React Native Best Practices
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
A skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .claude/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .claude/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layoutsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .agents/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .agents/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .cursor/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .cursor/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rosuH/EasyWatermark.git --path .agents/skills/optimizing-lazy-layouts--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .gemini/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .gemini/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layoutsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .github/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .github/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rosuH/EasyWatermark optimizing-lazy-layouts --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rosuH/EasyWatermark.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/optimizing-lazy-layouts .opencode/skills/optimizing-lazy-layouts && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "optimizing-lazy-layouts" agent skill from https://github.com/rosuH/EasyWatermark/tree/master/.agents/skills/optimizing-lazy-layouts into .opencode/skills/optimizing-lazy-layouts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimizing-lazy-layouts", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
optimizing-lazy-layoutsA skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.
Optimizing Lazy Layouts is an agent skill from rosuH/EasyWatermark. Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Covers stable item keys, contentType for mixed-type feeds, Modifier.animateItem() requirements, hoisting modifier chains and painters out of the items lambda, and validating item composable stability. Use when the developer mentions LazyColumn jank, dropped frames while scrolling, items losing scroll state on insert/remove/reorder, mixed feeds of…
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Mobile performance. The repository describes itself as: 🔒 🖼 Securely, easily add a watermark to your sensitive photos. 安全、简单地为你的敏感照片添加水印,防止被人泄露、利用. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 61223db. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are kotlin).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
developer.android.commedium.comandroid-developers.googleblog.comchrisbanes.megithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Optimizing Lazy Layouts loads about 3.7k tokens when it runs. Until then it costs about 179 tokens; SKILL.md has 1,027 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rosuH/EasyWatermark at commit 61223db, republished under its Apache-2.0 licence (© rosuH). 1,027 words, ~3,654 tokens.
.claude/skills/optimizing-lazy-layouts/SKILL.md (or your agent's skills folder).Lazy layouts compose only what's visible, but two things still cost: re-composition of items that should have been reused (missing key), and per-item allocation that compounds with scroll velocity (missing contentType, modifier chains created inside items { }). Both have a one-line fix. This skill teaches Claude how to apply that fix correctly and to validate that item composables are themselves skippable. Prefetch tuning is a separate concern — see ../configuring-lazy-prefetch/SKILL.md.
LazyColumn, LazyRow, LazyVerticalGrid, or LazyHorizontalGrid.Modifier.animateItem() was added but no animation runs on inserts or removals.unstable/non-skippable, or @TraceRecomposition shows item composables recomposing on every scroll tick.../configuring-lazy-prefetch/SKILL.md.List<Foo>, Flow<Foo>, a domain var) → first run ../../stability/diagnosing-compose-stability/SKILL.md and then ../../stability/stabilizing-compose-types/SKILL.md.state.value in Composition phase, recomposing the row every frame → use ../../recomposition/deferring-state-reads/SKILL.md.firstVisibleItemIndex == 0) is the hot path → use ../../recomposition/choosing-derivedstateof/SKILL.md.Modifier.animateItem() (the GA replacement for the experimental animateItemPlacement).org.jetbrains.kotlin.plugin.compose applied. Strong Skipping is on by default; non-skippable item composables become amplified at scroll speed.../../measurement/generating-baseline-profiles/SKILL.md when ready to measure.items(...) call. Walk every LazyListScope.items(list), items(count), itemsIndexed(list), and the LazyGridScope equivalents. For each, decide: does each element have a stable identity that outlives a single composition? If yes — and it almost always does — supply key = { it.id } using a server-side stable ID. MUST NOT use the list index, UUID.randomUUID() evaluated per emission, or hashCode() of a mutable object.// WRONG
LazyColumn { items(snacks) { snack -> SnackRow(snack) } }
// WRONG because: index-based identity → insert/remove discards composition state and breaks animateItem().// RIGHT
LazyColumn {
items(
items = snacks,
key = { it.id },
contentType = { it::class },
) { snack ->
SnackRow(snack, Modifier.animateItem())
}
} 2. Add contentType for heterogeneous lists. Lazy layouts maintain a per-type composition cache analogous to RecyclerView's view-type. When item N + 1 has the same contentType as a recycled slot, the cached composition is reused; otherwise it is discarded and rebuilt. For homogeneous lists Compose infers a single content type and contentType is optional. For mixed feeds (cards, headers, ads, carousels, dividers) MUST supply a stable type discriminator.
