Ffmpeg
rendi-api/ffmpeg-cheatsheet
A skill your agent uses when the user asks for FFmpeg or FFprobe commands, video/audio conversion, trimming, resizing, padding, overlays, subtitles, thumbnails, GIFs, storyboards, slideshows…
Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images.
$ npx skills add oaustegard/claude-skills --skill parsing-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install oaustegard/claude-skills parsing-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/parsing-video .claude/skills/parsing-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .claude/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/oaustegard/claude-skills/tree/main/parsing-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add oaustegard/claude-skills --skill parsing-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install oaustegard/claude-skills parsing-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/parsing-video .agents/skills/parsing-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .agents/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oaustegard/claude-skills --skill parsing-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install oaustegard/claude-skills parsing-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/parsing-video .cursor/skills/parsing-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .cursor/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/oaustegard/claude-skills.git --path parsing-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add oaustegard/claude-skills --skill parsing-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install oaustegard/claude-skills parsing-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/parsing-video .gemini/skills/parsing-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .gemini/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install oaustegard/claude-skills parsing-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add oaustegard/claude-skills --skill parsing-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/parsing-video .github/skills/parsing-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .github/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oaustegard/claude-skills --skill parsing-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install oaustegard/claude-skills parsing-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/parsing-video .opencode/skills/parsing-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "parsing-video" agent skill from https://github.com/oaustegard/claude-skills/tree/main/parsing-video into .opencode/skills/parsing-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "parsing-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
parsing-videoInterpret video content visually by sampling frames into timestamped contact sheets that can be read as images.
Parsing Video is an agent skill from oaustegard/claude-skills. Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard'…
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts (for example `CHANGELOG.md`, `scripts/contact_sheet.py` and `scripts/dwell_points.py`).
It sits in Media & Creative, covering Comics and storyboards. It works with FFmpeg. The repository describes itself as: My collection of Claude skills. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 90b0f1b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3ffmpegapt-getffprobeuvFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Parsing Video loads about 2.3k tokens when it runs. Until then it costs about 179 tokens; SKILL.md has 1,062 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from oaustegard/claude-skills at commit 90b0f1b, republished under its MIT licence (© oaustegard). 1,062 words, ~2,330 tokens.
.claude/skills/parsing-video/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Claude cannot play video, but it can read images. To interpret a video, sample frames evenly across its duration, tile them into timestamped contact sheets, and Read the sheets. A 4×4 sheet compresses ~16 moments into one image, preserving narrative flow — what changed, in what order, roughly when.
Requires ffmpeg/ffprobe (apt-get update && apt-get install -y ffmpeg if missing).
ffprobe -v quiet -print_format json -show_format -show_streams input.mp4Note duration, resolution, and whether there's an audio stream. Duration drives how many sheets you need.
python3 scripts/contact_sheet.py input.mp4 # 1 sheet, 4x4, whole video
python3 scripts/contact_sheet.py input.mp4 --sheets 3 # 48 frames across 3 sheets
python3 scripts/contact_sheet.py input.mp4 --start 120 --end 300 # zoom into 2:00–5:00
python3 scripts/contact_sheet.py input.mp4 --grid 3x3 --tile-width 500 # fewer, larger tilesThe script probes duration, samples frames at interval midpoints, stamps each tile with its source timestamp (H:MM:SS, bottom-left), and tiles them into <name>_sheet_NN.png. It prints each sheet's time range.
Sheet budget — more sheets = more Read calls; scale to duration and task:
| Duration | Sheets | Sampling interval |
|---|---|---|
| < 2 min | 1 (4×4) | ~4–7 s |
| 2–10 min | 2–4 | ~10–40 s |
| 10–60 min | 4–8, or coarse-then-zoom | ~1–2 min |
| > 1 hour | coarse pass, then zoom | varies |
Read each sheet image. Tiles run left-to-right, top-to-bottom in time order; use the stamped timestamps to anchor observations ("the scene changes around 1:42"). Cross-sheet continuity: the last tile of sheet N immediately precedes the first tile of sheet N+1.
