Web Testing with Playwright and Vitest
withkynam/vibecode-pro-max-kit
Covers web testing from unit to E2E, load, visual, accessibility and security checks, with Playwright, Vitest and k6 guides plus a Playwright setup script.
A skill your agent uses when designing, testing, fixing, or extending the OpenClaw Control UI GUI, including UI stress-test galleries with feedback inputs, Vitest + Playwright end-to-end checks…
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install openclaw/openclaw control-ui-e2e --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/control-ui-e2e .claude/skills/control-ui-e2e && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .claude/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2eType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install openclaw/openclaw control-ui-e2e --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/control-ui-e2e .agents/skills/control-ui-e2e && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .agents/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install openclaw/openclaw control-ui-e2e --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/control-ui-e2e .cursor/skills/control-ui-e2e && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .cursor/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/openclaw/openclaw.git --path .agents/skills/control-ui-e2e--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install openclaw/openclaw control-ui-e2e --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/control-ui-e2e .gemini/skills/control-ui-e2e && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .gemini/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install openclaw/openclaw control-ui-e2eInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/control-ui-e2e .github/skills/control-ui-e2e && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .github/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openclaw/openclaw --skill control-ui-e2e -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install openclaw/openclaw control-ui-e2e --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openclaw/openclaw.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/control-ui-e2e .opencode/skills/control-ui-e2e && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "control-ui-e2e" agent skill from https://github.com/openclaw/openclaw/tree/main/.agents/skills/control-ui-e2e into .opencode/skills/control-ui-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-ui-e2e", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
control-ui-e2eA skill your agent uses when designing, testing, fixing, or extending the OpenClaw Control UI GUI, including UI stress-test galleries with feedback inputs, Vitest + Playwright end-to-end checks…
Control UI E2E is an agent skill from openclaw/openclaw. Use when designing, testing, fixing, or extending the OpenClaw Control UI GUI, including UI stress-test galleries with feedback inputs, Vitest + Playwright end-to-end checks, mocked Gateway flows, screenshots/videos, or agent-verifiable browser proof.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Testing & QA, covering End-to-end testing, Load testing and Unit testing. It works with Playwright and Vitest. The repository describes itself as: The AI that really does things. Any OS. Any Platform. The lobster way. 🦞. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1eb5970. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmnodeplaywrightFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.openclaw.aiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Control UI E2E loads about 2.9k tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 1,384 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from openclaw/openclaw at commit 1eb5970, republished under its MIT licence (© openclaw). 1,384 words, ~2,859 tokens.
.claude/skills/control-ui-e2e/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this for Control UI design feedback and real browser flows with deterministic Gateway data.
For substantial UI changes, build a local HTML stress-test gallery early so the user can compare meaningful states and give feedback against concrete examples. Use it when changing layouts, interactions, or components with multiple states; small copy or icon edits can skip it when a gallery adds no useful comparison.
The gallery supports design review; it does not replace focused behavior tests or inspected before/after proof from the running UI. Preserve final proof using the fresh capture directories described below, separately from the evolving gallery.
ui/src/**/*.e2e.test.ts for full GUI flows.ui/src/test-helpers/control-ui-e2e.ts to start the Vite Control UI and install a mocked Gateway WebSocket..browser.test.ts or unit tests for narrow rendering logic; use this E2E lane when the proof should cover routing, app boot, Gateway handshake, requests, and visible UI behavior together.node scripts/run-vitest.mjs run --config test/vitest/vitest.ui-e2e.config.ts --configLoader runner ui/src/e2e/chat-flow.messaging.e2e.test.tspnpm test:ui:e2eUse an existing ready dependency installation or a prepared normal checkout;
do not reconcile a shared install while other jobs use it. Follow
$openclaw-testing: trusted development proof may run locally, and remote
proof needs a browser/platform, clean-environment, or source-isolation reason.
