Agent skill

Motion Video in Remotion

by ooiyeefei in ooiyeefei/ccc

Builds marketing and explainer videos in Remotion from rendered scenes, with one real product capture as proof, and cuts them for each platform's formats.

MITAuto-check passedMedia & Creative

Install Motion Video in Remotion

skills CLI
$ npx skills add ooiyeefei/ccc --skill motion-video -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ooiyeefei/ccc motion-video --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ooiyeefei/ccc.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-video .claude/skills/motion-video && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-video
GitHub stars
494
Token cost
~2.9k tokens
SKILL.md length
1,587 words
Files
17 (incl. scripts, references, assets)
Skills in repo
22
Repo updated
First seen
Licence
MIT

At a glance

Builds marketing and explainer videos in Remotion from rendered scenes, with one real product capture as proof, and cuts them for each platform's formats.

  • Works in 8 steps: Preflight → Storyboard - GATE, same as demo-video → Brand-match → …
  • Making a launch or website hero video from rendered scenes
  • SKILL.md covers The contract, Steps and References
  • Runs TypeScript and JavaScript scripts from its folder

What it does

The skill inverts the usual screen-recording approach. A motion video renders most of its scenes, such as motion graphics, rebuilt product UI, animated charts and brand-matched titles, and stitches in one real capture as the proof beat. Four rules govern the work: rendered scenes are the wrapper and the real capture is the proof, with illustrative figures labeled on screen; every animation runs on Remotion's frame clock; the brand's real font, logo and palette come from the product's own repository; and mocked figures must still reconcile.

A screenshot with a camera move does not count as proof, since the proof beat needs motion the product itself produced. The skill ships Remotion components for captions, rolling digits, flash cuts, page camera moves and vertical tickers, plus motion helpers, reference notes on Remotion, brand matching and platform formats, and a render-formats.mjs script that cuts one film to the aspect ratios and safe zones of Instagram Reels, TikTok, YouTube Shorts and the 4:5 feed. It is not for filming the real app, pitch decks or editing existing footage.

When your agent uses it

  • Making a launch or website hero video from rendered scenes
  • Building an animated explainer with data-driven charts in Remotion
  • Cutting one film for Reels, Shorts, TikTok and feed placements
  • Matching a video's fonts, logo and colors to a product's brand

Example prompts

  • “Build a launch video in Remotion with animated charts and one real capture of the search feature.”
  • “Make a 4:5 feed cut and a vertical cut of the explainer for paid ads.”
  • “Pull the font and palette from our repo and match the title cards to the brand.”

Requirements

  • A Remotion project
  • Node.js, to run the render-formats.mjs script
  • Access to the product's repository for its font, logo and palette

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Preflight
  2. Storyboard - GATE, same as demo-video
  3. Brand-match
  4. Build the rendered scenes
  5. Capture the real beats
  6. Stitch
  7. Narrate - optional
  8. Verify

What it can do on your machine

Read from SKILL.md and the folder at commit c0fd926. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (TypeScript and JavaScript, from the files we listed), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Video in Remotion loads about 2.9k tokens when it runs, and up to ~8k if it reads all its reference files. Until then it costs about 243 tokens; SKILL.md has 1,587 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~243
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from ooiyeefei/ccc at commit c0fd926, republished under its MIT licence (© ooiyeefei). 1,587 words, ~2,876 tokens.

Download SKILL.mdSave it as .claude/skills/motion-video/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.
name
motion-video
description
Build a marketing or explainer video that is mostly RENDERED scenes - motion graphics, mocked or rebuilt product UI, data-driven animated charts, brand-matched title design - authored in Remotion and stitched around one real product-capture beat. Use whenever the user wants a marketing video, a brand film, a launch or website hero video, an animated explainer, motion graphics, a video with mocked/idealised UI or animated charts, or says "build the video in Remotion", or needs one film cut to the aspect ratios and UI safe zones each platform wants (Instagram Reels, TikTok, YouTube Shorts, 4:5 feed) for paid ads or organic posts. This is the marketing branch's build engine, the counterpart to demo-video (which films the REAL product to prove it). Not for - a screen recording or product walkthrough of the real app (demo-video), a pitch deck (pitch-deck), a live pitch or its script (pitch-package, pitch-craft), or editing footage that already exists.

