Official agent skill

Physical AI Neural Reconstruction

by NVIDIA in NVIDIA/skills

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.

OfficialApache-2.0Auto-check passedBackend & APIs

Install Physical AI Neural Reconstruction

skills CLI
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .claude/skills/physical-ai-neural-reconstruction && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
physical-ai-neural-reconstruction
GitHub stars
3.6k
Token cost
~4.5k tokens
SKILL.md length
1,877 words
Files
14 (incl. references)
Skills in repo
390
Repo updated
First seen
Licence
Apache-2.0

At a glance

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.

  • Works in 5 steps: .agents/skills//SKILL.md (Cursor, Codex,… → .claude/skills//SKILL.md (Claude Code) → .cursor/skills//SKILL.md (project-scoped) → …
  • Tasks that involve gRPC and Protobuf
  • SKILL.md covers Purpose, When to Use, Prerequisites and What is NuRec?, plus 9 more sections
  • Calls git; reaches github.com; needs NGC_API_KEY and NGC_CLI_API_KEY

What it does

Physical AI Neural Reconstruction is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.

Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including reference files (for example `BENCHMARK.md`, `evals/evals.json` and `references/maintenance.md`). Compatibility notes: Router skill; downstream sibling skills require Linux x8664, an NVIDIA GPU (Ampere+, CUDA 12.8, = 24 GB VRAM), Docker = 23.0.1, NVIDIA Container Toolkit =…

It sits in Backend & APIs, covering gRPC and Protobuf. It works with NVIDIA AI Platform and gRPC. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve gRPC and Protobuf

Example prompts

  • “/physical-ai-neural-reconstruction”

Requirements

  • Python 3
  • Docker
  • Compatibility (from SKILL.md): Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`.

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. .agents/skills//SKILL.md (Cursor, Codex, NemoClaw)
  2. .claude/skills//SKILL.md (Claude Code)
  3. .cursor/skills//SKILL.md (project-scoped)
  4. ~/.cursor/skills//SKILL.md (personal skills)
  5. An existing nurec-skills clone under the shared upstream root.

What it can do on your machine

Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • NGC_API_KEY
    • NGC_CLI_API_KEY
    • HF_TOKEN

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`.

    From compatibility in the SKILL.md frontmatter.

Context cost

Physical AI Neural Reconstruction loads about 4.5k tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 1,877 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~4.5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~11k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,877 words, ~4,512 tokens.

Download SKILL.mdSave it as .claude/skills/physical-ai-neural-reconstruction/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.
name
physical-ai-neural-reconstruction
description
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.
compatibility
Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`.
license
Apache-2.0
version
0.4.0
tools
Read, Shell
metadata.author
NVIDIA Physical AI
metadata.tags
physical-ai, nurec, neural-reconstruction
metadata.upstream_clone_path
${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}/nurec-skills
metadata.upstream_override_env
NUREC_SKILLS_UPSTREAM_ROOT

Physical AI Neural Reconstruction (NuRec) Router

Purpose

This is a thin router for NVIDIA Neural Reconstruction (NuRec) requests. It points at the upstream nurec-index skill at https://github.com/NVIDIA/nurec-skills and its sibling skills (physical-ai-datasets, ncore, nre, asset-harvester, nurec-fixer). Use this skill to:

  • Identify which upstream sibling skill answers a NuRec question.
  • Locate, clone, or refresh the canonical nurec-skills checkout.
  • Order multi-step NuRec workflows (data → conversion → train → render → cleanup) before opening the upstream recipe.

The canonical recipes (training, rendering, data conversion, dataset downloads, object harvesting, frame cleanup) live in the upstream sibling skills. Never copy or reconstruct their commands here.

Do NOT use this skill for:

  • SimReady packaging of CAD or source meshes → use omniverse-cad-to-simready.
  • Generic USD performance tuning unrelated to NuRec → use omniverse-usd-performance-tuning.
  • AKS / OSMO / NIM Operator infrastructure setup → use physical-ai-infrastructure-setup-and-resilient-scaling.

