YugabyteDB ASH Instrumentation
yugabyte/yugabyte-db
Procedure for adding or changing YugabyteDB Active Session History wait states in TServer and DocDB C++ code, including the macro to use for sync and async paths.
Polling assertions in Gomega — Eventually (poll until it passes) and Consistently (must keep passing), the func(g Gomega) callback idiom, WithTimeout/WithPolling/Within/ProbeEvery, WithContext and…
$ npx skills add onsi/gomega --skill async -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install onsi/gomega async --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/gomega/skills/async .claude/skills/async && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .claude/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/asyncType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add onsi/gomega --skill async -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install onsi/gomega async --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/gomega/skills/async .agents/skills/async && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .agents/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add onsi/gomega --skill async -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install onsi/gomega async --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/gomega/skills/async .cursor/skills/async && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .cursor/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/onsi/gomega.git --path plugins/gomega/skills/async--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add onsi/gomega --skill async -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install onsi/gomega async --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/gomega/skills/async .gemini/skills/async && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .gemini/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install onsi/gomega asyncInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add onsi/gomega --skill async -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/gomega/skills/async .github/skills/async && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .github/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add onsi/gomega --skill async -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install onsi/gomega async --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/onsi/gomega.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/gomega/skills/async .opencode/skills/async && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "async" agent skill from https://github.com/onsi/gomega/tree/master/plugins/gomega/skills/async into .opencode/skills/async/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "async", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
asyncPolling assertions in Gomega — Eventually (poll until it passes) and Consistently (must keep passing), the func(g Gomega) callback idiom, WithTimeout/WithPolling/Within/ProbeEvery, WithContext and…
Async is an agent skill from onsi/gomega. Polling assertions in Gomega — Eventually (poll until it passes) and Consistently (must keep passing), the func(g Gomega) callback idiom, WithTimeout/WithPolling/Within/ProbeEvery, WithContext and Ginkgo SpecContext, StopTrying/TryAgainAfter bail-outs, MustPassRepeatedly, and default-interval tuning. Use when an assertion can't be true synchronously — anything involving goroutines, channels, network calls, eventual consistency, or "wait until / stays true".
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Async programming. The repository describes itself as: Ginkgo's Preferred Matcher Library. The licence is MIT.
Read from SKILL.md and the folder at commit 37fa900. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are go).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
onsi.github.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Async loads about 2.2k tokens when it runs. Until then it costs about 117 tokens; SKILL.md has 716 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from onsi/gomega at commit 37fa900, republished under its MIT licence (© onsi). 716 words, ~2,151 tokens.
.claude/skills/async/SKILL.md (or your agent's skills folder).Expect asserts now. When the thing under test settles over time, poll it. See gomega:overview for the mental model and gomega:assertions for the synchronous side. Dot-import assumed; with plain testing use g := NewWithT(t) and call g.Eventually(...). Docs: https://onsi.github.io/gomega/#making-asynchronous-assertions.
Eventually — polls until the matcher passes or the timeout elapses. Default: poll every 10ms for up to 1s.Consistently — polls for the whole duration and fails if the matcher ever fails. Default: poll every 10ms for 100ms. Use it to assert something "does not eventually" happen.Eventually(client.FetchCount).Should(BeNumerically(">=", 17))
Consistently(channel).ShouldNot(Receive()) // nothing ever arrives1. A bare value — rarely what you want. Gomega passes the value to the matcher every poll, but nothing re-reads it.
Eventually(c, "50ms").Should(BeClosed()) // works: matcher re-inspects the channelThis is only correct for values whose matcher re-inspects live state (channels, *gexec.Session, *gbytes.Buffer). Gotcha: Eventually(s).Should(Equal("changed")) or Eventually(slice).Should(HaveLen(3)) will not see updates — the value is captured once, and racing a goroutine over it trips the race detector. Pass a function instead.
2. A function returning at least one value. Polled repeatedly; the first return value goes to the matcher.
Eventually(func() int { return client.FetchCount() }).Should(BeNumerically(">=", 17))The multi-return error idiom applies: extra return values must all be zero, so a (value, error) function fails the poll while err != nil and matches value once it's nil.
func FetchFromDB() (string, error)
Eventually(FetchFromDB).Should(Equal("got it")) // passes when err==nil AND string matchesPass arguments with .WithArguments(...) (supports variadic):
Eventually(FetchFullName).WithArguments(1138).Should(Equal("Wookie"))3. A func(g Gomega) callback — the recommended powerful form. The function makes its own assertions against the passed-in g; the whole block is retried until every assertion passes. Return zero values and match with Succeed, or return values to also match the result.