3. Validate item composable stability. Run ../../stability/diagnosing-compose-stability/SKILL.md. If the item composable accepts an unstable parameter, no amount of key/contentType work will help — the row recomposes on every scroll-driven snapshot tick anyway. Fix with ../../stability/stabilizing-compose-types/SKILL.md before tuning further.
4. Hoist allocation-heavy values out of the items lambda. The items lambda runs once per item per scroll-driven (re)composition. Painters, color resolutions, shapes, and BorderStroke instances built inside the lambda are reallocated each pass. Hoist constants and remember-based caches above the LazyColumn or to the call site. Modifier chains are themselves cheap because Compose deduplicates them structurally — hoist a Modifier only when profiling proves it matters.
5. Add Modifier.animateItem() for visual continuity. Pair with a stable key. The animation runs on inserts, removals, and reorders; without key the animation cannot bind to identity and silently no-ops. The default fade-in / fade-out / placement spring is usually correct; tune with fadeInSpec, fadeOutSpec, placementSpec only when the design system requires it.
6. Cache common painters / colors / shapes outside the items block. painterResource(...), MaterialTheme.colorScheme.surface, RoundedCornerShape(...) resolutions on every item composition add up. Hoist to the screen-level composable and pass down, or remember once at the LazyColumn parent.
7. Verify with @TraceRecomposition and Layout Inspector. During a controlled scroll, expect each item composable to recompose at most once per real state change — not per scroll tick. Layout Inspector → Recomposition Counts column should plateau, not climb monotonically.
key// WRONG
LazyColumn {
items(snacks) { snack -> SnackRow(snack) }
}
// WRONG because: items default to index-based identity. On insert/remove/reorder, every position past the change point has a different "identity", composition state and scroll-restoration are lost, and Modifier.animateItem() has nothing to animate from.// RIGHT
LazyColumn {
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }
}// WRONG
items(snacks, key = { UUID.randomUUID() }) { snack -> SnackRow(snack) }
// WRONG because: a fresh key on every recomposition guarantees the cached composition is discarded every time — strictly worse than no key.// WRONG
items(snacks, key = { it.hashCode() }) { snack -> SnackRow(snack) }
// WRONG because: hashCode() of a mutable type changes when fields mutate, breaking identity continuity for the same logical item.// RIGHT
items(snacks, key = { it.id }) { snack -> SnackRow(snack) }contentType// WRONG
items(feed, key = { it.id }) { item ->
when (item) {
is FeedItem.Card -> CardRow(item)
is FeedItem.Ad -> AdRow(item)
is FeedItem.Header -> HeaderRow(item)
}
}
// WRONG because: cached compositions of one type are discarded when scrolled into a different type's slot — every row crossing a type boundary is a fresh build instead of a recycled update.// RIGHT
items(
items = feed,
key = { it.id },
contentType = { it::class },
) { item ->
when (item) {
is FeedItem.Card -> CardRow(item)
is FeedItem.Ad -> AdRow(item)
is FeedItem.Header -> HeaderRow(item)
}
}Modifier.animateItem() without a stable key// WRONG
items(snacks) { snack ->
SnackRow(snack, Modifier.animateItem())
}
// WRONG because: animateItem() binds animation state to the item's key. With no key, identity is index-based, so an insert at position 0 looks like every-row-changed and nothing animates correctly.// RIGHT
items(snacks, key = { it.id }) { snack ->
SnackRow(snack, Modifier.animateItem())
}// WRONG
items(snacks, key = { it.id }) { snack ->
val placeholder = painterResource(R.drawable.snack_placeholder)
val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
Card(border = border) {
AsyncImage(snack.imageUrl, placeholder = placeholder)
}
}
// WRONG because: painterResource resolution and BorderStroke allocation happen on every item composition; at high scroll velocity these compound into measurable allocation pressure.// RIGHT
@Composable
fun SnackList(snacks: ImmutableList<Snack>) {
val placeholder = painterResource(R.drawable.snack_placeholder)
val border = BorderStroke(1.dp, MaterialTheme.colorScheme.outline)
LazyColumn {
items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
Card(border = border) {
AsyncImage(snack.imageUrl, placeholder = placeholder)
}
}
}
}Note: Compose deduplicates structurally-equal Modifier chains internally, so reallocating Modifier.fillMaxWidth().padding(16.dp) per item is a micro-optimization. Hoist a Modifier only when profiling identifies it as the bottleneck — premature remember { Modifier.… } adds noise without measurable benefit.
