Multi Surface Render
yonatangross/orchestkit
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails, Remotion videos, OG images, and 3D scenes.
Creates, refines and exports editable OneWorks 3D geometric avatars for mascots, bots or agents, keeping one shared scene state across preview, share link and export.
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install oneworks-ai/avatar oneworks-avatar --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/oneworks-avatar .claude/skills/oneworks-avatar && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .claude/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatarType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install oneworks-ai/avatar oneworks-avatar --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/oneworks-avatar .agents/skills/oneworks-avatar && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .agents/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install oneworks-ai/avatar oneworks-avatar --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/oneworks-avatar .cursor/skills/oneworks-avatar && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .cursor/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/oneworks-ai/avatar.git --path skills/oneworks-avatar--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install oneworks-ai/avatar oneworks-avatar --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/oneworks-avatar .gemini/skills/oneworks-avatar && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .gemini/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install oneworks-ai/avatar oneworks-avatarInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/oneworks-avatar .github/skills/oneworks-avatar && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .github/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oneworks-ai/avatar --skill oneworks-avatar -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install oneworks-ai/avatar oneworks-avatar --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oneworks-ai/avatar.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/oneworks-avatar .opencode/skills/oneworks-avatar && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "oneworks-avatar" agent skill from https://github.com/oneworks-ai/avatar/tree/main/skills/oneworks-avatar into .opencode/skills/oneworks-avatar/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oneworks-avatar", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
oneworks-avatarCreates, refines and exports editable OneWorks 3D geometric avatars for mascots, bots or agents, keeping one shared scene state across preview, share link and export.
Treats the editor's URL as the actual editable scene state and its rendered SVG as a projection of that state, so a screenshot, hand-drawn approximation, or separate image-generation step is never a substitute for either. Requests are routed by kind: composing already-supported avatar types, expressions and placements reads the editor workflow and preset composition references, while designing an original character from a reference image or sketch additionally reads a reference-modeling guide that translates distinguishing features into actually supported geometry and materials rather than approximating them freely.
Any requested exported file additionally pulls in an export-verification reference, and developer integration work, such as npm, React, Vue, Web Components or iframe embedding, reads a dedicated integration guide first so package and product boundaries stay accurate rather than assumed. Editor implementation bugs read a 3D-debugging reference, pulling in the workflow or export guide too when the bug touches those surfaces.
Three problem spaces are kept distinct: part-local geometry, whole-entity 3D pose, and 2D camera composition, with a fix applied in whichever space the problem actually originates. The entity type, an optional constrained character profile, and a saved complete look are also kept separate, with profiles defining which identity features stay fixed and which may vary while the resolved concrete scene remains the actual source of truth for rendering.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a06ba84. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
oneworks.cloudFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
OneWorks 3D Avatar Designer loads about 1.7k tokens when it runs, and up to ~14k if it reads all its reference files. Until then it costs about 159 tokens; SKILL.md has 787 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from oneworks-ai/avatar at commit a06ba84, republished under its MIT licence (© oneworks-ai). 787 words, ~1,666 tokens.
.claude/skills/oneworks-avatar/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Work with the official OneWorks 3D geometric avatar system. Treat the editor URL as editable scene state and its rendered SVG as the projection of that state; do not replace either with image generation, a screenshot, or a hand-drawn 2D approximation.
entityParts or animationData.https://oneworks.cloud/avatar/. If no interactive browser is available, explain the limitation instead of fabricating results.Do not require a fixed three-direction or six-candidate process. Offer alternatives only when the brief is genuinely ambiguous. When the user authorizes direct execution, proceed without repeating already-settled choices.
@oneworks/avatar is the framework-neutral 3D definition, validation, serialization, animation, and deterministic-seed package. Do not look for or recommend the removed 2D pixel renderer.@oneworks/avatar-react, @oneworks/avatar-vue, and @oneworks/avatar-web render the same 3D scene. Each includes a renderer and the full editor; the web package also offers opt-in custom elements.postMessage controller contract. Use the framework editor component or web mount when an application needs embedded editing.For a creative or export task, report the final share URL and each exported file with format, dimensions, background mode, frame, and animation behavior. For a developer task, state which integration surface is current and which capabilities are unavailable or only proposed. For debugging, report the reproduced state, root cause, changed layer, and focused verification.
