Agent skill

Optimizing Lazy Layouts

by rosuH in rosuH/EasyWatermark

A skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.

Apache-2.0Auto-check passedMobile

Install Optimizing Lazy Layouts

skills CLI
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .claude/skills/optimizing-lazy-layouts && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
optimizing-lazy-layouts
GitHub stars
1.9k
Used in
1 other repo
Token cost
~3.7k tokens
SKILL.md length
1,027 words
Files
1
Skills in repo
28
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.

  • Fix scroll jank
  • SKILL.md covers When to use this skill, When NOT to use this skill, Prerequisites and Workflow, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Lost item state

What it does

Optimizing Lazy Layouts is an agent skill from rosuH/EasyWatermark. Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Covers stable item keys, contentType for mixed-type feeds, Modifier.animateItem() requirements, hoisting modifier chains and painters out of the items lambda, and validating item composable stability. Use when the developer mentions LazyColumn jank, dropped frames while scrolling, items losing scroll state on insert/remove/reorder, mixed feeds of…

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Mobile performance. The repository describes itself as: 🔒 🖼 Securely, easily add a watermark to your sensitive photos. 安全、简单地为你的敏感照片添加水印,防止被人泄露、利用. The licence is Apache-2.0.

When your agent uses it

  • Fix scroll jank
  • Lost item state
  • Broken animateItem() animations in LazyColumn
  • LazyVerticalGrid

Example prompts

  • “/optimizing-lazy-layouts”

What it can do on your machine

Read from SKILL.md and the folder at commit 61223db. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • developer.android.com
    • medium.com
    • android-developers.googleblog.com
    • chrisbanes.me
    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Optimizing Lazy Layouts loads about 3.7k tokens when it runs. Until then it costs about 179 tokens; SKILL.md has 1,027 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~179
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from rosuH/EasyWatermark at commit 61223db, republished under its Apache-2.0 licence (© rosuH). 1,027 words, ~3,654 tokens.

Download SKILL.mdSave it as .claude/skills/optimizing-lazy-layouts/SKILL.md (or your agent's skills folder).
name
optimizing-lazy-layouts
description
Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Covers stable item keys, contentType for mixed-type feeds, Modifier.animateItem() requirements, hoisting modifier chains and painters out of the items lambda, and validating item composable stability. Use when the developer mentions LazyColumn jank, dropped frames while scrolling, items losing scroll state on insert/remove/reorder, mixed feeds of cards/headers/ads feeling sluggish, animateItem() not animating, RecyclerView view-type analog, key parameter, or contentType parameter. The prefetch-window tuning lives in a sibling skill.
license
Apache-2.0. See LICENSE for complete terms.
metadata.author
Jaewoong Eum (skydoves)
metadata.keywords
jetpack-compose, performance, lazy-column, lazy-row, lazy-grid, scroll-jank, item-key, content-type, animate-item

Optimizing Lazy Layouts — Keys, contentType, and animateItem()

Lazy layouts compose only what's visible, but two things still cost: re-composition of items that should have been reused (missing key), and per-item allocation that compounds with scroll velocity (missing contentType, modifier chains created inside items { }). Both have a one-line fix. This skill teaches Claude how to apply that fix correctly and to validate that item composables are themselves skippable. Prefetch tuning is a separate concern — see ../configuring-lazy-prefetch/SKILL.md.

When to use this skill

  • The developer reports scroll jank, dropped frames, or stutter on a LazyColumn, LazyRow, LazyVerticalGrid, or LazyHorizontalGrid.
  • Items lose scroll position, focus, or composition state on insert, remove, or reorder.
  • A mixed-type feed (cards + headers + ads + carousels) feels sluggish even though each individual row is lightweight.
  • Modifier.animateItem() was added but no animation runs on inserts or removals.
  • The compiler report shows item composables as unstable/non-skippable, or @TraceRecomposition shows item composables recomposing on every scroll tick.