Motion video - render the story, prove it once

A demo-video films the real product to prove it. A motion video renders the story to sell or explain it. The mix is the opposite: a marketing film is mostly rendered scenes with one real capture stitched in as proof. Get that inversion wrong and you have either a screen-recording that bores or a cartoon that convinces no one.

The contract

Four rules. They are the ones an agent under time pressure abandons first, which is why they are not optional. Repeat the bolded phrase in your reasoning as you work; it is the behaviour.

  1. Wrapper, not proof. Rendered and mocked scenes are the WRAPPER; the real capture is the PROOF. Never pass a rendered UI off as a live screen recording. When a figure is illustrative, say so on screen. This is demo-video's "annotate never substitute" ethic moved up one level: mocks are legitimate in the wrapper, banned inside the proof beat.

    A screenshot with a camera move is NOT the proof beat. This is the failure this rule exists to catch, and it is seductive because PageCam over a still looks expensive. It is still a photograph. A film built entirely of glides over stills feels dead on the first watch and the client says so: nothing is ever being USED. The proof beat must contain MOTION THE PRODUCT MADE

    • a cursor travelling, characters landing one at a time, a list re-filtering as the query lands, a page actually loading. If no scene in the storyboard has that, the film has no proof layer, whatever the screenshots look like. Verify it by asking of each beat: could this frame have come from a PNG? If yes for every beat, go back to step 4.
  2. Frame-clock, not wall-clock. Every animation is driven by Remotion's useCurrentFrame(). framer-motion, CSS transitions, requestAnimationFrame, setTimeout, Date.now() all render FROZEN, because Remotion seeks a synthetic clock frame by frame. This is the single biggest surprise; internalise it before you write a scene. (references/remotion.md.)

  3. Brand-match verbatim. Pull the real font, logo mark, wordmark, and palette from the product's OWN repo and use them exactly. An approximated brand reads as fake and undoes the film. (references/brand-match.md.)

  4. Figures reconcile. A mocked ledger still balances; a mocked chart's bars still sum to its headline. No fabricated numbers, no prices the brand keeps private, no success rates or compliance claims, and nothing that reveals HOW a sensitive capability works if the brand does not want it shown. Marketing gets a warmer voice, never a pass on truth.

Steps

0. Preflight

Node + ffmpeg present. Locate the product's repo (you need its real brand assets) and confirm it runs with demo data (you need one real beat). Remotion is free for teams of 3 or fewer; 4+ needs a paid licence - flag it before promising a Remotion build.

1. Storyboard - GATE, same as demo-video

One row per scene: scene | shows | real or rendered | motion | narration | dur. Mark every scene real or rendered, and name the ONE real proof beat. Show it and stop until the user approves. This is the cheapest point to change the film; after scenes are rendered every edit re-renders and re-times. (Storyboard format: demo-video/references/storyboard.md, adapted - the "proof" column becomes "real or rendered".)

1.5 Target formats - GATE with the storyboard

A film rarely ships as one file: the same story goes to 16:9 YouTube, 9:16 TikTok/Reels/Shorts, and 4:5 feed. Ask which platforms and placements it ships to (a multi-select), collapse them to the minimal master-ratio set - almost always a subset of {9:16, 16:9, 4:5, 1:1} - and note each one's UI safe zone. Two rules the agent under pressure breaks: reframe, never crop the extremes (16:9 to 9:16 discards ~56% of the frame and must be re-authored, not cropped), and compose inside the safe box (keep every title and logo clear of the caption bar, action rail, and CTA button the platform paints over the video). Decide this BEFORE building scenes - it sets how each scene lays out in vertical vs landscape. Remotion makes the cut cheap: one component set renders at any width/height via useVideoConfig(). (references/platform-formats.md.)

2. Brand-match

Find the real font (next/font or tailwind config), logo (SVG/component), wordmark, and palette in the product repo. Wire them into the Remotion project. Do this FIRST - it changes every scene. (references/brand-match.md.)

3. Build the rendered scenes

An isolated Remotion project, one component per scene, everything on useCurrentFrame(). If the film targets more than one aspect ratio, branch each scene's layout on orientation (useVideoConfig()) and keep content inside the safe box - do not author for 16:9 and crop to 9:16 later. Setup, the frame-clock discipline, fonts, and rendering are in references/remotion.md; the format matrix and safe zones are in references/platform-formats.md.