Contact sheets trade resolution for coverage. When something needs a closer look:
# Re-sheet a narrower window at higher tile resolution
python3 scripts/contact_sheet.py input.mp4 --start 95 --end 125 --grid 3x3 --tile-width 500
# Or extract a single full-resolution frame at the moment of interest
ffmpeg -ss 00:01:42 -i input.mp4 -frames:v 1 detail.pngUniform sampling guarantees temporal coverage but ignores structure: it can straddle a cut mid-interval, waste tiles on a static shot, or land mid-pan on a motion-blurred frame. Two refinements, both feeding --at. Choose by footage type: edited content (films, trailers, TV) → shot boundaries; continuously shot footage (handheld, drone, screen recordings, dashcam) → dwell points; unknown → uniform first, refine after.
Detect cuts and align tiles to them:
# ffmpeg scene score: frames whose difference from the previous frame exceeds 0.3
TS=$(ffmpeg -i input.mp4 -vf "select='gt(scene,0.3)',metadata=print:file=-" -f null - 2>/dev/null \
| grep -oP 'pts_time:\K[0-9.]+' | paste -sd,)
python3 scripts/contact_sheet.py input.mp4 --at "$TS"Each selected frame is the first frame of the new shot (the score compares against the previous frame). Threshold 0.3–0.4 suits most content; lower it for subtle cuts, raise it for noisy footage.
Know what scene detection misses. The scene score is a frame-pair difference metric:
So treat scene-aligned sampling as a refinement, not a replacement: run uniform sheets first for guaranteed temporal coverage, then a scene-aligned sheet (or a union of both timestamp sets via --at) when shot structure matters. If cut detection quality itself matters, the purpose-built tool is PySceneDetect (uv pip install --system scenedetect[opencv-headless], then scenedetect -i input.mp4 list-scenes) — its content/adaptive detectors are more robust to motion and noise than the raw ffmpeg score, but they are still cut-oriented and share the within-shot blindness above.
In continuously shot footage cuts are rare or absent — the structure lives in camera moves. In the frame-difference signal, held compositions are the valleys and pans/zooms are the peaks between them. The valley midpoints are the frames worth sampling: sharp, deliberately framed, one per composition — where uniform sampling would land mid-pan on smeared pixels.
python3 scripts/contact_sheet.py input.mp4 --at "$(python3 scripts/dwell_points.py input.mp4 --max 16)"dwell_points.py computes the motion signal cheaply (4 fps at 160 px via ffmpeg's scene metric), smooths it over ~1 s, and takes spans below a relative threshold (default p40 of the signal) lasting at least --min-dwell (1 s). It keeps the --max longest holds and prints their midpoints; stderr lists each hold span with its duration so you can see the video's rhythm before reading a single frame.
Caveats:
--min-dwell.--percentile.When acting as the editing agent over a generated or assembled cut (see the creating-video skill), review at two levels:
The whole assembly. Contact-sheet the final stitched cut, not just the individual clips. Per-clip sheets each look fine in isolation; character drift, prop jumps, and logic breaks only appear when the shots sit in sequence. One 4×4 sheet over a 30 s cut gives ~2–3 tiles per scene — enough to catch them.
The seams. A cut hides continuity errors at the boundary — the outgoing
clip's last frame vs the incoming clip's first frame. scripts/seams.py pairs
them, one row per cut, for a one-look check:
python3 scripts/seams.py clip1.mp4 clip2.mp4 ... clipN.mp4 --out seams.pngRead every sheet against the continuity checklist for generated video:
Report which scene or seam fails and what the fix is (tighten the prompt, or regenerate just that shot) — that verdict is the deliverable the editing agent acts on.
ffmpeg -i in.mp4 -vn audio.mp3) and transcribe it separately; note to the user if no transcription path is available.ffmpeg -ss 84 -to 86 -i in.mp4 frames_%03d.png).For transformation tasks — convert, trim, merge, compress, GIF, subtitles — use the processing-video skill.
© oaustegard, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts) in parsing-video of oaustegard/claude-skills.
