Agent skill

Parsing Video

by oaustegard in oaustegard/claude-skills

Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images.

MITAuto-check passedMedia & Creative

Install Parsing Video

skills CLI
$ npx skills add oaustegard/claude-skills --skill parsing-video -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install oaustegard/claude-skills parsing-video --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/parsing-video .claude/skills/parsing-video && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
parsing-video
GitHub stars
150
Token cost
~2.3k tokens
SKILL.md length
1,062 words
Files
5 (incl. scripts)
Skills in repo
67
Repo updated
First seen
Licence
MIT

At a glance

Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images.

  • Works in 4 steps: Probe first → Generate contact sheet(s) → Read and interpret → …
  • : user asks what happens in a video
  • SKILL.md covers Workflow, Content-aware sampling, Overseeing a multi-clip edit and Interpreting honestly, plus 1 more section
  • Runs Python scripts from its folder; calls python3, ffmpeg and apt-get

What it does

Parsing Video is an agent skill from oaustegard/claude-skills. Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard'…

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts (for example `CHANGELOG.md`, `scripts/contact_sheet.py` and `scripts/dwell_points.py`).

It sits in Media & Creative, covering Comics and storyboards. It works with FFmpeg. The repository describes itself as: My collection of Claude skills. The licence is MIT.

When your agent uses it

  • : user asks what happens in a video
  • Asks to summarize
  • QA video content
  • Asks about scenes

Example prompts

  • “watch this video”
  • “s in this video”
  • “summarize the video”
  • “/parsing-video”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Probe first
  2. Generate contact sheet(s)
  3. Read and interpret
  4. Zoom when needed

What it can do on your machine

Read from SKILL.md and the folder at commit 90b0f1b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 3 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • ffmpeg
    • apt-get
    • ffprobe
    • uv

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Parsing Video loads about 2.3k tokens when it runs. Until then it costs about 179 tokens; SKILL.md has 1,062 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~179
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from oaustegard/claude-skills at commit 90b0f1b, republished under its MIT licence (© oaustegard). 1,062 words, ~2,330 tokens.

Download SKILL.mdSave it as .claude/skills/parsing-video/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
parsing-video
description
Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard', 'review this clip', 'find the scene where', 'scene detection', 'shot boundaries', 'detect cuts', 'dwell points'. For converting, trimming, or transcoding video, use processing-video instead.
metadata.version
0.4.0

Parsing Video

Claude cannot play video, but it can read images. To interpret a video, sample frames evenly across its duration, tile them into timestamped contact sheets, and Read the sheets. A 4×4 sheet compresses ~16 moments into one image, preserving narrative flow — what changed, in what order, roughly when.

Requires ffmpeg/ffprobe (apt-get update && apt-get install -y ffmpeg if missing).

Workflow

1. Probe first
bash
ffprobe -v quiet -print_format json -show_format -show_streams input.mp4

Note duration, resolution, and whether there's an audio stream. Duration drives how many sheets you need.

2. Generate contact sheet(s)
bash
python3 scripts/contact_sheet.py input.mp4                          # 1 sheet, 4x4, whole video
python3 scripts/contact_sheet.py input.mp4 --sheets 3               # 48 frames across 3 sheets
python3 scripts/contact_sheet.py input.mp4 --start 120 --end 300    # zoom into 2:00–5:00
python3 scripts/contact_sheet.py input.mp4 --grid 3x3 --tile-width 500  # fewer, larger tiles

The script probes duration, samples frames at interval midpoints, stamps each tile with its source timestamp (H:MM:SS, bottom-left), and tiles them into <name>_sheet_NN.png. It prints each sheet's time range.

Sheet budget — more sheets = more Read calls; scale to duration and task:

DurationSheetsSampling interval
< 2 min1 (4×4)~4–7 s
2–10 min2–4~10–40 s
10–60 min4–8, or coarse-then-zoom~1–2 min
> 1 hourcoarse pass, then zoomvaries
3. Read and interpret

Read each sheet image. Tiles run left-to-right, top-to-bottom in time order; use the stamped timestamps to anchor observations ("the scene changes around 1:42"). Cross-sheet continuity: the last tile of sheet N immediately precedes the first tile of sheet N+1.