Eventually(func(g Gomega) {
model, err := client.Find(1138)
g.Expect(err).NotTo(HaveOccurred())
g.Expect(model.Reticulate()).To(Succeed())
g.Expect(model.IsReticulated()).To(BeTrue())
}).Should(Succeed())
Eventually(func(g Gomega) (Widget, error) {
ids, err := client.FetchIDs()
g.Expect(err).NotTo(HaveOccurred())
g.Expect(ids).To(ContainElement(1138))
return client.FetchWidget(1138)
}).Should(Equal(expectedWidget))Gotcha: inside the callback you must use the passed-in g, not the global Expect. Global assertions aren't intercepted by Eventually and will fail the test on the first miss instead of being retried.
Optional positional args (after ACTUAL): timeout, then polling interval, then context.Context. Each duration may be a time.Duration, a parseable string ("100ms"), or a float64 (interpreted as seconds).
Eventually(ACTUAL, "2s", "50ms").Should(MATCHER)
Consistently(ACTUAL, 500*time.Millisecond).Should(MATCHER)Equivalently — and more readable — chain. Within/ProbeEvery are aliases for WithTimeout/WithPolling:
Eventually(ACTUAL).WithTimeout(2 * time.Second).WithPolling(50 * time.Millisecond).Should(MATCHER)
Eventually(ACTUAL).Within(2 * time.Second).ProbeEvery(50 * time.Millisecond).Should(MATCHER)For Consistently the first duration is the window it must hold for, not a timeout.
.WithContext(ctx) (or passing ctx positionally, even first: Eventually(ctx, ACTUAL)) lets a cancelled context stop the poll.
Eventually(ACTUAL).WithTimeout(t).WithPolling(p).WithContext(ctx).Should(MATCHER)Timeout × context interaction (Eventually):
ctx can govern a batch of Eventuallys. Opt out with EnforceDefaultTimeoutsWhenUsingContexts().Consistently always uses its DURATION; a cancelled context makes it bail out early as a failure, never as the duration controller.Ginkgo SpecContext plugs straight in, and Gomega auto-injects the context as the polled function's first arg (after g Gomega, if present):
It("fetches the count", func(ctx SpecContext) {
Eventually(client.FetchCount).WithContext(ctx).WithArguments("/users").Should(BeNumerically(">=", 17))
}, SpecTimeout(time.Second))The polled function runs synchronously — Eventually cannot kill a slow function, so thread the context into it (e.g. client.FetchCount(ctx, ...)) to make it interruptible. With SpecContext, Ginkgo's Progress Reports also surface which Eventually was running and its latest failure on timeout.
Both signals work whether returned as an error or thrown via .Now() (a panic the poller catches). They also work from inside func(g Gomega) callbacks and from matchers.
StopTrying(msg) — stop polling immediately. Always a failure for Eventually.
Eventually(func() (string, error) {
if playerIndex == numPlayers {
return "", StopTrying("no more players left") // as error
}
name := client.FetchPlayer(playerIndex); playerIndex++
return name, nil
}).Should(Equal("Patrick Mahomes"))
Eventually(func() []string {
names, err := client.FetchAllPlayers()
if err == client.IRRECOVERABLE_ERROR {
StopTrying("irrecoverable error").Now() // panic form
}
return names
}).Should(ContainElement("Patrick Mahomes"))For Consistently only, StopTrying(msg).Successfully() ends the window early without failing (e.g. the monitored goroutine has finished). Not valid with Eventually, which always treats StopTrying as failure.
Enrich the message with .Wrap(err) (renders <message>: <err>) and .Attach(description, obj) (formats obj through Gomega's formatter; repeatable).
TryAgainAfter(duration) — same return/.Now() mechanics, but instead of stopping it waits duration before the next poll. Use it to back off when a service reports "unavailable, retry later." If the overall timeout elapses during that wait, both Eventually and Consistently fail and print the message (also supports .Wrap/.Attach).
Require N consecutive passes before Eventually succeeds — useful when a single transient pass isn't enough:
Eventually(ACTUAL).MustPassRepeatedly(3).Should(MATCHER)A matcher's Match returning StopTrying (or calling .Now()) halts polling and fails — same always-a-failure rule. Separately, a matcher implementing MatchMayChangeInTheFuture(actual) bool returning false signals out-of-band that no further change is possible, so Eventually/Consistently can stop without that being inherently a failure (e.g. Receive on a closed channel). See gomega:custom-matchers for both mechanisms.
Suite-wide, set in a BeforeSuite/TestMain:
SetDefaultEventuallyTimeout(t time.Duration)
SetDefaultEventuallyPollingInterval(t time.Duration)
SetDefaultConsistentlyDuration(t time.Duration)
SetDefaultConsistentlyPollingInterval(t time.Duration)Or via env vars (lower precedence than the SetDefault… calls), all parseable duration strings: GOMEGA_DEFAULT_EVENTUALLY_TIMEOUT, GOMEGA_DEFAULT_EVENTUALLY_POLLING_INTERVAL, GOMEGA_DEFAULT_CONSISTENTLY_DURATION, GOMEGA_DEFAULT_CONSISTENTLY_POLLING_INTERVAL, and GOMEGA_ENFORCE_DEFAULT_TIMEOUTS_WHEN_USING_CONTEXTS.