When to Use

Read this skill first whenever a user mentions any of:

nurec, nurec router, nurec index, neural reconstruction, neural reconstruction engine, NRE, 3DGUT, 3DGRT, USDZ, NCore V4, sensorsim, sensor sim, novel view synthesis, PhysicalAI-Autonomous-Vehicles-NuRec, PhysicalAI-Robotics-NuRec, PhysicalAI-NuRec-PPISP, Cosmos-Drive-Dreams, asset harvester, nurec fixer, DiffusionHarmonizer, harmonizer, difix, difix3d, carline adaptation, serve-grpc, render-grpc, warm serve-grpc, nre thin client, batch_render_rgb, nurec teardown, "where do I start with NuRec", "which NuRec skill should I use for X?".

Decide which upstream sibling skill answers the question, fetch it (see Locate and fetch the upstream skills), then follow that skill's body.

Prerequisites

The router itself has no runtime prerequisites beyond git for fetching the upstream. Downstream sibling skills need Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker plus the NVIDIA Container Toolkit, an NGC API key, a Hugging Face token with the relevant gated licenses already accepted, and Python 3.10+.

Full per-skill detail — driver floors, container names, key resolution order, which Hugging Face assets are gated, and how to verify secrets without echoing them — is in references/prerequisites.md. Prefer each sibling's scripts/validate_setup.py over hand-written checks.

What is NuRec?

NuRec (NVIDIA Omniverse Neural Reconstruction) turns camera, LiDAR, radar, or stereo recordings — typically from a self-driving car or a robot — into a 3D scene that can be re-rendered from any viewpoint. A typical project runs in three stages: get the input (convert a recording with ncore, or download a ready-made dataset with physical-ai-datasets), train the reconstruction (nre, which emits a USDZ), then render new views (nre). Projects that only want to use a scene NVIDIA already published skip the training stage.

Background on the vocabulary — NRE vs NuRec, USDZ, NCore V4, 3DGUT / 3DGRT — is in references/what-is-nurec.md.

Pick a skill

Match the user's goal in the left column and open the named upstream skill on the right. Arrows mean "do these in order".

I want to…Upstream skill
Find or download a NuRec dataset NVIDIA has publishedphysical-ai-datasets
Convert my own camera / LiDAR / radar / depth / stereo recording into NCore V4ncore
Write a new converter for an unsupported sensor setup (drone, RGB-D, ROS 2 bag, COLMAP, ScanNet++)ncore
Train a 3D reconstruction from an NCore clipncore → nre
Generate the extra inputs NRE needs (segmentation masks, depth, ego mask, DINOv2, LiDAR-seg visibility)nre (uses the nre-tools-ga container)
Render a USDZ along the original camera positionsnre
Render at full resolution / highest qualitynre (see "Quality presets")
Render along a shifted trajectory (e.g. car moved 3 m left)nre
Adapt an existing USDZ to an augmented target-vehicle rig (carline adaptation)nre (export-custom-rig-trajectory → render) → nurec-fixer
Render through a server so CARLA / Isaac Sim / AlpaSim / a custom simulator can ask for framesnre (serve-grpc)
Render the same USDZ many times back-to-back from Python with minimal per-call latencynre (warm serve-grpc + thin Python client / batch_render_rgb)
Render LiDAR sweeps (point clouds) from a USDZnre (render-grpc --lidar)
Skip training and just render a NuRec scene NVIDIA already builtphysical-ai-datasets → nre
Skip training and use a pre-built indoor robotics scenephysical-ai-datasets → nre (then Isaac Sim 5.1)
Extract individual 3D objects (cars, pedestrians) from a driving clipasset-harvester
Add, remove, or replace cars / pedestrians in a NuRec sceneasset-harvester → nre
Clean up or harmonize rendered frames (ghosting, floaters, flicker, lighting/shadows)nurec-fixer, or --enable-difix inside nre for inline rendering
Export the scene as a PLY, mesh, depth maps, ego mask, etc.nre
Upgrade an old USDZ so newer NRE versions load it fasternre (upgrade-artifact)
Open a USDZ or PLY in a browser viewernre (viewer / ply_viewer)
Measure rendering quality (PSNR, SSIM, LPIPS) against ground truthnre (eval-rendering-metrics)
Benchmark different reconstruction methods on the same scenesphysical-ai-datasets (PhysicalAI-NuRec-PPISP) → nre
Train on multiple GPUs or on SLURMnre

Common workflows

Seven end-to-end workflows are documented in references/workflows.md, lettered to match the upstream nurec-index workflow IDs:

  • A. Make a NuRec scene from your own recording.
  • B. Use a NuRec scene NVIDIA has already trained.
  • C. Use NuRec for indoor robot simulation.
  • D. Add, remove, or replace 3D objects in a scene.
  • E. Clean up rendered frames.
  • F. Benchmark reconstruction quality.
  • G. Connect NuRec to a simulator.

