONPATH (the Nix-provided DW-Proton), then Steam's per-user compatibilitytools.d. At launch, the generated run script checks the current $PROTONPATH and $UMU_PROTONPATH before its saved default. A game's conf is sourced after those defaults, so set PROTONPATH there to pin a particular installed version across launches.

Procedure

  1. Research first. Mandatory before inventing any fix: a documented fix beats a custom patch every time. Check the game's Lutris installer YAML as data only (https://lutris.net/api/installers/<game-slug> encodes winetricks verbs, write_file content, and prelaunch_command; do not install or run Lutris), then ProtonDB (protondb.com/app/<id>), Steam Community / r/linux_gaming threads, and GitHub issues for the launcher and Proton. Record whether reports require a Proton family and exact release. If no exact release is required, use the Nix-provided DW-Proton default. If one is required, inspect $UMU_PROTONPATH and installed Steam tools under ~/.local/share/Steam/compatibilitytools.d/ or ~/.steam/root/compatibilitytools.d/; select the matching installed path with PROTONPATH. Prefix the installer command with PROTONPATH="<selected-tool-directory>" and set the same value in the game's conf to pin it across launches; otherwise the runtime Nix UMU_PROTONPATH may take precedence. If the required release is absent from Nix and Steam, stop and ask the user before downloading it from elsewhere. Do not substitute a different release or use ProtonPlus/Lutris to fetch one.
  2. Slug. Pick a lowercase <name> (e.g. wuthering-waves).
  3. GAMEID. The umu database maps a title to a GAMEID whose protonfixes add CJK fonts, drop the SteamOS/SteamDeck vars, and keep Wine's Documents inside the prefix. Without it some games save into the host home or the wrong prefix. Fetch https://raw.githubusercontent.com/Open-Wine-Components/umu-database/main/umu-database.csv, match the title, and use its umu-<id>; if nothing matches, leave the default.
  4. Download. curl -fL <url> -o ~/Games/<name>/setup.exe. The CN store pages are JS/token driven, so the user normally supplies the URL or the file itself.
  5. Install. Run the bundled script. The first run also downloads umu's Steam runtime and the protonfix fonts, so it is slow. The installer is usually a GUI the user clicks through, but extra args after [gameid] go to setup.exe, so try a silent flag first (/S, /quiet, --silent); if it ignores them, fall back to clicking. On some CN installers the last page auto-starts the launcher. The script writes run/exec even if the installer exits non-zero, so a killed installer is not fatal.
  6. Find the launcher. If <launcher> is only known after install, locate it under ~/Games/<name>/prefix/drive_c and set LAUNCHER in ~/Games/<name>/conf. Re-running the installer script invokes setup.exe again; only do so if that installer is known to handle reruns.
  7. Per-game fix. Port step 1 findings into ~/Games/<name>/prelaunch (bash, chmod +x): winetricks verbs via ~/Games/<name>/exec winetricks <verbs>, file patches or registry tweaks via ~/Games/<name>/exec. Never commit the fix to this repo.
  8. Re-run every launch, not once. A launcher that self-updates overwrites files it patches, so those patches belong in prelaunch.
  9. Verify. ~/Games/<name>/run must open a visible launcher window. MangoHud is enabled by default with FPS and frame time at the top-left; set ENABLE_MANGOHUD=0 in conf to disable it, or override MANGOHUD_CONFIG. Re-running prelaunch must be idempotent. The launcher may then download the game body itself (tens of GB) -- that is the launcher's job, not this skill's, so the install is done once the window is usable. A crawl usually means the proxy: the launcher probes the CDN itself and mihomo routes that probe through a distant node, so the download starts from a far mirror; routing is in the mihomo README. ENABLE_LOG=1 captures last-run.log when something misbehaves.

Invisible / transparent launcher window

A WebView2/.NET (WPF) launcher that shows an empty or fully transparent window is rendering with AllowsTransparency. Fix the DLL, not Wine:

  1. find ~/Games/<name>/prefix/drive_c -iname 'launcher_main.dll' (usually under a X.Y.Z.W version dir).
  2. Rename that WPF property in place, keeping the byte length so PE offsets stay valid: bbe -e 's/\x12AllowsTransparency/\x09IsEnabled\x1bA\x00\x03AAAAA/' <dll>.
  3. Put it in ~/Games/<name>/prelaunch so it is re-applied on every launch, because a launcher self-update restores the original DLL. Restart the launcher after patching.