When NOT to use this skill

  • The bottleneck is the prefetch window (heavy items, high-velocity scroll, want a wider ahead/behind window) → use ../configuring-lazy-prefetch/SKILL.md.
  • The item composable itself takes an unstable parameter (List<Foo>, Flow<Foo>, a domain var) → first run ../../stability/diagnosing-compose-stability/SKILL.md and then ../../stability/stabilizing-compose-types/SKILL.md.
  • An animation inside an item reads state.value in Composition phase, recomposing the row every frame → use ../../recomposition/deferring-state-reads/SKILL.md.
  • Scroll position derivation (e.g. firstVisibleItemIndex == 0) is the hot path → use ../../recomposition/choosing-derivedstateof/SKILL.md.

Prerequisites

  • Compose Foundation 1.7+ for Modifier.animateItem() (the GA replacement for the experimental animateItemPlacement).
  • Kotlin 2.0.0+ with org.jetbrains.kotlin.plugin.compose applied. Strong Skipping is on by default; non-skippable item composables become amplified at scroll speed.
  • A real device + release build for measurement. Skydoves hot take #5: debug builds lie (Live Literals, interpreted mode). See ../../measurement/generating-baseline-profiles/SKILL.md when ready to measure.

Workflow

  • 1. Audit every items(...) call. Walk every LazyListScope.items(list), items(count), itemsIndexed(list), and the LazyGridScope equivalents. For each, decide: does each element have a stable identity that outlives a single composition? If yes — and it almost always does — supply key = { it.id } using a server-side stable ID. MUST NOT use the list index, UUID.randomUUID() evaluated per emission, or hashCode() of a mutable object.
kotlin
// WRONG
LazyColumn { items(snacks) { snack -> SnackRow(snack) } }
// WRONG because: index-based identity → insert/remove discards composition state and breaks animateItem().
kotlin
// RIGHT
LazyColumn {
    items(
        items = snacks,
        key = { it.id },
        contentType = { it::class },
    ) { snack ->
        SnackRow(snack, Modifier.animateItem())
    }
}
  • 2. Add contentType for heterogeneous lists. Lazy layouts maintain a per-type composition cache analogous to RecyclerView's view-type. When item N + 1 has the same contentType as a recycled slot, the cached composition is reused; otherwise it is discarded and rebuilt. For homogeneous lists Compose infers a single content type and contentType is optional. For mixed feeds (cards, headers, ads, carousels, dividers) MUST supply a stable type discriminator.

  • 3. Validate item composable stability. Run ../../stability/diagnosing-compose-stability/SKILL.md. If the item composable accepts an unstable parameter, no amount of key/contentType work will help — the row recomposes on every scroll-driven snapshot tick anyway. Fix with ../../stability/stabilizing-compose-types/SKILL.md before tuning further.

  • 4. Hoist allocation-heavy values out of the items lambda. The items lambda runs once per item per scroll-driven (re)composition. Painters, color resolutions, shapes, and BorderStroke instances built inside the lambda are reallocated each pass. Hoist constants and remember-based caches above the LazyColumn or to the call site. Modifier chains are themselves cheap because Compose deduplicates them structurally — hoist a Modifier only when profiling proves it matters.

  • 5. Add Modifier.animateItem() for visual continuity. Pair with a stable key. The animation runs on inserts, removals, and reorders; without key the animation cannot bind to identity and silently no-ops. The default fade-in / fade-out / placement spring is usually correct; tune with fadeInSpec, fadeOutSpec, placementSpec only when the design system requires it.

  • 6. Cache common painters / colors / shapes outside the items block. painterResource(...), MaterialTheme.colorScheme.surface, RoundedCornerShape(...) resolutions on every item composition add up. Hoist to the screen-level composable and pass down, or remember once at the LazyColumn parent.

  • 7. Verify with @TraceRecomposition and Layout Inspector. During a controlled scroll, expect each item composable to recompose at most once per real state change — not per scroll tick. Layout Inspector → Recomposition Counts column should plateau, not climb monotonically.