For appearance changes, capture inspected before/after visual evidence. For other behavior, use the clearest appropriate boundary proof; a video and a screenshot set are not mandatory when assertions already demonstrate the change.
page.clock before the fixture, pause it with pauseVirtualClock, and advance only the fixture work needed to enter that state. setFixedTime alone does not pause timers. Capture readiness uses native layout delivery without advancing the fixture clock.takeControlUiScreenshotFrame from ui/src/test-helpers/control-ui-e2e-screenshot.ts with explicit semantic content and animations: "disabled". Pass viewport changes and the intended scroll target through its viewport/scrollTo options; it verifies retained centering, viewport/scroll-clip intersection, and settled layout, fonts, and visible images.elements, then save the returned page PNG and crops from that single frame. Crops enclose fractional bounds in measured PNG pixels; dimensions and unchanged bounds are asserted. Do not combine separate page and locator screenshots as same-frame evidence.pnpm dev:ui:mock -- --port <port>.browser.newContext({ recordVideo: { dir, size }, viewport }), page.screenshot({ path }), and close the context before reporting the video path.createControlUiE2eArtifactDir(scope, parentDir?) from ui/src/test-helpers/control-ui-e2e-artifacts.ts. Each call atomically creates a fresh directory and logs its actual path. An explicit parent wins, then the trimmed existing OPENCLAW_UI_E2E_ARTIFACT_DIR, then the repository's .artifacts/control-ui-e2e parent. Existing custom output controls select parents; do not add or rewrite env vars to enable capture.beforeEach, once per attempt; standalone scripts allocate once per invocation. Pass the owner explicitly to shared capture helpers. Keep the original gates, feature/stage names, viewports, waits, and recording options. Use distinct filenames for distinct stages and keep screenshots, reports, and video together.chat-outbox-*, and chat-attachment-read-lifecycle remain separate owners; coordinate before claiming replay-safe retention there.Start the app server, install the mock before page.goto, then assert both Gateway traffic and visible UI:
const server = await startControlUiE2eServer();
const page = await context.newPage();
const gateway = await installMockGateway(page, {
historyMessages: [{ role: "assistant", content: [{ type: "text", text: "Ready." }] }],
});
await page.goto(`${server.baseUrl}chat`);
await page.locator(".agent-chat__composer-combobox textarea").fill("hello");
await page.getByRole("button", { name: "Send message" }).click();
const request = await gateway.waitForRequest("chat.send");
await gateway.emitChatFinal({ runId: String(request.params.idempotencyKey), text: "Done." });
await page.getByText("Done.").waitFor();Extend installMockGateway with typed scenario options or method responses when a new flow needs more Gateway surface.
Use withControlUiRunInspector from ui/src/test-helpers/control-ui-run-inspector.ts
for collection. It owns a separate page, closes it on success or failure, and leaves
the caller's Chat page and unsent draft in place. Use preparePage for a mock
Gateway or the campaign's existing per-tab authentication setup; a shared browser
context does not copy another tab's session-storage token.
The helper uses RunInspectorSelector and activityRunInspectorSelectorHref from
the rendered component's model, including a selected receipt's decision cursor.
The rendered panel's data-run-id and data-execution-id identify the returned
present identity, not just the requested URL. The selected detail's
data-receipt-selector-id is DecisionReceiptDisplayV1.selectorId. Missing or
ambiguous identity and missing selected receipts must not be treated as matches.
These decision selectors are separate from the optional terminal transcript key
agent.wait.terminalReceipt.assistantTranscriptIdempotencyKey; never manufacture
that key from a DOM selector or history row, or claim its absence is repaired by
Inspector evidence. For sidebar run state, the current accessible label is
Active run, not Running.
For narrated captions, eased target zooms, or fast-forwarded pauses, use the proof-video dev skill. Its standalone template records raw evidence plus a cue sidecar and renders a captioned MP4 with system ffmpeg; keep the raw capture and attach the inspected polished video.
When recording an already-running mocked Control UI URL, use a temporary Playwright script or playwright test spec and keep the recording flow focused:
data-* selectors or user-facing role selectors, and wait on asserted states instead of relying on fixed sleeps.sessions.list was called with the expected search, offset, and limit.© openclaw, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/control-ui-e2e of openclaw/openclaw.