Half-width tile instead of fullscreen

Niri tiles a new window into a column of default-column-width { proportion 0.500000; } (50%), and a launcher that only opens a large borderless window cannot take over the screen by itself: with a 4K panel at scale 1.5 Niri's logical space is 2560x1440, so a window asking for the physical 3840x2160 becomes an ordinary half-width tile. Nothing is broken -- the umu app-id is just not covered by a rule.

Every umu/Proton game reports steam_app_<GAMEID>. In this repo home/linux/gui/niri/conf/windowrules.kdl matches app-id="^steam_app_[0-9]+$" and sets open-fullscreen true, so games open fullscreen without a per-game rule. niri validate checks the live config, Mod+Shift+F (fullscreen-window) toggles an already-open window, and setting the in-game resolution to the compositor's logical size (2560x1440 here) avoids the mismatch too.

A launcher shares that app id with its game, so the rule also catches the launcher's own windows: a helper that is still untitled while it maps, and the announcement popup (公告 / Announcement), which on this launcher renders as a pure white rectangle. Fullscreening either one buries the UI that opened it, so both are excluded. A window rule applies when a window opens, so an already-open offender needs Mod+Shift+F on it or a relaunch; drop open-fullscreen true altogether if a launcher keeps surprising you -- the game then costs one Mod+Shift+F per session instead.

Show full SKILL.md (682 more words)Show less

Mojibake that is not a missing font

Latin-looking garbage such as 我已阅读 where the launcher should say 我已阅读并同意, while other Chinese on the same window renders fine, is UTF-8 decoded as Windows-1252. Confirm the pattern:

bash
python3 -c "print('我已阅读并同意'.encode('utf-8').decode('cp1252','replace'))"

If that prints exactly what the launcher shows, the bug is identified and you can stop here.

The string itself is fine and so are the fonts: the same launcher renders 请输入手机号 and 登录 correctly, and the garbled label exists as correct UTF-16 in KRSDKEx.dll. The bytes are simply decoded with a single-byte Western codepage.

This is not the prefix locale. Setting LANG=zh_CN.UTF-8 in ~/Games/<name>/conf does change the prefix (verified in this repo: "ACP" went 1252 -> 936 and "LocaleName" en-US -> zh-CN), and the garbling stayed byte-for-byte identical. The launcher decodes those bytes as Latin-1 no matter what Windows codepage it is told to use, so this is an upstream bug in its own text pipeline: report it, or accept it -- the launcher still works. LANG is nevertheless the lever for the prefix locale, not LC_ALL: Proton clears LC_ALL unless HOST_LC_ALL is set.

So: check the bytes first, do not install more CJK fonts, and do not promise a locale fix.

Silent install

umu-install.nu <name> <setup.exe> <launcher> <gameid> /S passes /S to the installer. Not all installers honour it; try /quiet or --silent too, then fall back to the GUI.

Desktop entry and persistence

The script also writes ~/.local/share/applications/<name>.desktop (and a copy at ~/Games/<name>/<name>.desktop), so the game shows up in the desktop launcher. Under an impermanence setup both ~/Games and ~/.local/share/applications must be in the host's preservation.preserveAt list, in hosts/<dir>/preservation.nix.

Uninstall

Run ~/Games/<name>/uninstall: it removes the desktop entry and then asks before deleting ~/Games/<name> (prefix + game files). To keep the game and only drop the menu entry, delete the .desktop file by hand.

Optimize the launch

~/Games/<name>/conf (or ~/Games/global.conf) is a shell file the generated run sources. Defaults are ENABLE_MANGOHUD=1, MANGOHUD_CONFIG="fps=1,frametime=1,position=top-left", ENABLE_GAMEMODE=0, ENABLE_GAMESCOPE=0, GAMESCOPE_ARGS="-f", and ENABLE_LOG=0. Set ENABLE_MANGOHUD=0 to hide the overlay, ENABLE_GAMESCOPE=1 + GAMESCOPE_ARGS="-f -w 3840 -h 2160" for the handheld / multi-monitor case, ENABLE_GAMEMODE=1 for GameMode, and ENABLE_LOG=1 to capture the run. A dGPU wrapper still goes outside: nvidia-offload ~/Games/<name>/run. Shader caches are kept in ~/Games/<name>/shader-cache.

Escape hatches

  • ~/Games/<name>/exec <exe-or-tool> [args...] runs anything in the prefix with the right env: an absolute path to a game exe or repair tool, or a bare Wine tool (winecfg, explorer, regedit, uninstaller), which it runs as umu-run <Proton's wine> <tool>. Both forms are handed to umu-run, so they execute inside umu's Steam runtime container -- that is what makes them work on a non-FHS distro like NixOS, where Proton's wine cannot start on its own.
  • ~/Games/<name>/run <game args> passes extra args to the launcher.
  • Kill a stuck prefix with pkill -f '/Games/<name>/prefix', or rm -f ~/Games/<name>/prefix/pfx.lock.