Show full SKILL.md (391 more words)Show less

Patterns

Pattern: missing key
kotlin
// WRONG
LazyColumn {
    items(snacks) { snack -> SnackRow(snack) }
}
// WRONG because: items default to index-based identity. On insert/remove/reorder, every position past the change point has a different "identity", composition state and scroll-restoration are lost, and Modifier.animateItem() has nothing to animate from.
kotlin
// RIGHT
LazyColumn {
    items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
}
Pattern: random or unstable key
kotlin
// WRONG
items(snacks, key = { UUID.randomUUID() }) { snack -> SnackRow(snack) }
// WRONG because: a fresh key on every recomposition guarantees the cached composition is discarded every time — strictly worse than no key.
kotlin
// WRONG
items(snacks, key = { it.hashCode() }) { snack -> SnackRow(snack) }
// WRONG because: hashCode() of a mutable type changes when fields mutate, breaking identity continuity for the same logical item.
kotlin
// RIGHT
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
Pattern: mixed feed without contentType
kotlin
// WRONG
items(feed, key = { it.id }) { item ->
    when (item) {
        is FeedItem.Card -> CardRow(item)
        is FeedItem.Ad -> AdRow(item)
        is FeedItem.Header -> HeaderRow(item)
    }
}
// WRONG because: cached compositions of one type are discarded when scrolled into a different type's slot — every row crossing a type boundary is a fresh build instead of a recycled update.
kotlin
// RIGHT
items(
    items = feed,
    key = { it.id },
    contentType = { it::class },
) { item ->
    when (item) {
        is FeedItem.Card -> CardRow(item)
        is FeedItem.Ad -> AdRow(item)
        is FeedItem.Header -> HeaderRow(item)
    }
}
Pattern: Modifier.animateItem() without a stable key
kotlin
// WRONG
items(snacks) { snack ->
    SnackRow(snack, Modifier.animateItem())
}
// WRONG because: animateItem() binds animation state to the item's key. With no key, identity is index-based, so an insert at position 0 looks like every-row-changed and nothing animates correctly.
kotlin
// RIGHT
items(snacks, key = { it.id }) { snack ->
    SnackRow(snack, Modifier.animateItem())
}
Pattern: allocation inside the items lambda
kotlin
// WRONG
items(snacks, key = { it.id }) { snack ->
    val placeholder = painterResource(R.drawable.snack_placeholder)
    val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
    Card(border = border) {
        AsyncImage(snack.imageUrl, placeholder = placeholder)
    }
}
// WRONG because: painterResource resolution and BorderStroke allocation happen on every item composition; at high scroll velocity these compound into measurable allocation pressure.
kotlin
// RIGHT
@Composable
fun SnackList(snacks: ImmutableList<Snack>) {
    val placeholder = painterResource(R.drawable.snack_placeholder)
    val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
    LazyColumn {
        items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
            Card(border = border) {
                AsyncImage(snack.imageUrl, placeholder = placeholder)
            }
        }
    }
}

Note: Compose deduplicates structurally-equal Modifier chains internally, so reallocating Modifier.fillMaxWidth().padding(16.dp) per item is a micro-optimization. Hoist a Modifier only when profiling identifies it as the bottleneck — premature remember { Modifier.… } adds noise without measurable benefit.

Pattern: unstable item composable swallows all gains
kotlin
// WRONG
@Composable
fun SnackRow(snack: Snack, tags: List<String>) { /* ... */ }

// Caller:
items(snacks, key = { it.id }) { snack ->
    SnackRow(snack, tags = snack.tags)
}
// WRONG because: List<String> is an unstable parameter under inference; every scroll-driven recomposition recomposes the row body even though the snack didn't change.
kotlin
// RIGHT
@Immutable
data class Snack(val id: Long, val name: String, val tags: ImmutableList<String>)

@Composable
fun SnackRow(snack: Snack) { /* ... */ }

items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
    SnackRow(snack)
}

Cross-reference: ../../stability/stabilizing-compose-types/SKILL.md.

Pattern: LazyVerticalGrid with mixed spans
kotlin
// RIGHT — keys + contentType apply to grids identically
LazyVerticalGrid(columns = GridCells.Fixed(2)) {
    items(
        items = feed,
        key = { it.id },
        contentType = { it::class },
        span = { item -> if (item is FeedItem.Header) GridItemSpan(maxLineSpan) else GridItemSpan(1) },
    ) { item ->
        when (item) {
            is FeedItem.Header -> HeaderRow(item, Modifier.animateItem())
            is FeedItem.Card -> CardCell(item, Modifier.animateItem())
        }
    }
}