© onsi, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/gomega/skills/async of onsi/gomega.
Open the folder on GitHubat commit 37fa900
Async next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Async this skillonsi/gomega | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| YugabyteDB ASH Instrumentationyugabyte/yugabyte-db | 11k | — | ~4.5k | Automated safety check: Pass | Custom licence | |
| Mirage VFS Adapter Authoringstrukto-ai/mirage | 3.7k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Golang Patternsantoniopaya22/go-rest-template | 172 | 9 repos | ~3.5k | Automated safety check: Pass | None | |
| Rust Async Patternsdiodeme/Gold-Band | 143 | 9 repos | ~3.1k | Automated safety check: Pass | AGPL-3.0 | |
| Swift Concurrencyhenrypldev/react-native-nitro-mlx | 100 | 3 repos | ~3.1k | Automated safety check: Pass | MIT |
yugabyte/yugabyte-db
Procedure for adding or changing YugabyteDB Active Session History wait states in TServer and DocDB C++ code, including the macro to use for sync and async paths.
strukto-ai/mirage
Builds or extends a custom Mirage virtual filesystem adapter for an API, database, object store or app data, with a working mount configuration and filesystem tests.
antoniopaya22/go-rest-template
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
diodeme/Gold-Band
Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns.
henrypldev/react-native-nitro-mlx
Diagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks, actors, @MainActor, Sendable, data races, thread safety, or…
farm-fe/farm
Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions.
onsi/gomega
Write correct synchronous Gomega assertions — Expect/Ω notation, the To/NotTo/ToNot/Should/ShouldNot equivalences, the multi-return error idiom, Succeed vs HaveOccurred, the .Error() chaining form…
onsi/gomega
Build compound Gomega assertions by combining matchers — And/SatisfyAll (all pass), Or/SatisfyAny (any pass), Not (negate), WithTransform to map the actual before matching, Satisfy for an ad-hoc…
onsi/gomega
Writing your own Gomega matchers — the GomegaMatcher interface (Match/FailureMessage/NegatedFailureMessage), gcustom.MakeMatcher with message templates and template data, the format package helpers…
onsi/gomega
Testing streaming io buffers with gbytes — gbytes.NewBuffer() (an io.Writer also returned by gexec sessions), the Say(regexp) matcher that forward-scans from a moving read cursor, the canonical…
onsi/gomega
Testing external processes with gexec — compile binaries with Build/BuildWithEnvironment/BuildIn and CleanupBuildArtifacts, start them with Start returning a Session, await exit with the Exit…
onsi/gomega
The ghttp test HTTP server for testing HTTP clients — NewServer/NewTLSServer, AppendHandlers, the Verify assertions (VerifyRequest/VerifyHeader/VerifyHeaderKV/VerifyJSON/VerifyForm/VerifyBasicAuth/Ve…
Categories
Polling assertions in Gomega — Eventually (poll until it passes) and Consistently (must keep passing), the func(g Gomega) callback idiom, WithTimeout/WithPolling/Within/ProbeEvery, WithContext and…. Async is an agent skill from onsi/gomega. Polling assertions in Gomega — Eventually (poll until it passes) and Consistently (must keep passing), the func(g Gomega) callback idiom, WithTimeout/WithPolling/Within/ProbeEvery, WithContext and Ginkgo SpecContext, StopTrying/TryAgainAfter bail-outs, MustPassRepeatedly, and default-interval tuning.
Async fits situations like: an assertion cant be true synchronously — anything involving goroutines; eventual consistency; wait until / stays true.
Run `npx skills add onsi/gomega --skill async -a claude-code`. Or copy the skill folder (plugins/gomega/skills/async in onsi/gomega) into .claude/skills/async in your project. Claude Code loads it when a task matches its description.
Run `npx skills add onsi/gomega --skill async -a codex`. Or copy the skill folder (plugins/gomega/skills/async in onsi/gomega) into .agents/skills/async in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add onsi/gomega --skill async -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/async, .gemini/skills/async, .github/skills/async and .opencode/skills/async in your project.
SKILL.md names no scripts, command-line tools or credentials: Async is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: onsi.github.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Async is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Async: YugabyteDB ASH Instrumentation (yugabyte/yugabyte-db, 11k stars), Mirage VFS Adapter Authoring (strukto-ai/mirage, 3.7k stars), Golang Patterns (antoniopaya22/go-rest-template, 172 stars) and Rust Async Patterns (diodeme/Gold-Band, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
onsi (a GitHub user) maintains it in onsi/gomega, which has 2,357 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on September 24, 2026.
Source: onsi/gomega on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.