Make Changes
remix-run/remix
Create or update Remix repo change files under packages//.changes.
A skill your agent uses when creating a new PrairieLearn element or changing an element's runtime dependencies, scripts, styles, or bundled assets.
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assets --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/element-runtime-assets .claude/skills/element-runtime-assets && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .claude/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assetsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assets --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/element-runtime-assets .agents/skills/element-runtime-assets && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .agents/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assets --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/element-runtime-assets .cursor/skills/element-runtime-assets && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .cursor/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/PrairieLearn/PrairieLearn.git --path .agents/skills/element-runtime-assets--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assets --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/element-runtime-assets .gemini/skills/element-runtime-assets && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .gemini/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assetsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/element-runtime-assets .github/skills/element-runtime-assets && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .github/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install PrairieLearn/PrairieLearn element-runtime-assets --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PrairieLearn/PrairieLearn.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/element-runtime-assets .opencode/skills/element-runtime-assets && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "element-runtime-assets" agent skill from https://github.com/PrairieLearn/PrairieLearn/tree/master/.agents/skills/element-runtime-assets into .opencode/skills/element-runtime-assets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "element-runtime-assets", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
element-runtime-assetsA skill your agent uses when creating a new PrairieLearn element or changing an element's runtime dependencies, scripts, styles, or bundled assets.
Element Runtime Assets is an agent skill from PrairieLearn/PrairieLearn. Use when creating a new PrairieLearn element or changing an element's runtime dependencies, scripts, styles, or bundled assets.
Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Online problem-driven learning system.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 92584fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Element Runtime Assets loads about 723 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 377 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 377 words (~723 tokens).
“Use this when adding a new element under apps/prairielearn/elements/ or when changing how an element loads JavaScript, CSS, or other runtime assets.”
Just SKILL.md in .agents/skills/element-runtime-assets of PrairieLearn/PrairieLearn.
Open the folder on GitHubat commit 92584fe
Element Runtime Assets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Element Runtime Assets this skillPrairieLearn/PrairieLearn | 515 | — | ~723 | Automated safety check: Pass | Custom licence | |
| Make Changesremix-run/remix | 33k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Orch Change Featureaffaan-m/ECC | 275k | 1 repos | ~420 | Automated safety check: Pass | MIT | |
| Decorative Elementsthedaviddias/Front-End-Checklist | 74k | — | ~672 | Automated safety check: Pass | MIT | |
| Scaffold Elementremotion-dev/remotion | 62k | — | ~202 | Automated safety check: Pass | Custom licence | |
| Change Managementsickn33/agentic-awesome-skills | 47k | 2 repos | ~3.5k | Automated safety check: Pass | MIT |
remix-run/remix
Create or update Remix repo change files under packages//.changes.
affaan-m/ECC
Orchestrate altering an existing, working feature to new desired behavior — update its tests to the new spec, change the implementation to match, review, and gated commit.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Hide decorative elements from assistive technology.
remotion-dev/remotion
Scaffold a new Remotion Element for development in the docs Remotion Studio.
sickn33/agentic-awesome-skills
Implement change management processes. An agent skill from sickn33/agentic-awesome-skills.
pnpm/pnpm
Implement a pnpm feature, bug fix, or refactor by checking existing capabilities, prioritizing code reuse and deduplication, assessing architecture impact, and validating the final change.
PrairieLearn/PrairieLearn
A skill your agent uses when changing or reviewing PrairieLearn element question.html contracts, including schema-level attributes/children, Python semantic validation, docs, and AI HTML validation…
PrairieLearn/PrairieLearn
Conventions for validating PrairieLearn Express request parameters, query strings, bodies, and action forms with Zod.
PrairieLearn/PrairieLearn
Conventions for writing tRPC routers and procedures. An agent skill from PrairieLearn/PrairieLearn.
PrairieLearn/PrairieLearn
Backwards compatibility rules when changing element controllers in apps/prairielearn/elements/.
PrairieLearn/PrairieLearn
Dealing with groups and teams in PrairieLearn, and confusion about table/column/variable names.
PrairieLearn/PrairieLearn
Write or update the repository's Playwright E2E tests. An agent skill from PrairieLearn/PrairieLearn.
A skill your agent uses when creating a new PrairieLearn element or changing an element's runtime dependencies, scripts, styles, or bundled assets. Element Runtime Assets is an agent skill from PrairieLearn/PrairieLearn. Use when creating a new PrairieLearn element or changing an element's runtime dependencies, scripts, styles, or bundled assets.
Element Runtime Assets fits situations like: creating a new PrairieLearn element; changing an elements runtime dependencies.
Run `npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a claude-code`. Or copy the skill folder (.agents/skills/element-runtime-assets in PrairieLearn/PrairieLearn) into .claude/skills/element-runtime-assets in your project. Claude Code loads it when a task matches its description.
Run `npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a codex`. Or copy the skill folder (.agents/skills/element-runtime-assets in PrairieLearn/PrairieLearn) into .agents/skills/element-runtime-assets in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add PrairieLearn/PrairieLearn --skill element-runtime-assets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/element-runtime-assets, .gemini/skills/element-runtime-assets, .github/skills/element-runtime-assets and .opencode/skills/element-runtime-assets in your project.
SKILL.md names no scripts, command-line tools or credentials: Element Runtime Assets is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Element Runtime Assets has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 723 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Element Runtime Assets: Make Changes (remix-run/remix, 33k stars), Orch Change Feature (affaan-m/ECC, 275k stars), Decorative Elements (thedaviddias/Front-End-Checklist, 74k stars) and Scaffold Element (remotion-dev/remotion, 62k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
PrairieLearn (a GitHub organization) maintains it in PrairieLearn/PrairieLearn, which has 515 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 8, 2026.
Source: PrairieLearn/PrairieLearn on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.