Start from the carried motion kit, not from scratch. assets/motion/ holds the shotcraft pieces every film reuses, already brand-parameterised and format-aware: PageCam (2.5D camera over a real screenshot), DigitRoll (a number landing), FlashCut (a hard tonal break), Caption, VerticalTicker (volume), and deterministic helpers/. Copy what the storyboard needs into the project's src/motion/ and pass the brand tokens in. Read assets/motion/README.md first - it says when each one earns its place, and which two upstream defaults (hardcoded 1920x1080 framing, and the Ink Press amber) are deliberately parameterised because a naive re-copy breaks rules 1.5 and 3.

Reach past the kit for anything it does not cover: the remaining ~100 shot cards, the preview gallery, and the SFX/BGM set stay REFERRED, shopped per beat from the installed video-shotcraft skill per references/shotcraft-bridge.md. Our guardrails and three ratios wrap all of it. Rendered scenes only - the real-proof beat stays demo-video, which shotcraft cannot record.

A beat that shows a figure should usually ROLL it (DigitRoll), not fade it in: a rolling number reads as the system computing, a fading number reads as a caption. This is the most common miss.

Show full SKILL.md (612 more words)Show less
4. Capture the real beats

The proof: the real product doing the real thing, captured crisply with the demo-video skill's harness. Do not rebuild the product's own screen in Remotion when the real one can be filmed - that is the wrapper-not-proof line.

"ONE beat" is the floor, not the target. A marketing film carries as many real beats as it has claims; a 60s hero comfortably holds three or four, and they are what make it feel alive. Budget them at the storyboard gate, not after the rendered scenes are built.

What to capture, in order of how alive it reads: typing (characters landing one at a time in a real input), filtering (a list collapsing as the query lands - it proves the data is real and the app is responding), navigating (pages actually loading, nav highlighting), then plain scrolling. Record the cursor: a visible pointer that TRAVELS to its target sells the interaction, and a cursor that teleports is the giveaway that a "recording" was faked. Move the mouse in steps.

Keep every take READ-ONLY on a real tenant - type but do not send, filter but do not save, navigate but do not submit. A take that would mutate needs the owner's explicit go-ahead, and on a production tenant the answer is usually a staging one instead.

Two things that ruin otherwise good footage, both cheap to prevent:

  • Browser chrome in frame. --kiosk is unreliable under automation; crop the top band in ffmpeg instead. Crop the TOP only, then PAD back to the target ratio - cropping the sides to "fix" the aspect slices the app's own nav rail and reads as a broken capture.
  • Trimming by guess. Navigation is slower than it feels; the action often starts 5-8s in. Extract frames from the raw take, find where the action actually begins, then trim.
5. Stitch

Rendered scenes + the real beat, crossfaded with ffmpeg. scripts/stitch.mjs is the reusable xfade chain; edit its clip list. Derive final timestamps from the DELIVERED mp4, never from planned scene lengths (same Gate-3 rule as demo-video). Assembly variants and the ffmpeg recipe: pitch-package/references/stitching.md.

6. Narrate - optional

A marketing film often ships silent (motion + on-screen text, autoplay-muted). If it needs a voiceover, write it in the pitch-craft marketing register, timed to the encoded mp4.

7. Verify

Watch every scene as an image. Figures reconcile. Brand matches the real app. No scene overclaims or leaks. The real beat is unmistakably the real product. Render each selected format (scripts/render-formats.mjs) and watch it at its TRUE ratio - a layout that reads in 16:9 can collapse in 9:16, and nothing critical may sit inside a platform safe zone.

References

  • references/remotion.md - the Remotion setup that works: isolated project, the frame-clock discipline, brand fonts, rendering. Read before writing a scene.
  • references/brand-match.md - how to find and wire the product's real font, logo, and palette.
  • scripts/stitch.mjs - the ffmpeg xfade stitcher for rendered scenes + the real beat.
  • references/platform-formats.md - target-platform picker, the minimal master-ratio set, per-placement UI safe zones, the export/codec rule, and the Remotion multi-format recipe. Read when the film ships to more than one placement (any ad or multi-channel post).
  • assets/motion/ - the CARRIED motion kit: PageCam, DigitRoll, FlashCut, Caption, VerticalTicker, and deterministic helpers, brand-parameterised and format-aware, with LICENSE.upstream. Copy into the film's project. Read its README before building a scene.
  • references/shotcraft-bridge.md - how to leverage the rest of the external video-shotcraft motion/sound library (what is carried vs referred, the RENDERED-vs-RECORDED boundary, the card-to-beat map, and the guardrail overlay). Read when a scene needs motion the kit does not carry.
  • scripts/render-formats.mjs - render every chosen ratio from one Remotion project (Film-<id> compositions).
  • Shared engines this skill leans on, never duplicates: demo-video (the real proof beat), pitch-craft (narration), pitch-package/references/stitching.md (assembly).

