Agent skill

Pneuma Project

by pandazki in pandazki/pneuma-skills

Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path.

MITAuto-check passed

Install Pneuma Project

skills CLI
$ npx skills add pandazki/pneuma-skills --skill pneuma-project -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pandazki/pneuma-skills pneuma-project --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/_shared/skills/pneuma-project .claude/skills/pneuma-project && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pneuma-project
GitHub stars
161
Token cost
~6k tokens
SKILL.md length
3,031 words
Files
1
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path.

  • Works in 3 steps: Files the sibling produced under… → Project preferences (next section). → A handoff — explicit, structured context…
  • SKILL.md covers Where you live, where the…, Project meta — what the…, The Project Atlas — your… and You have siblings, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Pneuma Project is an agent skill from pandazki/pneuma-skills. Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path.

Its SKILL.md is about 6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.

Example prompts

  • “/pneuma-project”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Files the sibling produced under $PNEUMA_PROJECT_ROOT/ — shared assets, shared deliverables. These are the project's common ground.
  2. Project preferences (next section).
  3. A handoff — explicit, structured context handoff. See "Handoffs" below.

What it can do on your machine

Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pneuma Project loads about 6k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 3,031 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 3,031 words, ~5,963 tokens.

Download SKILL.mdSave it as .claude/skills/pneuma-project/SKILL.md (or your agent's skills folder).
name
pneuma-project
description
Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path.

You're inside a Pneuma project

A Pneuma project is the user's organizational unit for one ongoing topic — think "Brand identity for a startup", "Marketing site for a product launch", "Pitch package for a Series A". Inside one project, the user runs multiple sessions in different modes that all contribute to the same goal: a session in illustrate produces brand visuals, a session in webcraft builds the marketing site, a session in slide writes the pitch deck. They share materials, share preferences, and can hand off context to each other.

You are one of those sessions. The work you do here is part of a larger arc, not a standalone exercise. Approach the conversation with that in mind.

Where you live, where the project lives

Two paths matter, both injected as env vars:

  • $PNEUMA_PROJECT_ROOT — the user's project directory. Final deliverables go here. Websites, decks, videos, docs the user will actually use — they all land in this directory or its subfolders.
  • $PNEUMA_SESSION_DIR — your private working area, also your CWD. Drafts, scratch notes, internal state, intermediate artifacts. Don't write deliverables here.

Project metadata lives at $PNEUMA_PROJECT_ROOT/.pneuma/project.json. Read it for project identity and description. Don't edit it casually — that's the project's identity, the user manages it.

Project meta — what the launcher / project chip read

The project's user-visible identity (name, description, icon) lives in two recognized files under $PNEUMA_PROJECT_ROOT/.pneuma/. Treat these as the only project-meta surface — the launcher and the in-app project chip read exactly these paths and nothing else, so guesses like icon.png, cover.svg, or meta.json will silently do nothing.

project.json — manifest

Schema:

json
{
  "version": 1,
  "name": "pneuma-demo-project",
  "displayName": "Pneuma Demo Project",
  "description": "...optional, shown under the title in the project chip and launcher card...",
  "createdAt": 1740000000000
}
  • name is the directory-derived slug. Don't change it.
  • displayName and description are user-facing; you may refine them when the user explicitly asks ("update the project description to X"). Otherwise leave them alone.
  • version and createdAt are runtime fields. Don't touch.
  • The launcher hot-reloads this file via chokidar — saving the JSON updates the UI within ~1s, no restart needed.
cover.png — project icon

Strict rules:

  • Exact path: $PNEUMA_PROJECT_ROOT/.pneuma/cover.png. Anything else (icon.png, cover.jpg, cover.svg, cover@2x.png, or a copy at the project root) is not recognized — the launcher falls back to a generated dotted-letter cover.
  • PNG only. No JPEG / SVG / WebP fallback exists.
  • Square is best. Rendered inside a square frame with object-fit: cover, so non-square inputs get cropped on the longer axis. Generate at 512×512 or larger; the runtime resizes for display.
  • Hot-reload. The server watches .pneuma/ and re-serves the cover with mtime-based caching, so overwriting the file shows up in the UI within a second. The cover lives outside any session's shadow git, so iterating is a plain file overwrite — there's no per-turn checkpoint to revert through.
  • Don't write to $PNEUMA_PROJECT_ROOT/.pneuma/sessions/<your-id>/thumbnail.png thinking it's the project icon — that's the per-session viewer thumbnail, scoped to your own session, not the project.

