Agent skill

Remocn

by Remocn in Remocn/remocn-studio

Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.

MITAuto-check passedMedia & Creative

Install Remocn

skills CLI
$ npx skills add Remocn/remocn-studio --skill remocn -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Remocn/remocn-studio remocn --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Remocn/remocn-studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent/skills/remocn .claude/skills/remocn && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
remocn
GitHub stars
158
Used in
1 other repo
Token cost
~2.4k tokens
SKILL.md length
977 words
Files
12 (incl. references)
Skills in repo
3
Repo updated
First seen
Licence
MIT

At a glance

Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.

  • Works in 5 steps: Decide the strategy — ready template vs… → Follow the beats — a product demo is… → Use the recipe —… → …
  • Composing a video
  • SKILL.md covers The catalog lives at remocn.dev, Installation, Two tiers and Component patterns, plus 4 more sections
  • Calls npx; reaches remocn.dev

What it does

Remocn is an agent skill from Remocn/remocn-studio. Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Use when composing a video or scene in a Remotion project, adding a single animation, transition, background, or UI-block sim, or reaching for a video-ready UI primitive (button, dialog, command menu). Activate for polished Remotion video work even when remocn isn't named.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files, including reference files (for example `references/anatomy.md`, `references/archetypes/changelog.md` and `references/archetypes/cli-tool-demo.md`).

It sits in Media & Creative, covering Video production and Design systems. It works with Remotion and shadcn/ui. The repository describes itself as: Agent-native video editor. The licence is MIT.

When your agent uses it

  • Composing a video
  • Scene in a Remotion project
  • Adding a single animation
  • Reaching for a video-ready UI primitive (button

Example prompts

  • “/remocn”

Requirements

  • Node.js

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Decide the strategy — ready template vs compose from components vs build a new component. See
  2. Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof →
  3. Use the recipe — references/archetypes/index.md routes to per-archetype builds: content contract
  4. Pick each beat's component from https://remocn.dev/llms-components.txt; match the vibe tag
  5. Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no

What it can do on your machine

Read from SKILL.md and the folder at commit 64bf0ae. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • remocn.dev

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Remocn loads about 2.4k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 977 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~102
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~18k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Remocn/remocn-studio at commit 64bf0ae, republished under its MIT licence (© Remocn). 977 words, ~2,383 tokens.

Download SKILL.mdSave it as .claude/skills/remocn/SKILL.md (or your agent's skills folder). This skill also uses 11 other files; get the full folder from GitHub.
name
remocn
description
Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Use when composing a video or scene in a Remotion project, adding a single animation, transition, background, or UI-block sim, or reaching for a video-ready UI primitive (button, dialog, command menu). Activate for polished Remotion video work even when remocn isn't named.

remocn

Copy-paste components for Remotion videos. Components install via shadcn and land in components/remocn/ — you own the code.

The catalog lives at remocn.dev

This skill does not carry a copy of the component catalog. There are ~240 components and they change; a bundled copy goes stale silently. Read the live docs instead.

Start every component search here:

https://remocn.dev/llms-components.txt

One table per category, every installable component, each row carrying Use for / Avoid for, natural length, vibe, tier, dependencies, and a link to its full page. Scan it, shortlist, then fetch only the pages you shortlisted.

One component's full reference — props with descriptions, worked examples, all use / don't-use notes — is the docs URL with .md appended:

https://remocn.dev/docs/typography/blur-out-up.md
https://remocn.dev/docs/transitions/whip-pan.md
https://remocn.dev/docs/ui/components/dialog.md

The index gives you the exact URL per component — don't guess the section from the name, several components live somewhere non-obvious.

Fetch with whatever your environment provides (a web-fetch tool, curl, WebFetch). If the network is unavailable, say so and stop — do not invent props, defaults, or durations from memory, and do not substitute a component you have not read. A wrong prop name fails at build; an invented duration silently clips the animation.

Installation

Prerequisites: a Remotion project (npx create-video@latest).

bash
shadcn add @remocn/blur-out-up

@remocn/<name> is the canonical namespaced form (configured under registries in components.json). The plain registry URL https://remocn.dev/r/<name>.json also works.

Dependencies install automatically

Many components pull others via registryDependencies — shadcn installs them transitively. For example, shadcn add @remocn/typewriter also pulls @remocn/remocn-ui and @remocn/caret.

  • @remocn/remocn-ui is the shared core lib (timeline-fold hook, theme context, color math). Most UI Primitives depend on it. You rarely install it directly.

Two tiers

remocn has two kinds of components — they have different APIs:

  • Animation tier (remocn) — text animations, transitions, backgrounds, UI-block sims, brand/social cards, full compositions. Frame-driven. Shared props: speed (time multiplier), and for text: fontSize, color, fontWeight.
  • UI Primitives (remocn-ui) — timeline-driven shadcn-style primitives (button, dialog, select, command-menu, tooltip…). State-based props (state, style, variant, theme). No speed prop. Built on @remocn/remocn-ui.

