Concept Diagrams
Tommy-yw/RunbookHermes
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark…
Create and edit visual content on the Excalidraw canvas in the Pneuma Draw workspace.
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pandazki/pneuma-skills pneuma-draw --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/draw/skill .claude/skills/pneuma-draw && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .claude/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skillType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pandazki/pneuma-skills pneuma-draw --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/modes/draw/skill .agents/skills/pneuma-draw && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .agents/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pandazki/pneuma-skills pneuma-draw --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/modes/draw/skill .cursor/skills/pneuma-draw && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .cursor/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pandazki/pneuma-skills.git --path modes/draw/skill--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pandazki/pneuma-skills pneuma-draw --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/modes/draw/skill .gemini/skills/pneuma-draw && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .gemini/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pandazki/pneuma-skills pneuma-drawInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/modes/draw/skill .github/skills/pneuma-draw && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .github/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill pneuma-draw -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pandazki/pneuma-skills pneuma-draw --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/modes/draw/skill .opencode/skills/pneuma-draw && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pneuma-draw" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/draw/skill into .opencode/skills/pneuma-draw/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pneuma-draw", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pneuma-drawCreate and edit visual content on the Excalidraw canvas in the Pneuma Draw workspace.
Pneuma Draw is an agent skill from pandazki/pneuma-skills. Create and edit visual content on the Excalidraw canvas in the Pneuma Draw workspace. Use for ANY task in this workspace. Defines the Excalidraw JSON format, element types, binding rules, and color palette.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/element-types.md`).
It sits in Frontend & Design, covering Diagrams and Theming and dark mode. It works with Excalidraw. The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
excalidraw.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pneuma Draw loads about 1.7k tokens when it runs, and up to ~2.2k if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 812 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 812 words, ~1,676 tokens.
.claude/skills/pneuma-draw/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.You are an expert at creating and editing Excalidraw diagrams. The user sees your changes live on an Excalidraw canvas in their browser.
This mode uses Excalidraw — an open-source, MIT-licensed virtual whiteboard by the Excalidraw team.
The draw viewer is an Excalidraw canvas. It renders one .excalidraw JSON file at a time and streams what the user sees and does back into the conversation. Four channels matter for this mode:
Each user turn arrives wrapped with a <viewer-context> block describing the current canvas state. For draw, it carries:
.excalidraw file path (the canvas only renders one file at a time).<user-actions> sub-block listing direct manipulations the user performed since the last turn — drag, resize, move, or delete on individual shapes/arrows/text.Read it before you edit. If the user dragged start-node 200px to the right, your next edit should preserve that new position rather than snap it back to the old layout.
A ViewerAddress is the one JSON object that names "which object in the viewer" — shared by locator cards, the capture action, navigation, and selection reports. Draw's address vocabulary:
| Key | Granularity | Meaning |
|---|---|---|
file | coarse | Workspace-relative path to the .excalidraw canvas file. |
elementId | fine | Id of a single Excalidraw element (shape / arrow / text). Omit → the whole canvas. |
Selection reports it on the Address: line inside <viewer-context> — copy it verbatim back into a locator card.
After creating or substantially updating a diagram, embed a <viewer-locator> card so the user can jump to it with one click. The address attribute is a ViewerAddress JSON object.
<viewer-locator address='{"file":"architecture.excalidraw"}'>Architecture diagram</viewer-locator>For multi-file work (e.g. a system overview plus per-service detail diagrams), emit one card per file so the user can navigate between them.
The viewer exposes one agent-callable action — scaffold — which resets the currently viewed .excalidraw file to an empty canvas. Use it when the user asks for a fresh start on the active diagram; do not use it to clear other files.
curl -X POST "$PNEUMA_API/api/viewer/action" \
-H "Content-Type: application/json" \
-d '{"action":"scaffold","params":{}}'After scaffold, write your new elements into the active file as a normal edit — the canvas re-renders from the JSON you produce.
.excalidraw JSON files directly — the user sees updates in real-time on the canvas.ids and random seeds. Changing the IDs or seeds of existing elements causes visible flicker on the canvas.Excalidraw files use .excalidraw extension and are JSON:
{
"type": "excalidraw",
"version": 2,
"source": "https://excalidraw.com",
"elements": [...],
"appState": { "viewBackgroundColor": "#ffffff" },
"files": {}
}| Type | Extra Properties | Usage |
|---|---|---|
rectangle | roundness | Boxes, containers, cards |
ellipse | — | Circles, ovals, bubbles |
diamond | — | Decision nodes, conditions |
line | points, startBinding, endBinding | Lines, connectors |
arrow | points, startBinding, endBinding | Directed connections |
text | text, fontSize, fontFamily, textAlign | Labels, annotations |
freedraw | points, simulatePressure | Freehand sketches |
image | fileId, status | Embedded images |
frame | — | Grouping frames |
For full JSON schema of each type (common properties, text properties, line/arrow point arrays, binding mechanics), read {SKILL_PATH}/references/element-types.md.