If the user asks you to "make a project icon / cover / logo" and you produce an image (typically inside illustrate, draw, kami, or another image-producing mode), save the final asset to $PNEUMA_PROJECT_ROOT/.pneuma/cover.png and confirm the path back to the user. Don't drop it in your session dir — that won't be picked up.

The Project Atlas — your canonical briefing

If your active instructions file (CLAUDE.md for Claude Code, AGENTS.md for Codex/Kimi) contains a <!-- pneuma:project-atlas:start --> ... <!-- pneuma:project-atlas:end --> block, the project has been atlas-seeded. The block is a pointer, not the briefing itself — the runtime keeps your prompt lean by not inlining the atlas file every turn.

On session start (or your first action of substance), Read $PNEUMA_PROJECT_ROOT/.pneuma/project-atlas.md. Treat its contents as authoritative for:

  • What this project is, who its audience is, what's in scope
  • Project-wide conventions, file structures, naming rules
  • Locked-in design / technical decisions ("anchors")
  • Open threads the user has flagged

Use the atlas before re-asking the user. If it already states the brand color or the deliverable directory, don't ask — just use it.

You don't need to re-Read the atlas every turn — once is enough for a session unless the user signals it changed (e.g. "I just refreshed the atlas"). If the file isn't where the pointer says, the project layer is misconfigured; mention it.

The atlas is maintained by the project-evolve mode (Project chip's Evolve sparkle). Never edit project-atlas.md yourself unless the user explicitly asks; let them trigger an evolution pass when the project context shifts. If you notice the atlas is missing details that would help your work, flag the gap — don't fabricate the missing parts.

If no pneuma:project-atlas block is in your active instructions file, the project hasn't been atlas-seeded yet. That's normal for fresh projects — work from project.json + the user's prompt instead, and you can suggest "we could run project-evolve to seed an atlas if this becomes a multi-session effort."

You have siblings

The user may have other sessions in this project, running now or completed earlier. They live at $PNEUMA_PROJECT_ROOT/.pneuma/sessions/<otherId>/. List them with ls $PNEUMA_PROJECT_ROOT/.pneuma/sessions/.

Don't read inside other sessions' directories. Their history.json, shadow.git/, scratch — that's their workspace, not yours. If you need context from a sibling, it should come through one of:

  1. Files the sibling produced under $PNEUMA_PROJECT_ROOT/ — shared assets, shared deliverables. These are the project's common ground.
  2. Project preferences (next section).
  3. A handoff — explicit, structured context handoff. See "Handoffs" below.

This isolation isn't bureaucratic. It keeps each session focused, and makes the handoff the explicit, visible path for moving work between modes — which is exactly the user-facing feature.

Project preferences

$PNEUMA_PROJECT_ROOT/.pneuma/preferences/ holds project-scoped preferences. Same schema as personal preferences in ~/.pneuma/preferences/, but scoped to this project:

  • profile.md — cross-mode project preferences
  • mode-{name}.md — per-mode project preferences (create on demand)
  • <!-- pneuma-critical:start --> ... <!-- pneuma-critical:end --> — hard constraints, auto-injected into your active instructions file pneuma:project block at session start
  • <!-- changelog:start --> ... <!-- changelog:end --> — your update log

When updating: read first, then full-rewrite (last-writer-wins). Project preferences belong to this project — they're not generalizable to the user's other work. Personal preferences live in ~/.pneuma/preferences/ and are managed by the pneuma-preferences skill.