The index's Tier column tells you which one you are looking at before you open the page.

Component patterns

Conventions differ by tier — don't assume animation-tier props on a primitive.

Animation tier (remocn)
  • Named Props interface per component (e.g. BlurOutUpProps).
  • speed?: number — global time multiplier (default 1), applied as frame * speed.
  • Text components: fontSize, color, fontWeight.
  • Transitions: lowercase factories (e.g. whipPan(props)) returning a TransitionPresentation — pass to TransitionSeries.Transition via presentation, pace with linearTiming / springTiming.
  • className?: string on the root.

Not everything filed under transitions is a presentation: slide-swap and spring-settle are scene sequencers that take a scenes array and own the whole timeline. The page says which one you have.

UI Primitives (remocn-ui)
  • State-based, not speed-based: state (e.g. "open" / "closed"), style, variant, size, theme?: Partial<RemocnTheme>.
  • The opened/closed/active state is a pure function of the timeline (keyframed presets).
  • Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see each component's example.
Animation API
tsx
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";

const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });

// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);
Composition structure
tsx
import { Sequence, Series } from "remotion";

<Sequence from={30} durationInFrames={60}>
  <Typewriter text="npm install remocn" />
</Sequence>

<Series>
  <Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
  <Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>
Canvas & timing
  • Canvas standard: 1280×720 @ 30fps. Components are laid out for it.
  • Length is the component's own motion, not the whole beat. For a transition it is the value to pass to linearTiming / springTiming; for everything else it is the frame the animation finishes on. Treat it as the floor for the Sequence and add hold time when the element should stay on screen after it settles. state-driven means the component renders from its state prop and has no duration of its own.
  • Tone matching: each entry carries a vibe tag (tech/premium/data/clean/playful/ social/paper) — pick components whose vibe fits the brand. paper is the stop-motion kit: a quantized ~10-poses-per-second clock, handwriting and ink. Those components read as one world, so mix them with each other rather than with the smooth tiers.
Show full SKILL.md (375 more words)Show less

Design defaults — avoid AI-slop

Your own additions (text, scene chrome, cards — not the prebuilt components) stay restrained: default tracking, sentence case, solid text color, subtle 1px elevation — no decorative letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a component whose essence is the effect (tracking-in, social-card gradients, designed elevation).

Full do/avoid examples, design tokens, motion principles and the anti-pattern list live in the Craft section:

https://remocn.dev/docs/craft/design-defaults.md
https://remocn.dev/docs/craft/motion-principles.md
https://remocn.dev/docs/craft/anti-patterns.md

Gotchas (remocn-specific)

  • Terminal scroll is instant — step-function translateY, never spring/ease the scroll.
  • overflow: hidden on split layouts — prevents content breakage during width animations.
  • Cursor blink is deterministic — Math.floor(frame / 15) % 2 === 0, not intervals.
  • Static files go in public/ — load via staticFile('cursor.svg'), not imports.
  • Social cards render offline — avatarUrl="" / coverUrl="" fall back to gradients; no fetch.

General Remotion rules (no Math.random(), no setInterval, animate transform not top/left, load fonts before render) live in the remotion-best-practices skill.

Composing a video

Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):

  1. Decide the strategy — ready template vs compose from components vs build a new component. See references/anatomy.md §1.
  2. Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof → CTA (last two optional). See references/anatomy.md §2.
  3. Use the recipe — references/archetypes/index.md routes to per-archetype builds: content contract (infer → ask → placeholder), duration variants, beat→component slots, and a worked <TransitionSeries> skeleton.
  4. Pick each beat's component from https://remocn.dev/llms-components.txt; match the vibe tag to the brand and budget its Sequence per Canvas & timing above.
  5. Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no feature-list enumeration. See references/anatomy.md §3.

Reference

Bundled with this skill — the judgment that does not change per component:

  • references/anatomy.md — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.
  • references/archetypes/index.md — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.

Fetched from remocn.dev — everything that tracks the components:

  • https://remocn.dev/llms-components.txt — the component index. Always start here.
  • https://remocn.dev/docs/<section>/<name>.md — one component's full reference.
  • https://remocn.dev/docs/craft/design-defaults.md — anti-slop defaults and design tokens.
  • https://remocn.dev/docs/craft/motion-principles.md — motion principles adapted to remocn.
  • https://remocn.dev/docs/craft/anti-patterns.md — common generation mistakes and their fixes.
  • https://remocn.dev/llms.txt — index of the whole documentation, if you need something else.

© Remocn, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 11 other files (references) in agent/skills/remocn of Remocn/remocn-studio.