// WRONG
@Composable
fun SnackRow(snack: Snack, tags: List<String>) { /* ... */ }
// Caller:
items(snacks, key = { it.id }) { snack ->
SnackRow(snack, tags = snack.tags)
}
// WRONG because: List<String> is an unstable parameter under inference; every scroll-driven recomposition recomposes the row body even though the snack didn't change.// RIGHT
@Immutable
data class Snack(val id: Long, val name: String, val tags: ImmutableList<String>)
@Composable
fun SnackRow(snack: Snack) { /* ... */ }
items(snacks, key = { it.id }, contentType = { it::class }) { snack ->
SnackRow(snack)
}Cross-reference: ../../stability/stabilizing-compose-types/SKILL.md.
LazyVerticalGrid with mixed spans// RIGHT — keys + contentType apply to grids identically
LazyVerticalGrid(columns = GridCells.Fixed(2)) {
items(
items = feed,
key = { it.id },
contentType = { it::class },
span = { item -> if (item is FeedItem.Header) GridItemSpan(maxLineSpan) else GridItemSpan(1) },
) { item ->
when (item) {
is FeedItem.Header -> HeaderRow(item, Modifier.animateItem())
is FeedItem.Card -> CardCell(item, Modifier.animateItem())
}
}
}key for every items(...) block where item identity outlives a single composition (effectively: every list backed by domain objects).UUID.randomUUID() evaluated per emission, MUST NOT use hashCode() of a mutable object.contentType for heterogeneous lists (cards + headers + ads, etc.). Use a stable type discriminator such as it::class or a sealed enum.Modifier.animateItem() without a stable key — the animation silently no-ops.../../stability/diagnosing-compose-stability/SKILL.md before blaming the lazy layout. An unstable item parameter cancels every gain from key/contentType.items { } in extra inline composable wrappers (Row { items { } }) hoping to "force" skippability — Row/Column/Box are NOT restartable/skippable to begin with (skydoves hot take #3).../configuring-lazy-prefetch/SKILL.md for high-velocity scroll surfaces only after item-level fixes are in place.Modifier.animateItem() runs the expected fade and placement animation on inserts and removals.@TraceRecomposition on the item composable shows recompositions only on real state changes, not on every scroll-driven invalidation.composables.txt) shows the item composable as restartable skippable with all parameters stable or runtime.© rosuH, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/optimizing-lazy-layouts of rosuH/EasyWatermark.
Open the folder on GitHubat commit 61223db
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in rosuH/EasyWatermark, which our catalogue first saw on October 7, 2026.