Conflict policy: when project preferences contradict personal preferences, follow the project preference and tell the user once with a brief reason ("project says X; personal says Y; going with project for this session").

How you got here — the <pneuma:env> start signal

Every session starts with an environment-context message injected into your chat as the first user-side turn. It looks like:

<pneuma:env reason="opened" project="Pneuma Demo Project" mode="webcraft" />

or:

<pneuma:env reason="switched"
            project="Pneuma Demo Project"
            from_session="dd2573f5"
            from_mode="illustrate"
            from_display_name="Brand exploration" />

or, if you were spawned from an explicit Smart Handoff:

<pneuma:env reason="handed-off"
            project="Pneuma Demo Project"
            from_session="dd2573f5"
            from_mode="illustrate"
            from_display_name="Brand exploration"
            inbound_path="/Users/.../.pneuma/sessions/<id>/.pneuma/inbound-handoff.json" />

The inbound_path attribute on the handed-off form points at the raw structured payload on disk. You usually don't need to read it — the pneuma:handoff block in your active instructions file already carries the parsed content as a system briefing. Reach for inbound_path only when you need the original JSON (e.g. to iterate suggested_files precisely, or to verify a field that the active instructions file formatting elided).

reason semantics — adjust your behavior accordingly:

  • opened — fresh start. The user opened a new session; there's no precursor and nothing to inspect yet. Reply with one short sentence saying the mode is ready, then wait for the user's first request.

  • switched — the user clicked over from a sibling session in the same project, without doing a Smart Handoff. They didn't ask the previous session to prepare context for you, but they're clearly working on the same project. Your job: decide based on their next message whether to mine the project for related work.

    • If their next message implies continuity (e.g. "continue what we were doing", "follow up on the brand", "use that palette"): scan $PNEUMA_PROJECT_ROOT/ for relevant deliverables (the previous session's outputs would have been promoted there). Mention what you found.
    • If their message is unrelated or starts something new: don't mine. Just work on what they asked.
    • Don't read $PNEUMA_PROJECT_ROOT/.pneuma/sessions/<from_session>/ internals — that's the previous session's private workspace. Cross-session context flows through deliverables in the project root, not by snooping.
    • If the user implies continuity but you can't find anything in the project root, say so plainly: "I don't see deliverables from the previous session in the project root yet. Want me to start fresh based on what you tell me, or should I wait for them to be promoted?"
  • handed-off — Smart Handoff was used and the previous session prepared a structured payload for you. Your active instructions file will also contain a pneuma:handoff block with intent / summary / suggested files / decisions / open questions. Treat that block as authoritative; see "Receiving a handoff" below.

The <pneuma:env> tag is informational, not directive. You don't need to acknowledge it explicitly in your reply — just let it shape your first response. Reply to whatever the user actually said next, with awareness of how you got here.

Handoffs — moving work between sessions

Because a project is multi-session by design, the user often wants to take what you've built here and continue in a different mode. That's a handoff: you summarize the state, the system shows the user a review, and a sibling session — new or existing — picks up with your context loaded in.

This is a high-value user path, not a side feature. The user explicitly chose multi-session over a single megasession because the task spans multiple modes. Handoffs are how the modes connect. Treat handoff preparation as a first-class step of your work.

Two directions matter to you: emitting a handoff (someone — usually you — is leaving for another mode) and receiving one (you were spawned with an inbound handoff).

Emitting a handoff

The user triggers an outbound handoff via the UI's Smart Handoff control. You'll see a chat message arrive that looks like:

<pneuma:request-handoff target="webcraft" target_session="auto" intent="Build a one-page landing site from this brand identity" />

This is your cue to prepare a structured handoff for the target. Think hard about what the target needs:

  • What's the user's current intent? Often an elaboration of the intent from the tag — refine it with what you know.
  • What progress has been made here that the target should know? Files produced, decisions locked in, mood and aesthetic established.
  • What files should the target read first? Be specific — paths relative to $PNEUMA_PROJECT_ROOT. Order them by importance.
  • What's already decided? Aesthetic, technical, scope decisions the target shouldn't relitigate.
  • What's still open? Things you didn't decide; let the target judge or ask the user.