Mandatory rules

  • MUST specify a key for every items(...) block where item identity outlives a single composition (effectively: every list backed by domain objects).
  • MUST use server-side stable IDs as keys. MUST NOT use the list index, MUST NOT use UUID.randomUUID() evaluated per emission, MUST NOT use hashCode() of a mutable object.
  • MUST specify contentType for heterogeneous lists (cards + headers + ads, etc.). Use a stable type discriminator such as it::class or a sealed enum.
  • MUST NOT use Modifier.animateItem() without a stable key — the animation silently no-ops.
  • MUST validate item composable stability with ../../stability/diagnosing-compose-stability/SKILL.md before blaming the lazy layout. An unstable item parameter cancels every gain from key/contentType.
  • MUST NOT wrap items { } in extra inline composable wrappers (Row { items { } }) hoping to "force" skippability — Row/Column/Box are NOT restartable/skippable to begin with (skydoves hot take #3).
  • PREFERRED: combine with ../configuring-lazy-prefetch/SKILL.md for high-velocity scroll surfaces only after item-level fixes are in place.
  • PREFERRED: measure in release + R8 + on a real device (skydoves hot take #5) before declaring a fix complete.

Verification

  • Reproduce the original scroll jank on a release build on a real device, then re-record after the fix; the dropped-frame rate measurably decreases.
  • Insert / remove / reorder operations preserve scroll position and per-item state (focus, expansion, scrubbed video position).
  • Modifier.animateItem() runs the expected fade and placement animation on inserts and removals.
  • Layout Inspector → Recomposition Counts column on item composables plateaus during steady scroll instead of climbing monotonically.
  • @TraceRecomposition on the item composable shows recompositions only on real state changes, not on every scroll-driven invalidation.
  • The compiler report (composables.txt) shows the item composable as restartable skippable with all parameters stable or runtime.

References

© rosuH, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/optimizing-lazy-layouts of rosuH/EasyWatermark.

Open the folder on GitHubat commit 61223db

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in rosuH/EasyWatermark, which our catalogue first saw on October 7, 2026.

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Categories

Questions about Optimizing Lazy Layouts

What does Optimizing Lazy Layouts do?

A skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Optimizing Lazy Layouts is an agent skill from rosuH/EasyWatermark. Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.

When should I use Optimizing Lazy Layouts?

Optimizing Lazy Layouts fits situations like: fix scroll jank; lost item state; broken animateItem() animations in LazyColumn; lazyVerticalGrid.

How do I install Optimizing Lazy Layouts in Claude Code?

Run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a claude-code`. Or copy the skill folder (.agents/skills/optimizing-lazy-layouts in rosuH/EasyWatermark) into .claude/skills/optimizing-lazy-layouts in your project. Claude Code loads it when a task matches its description.

How do I install Optimizing Lazy Layouts in Codex?

Run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a codex`. Or copy the skill folder (.agents/skills/optimizing-lazy-layouts in rosuH/EasyWatermark) into .agents/skills/optimizing-lazy-layouts in your project. Codex loads it when a task matches its description.

Can I use Optimizing Lazy Layouts in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/optimizing-lazy-layouts, .gemini/skills/optimizing-lazy-layouts, .github/skills/optimizing-lazy-layouts and .opencode/skills/optimizing-lazy-layouts in your project.

What does Optimizing Lazy Layouts need to run?

SKILL.md names no scripts, command-line tools or credentials: Optimizing Lazy Layouts is instructions for the agent only.

Does Optimizing Lazy Layouts access the network?

SKILL.md names 5 domains. As links in the text: developer.android.com, medium.com, android-developers.googleblog.com, chrisbanes.me and github.com. This is read from the text; nothing was executed.

Is Optimizing Lazy Layouts safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Optimizing Lazy Layouts use?

Optimizing Lazy Layouts is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Optimizing Lazy Layouts use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Optimizing Lazy Layouts?

Skills that share tags, products or a category with Optimizing Lazy Layouts: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Dongle Crash Analysis (haumacher/phoneblock, 366 stars), Perfetto Trace Analysis (jameshnsears/QuoteUnquote, 100 stars) and React Native Best Practices (callstackincubator/agent-skills, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Optimizing Lazy Layouts?

rosuH (a GitHub user) maintains it in rosuH/EasyWatermark, which has 1,895 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 6, 2026.

Source: rosuH/EasyWatermark on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.