Open the folder on GitHubat commit 1eb5970
Control UI E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Control UI E2E this skillopenclaw/openclaw | 392k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Web Testing with Playwright and Vitestwithkynam/vibecode-pro-max-kit | 1.1k | — | ~892 | Automated safety check: Pass | Apache-2.0 | |
| Test CommanderEliasOulkadi/shokunin | 114 | — | ~3k | Automated safety check: Notes | MIT | |
| Svelte Testingspences10/sveltest | 113 | — | ~579 | Automated safety check: Pass | MIT | |
| Playwright Testingchongdashu/vibejam-starter-pack | 149 | — | ~2.1k | Automated safety check: Pass | None | |
| Ha Frontend Testinghome-assistant/frontend | 5.7k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 |
withkynam/vibecode-pro-max-kit
Covers web testing from unit to E2E, load, visual, accessibility and security checks, with Playwright, Vitest and k6 guides plus a Playwright setup script.
EliasOulkadi/shokunin
Generate unit, integration, E2E, and visual regression tests following the Testing Trophy methodology (80% integration).
spences10/sveltest
Fix and create Svelte 5 tests with vitest-browser-svelte and Playwright.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
home-assistant/frontend
Home Assistant frontend testing and validation workflow. An agent skill from home-assistant/frontend.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
openclaw/openclaw
Maintain the canonical live OpenClaw main checkout, macOS LaunchAgent-managed Gateway, local macOS app, exact-head main CI, and recurring full release validation.
openclaw/openclaw
Control tmux sessions/panes for interactive CLIs: list, capture output, send keys, paste text, monitor prompts.
openclaw/openclaw
Feishu document read/write workflows. An agent skill from openclaw/openclaw.
openclaw/openclaw
Review, triage, repair, or land OpenClaw issues and pull requests with current-source evidence and the native maintainer workflow.
openclaw/openclaw
A skill your agent uses when controlling web pages with the OpenClaw browser tool, especially multi-step flows, login checks, tab management, or recovery from stale refs/timeouts.
openclaw/openclaw
A skill your agent uses for all ClawSweeper work: OpenClaw issue/PR sweep reports, repair jobs, cloud fix PRs, @clawsweeper maintainer mention commands, trusted ClawSweeper-reviewed…
Works with
Categories
A skill your agent uses when designing, testing, fixing, or extending the OpenClaw Control UI GUI, including UI stress-test galleries with feedback inputs, Vitest + Playwright end-to-end checks…. Control UI E2E is an agent skill from openclaw/openclaw. Use when designing, testing, fixing, or extending the OpenClaw Control UI GUI, including UI stress-test galleries with feedback inputs, Vitest + Playwright end-to-end checks, mocked Gateway flows, screenshots/videos, or agent-verifiable browser proof.
Control UI E2E fits situations like: extending the OpenClaw Control UI GUI; including UI stress-test galleries with feedback inputs; vitest + Playwright end-to-end checks; mocked Gateway flows.
Run `npx skills add openclaw/openclaw --skill control-ui-e2e -a claude-code`. Or copy the skill folder (.agents/skills/control-ui-e2e in openclaw/openclaw) into .claude/skills/control-ui-e2e in your project. Claude Code loads it when a task matches its description.
Run `npx skills add openclaw/openclaw --skill control-ui-e2e -a codex`. Or copy the skill folder (.agents/skills/control-ui-e2e in openclaw/openclaw) into .agents/skills/control-ui-e2e in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add openclaw/openclaw --skill control-ui-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/control-ui-e2e, .gemini/skills/control-ui-e2e, .github/skills/control-ui-e2e and .opencode/skills/control-ui-e2e in your project.
Going by SKILL.md and its folder, Control UI E2E needs the command-line tools its instructions call (pnpm, node and playwright).
SKILL.md names 1 domain. As links in the text: docs.openclaw.ai. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Control UI E2E is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Control UI E2E: Web Testing with Playwright and Vitest (withkynam/vibecode-pro-max-kit, 1.1k stars), Test Commander (EliasOulkadi/shokunin, 114 stars), Svelte Testing (spences10/sveltest, 113 stars) and Playwright Testing (chongdashu/vibejam-starter-pack, 149 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
openclaw (a GitHub organization) maintains it in openclaw/openclaw, which has 391,610 GitHub stars. The repository holds 93 skills in this directory. The repository was last updated on October 8, 2026.
Source: openclaw/openclaw on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.