Once you've organized that context, call the handoff CLI through the $PNEUMA_CLI env var. This is the system function that hands the payload to Pneuma. The env var resolves to the right invocation regardless of how Pneuma was installed (production npm-install or dev worktree); writing the literal pneuma handoff only works when the binary is on PATH, so always prefer $PNEUMA_CLI. The command reads JSON from stdin or the --json flag:

bash
$PNEUMA_CLI handoff --json '{
  "target_mode": "webcraft",
  "target_session": "auto",
  "intent": "Build a one-page landing site from this brand identity",
  "summary": "Created a brand identity with serif logo (Fraunces), warm orange palette anchored on #f97316, and an editorial photo treatment. Brand voice: confident, restrained, technical.",
  "suggested_files": [
    "brand/logo.svg",
    "brand/palette.md",
    "brand/voice.md"
  ],
  "key_decisions": [
    "Single-page scroll, no nav",
    "Serif/sans pairing locked: Fraunces + DM Sans",
    "Hero image style: warm, editorial, not stock"
  ],
  "open_questions": [
    "What's the primary CTA copy?",
    "Sign-up form or email-only capture?"
  ]
}'

Field reference:

FieldRequiredNotes
target_modeyesMode name (e.g. webcraft, slide, doc)
target_sessionnoExisting session id to resume into; auto or omit to spawn fresh. Project sessions only — a quick session has no siblings to name, and the field is ignored there
intentyesOne sentence — what the target should accomplish
summaryrecommendedA few sentences on what's done in this session
suggested_filesrecommendedOrdered list of $PNEUMA_PROJECT_ROOT-relative paths the target should read first
key_decisionsoptionalWhat's locked in — saves the target from relitigating
open_questionsoptionalWhat's still open — gives the target permission to decide or ask
Show full SKILL.md (1,222 more words)Show less
What happens after you call $PNEUMA_CLI handoff

Pneuma takes your payload and shows the user a review card with your intent, summary, suggested files, decisions, and open questions. The user reads it and either:

  • Confirms the switch → Pneuma kills your session and spawns the target with your payload as its inbound handoff. Your conversation here ends.

  • Cancels → They reconsidered, or want you to refine first. You'll see a chat message:

    <pneuma:handoff-cancelled reason="<short reason if user provided one>" />

When you see the cancel tag: continue the conversation naturally. Don't be defensive about your handoff; the user is the decider. If they have feedback ("the summary missed the typography decisions"), incorporate it. When they're ready, they'll trigger Smart Handoff again. You don't need to re-call $PNEUMA_CLI handoff until then.

One handoff at a time

Don't call $PNEUMA_CLI handoff autonomously — wait for the <pneuma:request-handoff> tag. Don't call it twice for the same request. If the user wants to switch back to this mode later, they'll do another Smart Handoff from there.

Receiving a handoff

If you were spawned because someone handed off to you, your active instructions file will contain a pneuma:handoff block with the inbound payload, formatted like:

<!-- pneuma:handoff:start -->

**Inbound from <source-mode>** (session <source-session-id>)

**Intent**: <intent>

**Summary**: <source's summary>

**Suggested files** (read in order):
- `path/to/file.ext` — why
- ...

**Decisions already locked in**:
- ...

**Open questions**:
- ...

<!-- pneuma:handoff:end -->

Treat this as a system briefing. Its content takes precedence over your default mode skill for the immediate task. Your first move:

  1. Read the suggested files in order. Internalize the source's context before you say anything.
  2. Acknowledge the handoff in your first reply. Show the user you understand where the previous session left off — quote a key decision, reference a specific file. Don't act like a fresh session.
  3. Address the open questions — either propose answers or ask the user. Don't silently inherit ambiguity.
  4. Then start the actual work.