Open that file when the user's task spans more than one sibling skill.

Sibling skills (upstream)

Refer to a sibling by its name — that is the portable identifier. The folder column is where it lives in a local nurec-skills checkout, except where a repo is named — asset-harvester ships from its own product repo.

NameUpstream folderWhat it does
physical-ai-datasetsskills/physical-ai-datasets/Catalog and download recipes for every NVIDIA Physical AI dataset on Hugging Face (driving, robotics, manipulation, NuRec scenes, benchmarks).
ncoreskills/ncore/Converts any sensor recording to NCore V4 (the format NRE needs), upstream release 2026.04. Also covers writing a new converter.
nreskills/nre/The Neural Reconstruction Engine itself (nvcr.io/nvidia/nre/nre-ga, nvcr.io/nvidia/nre/nre-tools-ga, NRE 26.04 — image tags 26.04.01 / 26.04 / latest). Trains, performs carline adaptation, renders (locally, via warm serve-grpc + thin Python client / batch_render_rgb, or to an external simulator), exports meshes / point clouds / depth, edits actors, evaluates quality.
asset-harvesterNVIDIA/asset-harvester → skills/asset-harvester/Open-source Apache-2.0 pipeline (SparseViewDiT + TokenGS) that extracts individual 3D objects from sparse views in a driving clip and saves them as .ply Gaussian splats, optionally emitting metadata.yaml for the NuRec handoff.
nurec-fixerskills/nurec-fixer/Standalone NVIDIA DiffusionHarmonizer workflow — public successor to the older Fixer / Difix3D+ recipes — that cleans rendered frames, harmonizes inserted actors, evaluates PSNR/LPIPS, and optionally fine-tunes the model.

For naming overlaps (NRE vs Fixer, ncore vs nre, AV-NuRec vs Cosmos-Drive-Dreams, NuRec vs SimReady) see references/mix-ups.md.

Show full SKILL.md (844 more words)Show less

Locate and fetch the upstream skills

Try the local disk first, in this order — a sibling skill already installed in the runtime is preferable to a network fetch. This applies to the nurec-skills-hosted siblings; asset-harvester is fetched from its own repo (see references/upstream-fetch.md):

  1. .agents/skills/<name>/SKILL.md (Cursor, Codex, NemoClaw)
  2. .claude/skills/<name>/SKILL.md (Claude Code)
  3. .cursor/skills/<name>/SKILL.md (project-scoped)
  4. ~/.cursor/skills/<name>/SKILL.md (personal skills)
  5. An existing nurec-skills clone under the shared upstream root.

This order covers the nurec-skills-hosted siblings only. asset-harvester is not among them — see references/upstream-fetch.md.

Only if none of those exist, ask the user for explicit consent before cloning. A git clone is a network fetch of an external repository plus a write to the local filesystem; it can violate org network policy and carries supply-chain risk. Show the user what you intend to run and wait for a yes.

Quick recipe (full version, including the pinned-commit layout, in references/upstream-fetch.md):

bash
UPSTREAM_ROOT="${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}"
mkdir -p "$UPSTREAM_ROOT"
if [ -d "$UPSTREAM_ROOT/nurec-skills/.git" ]; then
  git -C "$UPSTREAM_ROOT/nurec-skills" fetch --tags
  git -C "$UPSTREAM_ROOT/nurec-skills" checkout main
  git -C "$UPSTREAM_ROOT/nurec-skills" pull --ff-only
else
  # Only after the user has agreed. Prefer --branch <tag-or-sha> over HEAD.
  git clone --depth 1 https://github.com/NVIDIA/nurec-skills.git \
    "$UPSTREAM_ROOT/nurec-skills"
fi
test -f "$UPSTREAM_ROOT/nurec-skills/skills/nurec-index/SKILL.md"