Keep the editor or in-app browser open when the user asks to inspect the result.
© oneworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in skills/oneworks-avatar of oneworks-ai/avatar.
Open the folder on GitHubat commit a06ba84
OneWorks 3D Avatar Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| OneWorks 3D Avatar Designer this skilloneworks-ai/avatar | 250 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Multi Surface Renderyonatangross/orchestkit | 289 | — | ~4k | Automated safety check: Pass | MIT | |
| Dotlottie WebLottieFiles/dotlottie-web | 892 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Painted Animationtuzhechen2005/opus-video-skills | 127 | 1 repos | ~1.9k | Automated safety check: Pass | Custom licence | |
| Pixi Vn TestingDRincs-Productions/pixi-vn | 149 | — | ~3.8k | Automated safety check: Pass | LGPL-2.1 | |
| DiscordCraftOS-dev/CraftBot | 392 | 2 repos | ~1.8k | Automated safety check: Pass | MIT |
yonatangross/orchestkit
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails, Remotion videos, OG images, and 3D scenes.
LottieFiles/dotlottie-web
Implement Lottie animations using dotLottie runtimes (@lottiefiles/dotlottie-web and @lottiefiles/dotlottie-react).
tuzhechen2005/opus-video-skills
Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character.
DRincs-Productions/pixi-vn
A skill your agent uses when an AI agent (or any external script) needs to play-test a running Pixi'VN game end-to-end in a real browser — starting the game, advancing/branching the story, answering…
CraftOS-dev/CraftBot
A skill your agent uses when you need to control Discord from Clawdbot via the discord tool: send messages, react, post or upload stickers, upload emojis, run polls, manage threads/pins/search…
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
Works with
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Creates, refines and exports editable OneWorks 3D geometric avatars for mascots, bots or agents, keeping one shared scene state across preview, share link and export. Treats the editor's URL as the actual editable scene state and its rendered SVG as a projection of that state, so a screenshot, hand-drawn approximation, or separate image-generation step is never a substitute for either. Requests are routed by kind: composing already-supported avatar types, expressions and placements reads the editor workflow and preset composition references, while designing an original character from a reference image or sketch additionally reads a reference-modeling guide that translates distinguishing features into actually supported geometry and materials rather than approximating them freely.
OneWorks 3D Avatar Designer fits situations like: designing an original 3D avatar from a reference image or sketch; composing an existing avatar type into a new expression or pose; exporting an avatar as a transparent SVG, PNG or animated GIF; integrating the OneWorks avatar system into a React or JavaScript app.
Run `npx skills add oneworks-ai/avatar --skill oneworks-avatar -a claude-code`. Or copy the skill folder (skills/oneworks-avatar in oneworks-ai/avatar) into .claude/skills/oneworks-avatar in your project. Claude Code loads it when a task matches its description.
Run `npx skills add oneworks-ai/avatar --skill oneworks-avatar -a codex`. Or copy the skill folder (skills/oneworks-avatar in oneworks-ai/avatar) into .agents/skills/oneworks-avatar in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oneworks-ai/avatar --skill oneworks-avatar -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oneworks-avatar, .gemini/skills/oneworks-avatar, .github/skills/oneworks-avatar and .opencode/skills/oneworks-avatar in your project.
SKILL.md names no scripts, command-line tools or credentials: OneWorks 3D Avatar Designer is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: oneworks.cloud; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
OneWorks 3D Avatar Designer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with OneWorks 3D Avatar Designer: Multi Surface Render (yonatangross/orchestkit, 289 stars), Dotlottie Web (LottieFiles/dotlottie-web, 892 stars), Painted Animation (tuzhechen2005/opus-video-skills, 127 stars) and Pixi Vn Testing (DRincs-Productions/pixi-vn, 149 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
oneworks-ai (a GitHub organization) maintains it in oneworks-ai/avatar, which has 250 GitHub stars. The repository was last updated on September 8, 2026.
Source: oneworks-ai/avatar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.