  • SKILL.md
  • references/anatomy.md
  • references/archetypes/changelog.md
  • references/archetypes/cli-tool-demo.md
  • references/archetypes/feature-announcement.md
  • references/archetypes/index.md
  • references/archetypes/logo-bumper.md
  • references/archetypes/oss-showcase.md
  • references/archetypes/pricing-reveal.md
  • references/archetypes/product-demo.md
  • references/archetypes/testimonial-reel.md
  • references/archetypes/year-in-review.md

Open the folder on GitHubat commit 64bf0ae

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Remocn/remocn-studio, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Remocn next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Remocn compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Remocn this skillRemocn/remocn-studio1581 repos~2.4kAutomated safety check: PassMIT
Product Film Builder (Remotion)Rieranthony/product-film-skill402—~1.4kAutomated safety check: PassMIT
Remotion Best Practiceslyonjs/shortvid.io14733 repos~1kAutomated safety check: PassMIT
Canvas Capture Extensionremotion-dev/remotion62k—~903Automated safety check: PassCustom licence
Making Demo Videosnukeop/nuclear19k—~892Automated safety check: PassAGPL-3.0
HyperFrames Video Entry Pointheygen-com/hyperframes59k3 repos~5.2kAutomated safety check: PassApache-2.0

Similar skills

  • Product Film Builder (Remotion)

    Rieranthony/product-film-skill

    Builds a showreel-grade product film in Remotion using the product's own design tokens, components and voice, from a guided interview through a verified final render.

    402 GitHub stars~1.4k tokensUpdated 12 days ago
    Media & CreativeAuto-check passed
  • Remotion Best Practices

    lyonjs/shortvid.io

    Best practices for Remotion - Video creation in React. An agent skill from lyonjs/shortvid.io.

    147 GitHub starsUsed in 33 repos~1k tokens
    Media & CreativeAuto-check passed
  • Canvas Capture Extension

    remotion-dev/remotion

    Official

    Rebuild, install, and reload the private Remotion Canvas Capture unpacked Chrome extension.

    62k GitHub stars~903 tokensUpdated today
    Media & CreativeAuto-check passed
  • Making Demo Videos

    nukeop/nuclear

    A skill your agent uses when making a demo, tutorial, or feature video of Nuclear.

    19k GitHub stars~892 tokensUpdated 2 days ago
    Media & CreativeAuto-check passed
  • HyperFrames Video Entry Point

    heygen-com/hyperframes

    Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.

    59k GitHub starsUsed in 3 repos~5.2k tokens
    Media & CreativeAuto-check passed
  • Avatar Video

    calesthio/OpenMontage

    Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.

    65k GitHub stars~1.6k tokensUpdated 5 days ago
    Media & CreativeAuto-check passed

More from Remocn/remocn-studio

  • Motion Design

    Remocn/remocn-studio

    Direct a Remotion film from its brief, brand and visual references.

    158 GitHub stars~2.6k tokensUpdated yesterday
    Auto-check passed
  • Video Lessons

    Remocn/remocn-studio

    Diagnose Remotion implementation and render defects: font fallback, text jitter, local-frame timing, transition seams, wall-clock CSS, WebGL output and export reproducibility.

    158 GitHub stars~689 tokensUpdated yesterday
    Auto-check passed

Questions about Remocn

What does Remocn do?

Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry. Remocn is an agent skill from Remocn/remocn-studio. Build Remotion videos with remocn — copy-paste animation components and timeline-driven UI primitives from a shadcn registry.

When should I use Remocn?

Remocn fits situations like: composing a video; scene in a Remotion project; adding a single animation; reaching for a video-ready UI primitive (button.

How do I install Remocn in Claude Code?

Run `npx skills add Remocn/remocn-studio --skill remocn -a claude-code`. Or copy the skill folder (agent/skills/remocn in Remocn/remocn-studio) into .claude/skills/remocn in your project. Claude Code loads it when a task matches its description.

How do I install Remocn in Codex?

Run `npx skills add Remocn/remocn-studio --skill remocn -a codex`. Or copy the skill folder (agent/skills/remocn in Remocn/remocn-studio) into .agents/skills/remocn in your project. Codex loads it when a task matches its description.

Can I use Remocn in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Remocn/remocn-studio --skill remocn -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remocn, .gemini/skills/remocn, .github/skills/remocn and .opencode/skills/remocn in your project.

What does Remocn need to run?

Going by SKILL.md and its folder, Remocn needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Remocn access the network?

SKILL.md names 1 domain. In commands or code: remocn.dev; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Remocn safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Remocn use?

Remocn is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Remocn use?

About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.

What are the alternatives to Remocn?

Skills that share tags, products or a category with Remocn: Product Film Builder (Remotion) (Rieranthony/product-film-skill, 402 stars), Remotion Best Practices (lyonjs/shortvid.io, 147 stars), Canvas Capture Extension (remotion-dev/remotion, 62k stars) and Making Demo Videos (nukeop/nuclear, 19k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Remocn?

Remocn (a GitHub organization) maintains it in Remocn/remocn-studio, which has 158 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 7, 2026.

Source: Remocn/remocn-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.