The upstream tree is rooted at skills/<name>/SKILL.md; .agents/skills is a symlink onto skills/, so either path resolves. Read the upstream skill before running any mutating command:

bash
cat "$UPSTREAM_ROOT/nurec-skills/skills/nurec-index/SKILL.md"  # upstream router
cat "$UPSTREAM_ROOT/nurec-skills/skills/<folder>/SKILL.md"     # sibling

Companion files (references/, scripts/, assets/) ship inside the sibling's own skill directory, alongside its skill definition — not next to this router.

Hard Rules

  • Router only — do not duplicate upstream NuRec recipes here. Read the upstream sibling skill body before running any mutating command.
  • Refer to sibling skills by their name: (e.g. nre), not by repo path. Folder layouts can change; the name is portable.
  • Never git clone the upstream without explicit user consent. For the nurec-skills siblings, exhaust the local lookup order first, show the exact command, and clone only into a path the user agreed to — never silently into /tmp. Do not scan broad developer workspaces such as ~/Codes or reuse unrelated old clones.
  • Use the GA container channel: nvcr.io/nvidia/nre/nre-ga and nvcr.io/nvidia/nre/nre-tools-ga. The un-suffixed nvcr.io/nvidia/nre/nre / nre-tools names are the legacy channel — still valid for cached version pins, but not what a new workflow should pull.
  • Resolve the NGC key as ${NGC_CLI_API_KEY:-${NGC_API_KEY:-}} and log in with docker login nvcr.io --username '$oauthtoken' --password-stdin. Never echo a key.
  • physical-ai-datasets covers gated Hugging Face datasets. Do not bypass dataset license terms; the user must accept the PhysicalAI-* gated licenses on Hugging Face and provide a token before downloading.
  • Asset Harvester runs before packaging into a USDZ. Do not call nre's export-external-assets on hand-rolled .ply files unless the user explicitly asks to skip Asset Harvester.
  • For artifact cleanup, prefer the built-in --enable-difix path in nre. Route to the standalone nurec-fixer only when the user needs the public code/model card, paired evaluation, fine-tuning, or fixes on previously rendered frames.
  • Do not invent NRE / NCore / DiffusionHarmonizer commands from memory. Re-read the upstream sibling skill — versions move fast (NRE 26.04 — pull nvcr.io/nvidia/nre/nre-ga:26.04.01 or :26.04; the release name release_26.04 is not a valid image tag — and NCore 2026.04 are the current pins).
  • This router does not deploy infrastructure. Route AKS / OSMO / NIM Operator setup to physical-ai-infrastructure-setup-and-resilient-scaling.

Limitations

  • Router only. This skill never executes mutating NuRec commands. All training, rendering, conversion, and harmonization happens in upstream sibling skills.
  • Upstream-pinned. Most recipes live in https://github.com/NVIDIA/nurec-skills; asset-harvester lives in https://github.com/NVIDIA/asset-harvester, which evolves outside this repo. Stale clones can drift; always refresh the upstream before relying on a sibling skill.
  • Hand-curated catalogue. A newly-added upstream sibling is not discoverable here until someone edits the tables (see references/maintenance.md).
  • Gated content. nvidia/PhysicalAI-*, nvidia/Harmonizer, and nvidia/Cosmos-Predict2-0.6B-Text2Image require the user to accept license terms on Hugging Face first. For asset-harvester only its optional DINOv3, Llama Guard and SAM 3D Body models are gated. The router cannot bypass this.
  • Heavy footprint. A complete NuRec workflow can leave 150 GB+ on disk. See references/teardown.md.
  • NVIDIA-only stack. Requires Linux x86_64 plus an NVIDIA GPU and the NVIDIA Container Toolkit. aarch64 / AMD / Intel / Apple Silicon are not supported.
  • No Omniverse / Isaac Sim integration steps. Handing a USDZ to Isaac Sim 5.1 (workflow C) is documented in the Isaac Sim docs, not in the NuRec skill family.
  • Not a SimReady pipeline. NuRec produces a renderable USDZ from a recording; SimReady packaging of CAD or source meshes is a different pipeline (see omniverse-cad-to-simready).

