Product Film Builder (Remotion)
Rieranthony/product-film-skill
Builds a showreel-grade product film in Remotion using the product's own design tokens, components and voice, from a guided interview through a verified final render.
Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.
$ npx skills add Remocn/remocn-studio --skill remocn -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Remocn/remocn-studio remocn --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent/skills/remocn .claude/skills/remocn && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .claude/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocnType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Remocn/remocn-studio --skill remocn -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Remocn/remocn-studio remocn --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent/skills/remocn .agents/skills/remocn && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .agents/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Remocn/remocn-studio --skill remocn -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Remocn/remocn-studio remocn --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent/skills/remocn .cursor/skills/remocn && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .cursor/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Remocn/remocn-studio.git --path agent/skills/remocn--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Remocn/remocn-studio --skill remocn -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Remocn/remocn-studio remocn --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent/skills/remocn .gemini/skills/remocn && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .gemini/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Remocn/remocn-studio remocnInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Remocn/remocn-studio --skill remocn -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent/skills/remocn .github/skills/remocn && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .github/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Remocn/remocn-studio --skill remocn -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Remocn/remocn-studio remocn --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent/skills/remocn .opencode/skills/remocn && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "remocn" agent skill from https://github.com/Remocn/remocn-studio/tree/main/agent/skills/remocn into .opencode/skills/remocn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remocn", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
remocnBuild Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.
Remocn is an agent skill from Remocn/remocn-studio. Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Use when composing a video or scene in a Remotion project, adding a single animation, transition, background, or UI-block sim, or reaching for a video-ready UI primitive (button, dialog, command menu). Activate for polished Remotion video work even when remocn isn't named.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files, including reference files (for example `references/anatomy.md`, `references/archetypes/changelog.md` and `references/archetypes/cli-tool-demo.md`).
It sits in Media & Creative, covering Video production and Design systems. It works with Remotion and shadcn/ui. The repository describes itself as: Agent-native video editor. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 64bf0ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
remocn.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Remocn loads about 2.4k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 977 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Remocn/remocn-studio at commit 64bf0ae, republished under its MIT licence (© Remocn). 977 words, ~2,383 tokens.
.claude/skills/remocn/SKILL.md (or your agent's skills folder). This skill also uses 11 other files; get the full folder from GitHub.Copy-paste components for Remotion videos. Components install via shadcn and land in
components/remocn/ — you own the code.
This skill does not carry a copy of the component catalog. There are ~240 components and they change; a bundled copy goes stale silently. Read the live docs instead.
Start every component search here:
https://remocn.dev/llms-components.txtOne table per category, every installable component, each row carrying Use for / Avoid for,
natural length, vibe, tier, dependencies, and a link to its full page. Scan it, shortlist, then
fetch only the pages you shortlisted.
One component's full reference — props with descriptions, worked examples, all use / don't-use
notes — is the docs URL with .md appended:
https://remocn.dev/docs/typography/blur-out-up.md
https://remocn.dev/docs/transitions/whip-pan.md
https://remocn.dev/docs/ui/components/dialog.mdThe index gives you the exact URL per component — don't guess the section from the name, several components live somewhere non-obvious.
Fetch with whatever your environment provides (a web-fetch tool, curl, WebFetch). If the
network is unavailable, say so and stop — do not invent props, defaults, or durations from memory,
and do not substitute a component you have not read. A wrong prop name fails at build; an invented
duration silently clips the animation.
Prerequisites: a Remotion project (npx create-video@latest).
shadcn add @remocn/blur-out-up@remocn/<name> is the canonical namespaced form (configured under registries in
components.json). The plain registry URL https://remocn.dev/r/<name>.json also works.
Many components pull others via registryDependencies — shadcn installs them transitively.
For example, shadcn add @remocn/typewriter also pulls @remocn/remocn-ui and @remocn/caret.
@remocn/remocn-ui is the shared core lib (timeline-fold hook, theme context, color math).
Most UI Primitives depend on it. You rarely install it directly.remocn has two kinds of components — they have different APIs:
remocn) — text animations, transitions, backgrounds, UI-block sims,
brand/social cards, full compositions. Frame-driven. Shared props: speed (time multiplier),
and for text: fontSize, color, fontWeight.remocn-ui) — timeline-driven shadcn-style primitives (button, dialog,
select, command-menu, tooltip…). State-based props (state, style, variant, theme).
No speed prop. Built on @remocn/remocn-ui.The index's Tier column tells you which one you are looking at before you open the page.
Conventions differ by tier — don't assume animation-tier props on a primitive.
remocn)Props interface per component (e.g. BlurOutUpProps).speed?: number — global time multiplier (default 1), applied as frame * speed.fontSize, color, fontWeight.whipPan(props)) returning a TransitionPresentation — pass to TransitionSeries.Transition via presentation, pace with linearTiming / springTiming.className?: string on the root.Not everything filed under transitions is a presentation: slide-swap and spring-settle are scene
sequencers that take a scenes array and own the whole timeline. The page says which one you have.
remocn-ui)speed-based: state (e.g. "open" / "closed"), style, variant,
size, theme?: Partial<RemocnTheme>.import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>
<Typewriter text="npm install remocn" />
</Sequence>
<Series>
<Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
<Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>1280×720 @ 30fps. Components are laid out for it.Length is the component's own motion, not the whole beat. For a transition it is the value
to pass to linearTiming / springTiming; for everything else it is the frame the animation
finishes on. Treat it as the floor for the Sequence and add hold time when the element should
stay on screen after it settles. state-driven means the component renders from its state prop
and has no duration of its own.vibe tag (tech/premium/data/clean/playful/
social/paper) — pick components whose vibe fits the brand. paper is the stop-motion kit: a
quantized ~10-poses-per-second clock, handwriting and ink. Those components read as one world, so
mix them with each other rather than with the smooth tiers.Your own additions (text, scene chrome, cards — not the prebuilt components) stay restrained:
default tracking, sentence case, solid text color, subtle 1px elevation — no decorative
letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a
component whose essence is the effect (tracking-in, social-card gradients, designed elevation).