Open the folder on GitHubat commit 90b0f1b
Parsing Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Parsing Video this skilloaustegard/claude-skills | 150 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Ffmpegrendi-api/ffmpeg-cheatsheet | 1.7k | — | ~1.2k | Automated safety check: Pass | None | |
| Painted Animationtuzhechen2005/opus-video-skills | 146 | 1 repos | ~1.9k | Automated safety check: Pass | Custom licence | |
| Whiteboard Videognipbao/codex-whiteboard-video-skill | 327 | — | ~7.2k | Automated safety check: Notes | MIT | |
| Content To Videoarchitectds/modeldock | 117 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Auto MotionSma1lboy/rove | 168 | — | ~435 | Automated safety check: Pass | MIT |
rendi-api/ffmpeg-cheatsheet
A skill your agent uses when the user asks for FFmpeg or FFprobe commands, video/audio conversion, trimming, resizing, padding, overlays, subtitles, thumbnails, GIFs, storyboards, slideshows…
tuzhechen2005/opus-video-skills
Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character.
gnipbao/codex-whiteboard-video-skill
Generate smooth hand-drawn whiteboard and story videos directly inside Codex from text scripts, GPT Image 2 color storyboards, scene plans, SVGs, line art, or local images.
architectds/modeldock
Turn arbitrary source content (README, article, story, slides, deck, data/report, product description, tutorial text, audio/transcript, or a bare topic) into a finished, high-quality MP4 video.
Sma1lboy/rove
在 rove 仓库内跑 auto-motion——把 transcription.srt 拆成多段 MG 动画镜头并拼接成竖屏视频(storyboard 分镜 + theme.md 全片主题 + 逐镜头 claude -p 子进程 + ffmpeg 拼接)。本 skill 是薄 wrapper:解析 auto-motion 模板根,继承 rove 品牌 theme,执行逻辑以…
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
oaustegard/claude-skills
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oaustegard/claude-skills
Builds self-contained single-file HTML pages such as reports, decks, postmortems, flowcharts and prototypes from a small spec using a bundled Python composer and templates.
oaustegard/claude-skills
Routes, triages, flags and rates a piece of text with a probability for every option: which department or queue a ticket goes to, which intent a message expresses, whether a yes/no condition holds…
oaustegard/claude-skills
Rewrites model-sounding prose into plain technical writing and checks that every claim survives, for PR text, docs, commit messages and similar drafts.
oaustegard/claude-skills
Guides building standards-based Preact apps with native-first choices, HTM syntax, import maps and vendored ESM, from single-file demos to larger builds.
oaustegard/claude-skills
Deprecated sampler that captures short windows of the Bluesky firehose, clusters trending terms and builds an HTML report; replaced by the browsing-bluesky skill.
Works with
Categories
Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Parsing Video is an agent skill from oaustegard/claude-skills. Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images.
Parsing Video fits situations like: : user asks what happens in a video; asks to summarize; QA video content; asks about scenes.
Run `npx skills add oaustegard/claude-skills --skill parsing-video -a claude-code`. Or copy the skill folder (parsing-video in oaustegard/claude-skills) into .claude/skills/parsing-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add oaustegard/claude-skills --skill parsing-video -a codex`. Or copy the skill folder (parsing-video in oaustegard/claude-skills) into .agents/skills/parsing-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oaustegard/claude-skills --skill parsing-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/parsing-video, .gemini/skills/parsing-video, .github/skills/parsing-video and .opencode/skills/parsing-video in your project.
Going by SKILL.md and its folder, Parsing Video needs Python for the scripts in its folder and the command-line tools its instructions call (python3, ffmpeg, apt-get, ffprobe and uv). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Parsing Video is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Parsing Video: Ffmpeg (rendi-api/ffmpeg-cheatsheet, 1.7k stars), Painted Animation (tuzhechen2005/opus-video-skills, 146 stars), Whiteboard Video (gnipbao/codex-whiteboard-video-skill, 327 stars) and Content To Video (architectds/modeldock, 117 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
oaustegard (a GitHub user) maintains it in oaustegard/claude-skills, which has 150 GitHub stars. The repository holds 67 skills in this directory. The repository was last updated on October 9, 2026.
Source: oaustegard/claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.