Troubleshooting

Routing-level symptoms — a missing upstream clone, gated-asset 403s, NGC login failures, manifest unknown on an NRE image, stale cached skill names — are tabulated in the troubleshooting companion file that ships alongside this skill. Symptoms specific to a sibling's own commands belong to that sibling's skill.

Cross-skill teardown

A complete NuRec workflow can leave 150 GB+ on disk between container images, model weights, code clones, conda envs, and output directories. Each sibling skill has its own dedicated Teardown section — read them in the order documented in references/teardown.md when the user no longer needs the workflow. Do not revoke NGC_API_KEY / HF_TOKEN as part of teardown unless they were leaked.

Keeping this router up to date

Procedure for adding new sibling skills, renames, or upstream URL changes lives in references/maintenance.md. Treat the upstream nurec-index at https://github.com/NVIDIA/nurec-skills/blob/main/skills/nurec-index/SKILL.md as authoritative for the routing taxonomy and workflow ordering; this skill mirrors only the picker tables, the workflow ordering, and the upstream fetch recipe. It is not authoritative for asset-harvester, which is maintained in https://github.com/NVIDIA/asset-harvester.

© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 13 other files (references) in skills/physical-ai-neural-reconstruction of NVIDIA/skills.

  • SKILL.md
  • BENCHMARK.md
  • evals/evals.json
  • references/maintenance.md
  • references/mix-ups.md
  • references/prerequisites.md
  • references/secrets-handling.md
  • references/teardown.md
  • references/troubleshooting.md
  • references/upstream-fetch.md
  • references/what-is-nurec.md
  • references/workflows.md
  • skill-card.md
  • skill.oms.sig

Open the folder on GitHubat commit 14a98ae

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Categories

Questions about Physical AI Neural Reconstruction

What does Physical AI Neural Reconstruction do?

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Physical AI Neural Reconstruction is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.

When should I use Physical AI Neural Reconstruction?

Physical AI Neural Reconstruction fits situations like: tasks that involve gRPC and Protobuf.

How do I install Physical AI Neural Reconstruction in Claude Code?

Run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a claude-code`. Or copy the skill folder (skills/physical-ai-neural-reconstruction in NVIDIA/skills) into .claude/skills/physical-ai-neural-reconstruction in your project. Claude Code loads it when a task matches its description.

How do I install Physical AI Neural Reconstruction in Codex?

Run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a codex`. Or copy the skill folder (skills/physical-ai-neural-reconstruction in NVIDIA/skills) into .agents/skills/physical-ai-neural-reconstruction in your project. Codex loads it when a task matches its description.

Can I use Physical AI Neural Reconstruction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physical-ai-neural-reconstruction, .gemini/skills/physical-ai-neural-reconstruction, .github/skills/physical-ai-neural-reconstruction and .opencode/skills/physical-ai-neural-reconstruction in your project.

What does Physical AI Neural Reconstruction need to run?

Going by SKILL.md and its folder, Physical AI Neural Reconstruction needs the command-line tools its instructions call (git) and credentials named NGC_API_KEY, NGC_CLI_API_KEY and HF_TOKEN. Our summary lists: Python 3; Docker. Compatibility (from SKILL.md): Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`..

Does Physical AI Neural Reconstruction access the network?

SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Physical AI Neural Reconstruction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Physical AI Neural Reconstruction use?

Physical AI Neural Reconstruction is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Physical AI Neural Reconstruction use?

About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.3k tokens, read only when the agent opens those files.

What are the alternatives to Physical AI Neural Reconstruction?

Skills that share tags, products or a category with Physical AI Neural Reconstruction: Use Yaak (mountain-loop/yaak, 19k stars), Golang Pro (antoniopaya22/go-rest-template, 172 stars), Debug Grpc Connection (GetBindu/Bindu, 10k stars) and Aspnet Core (fanslead/ReverseProxy.Store, 161 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Physical AI Neural Reconstruction?

NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.

Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.