4. Zoom when needed

Contact sheets trade resolution for coverage. When something needs a closer look:

bash
# Re-sheet a narrower window at higher tile resolution
python3 scripts/contact_sheet.py input.mp4 --start 95 --end 125 --grid 3x3 --tile-width 500

# Or extract a single full-resolution frame at the moment of interest
ffmpeg -ss 00:01:42 -i input.mp4 -frames:v 1 detail.png

Content-aware sampling

Uniform sampling guarantees temporal coverage but ignores structure: it can straddle a cut mid-interval, waste tiles on a static shot, or land mid-pan on a motion-blurred frame. Two refinements, both feeding --at. Choose by footage type: edited content (films, trailers, TV) → shot boundaries; continuously shot footage (handheld, drone, screen recordings, dashcam) → dwell points; unknown → uniform first, refine after.

Shot boundaries (cuts)

Detect cuts and align tiles to them:

bash
# ffmpeg scene score: frames whose difference from the previous frame exceeds 0.3
TS=$(ffmpeg -i input.mp4 -vf "select='gt(scene,0.3)',metadata=print:file=-" -f null - 2>/dev/null \
     | grep -oP 'pts_time:\K[0-9.]+' | paste -sd,)
python3 scripts/contact_sheet.py input.mp4 --at "$TS"

Each selected frame is the first frame of the new shot (the score compares against the previous frame). Threshold 0.3–0.4 suits most content; lower it for subtle cuts, raise it for noisy footage.

Know what scene detection misses. The scene score is a frame-pair difference metric:

  • Gradual transitions (dissolves, fades, wipes) spread the change across many frames, each below threshold — they often go undetected.
  • Within-shot content changes: between two cuts, objects can enter, leave, or change substantially with no boundary ever firing. A long static-camera shot with lots of action yields one tile under pure scene-aligned sampling.
  • Camera motion (pans, handheld shake) can fire false positives.

So treat scene-aligned sampling as a refinement, not a replacement: run uniform sheets first for guaranteed temporal coverage, then a scene-aligned sheet (or a union of both timestamp sets via --at) when shot structure matters. If cut detection quality itself matters, the purpose-built tool is PySceneDetect (uv pip install --system scenedetect[opencv-headless], then scenedetect -i input.mp4 list-scenes) — its content/adaptive detectors are more robust to motion and noise than the raw ffmpeg score, but they are still cut-oriented and share the within-shot blindness above.

Dwell points (where the camera settles)

In continuously shot footage cuts are rare or absent — the structure lives in camera moves. In the frame-difference signal, held compositions are the valleys and pans/zooms are the peaks between them. The valley midpoints are the frames worth sampling: sharp, deliberately framed, one per composition — where uniform sampling would land mid-pan on smeared pixels.

bash
python3 scripts/contact_sheet.py input.mp4 --at "$(python3 scripts/dwell_points.py input.mp4 --max 16)"

dwell_points.py computes the motion signal cheaply (4 fps at 160 px via ffmpeg's scene metric), smooths it over ~1 s, and takes spans below a relative threshold (default p40 of the signal) lasting at least --min-dwell (1 s). It keeps the --max longest holds and prints their midpoints; stderr lists each hold span with its duration so you can see the video's rhythm before reading a single frame.

Caveats:

  • The threshold is relative, so on constant-motion footage (one unbroken pan) it degrades to picking the least-motion moments — harmless but arbitrary; prefer uniform sampling there. It exits non-zero when no hold lasts --min-dwell.
  • Subject motion during a held shot (a person gesturing in a static frame) raises the valley floor but rarely fills it; if a busy-but-held shot is missed, lower --percentile.
  • Dwells say where the camera settled, not what changed — combine with uniform coverage for anything time-critical.
Show full SKILL.md (392 more words)Show less

Overseeing a multi-clip edit

When acting as the editing agent over a generated or assembled cut (see the creating-video skill), review at two levels:

  1. The whole assembly. Contact-sheet the final stitched cut, not just the individual clips. Per-clip sheets each look fine in isolation; character drift, prop jumps, and logic breaks only appear when the shots sit in sequence. One 4×4 sheet over a 30 s cut gives ~2–3 tiles per scene — enough to catch them.

  2. The seams. A cut hides continuity errors at the boundary — the outgoing clip's last frame vs the incoming clip's first frame. scripts/seams.py pairs them, one row per cut, for a one-look check:

    bash
    python3 scripts/seams.py clip1.mp4 clip2.mp4 ... clipN.mp4 --out seams.png

Read every sheet against the continuity checklist for generated video:

  • Character — same face/hair/wardrobe across every shot they appear in.
  • Prop — same identity, size, color, and attachment point shot to shot (the classic failure: a small object that changes size or moves between shots).
  • Physical logic — is the world coherent across the cut (a window open before something enters through it; an action's result matching its setup)?
  • Action completeness — is the key beat actually shown, not cut around?

