Migrate Core Code to Submodules
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
Decision frameworks for Rust refactoring, simplification, module decomposition, and incremental migration.
$ npx skills add pproenca/dot-skills --skill rust-refactor -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pproenca/dot-skills rust-refactor --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/.curated/rust-refactor .claude/skills/rust-refactor && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .claude/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pproenca/dot-skills --skill rust-refactor -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pproenca/dot-skills rust-refactor --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/.curated/rust-refactor .agents/skills/rust-refactor && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .agents/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pproenca/dot-skills --skill rust-refactor -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pproenca/dot-skills rust-refactor --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/.curated/rust-refactor .cursor/skills/rust-refactor && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .cursor/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pproenca/dot-skills.git --path skills/.curated/rust-refactor--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pproenca/dot-skills --skill rust-refactor -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pproenca/dot-skills rust-refactor --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/.curated/rust-refactor .gemini/skills/rust-refactor && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .gemini/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pproenca/dot-skills rust-refactorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pproenca/dot-skills --skill rust-refactor -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/.curated/rust-refactor .github/skills/rust-refactor && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .github/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pproenca/dot-skills --skill rust-refactor -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pproenca/dot-skills rust-refactor --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/.curated/rust-refactor .opencode/skills/rust-refactor && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rust-refactor" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/rust-refactor into .opencode/skills/rust-refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-refactor", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rust-refactorDecision frameworks for Rust refactoring, simplification, module decomposition, and incremental migration.
Rust Refactor is an agent skill from pproenca/dot-skills. Decision frameworks for Rust refactoring, simplification, module decomposition, and incremental migration. Use this skill when simplifying Rust code, splitting large files, removing dead abstractions, migrating types incrementally, or cleaning up feature flags. Triggers on Rust refactoring, simplification, module splitting, parameter cleanup, or incremental type migration.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `AGENTS.md` and `metadata.json`).
It sits in Development, covering Refactoring. It works with Rust. The repository describes itself as: A collection of AI agent skills following the Agent Skills open format. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit cf93c57. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cargoFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rust Refactor loads about 2.5k tokens when it runs. Until then it costs about 97 tokens; SKILL.md has 760 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pproenca/dot-skills at commit cf93c57, republished under its MIT licence (© pproenca). 760 words, ~2,463 tokens.
.claude/skills/rust-refactor/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.This skill teaches you to look at working Rust code and see unnecessary complexity. Every refactoring starts with a diagnostic question, follows a transformation pattern, and ends with a self-review checklist.
Before touching code, decide which mode you are in.
Defensive mode: Add abstraction for safety. Split types. Create From bridges. Audit every consumer. Use when: security-critical code, type evolution, multi-crate dependencies.
Offensive mode: Delete indirection. Remove forwarded parameters. Collapse layers. Use when: the abstraction adds complexity without adding safety, the mediator just forwards, the parameter is always None.
Know which mode you are in. Do not add abstraction when you should be deleting, and do not delete safety layers when you should be adding them.
Run these BEFORE touching any code. They determine WHAT to refactor.
Signal: The function body only passes the parameter to another function. No local logic depends on it. Action: Remove it. Replace with ambient/global access at the point of actual use. Remove from the lowest layer first, fix compilation errors upward.
Signal: Stage is Stable or equivalent, default is enabled, no rollback planned.
Action: Remove the flag. Delete the conditional. Rename gated functions (init_if_enabled -> init). Remove monitoring scaffolding.
Signal: File over ~500 lines with impl blocks operating on different domains (e.g., threads AND logs AND jobs).
Action: Split by domain (what it operates on), not by layer. See Module Decomposition Guide below.
Signal: 2+ Option<T> fields where only one should be set at a time. Code like if a.is_some() { assert!(b.is_none()) } or fields named x_config that only apply to one mode.
Action: Convert to an enum where each variant carries only its relevant data.