Full do/avoid examples, design tokens, motion principles and the anti-pattern list live in the Craft section:
https://remocn.dev/docs/craft/design-defaults.md
https://remocn.dev/docs/craft/motion-principles.md
https://remocn.dev/docs/craft/anti-patterns.mdtranslateY, never spring/ease the scroll.overflow: hidden on split layouts — prevents content breakage during width animations.Math.floor(frame / 15) % 2 === 0, not intervals.public/ — load via staticFile('cursor.svg'), not imports.avatarUrl="" / coverUrl="" fall back to gradients; no fetch.General Remotion rules (no Math.random(), no setInterval, animate transform not top/left,
load fonts before render) live in the remotion-best-practices skill.
Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):
references/anatomy.md §1.references/anatomy.md §2.references/archetypes/index.md routes to per-archetype builds: content contract
(infer → ask → placeholder), duration variants, beat→component slots, and a worked
<TransitionSeries> skeleton.https://remocn.dev/llms-components.txt; match the vibe tag
to the brand and budget its Sequence per Canvas & timing above.references/anatomy.md §3.Bundled with this skill — the judgment that does not change per component:
references/anatomy.md — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.references/archetypes/index.md — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.Fetched from remocn.dev — everything that tracks the components:
https://remocn.dev/llms-components.txt — the component index. Always start here.https://remocn.dev/docs/<section>/<name>.md — one component's full reference.https://remocn.dev/docs/craft/design-defaults.md — anti-slop defaults and design tokens.https://remocn.dev/docs/craft/motion-principles.md — motion principles adapted to remocn.https://remocn.dev/docs/craft/anti-patterns.md — common generation mistakes and their fixes.https://remocn.dev/llms.txt — index of the whole documentation, if you need something else.© Remocn, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 11 other files (references) in agent/skills/remocn of Remocn/remocn-studio.
Open the folder on GitHubat commit 64bf0ae
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Remocn/remocn-studio, which our catalogue first saw on October 7, 2026.
Remocn next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Remocn this skillRemocn/remocn-studio | 158 | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Product Film Builder (Remotion)Rieranthony/product-film-skill | 402 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Remotion Best Practiceslyonjs/shortvid.io | 147 | 33 repos | ~1k | Automated safety check: Pass | MIT | |
| Canvas Capture Extensionremotion-dev/remotion | 62k | — | ~903 | Automated safety check: Pass | Custom licence | |
| Making Demo Videosnukeop/nuclear | 19k | — | ~892 | Automated safety check: Pass | AGPL-3.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 |
Rieranthony/product-film-skill
Builds a showreel-grade product film in Remotion using the product's own design tokens, components and voice, from a guided interview through a verified final render.
lyonjs/shortvid.io
Best practices for Remotion - Video creation in React. An agent skill from lyonjs/shortvid.io.
remotion-dev/remotion
Rebuild, install, and reload the private Remotion Canvas Capture unpacked Chrome extension.
nukeop/nuclear
A skill your agent uses when making a demo, tutorial, or feature video of Nuclear.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
Remocn/remocn-studio
Direct a Remotion film from its brief, brand and visual references.
Remocn/remocn-studio
Diagnose Remotion implementation and render defects: font fallback, text jitter, local-frame timing, transition seams, wall-clock CSS, WebGL output and export reproducibility.
Categories
Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Remocn is an agent skill from Remocn/remocn-studio. Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.
Remocn fits situations like: composing a video; scene in a Remotion project; adding a single animation; reaching for a video-ready UI primitive (button.
Run `npx skills add Remocn/remocn-studio --skill remocn -a claude-code`. Or copy the skill folder (agent/skills/remocn in Remocn/remocn-studio) into .claude/skills/remocn in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Remocn/remocn-studio --skill remocn -a codex`. Or copy the skill folder (agent/skills/remocn in Remocn/remocn-studio) into .agents/skills/remocn in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Remocn/remocn-studio --skill remocn -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remocn, .gemini/skills/remocn, .github/skills/remocn and .opencode/skills/remocn in your project.
Going by SKILL.md and its folder, Remocn needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md names 1 domain. In commands or code: remocn.dev; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Remocn is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Remocn: Product Film Builder (Remotion) (Rieranthony/product-film-skill, 402 stars), Remotion Best Practices (lyonjs/shortvid.io, 147 stars), Canvas Capture Extension (remotion-dev/remotion, 62k stars) and Making Demo Videos (nukeop/nuclear, 19k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Remocn (a GitHub organization) maintains it in Remocn/remocn-studio, which has 158 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 7, 2026.
Source: Remocn/remocn-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.