Add Plugin Rule
eslint-config/airbnb-extended
Fix the "<Plugin Updated with <rule" build error from script/checkUpdates.ts by adding a new or deprecated plugin rule to the right rules/ file.
Find and safely apply ONE worthwhile code optimization (reuse, simplification, efficiency, or a dead-weight cleanup) somewhere in packages//src, with new regression tests proving behavior is…
$ npx skills add openplayerjs/openplayerjs --skill optimize -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install openplayerjs/openplayerjs optimize --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/optimize .claude/skills/optimize && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .claude/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimizeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add openplayerjs/openplayerjs --skill optimize -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install openplayerjs/openplayerjs optimize --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/optimize .agents/skills/optimize && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .agents/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openplayerjs/openplayerjs --skill optimize -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install openplayerjs/openplayerjs optimize --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/optimize .cursor/skills/optimize && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .cursor/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/openplayerjs/openplayerjs.git --path .claude/skills/optimize--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add openplayerjs/openplayerjs --skill optimize -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install openplayerjs/openplayerjs optimize --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/optimize .gemini/skills/optimize && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .gemini/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install openplayerjs/openplayerjs optimizeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add openplayerjs/openplayerjs --skill optimize -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/optimize .github/skills/optimize && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .github/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openplayerjs/openplayerjs --skill optimize -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install openplayerjs/openplayerjs optimize --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openplayerjs/openplayerjs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/optimize .opencode/skills/optimize && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "optimize" agent skill from https://github.com/openplayerjs/openplayerjs/tree/master/.claude/skills/optimize into .opencode/skills/optimize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "optimize", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
optimizeFind and safely apply ONE worthwhile code optimization (reuse, simplification, efficiency, or a dead-weight cleanup) somewhere in packages//src, with new regression tests proving behavior is…
Optimize is an agent skill from openplayerjs/openplayerjs. Find and safely apply ONE worthwhile code optimization (reuse, simplification, efficiency, or a dead-weight cleanup) somewhere in packages//src, with new regression tests proving behavior is unchanged, verified against this repo's own gates. Use on demand — "run an optimization pass", "find something to optimize", "/optimize", "is there anything worth cleaning up" — for a cold, repo-wide sweep with no diff to start from. Not for reviewing an in-progress change (use the simplify skill) and not for fixing a known…
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Debugging and Agent instruction files. It works with pnpm and TypeScript. The repository describes itself as: Lightweight HTML5 video/audio player with smooth controls and ability to play VAST/VMAP/SIMID/OMID/non-linear ads. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c26914a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pnpm and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Optimize loads about 1.9k tokens when it runs. Until then it costs about 143 tokens; SKILL.md has 1,016 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from openplayerjs/openplayerjs at commit c26914a, republished under its MIT licence (© openplayerjs). 1,016 words, ~1,860 tokens.
.claude/skills/optimize/SKILL.md (or your agent's skills folder).This is the manual, on-demand version of a job that could otherwise run unattended on a schedule. It stayed manual on purpose (see "Why this isn't a CI job" below) — everything else about it is exactly what an automated version would do: same safety bar, same gates, same one-change-per-pass discipline. Run it whenever you want a pass, not on any cadence.
Same definition the simplify skill uses — reuse, simplification, efficiency, altitude
cleanups — just applied cold across the repo instead of to a diff already in front of you:
Not eligible for this skill: anything that changes a public signature, event name, event payload shape, default value, or observable behavior — that's a feature or a breaking change, and needs the user's explicit sign-off per CLAUDE.md E1, not a solo pass.
All of these, every time — this list is the whole point of the skill, don't skip steps to save time:
write-tests skill for this repo's conventions.pnpm run type-check && pnpm run lint && pnpm run build && pnpm run test
(coverage stays ≥85% on all four metrics).preship skill's Tier 1 #3:git diff -U0 master... -- packages/ | grep -nE '^\+.*(as any|@ts-ignore|@ts-expect-error|eslint-disable)'preship Tier 2: build once
on a clean master baseline and once with the change, and diff packages/*/dist/types/.
For a real optimization these are byte-identical. If they're not, this wasn't a pure
optimization — revert and reclassify it as a feature.packages/*/src/**, packages/*/__tests__/**,
e2e/**, examples/**. Never: any package.json, pnpm-lock.yaml, tsconfig*,
rollup*, jest.config.cjs, eslint.config.cjs, turbo.json, commitlint.config.cjs,
CHANGELOG.md, or anything under dist//coverage/ (R16 + the E1 shared-config list).
Check with git diff --name-only master... before committing.packages/youtube — it's excluded from the coverage gate (CLAUDE.md §5), so a
change there can't be verified the same way the rest of this bar assumes.ads/src/strategies/csai.ts, ~74% branches — SIMID/OMID paths
need real browsers) before picking something there; it's not off-limits, but the test-proof
requirement (§2 above) is harder to satisfy honestly in that file.master, stash, build on the
change, diff dist/types/.master. Conventional commit per R12 — perf(scope): ... for a measured efficiency win, refactor(scope): ... for a simplification/reuse
cleanup with no direct perf claim. Body: what changed, why it's safe (point at the gate
results and the new tests), and the before/after if you measured one.Say so plainly and stop — don't force a marginal or risky change just to have produced something. A pass that finds nothing worth doing is a correct, useful outcome, not a failure.