Common mistakes

  • Committing a game name, URL, or patch to this repo instead of ~/Games/<name>/.
  • Patching once instead of in prelaunch -- the next launcher self-update undoes it.
  • Dropping the GAMEID -- the in-game CJK fonts and the save location go wrong.
  • Installing more CJK fonts when the text is mojibake -- decode the bytes first (see above).
  • Expecting umu to fetch DW-Proton: it only auto-manages GE-Proton / UMU-Proton; use Nix or Steam installed paths. Ask the user before obtaining a required release from elsewhere.
  • Running a Wine tool without umu. umu-run winecfg does not work -- umu only special-cases winetricks -- and $PROTONPATH/files/bin/wine winecfg fails on any non-FHS distro (on NixOS the 32-bit loader it needs lives only inside the Steam runtime container). Use ~/Games/<name>/exec winecfg; exec goes through umu-run, which provides that container.
  • Waiting for the game download before calling the install done: the launcher's own download is out of scope here.
  • On NixOS a game needing 32-bit or Vulkan needs hardware.graphics.enable32Bit, and Steam is a module rather than a package: modules/nixos/desktop/gaming.nix.

Regression tests

From the repo root:

bash
python3 .agents/skills/nix-config-umu-game/scripts/tests/test_install.py

Requires python3, nu, bash, and shellcheck. Uses temporary homes and a stub umu-run; no game downloads, Wine windows, or changes to existing games. It checks template permissions, rendered shell syntax and lint, installer arguments and failures, configuration precedence, prelaunch, logging, launch wrappers, literal paths, runtime Proton overrides, tool routing, and uninstall confirmation.

© ryan4yin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (scripts) in .agents/skills/nix-config-umu-game of ryan4yin/nix-config.

  • SKILL.md
  • scripts/templates/exec.sh.tpl
  • scripts/templates/launcher.desktop.tpl
  • scripts/templates/run.sh.tpl
  • scripts/templates/uninstall.sh.tpl
  • scripts/tests/test_install.py
  • scripts/umu-install.nu

Open the folder on GitHubat commit 497fabb

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Categories

Questions about Nix Config Umu Game

What does Nix Config Umu Game do?

A skill your agent uses when installing a Windows game launcher (二次元 / gacha or any non-Steam game) on a NixOS desktop via umu-launcher, given an installer URL or an .exe, when such a launcher opens…. Nix Config Umu Game is an agent skill from ryan4yin/nix-config.exe, when such a launcher opens an invisible, transparent, black, or empty window under Wine, or when its download crawls behind the proxy.

When should I use Nix Config Umu Game?

Nix Config Umu Game fits situations like: installing a Windows game launcher (二次元 / gacha; any non-Steam game) on a NixOS desktop via umu-launcher; given an installer URL; such a launcher opens an invisible.

How do I install Nix Config Umu Game in Claude Code?

Run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a claude-code`. Or copy the skill folder (.agents/skills/nix-config-umu-game in ryan4yin/nix-config) into .claude/skills/nix-config-umu-game in your project. Claude Code loads it when a task matches its description.

How do I install Nix Config Umu Game in Codex?

Run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a codex`. Or copy the skill folder (.agents/skills/nix-config-umu-game in ryan4yin/nix-config) into .agents/skills/nix-config-umu-game in your project. Codex loads it when a task matches its description.

Can I use Nix Config Umu Game in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ryan4yin/nix-config --skill nix-config-umu-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nix-config-umu-game, .gemini/skills/nix-config-umu-game, .github/skills/nix-config-umu-game and .opencode/skills/nix-config-umu-game in your project.

What does Nix Config Umu Game need to run?

Going by SKILL.md and its folder, Nix Config Umu Game needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and curl). Our summary lists: Python 3; A Bash shell.

Does Nix Config Umu Game access the network?

SKILL.md names 2 domains. In commands or code: lutris.net and raw.githubusercontent.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.

Is Nix Config Umu Game safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Nix Config Umu Game use?

Nix Config Umu Game is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Nix Config Umu Game use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Nix Config Umu Game?

Skills that share tags, products or a category with Nix Config Umu Game: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Nix Config Umu Game?

ryan4yin (a GitHub user) maintains it in ryan4yin/nix-config, which has 2,094 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 11, 2026.

Source: ryan4yin/nix-config on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.