// BEFORE: invalid states representable
struct Auth { api_key: Option<String>, oauth_token: Option<String>, storage: Option<TokenStore> }
// AFTER: each variant carries only what it needs
enum Auth { ApiKey(String), OAuth { token: String, storage: TokenStore } }// BEFORE: metrics threaded through every signature, never used locally
pub async fn process_batch(db: &Database, config: &Config,
metrics: Option<&MetricsClient>) { // forwarded
for item in db.pending_items(config).await? {
process_item(db, item, metrics).await?; // forwarded again
}
}
// AFTER: ambient access at the single point of use
pub async fn process_batch(db: &Database, config: &Config) {
for item in db.pending_items(config).await? {
process_item(db, item).await?;
}
}
pub async fn process_item(db: &Database, item: Item) {
let result = transform(item)?;
db.save(result).await?;
if let Some(m) = metrics::global().as_ref() { m.counter("items_processed", 1); }
}Coordination: Remove from the lowest layer first. Every intermediate commit must compile.
// BEFORE: src/runtime.rs (950 lines, four concerns)
// AFTER:
src/runtime/mod.rs (~30 lines: struct def, init, re-exports)
src/runtime/threads.rs (~200 lines)
src/runtime/logs.rs (~250 lines)
src/runtime/jobs.rs (~300 lines)
src/runtime/cache.rs (~120 lines)Each file is an impl block extension of the same struct. Tests move WITH their code.
// STEP 1: New types alongside old, with From bridges
impl From<&LegacyPolicy> for NetworkPolicy {
fn from(value: &LegacyPolicy) -> Self {
match value {
LegacyPolicy::FullAccess => NetworkPolicy::Enabled,
_ => NetworkPolicy::Restricted,
}
}
}
// STEP 2: Runtime carries both representations simultaneously
pub struct Permissions {
pub legacy: LegacyPolicy, // existing consumers keep working
pub network_policy: NetworkPolicy, // new consumers use richer types
}Stacked changes -- each step is a separate, independently compilable commit:
From bridges// BEFORE: init_if_enabled(config) -> Option<Handle>
// AFTER: init(config) -> Handle (unconditional, renamed)Full cleanup sequence:
init_if_enabled -> initOption<Handle> -> HandleStage::Removed in the features registry#[cfg(feature = "...")] in Cargo.toml -- make those deps unconditionalOrder: ship -> stabilize -> clean structure -> optimize -> remove flag -> remove scaffolding.
Not just code organization -- this is about build performance.
# 1. Measure baseline
cargo build -p parent-crate --timings # record check + test compile time
# 2. Extract: create new crate, move code, add re-exports for backward compat
# 3. Measure after
cargo build -p parent-crate --timings # compare
# 4. Report in commit message:
# cargo check: 57.08s -> 53.54s (~6.2% faster)
# cargo test --no-run: 2m39.9s -> 2m20s (~12.4% faster)Extraction sequence:
cargo test -p parent-crate && cargo test -p new-crate// BEFORE: three options, only one valid at a time
struct ShellMode {
direct_cmd: Option<String>,
zsh_fork_config: Option<ZshForkConfig>,
pty_handle: Option<PtyHandle>,
}
// AFTER: disjoint union, invalid states unrepresentable
enum ShellMode { Direct(String), ZshFork(ZshForkConfig), Pty(PtyHandle) }Steps: Audit construction sites for valid combinations -> define enum variants -> replace struct construction -> replace if x.is_some() with match -> remove defensive assertions.
When the bug is in a function's LOGIC (not its wiring), rewrite the body with explicit ordered checks. Do not delegate to an existing API that happens to produce correct results.
// WRONG: rewire through existing API ("happens to work")
fn resolve_policy(input: &Input) -> Policy {
default_policy(input).override_with(input.overrides())
}
// RIGHT: explicit ordered checks
fn resolve_policy(input: &Input) -> Policy {
if input.is_admin() { return Policy::FullAccess; }
if input.has_restriction("network") { return Policy::NetworkDenied; }
if input.is_sandbox_mode() { return Policy::ReadOnly; }
Policy::Standard
}The explicit version is more auditable, more testable, and more robust to future changes in the delegated implementation.
Group code by WHAT it operates on, not by architectural layer. Each domain file contains the impl block for that domain's methods on the shared struct.
Wrong: models.rs / services.rs / controllers.rs (layer split).
Right: runtime/threads.rs / runtime/logs.rs / runtime/jobs.rs (domain split).