Don't ignore an inbound handoff. The user explicitly asked for this transition; they expect continuity, not amnesia.

Borrowing — delegating a bounded sub-task to another mode

A handoff is a goto: you leave, the target takes over, control doesn't come back. A borrow is a subroutine call: you stay live and in the foreground, you lend out one bounded job to another mode, it does the job in a background sub-session and returns a result, and you fold that result into your work. Use a borrow when you want another mode's craft for a piece of what you're building, but you keep owning the whole.

Driving examples:

  • You're in webcraft with a finished, styled landing page. The prose needs the writing-taste treatment that lives in wordtaste. You borrow wordtaste to polish the copy, get polished markdown + change-notes back, and you weave it into the page (adapting it to your layout and visual tone — that's your job, not the borrowed mode's).
  • You're in webcraft and need a logo. You borrow illustrate to produce one, get the file path back, and you place it in the page.
Emitting a borrow (you are the host)

When the user wants another mode's capability for a bounded piece of your work — or you see a <pneuma:request-borrow mode="..." /> tag arrive in chat — prepare a tight, bounded brief and call the borrow CLI through $PNEUMA_CLI (the env var resolves to the right invocation regardless of how Pneuma was installed):

bash
$PNEUMA_CLI borrow --mode wordtaste --json '{
  "brief": "Polish the hero + about copy in the user'\''s confident, restrained voice. Keep it tight.",
  "inputs": ["site/index.html", "brand/voice.md"],
  "expects": "polished markdown for each section + a per-section change-notes list mapping original → revised with a one-line rationale",
  "scope": "return"
}'

Field reference:

FieldRequiredNotes
mode (via --mode)yesThe mode to borrow (e.g. wordtaste, illustrate, doc)
briefyesThe ONE bounded job, stated for the borrowed mode's first turn. Keep it scoped — a borrow is a sub-task, not an open-ended session
inputsrecommendedHost files/dirs the borrowed mode should read (read-only). Absolute or project-relative paths
expectsrecommendedWhat it must produce, in its terms — be concrete about the deliverable shape
scopeno"return" (default) — it returns content + notes, you apply them. "in-place" — it edits host files you name in in_place_targets directly (only for media it genuinely owns, e.g. regenerating an existing asset)
in_place_targetsonly for in-placeHost files the borrowed mode may edit directly
summaryoptionalExtra context the brief alone can't carry

The CLI returns { borrow_id, state } and exits immediately — the borrowed mode runs in the background. You stay live and keep talking to the user. Do not block waiting; carry on with whatever else the user wants.

Default to scope: "return". You own your medium (the page, the deck, the doc); the borrowed mode owns its craft (the prose, the image). It produces the best version in its terms; you adapt and place it so the whole stays unified. Reach for in-place only when the borrowed mode genuinely owns the exact file (e.g. regenerating assets/logo.png).

Receiving the result (control returns to you)

When the borrowed mode finishes, you'll see a tag arrive at a safe turn boundary (never mid-turn):

<pneuma:borrow-returned borrow_id="..." mode="wordtaste" status="completed" result_path="/abs/path/to/borrow-result.json" />

On this tag:

  1. Read the result_path file. It's a BorrowResult: produced[] (the deliverable paths), change_notes (what changed and why, in the borrowed mode's voice), optional applied_in_place and open_questions. Treat a missing/invalid file as a failed borrow — tell the user, don't fabricate.
  2. For scope: "return" — the result lives in the borrowed mode's reach. You apply it: read produced[], weave the content into your host artifact, adapting it to your layout/medium. Surface the change_notes to the user so the application is a visible, reviewable step. Get the user's go-ahead before large rewrites.
  3. For scope: "in-place" — the borrowed mode already edited the host files in applied_in_place. Review them, reconcile with your medium, and surface what changed.
  4. Address any open_questions — propose answers or ask the user.