An earlier version of this task was scoped as a scheduled GitHub Actions workflow (Claude
Code running on a weekly cron, opening PRs unattended). It needs an LLM in the loop — there's
no deterministic way to "find a code optimization" the way audit-fix deterministically
resolves a CVE — which means an API key or Pro/Max OAuth token wired into repo secrets, and
real API cost on every scheduled run whether or not it finds anything. That tradeoff was
deferred, not rejected: run this skill manually for now; if you want it unattended later, the
gates above are already exactly what that workflow's independent verification step would run
— the only new work at that point is the GitHub Actions wiring itself (see the audit-fix
job in .github/workflows/dependency-audit.yml for the pattern: separate the AI step from a
deterministic re-verification step, never trust the AI's own self-report).
© openplayerjs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/optimize of openplayerjs/openplayerjs.
Open the folder on GitHubat commit c26914a
Optimize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Optimize this skillopenplayerjs/openplayerjs | 649 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Add Plugin Ruleeslint-config/airbnb-extended | 129 | — | ~646 | Automated safety check: Pass | MIT | |
| Update Depsviclafouch/meme-studio | 110 | — | ~2.6k | Automated safety check: Pass | None | |
| Hexagonal Architecturecitypaul/.dotfiles | 739 | — | ~10k | Automated safety check: Pass | Custom licence | |
| Leon Coding Agentleon-ai/leon | 18k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Runtime DebugOpenHikmah/openhikmah-web | 181 | — | ~618 | Automated safety check: Pass | GPL-3.0 |
eslint-config/airbnb-extended
Fix the "<Plugin Updated with <rule" build error from script/checkUpdates.ts by adding a new or deprecated plugin rule to the right rules/ file.
viclafouch/meme-studio
Audit all outdated dependencies with detailed research on changelogs, breaking changes, bug fixes, and deprecations.
citypaul/.dotfiles
A skill your agent uses when the user or project explicitly adopts hexagonal (ports and adapters) architecture — a README, CLAUDE.md, or ADR that says so is the opt-in.
leon-ai/leon
Has Leon's agent investigate, change and verify code in a repository with its file, search and shell tools, staying inside the scope the owner authorized.
OpenHikmah/openhikmah-web
Debug and verification workflow for runtime-bundle and module-resolution regressions.
QuintinShaw/pi-dynamic-workflows
Guidance for writing, editing, reviewing, and debugging JavaScript workflow code for pi-dynamic-workflows.
openplayerjs/openplayerjs
Add, rename, change the payload of, or remove a typed player event in OpenPlayerJS.
openplayerjs/openplayerjs
Resolve a pnpm audit (dependency-audit CI job) failure — high/critical CVEs in the dependency tree.
openplayerjs/openplayerjs
Run the full OpenPlayerJS verification gauntlet before committing, opening a PR, or preparing a release.
openplayerjs/openplayerjs
Write or extend Jest tests for OpenPlayerJS to this repo's exact conventions — makeCore factories, typed internals handles instead of as any, media property mocking, fake timers, ads/vast mocks, and…
Works with
Categories
Find and safely apply ONE worthwhile code optimization (reuse, simplification, efficiency, or a dead-weight cleanup) somewhere in packages//src, with new regression tests proving behavior is…. Optimize is an agent skill from openplayerjs/openplayerjs. Find and safely apply ONE worthwhile code optimization (reuse, simplification, efficiency, or a dead-weight cleanup) somewhere in packages//src, with new regression tests proving behavior is unchanged, verified against this repo's own gates.
Optimize fits situations like: tasks that involve Debugging; tasks that involve Agent instruction files.
Run `npx skills add openplayerjs/openplayerjs --skill optimize -a claude-code`. Or copy the skill folder (.claude/skills/optimize in openplayerjs/openplayerjs) into .claude/skills/optimize in your project. Claude Code loads it when a task matches its description.
Run `npx skills add openplayerjs/openplayerjs --skill optimize -a codex`. Or copy the skill folder (.claude/skills/optimize in openplayerjs/openplayerjs) into .agents/skills/optimize in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add openplayerjs/openplayerjs --skill optimize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/optimize, .gemini/skills/optimize, .github/skills/optimize and .opencode/skills/optimize in your project.
Going by SKILL.md and its folder, Optimize needs the command-line tools its instructions call (pnpm and git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Optimize is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Optimize: Add Plugin Rule (eslint-config/airbnb-extended, 129 stars), Update Deps (viclafouch/meme-studio, 110 stars), Hexagonal Architecture (citypaul/.dotfiles, 739 stars) and Leon Coding Agent (leon-ai/leon, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
openplayerjs (a GitHub organization) maintains it in openplayerjs/openplayerjs, which has 649 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 5, 2026.
Source: openplayerjs/openplayerjs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.