© ooiyeefei, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 16 other files (scripts, references, assets) in skills/motion-video of ooiyeefei/ccc.

  • SKILL.md
  • assets/motion/Caption.tsx
  • assets/motion/DigitRoll.tsx
  • assets/motion/FlashCut.tsx
  • assets/motion/LICENSE.upstream
  • assets/motion/PageCam.tsx
  • assets/motion/README.md
  • assets/motion/VerticalTicker.tsx
  • assets/motion/helpers/motion.ts
  • assets/motion/helpers/rand.ts
  • assets/motion/helpers/shake.ts
  • references/brand-match.md
  • references/platform-formats.md
  • references/remotion.md
  • references/shotcraft-bridge.md
  • scripts/render-formats.mjs
  • … and 1 more

Open the folder on GitHubat commit c0fd926

Compare with similar skills

Motion Video in Remotion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Motion Video in Remotion compared with similar skills
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Video Downloaderisjiamu/jiamu-skills139—~1.2kAutomated safety check: PassMIT
Universal Video DownloaderCraftOS-dev/CraftBot392—~469Automated safety check: PassMIT
Video Downloaderredfox-data/redfox-community425—~990Automated safety check: PassNone
Paw Cra Agent Video Producerpawbytes/skill-suites113—~2.3kAutomated safety check: PassMIT

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Questions about Motion Video in Remotion

What does Motion Video in Remotion do?

Builds marketing and explainer videos in Remotion from rendered scenes, with one real product capture as proof, and cuts them for each platform's formats. The skill inverts the usual screen-recording approach. A motion video renders most of its scenes, such as motion graphics, rebuilt product UI, animated charts and brand-matched titles, and stitches in one real capture as the proof beat.

When should I use Motion Video in Remotion?

Motion Video in Remotion fits situations like: making a launch or website hero video from rendered scenes; building an animated explainer with data-driven charts in Remotion; cutting one film for Reels, Shorts, TikTok and feed placements; matching a video's fonts, logo and colors to a product's brand.

How do I install Motion Video in Remotion in Claude Code?

Run `npx skills add ooiyeefei/ccc --skill motion-video -a claude-code`. Or copy the skill folder (skills/motion-video in ooiyeefei/ccc) into .claude/skills/motion-video in your project. Claude Code loads it when a task matches its description.

How do I install Motion Video in Remotion in Codex?

Run `npx skills add ooiyeefei/ccc --skill motion-video -a codex`. Or copy the skill folder (skills/motion-video in ooiyeefei/ccc) into .agents/skills/motion-video in your project. Codex loads it when a task matches its description.

Can I use Motion Video in Remotion in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ooiyeefei/ccc --skill motion-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-video, .gemini/skills/motion-video, .github/skills/motion-video and .opencode/skills/motion-video in your project.

What does Motion Video in Remotion need to run?

Going by SKILL.md and its folder, Motion Video in Remotion needs TypeScript and JavaScript for the scripts in its folder. Our summary lists: A Remotion project; Node.js, to run the render-formats.mjs script; Access to the product's repository for its font, logo and palette.

Does Motion Video in Remotion access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Motion Video in Remotion safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Motion Video in Remotion use?

Motion Video in Remotion is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Video in Remotion use?

About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.1k tokens, read only when the agent opens those files.

What are the alternatives to Motion Video in Remotion?

Skills that share tags, products or a category with Motion Video in Remotion: AI Marketing Videos (NeverSight/learn-skills.dev, 216 stars), Video Downloader (isjiamu/jiamu-skills, 139 stars), Universal Video Downloader (CraftOS-dev/CraftBot, 392 stars) and Video Downloader (redfox-data/redfox-community, 425 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Video in Remotion?

ooiyeefei (a GitHub user) maintains it in ooiyeefei/ccc, which has 494 GitHub stars. The repository holds 22 skills in this directory. The repository was last updated on July 29, 2026.

Source: ooiyeefei/ccc on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.