Report which scene or seam fails and what the fix is (tighten the prompt, or regenerate just that shot) — that verdict is the deliverable the editing agent acts on.

Interpreting honestly

  • Report what is visible in the sampled frames; events between samples are invisible. Say "between 1:30 and 1:40 the scene changes from X to Y", not fabricated specifics about the transition.
  • Fast action (a ball in flight, a single gesture) can fall entirely between samples — tighten the window and re-sheet before concluding something didn't happen.
  • Timestamps are accurate to ~1 s (seek + rounding), fine for general video.

Limits — when NOT to use contact sheets

  • Fine print, dense text, small UI details: tiles are ~380 px wide; text becomes unreadable. Extract full-resolution frames at the relevant timestamps instead.
  • Audio content: sheets are silent. If speech matters, extract the audio (ffmpeg -i in.mp4 -vn audio.mp3) and transcribe it separately; note to the user if no transcription path is available.
  • Frame-exact analysis (sports officiating, VFX QC): sampling misses frames by design; extract every frame in a narrow window (ffmpeg -ss 84 -to 86 -i in.mp4 frames_%03d.png).

For transformation tasks — convert, trim, merge, compress, GIF, subtitles — use the processing-video skill.

© oaustegard, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (scripts) in parsing-video of oaustegard/claude-skills.

  • SKILL.md
  • CHANGELOG.md
  • scripts/contact_sheet.py
  • scripts/dwell_points.py
  • scripts/seams.py

Open the folder on GitHubat commit 90b0f1b

Compare with similar skills

Parsing Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Parsing Video this skilloaustegard/claude-skills150—~2.3kAutomated safety check: PassMIT
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Painted Animationtuzhechen2005/opus-video-skills1461 repos~1.9kAutomated safety check: PassCustom licence
Whiteboard Videognipbao/codex-whiteboard-video-skill327—~7.2kAutomated safety check: NotesMIT
Content To Videoarchitectds/modeldock117—~2.4kAutomated safety check: PassApache-2.0
Auto MotionSma1lboy/rove168—~435Automated safety check: PassMIT

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Works with

Questions about Parsing Video

What does Parsing Video do?

Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Parsing Video is an agent skill from oaustegard/claude-skills. Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images.

When should I use Parsing Video?

Parsing Video fits situations like: : user asks what happens in a video; asks to summarize; QA video content; asks about scenes.

How do I install Parsing Video in Claude Code?

Run `npx skills add oaustegard/claude-skills --skill parsing-video -a claude-code`. Or copy the skill folder (parsing-video in oaustegard/claude-skills) into .claude/skills/parsing-video in your project. Claude Code loads it when a task matches its description.

How do I install Parsing Video in Codex?

Run `npx skills add oaustegard/claude-skills --skill parsing-video -a codex`. Or copy the skill folder (parsing-video in oaustegard/claude-skills) into .agents/skills/parsing-video in your project. Codex loads it when a task matches its description.

Can I use Parsing Video in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oaustegard/claude-skills --skill parsing-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/parsing-video, .gemini/skills/parsing-video, .github/skills/parsing-video and .opencode/skills/parsing-video in your project.

What does Parsing Video need to run?

Going by SKILL.md and its folder, Parsing Video needs Python for the scripts in its folder and the command-line tools its instructions call (python3, ffmpeg, apt-get, ffprobe and uv). Our summary lists: Python 3.

Does Parsing Video access the network?

SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Parsing Video safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Parsing Video use?

Parsing Video is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Parsing Video use?

About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Parsing Video?

Skills that share tags, products or a category with Parsing Video: Ffmpeg (rendi-api/ffmpeg-cheatsheet, 1.7k stars), Painted Animation (tuzhechen2005/opus-video-skills, 146 stars), Whiteboard Video (gnipbao/codex-whiteboard-video-skill, 327 stars) and Content To Video (architectds/modeldock, 117 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Parsing Video?

oaustegard (a GitHub user) maintains it in oaustegard/claude-skills, which has 150 GitHub stars. The repository holds 67 skills in this directory. The repository was last updated on October 9, 2026.

Source: oaustegard/claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.