Rules:
mod.rs contains only re-exports. Target ~30 lines.cargo test.Run this after every refactoring. Every item must pass.
After refactoring, verify:
[ ] Every intermediate state compiles (no big-bang rewrites)
[ ] From bridges exist for any split types
[ ] Tests moved with their code (not left behind)
[ ] No new single-use helper functions introduced
[ ] Removed more code than you added (or justified why not)
[ ] No forwarded parameters remain (each param is used locally)
[ ] Module re-exports are clean (public API in mod.rs)
[ ] Feature flags for stable features removed
[ ] Structs with mutually exclusive options converted to enums
[ ] Build performance measured before/after crate extraction
[ ] Feature flag removal includes function renames and branch deletion
[ ] Chose the right refactoring mode (defensive vs offensive)
[ ] Function logic rewritten, not just rewired through delegationIf any item fails, you are not done. Fix it before declaring the refactoring complete.
© pproenca, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in skills/.curated/rust-refactor of pproenca/dot-skills.
Open the folder on GitHubat commit cf93c57
Rust Refactor next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rust Refactor this skillpproenca/dot-skills | 214 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 41k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| RTK Rust Code Simplifierrtk-ai/rtk | 83k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Rust Hygiene Audittsz-org/tsz | 572 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 |
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
rtk-ai/rtk
Reviews RTK's Rust code for over-engineering and verbose patterns, applying idioms like iterator chains and early returns while protecting a specific list of constraints from being simplified away.
tsz-org/tsz
Run a deep DRY + code-hygiene audit of the Rust workspace and turn the findings into verified, deduplicated, hierarchical GitHub tech-debt issues.
mastra-ai/mastra
Authoring playbook for building agents that write, edit, review, or refactor code.
pproenca/dot-skills
Audio forensics and voice recovery guidelines for CSI-level audio analysis.
pproenca/dot-skills
Guided, scripted pipeline for running JSX/TSX/React codemods safely across large legacy codebases.
pproenca/dot-skills
Create well-structured RFCs and technical proposals for software projects.
pproenca/dot-skills
Developer-experience friction auditing and fixing — slow onboarding, repeated manual setup steps, missing bootstrap/reset/seed scripts, undiscoverable conventions.
pproenca/dot-skills
Turn a rough idea for a language into a complete, implementable specification — a DSL, query, config/data, template, or protocol language — by interviewing the author dimension by dimension until…
pproenca/dot-skills
Drafting Python Enhancement Proposals (PEPs) — proposing a Python language feature, a standard library change, an interoperability standard, or an informational/process document for the Python…
Works with
Categories
Decision frameworks for Rust refactoring, simplification, module decomposition, and incremental migration. Rust Refactor is an agent skill from pproenca/dot-skills. Decision frameworks for Rust refactoring, simplification, module decomposition, and incremental migration.
Rust Refactor fits situations like: simplifying Rust code; splitting large files; removing dead abstractions; migrating types incrementally.
Run `npx skills add pproenca/dot-skills --skill rust-refactor -a claude-code`. Or copy the skill folder (skills/.curated/rust-refactor in pproenca/dot-skills) into .claude/skills/rust-refactor in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pproenca/dot-skills --skill rust-refactor -a codex`. Or copy the skill folder (skills/.curated/rust-refactor in pproenca/dot-skills) into .agents/skills/rust-refactor in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pproenca/dot-skills --skill rust-refactor -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rust-refactor, .gemini/skills/rust-refactor, .github/skills/rust-refactor and .opencode/skills/rust-refactor in your project.
Going by SKILL.md and its folder, Rust Refactor needs the command-line tools its instructions call (cargo).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Rust Refactor is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Rust Refactor: Migrate Core Code to Submodules (tinyhumansai/openhuman, 41k stars), Rust Best Practices (farm-fe/farm, 5.6k stars), RTK Rust Design Patterns (rtk-ai/rtk, 83k stars) and RTK Rust Code Simplifier (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pproenca (a GitHub user) maintains it in pproenca/dot-skills, which has 214 GitHub stars. The repository holds 182 skills in this directory. The repository was last updated on August 15, 2026.
Source: pproenca/dot-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.