Optimizing Lazy Layouts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Optimizing Lazy Layouts this skillrosuH/EasyWatermark | 1.9k | 1 repos | ~3.7k | Automated safety check: Pass | Apache-2.0 | |
| React Native Best Practicesvercel-labs/openreview | 1.7k | 17 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Dongle Crash Analysishaumacher/phoneblock | 366 | — | ~1.9k | Automated safety check: Notes | GPL-3.0 | |
| Perfetto Trace Analysisjameshnsears/QuoteUnquote | 100 | 2 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| React Native Best Practicescallstackincubator/agent-skills | 1.7k | 4 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Kototoro Browse Source ScrollKototoro-app/Kototoro | 605 | — | ~793 | Automated safety check: Pass | Apache-2.0 |
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
haumacher/phoneblock
Decode and analyze an ESP32 dongle crash report (uploaded .coredump).
jameshnsears/QuoteUnquote
Analyzes Perfetto traces to find the root cause of latency, memory, or jank issues in Android apps.
callstackincubator/agent-skills
Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations.
Kototoro-app/Kototoro
Diagnose and fix Kototoro Browse/Explore page content source scrolling jank when many sources exist.
LUC4N3X/Levyra-deepsound
Automatically use for Android runtime performance investigations involving Perfetto/System Trace, jank, latency, startup, CPU scheduling, blocking, memory, I/O, IPC, graphics, power, or measured…
rosuH/EasyWatermark
A skill your agent uses to push frequently-changing Jetpack Compose state reads (scroll position, animation values, drag offsets) out of the Composition phase and down into Layout or Draw using…
rosuH/EasyWatermark
A skill your agent uses to diagnose Jetpack Compose stability problems by enabling and reading the Compose Compiler Reports (classes.txt, composables.txt, composables.csv, module.json).
rosuH/EasyWatermark
A skill your agent uses to generate and measure Jetpack Compose Baseline Profiles end-to-end with the AGP 8.2+ Baseline Profile Generator module and the Macrobenchmark harness.
rosuH/EasyWatermark
A skill your agent uses to author new custom Jetpack Compose modifiers and migrate legacy ones from Modifier.composed { } to Modifier.Node + ModifierNodeElement<T.
rosuH/EasyWatermark
Analyzes Android codebases to implement ML Kit GenAI Prompt API.
rosuH/EasyWatermark
A skill your agent uses to fix unstable Jetpack Compose types once a stability diagnosis has identified them.
Categories
A skill your agent uses to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Optimizing Lazy Layouts is an agent skill from rosuH/EasyWatermark. Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid.
Optimizing Lazy Layouts fits situations like: fix scroll jank; lost item state; broken animateItem() animations in LazyColumn; lazyVerticalGrid.
Run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a claude-code`. Or copy the skill folder (.agents/skills/optimizing-lazy-layouts in rosuH/EasyWatermark) into .claude/skills/optimizing-lazy-layouts in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a codex`. Or copy the skill folder (.agents/skills/optimizing-lazy-layouts in rosuH/EasyWatermark) into .agents/skills/optimizing-lazy-layouts in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rosuH/EasyWatermark --skill optimizing-lazy-layouts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/optimizing-lazy-layouts, .gemini/skills/optimizing-lazy-layouts, .github/skills/optimizing-lazy-layouts and .opencode/skills/optimizing-lazy-layouts in your project.
SKILL.md names no scripts, command-line tools or credentials: Optimizing Lazy Layouts is instructions for the agent only.
SKILL.md names 5 domains. As links in the text: developer.android.com, medium.com, android-developers.googleblog.com, chrisbanes.me and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Optimizing Lazy Layouts is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Optimizing Lazy Layouts: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Dongle Crash Analysis (haumacher/phoneblock, 366 stars), Perfetto Trace Analysis (jameshnsears/QuoteUnquote, 100 stars) and React Native Best Practices (callstackincubator/agent-skills, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rosuH (a GitHub user) maintains it in rosuH/EasyWatermark, which has 1,895 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 6, 2026.
Source: rosuH/EasyWatermark on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.