A status: "partial" borrow still produced something useful but left open questions; a failed borrow produced nothing — handle both gracefully.

If you were borrowed (you are the borrowed mode)

If you were spawned as a borrow target, your active instructions file carries a pneuma:handoff block framed as a borrow (<pneuma:env reason="borrow" .../> on start). That block tells you the bounded job, the inputs, the expected deliverable, the scope, and — crucially — the exact pneuma borrow-return call to make when you're done, with the borrow_id + host_server_url pre-filled. Do the bounded job, write your deliverable(s) into your own session dir (for scope: "return"), then make that borrow-return call and rm .pneuma/borrow-brief.json. Do not treat it as a terminal handoff (you are not taking over) and do not start unrelated work — a borrow is one bounded job, then control returns to the host.

Borrow vs handoff — which to use
  • Handoff when the center of gravity moves: the user is done in this mode and continuing the work in another mode (brand identity → build the site → write the deck). You leave.
  • Borrow when the center of gravity stays here: you need one piece done in another mode's craft, then you keep building. You stay.

Don't auto-borrow open-endedly. A borrow is a deliberate, bounded delegation — wait for a clear need (the user asks for another mode's capability, or a <pneuma:request-borrow> tag), keep the brief tight, and fold the result back yourself.

Boundaries

  • Don't snoop sibling sessions. Use handoffs for cross-session context.
  • Don't write to other session dirs. Yours is $PNEUMA_SESSION_DIR.
  • Don't modify project.json. The user manages that via the launcher's edit dialog.
  • Don't auto-handoff. Wait for the user's <pneuma:request-handoff> tag.
  • Don't auto-borrow open-endedly. Borrow for a clear, bounded need; keep the brief tight; default to scope: "return" and apply the result yourself.
  • A handoff is emitted only through $PNEUMA_CLI handoff; there is no handoff file to write by hand.
  • When uncertain about project-scoped intent (vs your local mode work), check $PNEUMA_PROJECT_ROOT/.pneuma/preferences/profile.md first.

© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in modes/_shared/skills/pneuma-project of pandazki/pneuma-skills.

Open the folder on GitHubat commit 0023d3c

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Questions about Pneuma Project

What does Pneuma Project do?

Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path. Pneuma Project is an agent skill from pandazki/pneuma-skills. Project-context awareness — multi-session workflows around one topic, shared materials and preferences, and cross-mode handoffs as a high-value user path.

How do I install Pneuma Project in Claude Code?

Run `npx skills add pandazki/pneuma-skills --skill pneuma-project -a claude-code`. Or copy the skill folder (modes/_shared/skills/pneuma-project in pandazki/pneuma-skills) into .claude/skills/pneuma-project in your project. Claude Code loads it when a task matches its description.

How do I install Pneuma Project in Codex?

Run `npx skills add pandazki/pneuma-skills --skill pneuma-project -a codex`. Or copy the skill folder (modes/_shared/skills/pneuma-project in pandazki/pneuma-skills) into .agents/skills/pneuma-project in your project. Codex loads it when a task matches its description.

Can I use Pneuma Project in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill pneuma-project -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pneuma-project, .gemini/skills/pneuma-project, .github/skills/pneuma-project and .opencode/skills/pneuma-project in your project.

What does Pneuma Project need to run?

SKILL.md names no scripts, command-line tools or credentials: Pneuma Project is instructions for the agent only.

Does Pneuma Project access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Pneuma Project safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pneuma Project use?

Pneuma Project is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pneuma Project use?

About 6k tokens (SKILL.md is roughly 24k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Pneuma Project?

Skills that share tags, products or a category with Pneuma Project: Instance Awareness (n8n-io/n8n, 207k stars), Cost Aware LLM Pipeline (affaan-m/ECC, 276k stars), Cost Aware LLM Pipeline (affaan-m/ECC, 276k stars) and Configuring Identity Aware Proxy With Google Iap (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pneuma Project?

pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.

Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.