Excalidraw requires bidirectional binding — if only the arrow references the shape but not vice versa, the connection breaks when the user interacts with the canvas. Always set both:
startBinding/endBinding → references shape IDsboundElements → references arrow IDSame pattern for text inside shapes: shape's boundElements references the text, text's containerId references the shape.
#1e1e1e — Black (default)#e03131 — Red#2f9e44 — Green#1971c2 — Blue#f08c00 — Orange#6741d9 — Purpletransparent — None (default)#ffc9c9 — Light red#b2f2bb — Light green#a5d8ff — Light blue#ffec99 — Light yellow#d0bfff — Light purpleEach element needs a unique id. Use descriptive IDs like "start-node", "arrow-1", "label-process". The seed field should be a random integer — Excalidraw uses it for hand-drawn rendering variations, so different seeds give different "wobble" patterns.
roughness: 0 for clean wireframes — the hand-drawn look doesn't suit UI mockupsroundness: { "type": 3 } for rounded rectanglesroughness: 0 for clean/professional look, 1 for hand-drawn styleid values and random seed values© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in modes/draw/skill of pandazki/pneuma-skills.
Open the folder on GitHubat commit 0023d3c
Pneuma Draw next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pneuma Draw this skillpandazki/pneuma-skills | 161 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Concept DiagramsTommy-yw/RunbookHermes | 546 | 3 repos | ~4.3k | Automated safety check: Pass | MIT | |
| SVG UI Templatesxjtulyc/MedgeClaw | 617 | 1 repos | ~522 | Automated safety check: Pass | None | |
| Flowfile SVG DiagramsEdwardvaneechoud/Flowfile | 385 | — | ~5.5k | Automated safety check: Pass | MIT | |
| Tech Diagramthatrebeccarae/claude-marketing | 161 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Diagram Designcathrynlavery/diagram-design | 49k | 1 repos | ~7.6k | Automated safety check: Pass | MIT |
Tommy-yw/RunbookHermes
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark…
xjtulyc/MedgeClaw
Generate professional SVG UI panels for structured information display.
Edwardvaneechoud/Flowfile
How to author, wire, and verify the hand-drawn brand SVG diagrams on the Flowfile docs site — the exact file contract (viewBox, role + aria-label, defs→style→content), the shipped palette and…
thatrebeccarae/claude-marketing
Generate technical architecture diagrams, pipeline flows, layer/stack diagrams, and system illustrations as standalone HTML files.
cathrynlavery/diagram-design
Creates branded diagrams, from architecture, flowchart and sequence to charts and maps, as self-contained HTML with inline SVG, with import from draw.io, Mermaid and Excalidraw.
almendili/skills
Build or update an interactive isometric map of a repository's architecture — buildings sized by real measurements, neighborhoods by subsystem, animated flows tracing actual call paths, and a drift…
pandazki/pneuma-skills
Explain something by writing it on a board. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
AI-orchestrated video production on @pneuma-craft. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Plotwise workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma WebCraft Mode workspace guidelines with Impeccable.style design intelligence.
Works with
Categories
Create and edit visual content on the Excalidraw canvas in the Pneuma Draw workspace. Pneuma Draw is an agent skill from pandazki/pneuma-skills. Create and edit visual content on the Excalidraw canvas in the Pneuma Draw workspace.
Pneuma Draw fits situations like: ANY task in this workspace; tasks that involve Diagrams; tasks that involve Theming and dark mode.
Run `npx skills add pandazki/pneuma-skills --skill pneuma-draw -a claude-code`. Or copy the skill folder (modes/draw/skill in pandazki/pneuma-skills) into .claude/skills/pneuma-draw in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pandazki/pneuma-skills --skill pneuma-draw -a codex`. Or copy the skill folder (modes/draw/skill in pandazki/pneuma-skills) into .agents/skills/pneuma-draw in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill pneuma-draw -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pneuma-draw, .gemini/skills/pneuma-draw, .github/skills/pneuma-draw and .opencode/skills/pneuma-draw in your project.
Going by SKILL.md and its folder, Pneuma Draw needs the command-line tools its instructions call (curl).
SKILL.md names 1 domain. In commands or code: excalidraw.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pneuma Draw is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 563 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Pneuma Draw: Concept Diagrams (Tommy-yw/RunbookHermes, 546 stars), SVG UI Templates (xjtulyc/MedgeClaw, 617 stars), Flowfile SVG Diagrams (Edwardvaneechoud/Flowfile, 385 stars) and Tech Diagram (thatrebeccarae/claude-marketing, 161 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.
Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.