Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography.

MITAuto-check passedFrontend & Design

Install Design

skills CLI
$ npx skills add rshankras/claude-code-apple-skills --skill design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install rshankras/claude-code-apple-skills design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design .claude/skills/design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design
GitHub stars
785
Token cost
~1k tokens
SKILL.md length
408 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
MIT

At a glance

Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography.

  • Works in 3 steps: Platform Consistency → Performance → Visual Hierarchy
  • Implementing design language features
  • SKILL.md covers When This Skill Activates, Available Skills, Key Principles and Reference Documentation
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Design is an agent skill from rshankras/claude-code-apple-skills. Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering iOS development, Prototyping and Typography. It works with iOS. The repository describes itself as: Claude Code skills for Apple platform development (iOS, macOS, iPadOS) — product validation, code generation, App Store optimization, and more. The licence is MIT.

When your agent uses it

  • Implementing design language features
  • Adding juice/feedback
  • Writing interface copy
  • Choosing type and iconography

Example prompts

  • “/design”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Glob, Grep, AskUserQuestion

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Platform Consistency
  2. Performance
  3. Visual Hierarchy

What it can do on your machine

Read from SKILL.md and the folder at commit 9ffb831. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Glob
    • Grep
    • AskUserQuestion

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • developer.apple.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design loads about 1k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 408 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from rshankras/claude-code-apple-skills at commit 9ffb831, republished under its MIT licence (© rshankras). 408 words, ~1,019 tokens.

Download SKILL.mdSave it as .claude/skills/design/SKILL.md (or your agent's skills folder).
name
design
description
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
allowed-tools
Read, Write, Edit, Glob, Grep, AskUserQuestion
last_verified
2026-07-18
review_by
2027-06-22
os_version
iOS 27 / macOS 27

Design Skills

Skills for implementing Apple's modern design systems across platforms.

When This Skill Activates

Use this skill when the user:

  • Asks about Liquid Glass design
  • Wants to implement modern Apple UI effects
  • Needs guidance on visual design patterns
  • Asks about materials, transparency, or blur effects
  • Wants to create fluid animations
  • Asks about spring, bounce, or snappy animations
  • Wants PhaseAnimator or KeyframeAnimator help
  • Needs view transitions, matched geometry, or hero transitions
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Asks about animation completions or withAnimation
  • Says the app feels flat or wants juice/game feel (celebrations, haptics, sound effects)
  • Wants a feedback audit — do events reach the user on the right channels?
  • Needs UX structure help: navigation clarity, discoverability, information architecture
  • Is writing or reviewing interface copy, alerts, or feature names
  • Asks about SF Symbols usage/authoring, fonts, Dynamic Type, or type hierarchy

Available Skills

liquid-glass/

Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.

  • SwiftUI .glassEffect() API
  • AppKit NSGlassEffectView
  • GlassEffectContainer patterns
  • Morphing transitions
  • Interactive effects
  • Button styles
animation-patterns/

SwiftUI animation patterns for iOS 13–18+.

  • Spring configurations (3 API generations)
  • PhaseAnimator and KeyframeAnimator (iOS 17+)
  • View transitions, matched geometry, navigation transitions
  • SF Symbol effects
  • Animation completions, transactions, timing curves
game-feel/

Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.

ui-prototyping/

Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.

Show full SKILL.md (152 more words)Show less
ux-writing/

Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.

sf-symbols/

SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.

typography/

UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.

Key Principles

1. Platform Consistency
  • Follow Apple Human Interface Guidelines
  • Use system-provided APIs
  • Respect user appearance preferences
2. Performance
  • Use GlassEffectContainer for multiple effects
  • Limit number of glass effects per view
  • Consider GPU resources
3. Visual Hierarchy
  • Glass effects create depth and layering
  • Use tints to indicate prominence
  • Combine with appropriate shadows

Reference Documentation

© rshankras, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design of rshankras/claude-code-apple-skills.

Open the folder on GitHubat commit 9ffb831

Compare with similar skills

Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design this skillrshankras/claude-code-apple-skills785—~1kAutomated safety check: PassMIT
Cometchat iOS Customizationcometchat/cometchat-skills131—~1.1kAutomated safety check: PassMIT
Apple Hig Designeraxiaoge2/Apple-Hig-Designer154—~3.2kAutomated safety check: PassMIT
iOS Hig Design Guidedavepoon/buildwithclaude3.6k—~735Automated safety check: PassMIT
Frontend UI StandardsMaxHan7/frontend-ui-standards-skill106—~2.4kAutomated safety check: PassMIT
Frontend Designavibebuilder/claude-prime120—~2.1kAutomated safety check: PassMIT

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    Generates an app icon for macOS or iOS — a fast CoreGraphics placeholder and/or flat layered source art to finish in Icon Composer (the Liquid Glass / iOS 26+ standard).

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Works with

Questions about Design

What does Design do?

Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Design is an agent skill from rshankras/claude-code-apple-skills. Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography.

When should I use Design?

Design fits situations like: implementing design language features; adding juice/feedback; writing interface copy; choosing type and iconography.

How do I install Design in Claude Code?

Run `npx skills add rshankras/claude-code-apple-skills --skill design -a claude-code`. Or copy the skill folder (skills/design in rshankras/claude-code-apple-skills) into .claude/skills/design in your project. Claude Code loads it when a task matches its description.

How do I install Design in Codex?

Run `npx skills add rshankras/claude-code-apple-skills --skill design -a codex`. Or copy the skill folder (skills/design in rshankras/claude-code-apple-skills) into .agents/skills/design in your project. Codex loads it when a task matches its description.

Can I use Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rshankras/claude-code-apple-skills --skill design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design, .gemini/skills/design, .github/skills/design and .opencode/skills/design in your project.

What does Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Design is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, AskUserQuestion.

Does Design access the network?

SKILL.md names 1 domain. As links in the text: developer.apple.com. This is read from the text; nothing was executed.

Is Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design use?

Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design?

Skills that share tags, products or a category with Design: Cometchat iOS Customization (cometchat/cometchat-skills, 131 stars), Apple Hig Designer (axiaoge2/Apple-Hig-Designer, 154 stars), iOS Hig Design Guide (davepoon/buildwithclaude, 3.6k stars) and Frontend UI Standards (MaxHan7/frontend-ui-standards-skill, 106 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design?

rshankras (a GitHub user) maintains it in rshankras/claude-code-apple-skills, which has 785 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on July 24, 2026.

Source: rshankras/claude-code-apple-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.