Use Yaak
mountain-loop/yaak
A skill your agent uses when the user mentions Yaak, a Yaak workspace, or the yaak command, or asks to call, hit, or smoke test HTTP/REST endpoints, save or organize API requests for reuse or manual…
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .claude/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .claude/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstructionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .agents/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .agents/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .cursor/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .cursor/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/physical-ai-neural-reconstruction--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .gemini/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .gemini/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstructionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .github/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .github/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills physical-ai-neural-reconstruction --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/physical-ai-neural-reconstruction .opencode/skills/physical-ai-neural-reconstruction && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "physical-ai-neural-reconstruction" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/physical-ai-neural-reconstruction into .opencode/skills/physical-ai-neural-reconstruction/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-ai-neural-reconstruction", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
physical-ai-neural-reconstructionRouter for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.
Physical AI Neural Reconstruction is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.
Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including reference files (for example `BENCHMARK.md`, `evals/evals.json` and `references/maintenance.md`). Compatibility notes: Router skill; downstream sibling skills require Linux x8664, an NVIDIA GPU (Ampere+, CUDA 12.8, = 24 GB VRAM), Docker = 23.0.1, NVIDIA Container Toolkit =…
It sits in Backend & APIs, covering gRPC and Protobuf. It works with NVIDIA AI Platform and gRPC. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
NGC_API_KEYNGC_CLI_API_KEYHF_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`.
From compatibility in the SKILL.md frontmatter.
Physical AI Neural Reconstruction loads about 4.5k tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 1,877 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,877 words, ~4,512 tokens.
.claude/skills/physical-ai-neural-reconstruction/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.This is a thin router for NVIDIA Neural Reconstruction (NuRec)
requests. It points at the upstream nurec-index skill at
https://github.com/NVIDIA/nurec-skills and its sibling skills
(physical-ai-datasets, ncore, nre, asset-harvester,
nurec-fixer). Use this skill to:
nurec-skills checkout.The canonical recipes (training, rendering, data conversion, dataset downloads, object harvesting, frame cleanup) live in the upstream sibling skills. Never copy or reconstruct their commands here.
Do NOT use this skill for:
omniverse-cad-to-simready.omniverse-usd-performance-tuning.physical-ai-infrastructure-setup-and-resilient-scaling.Read this skill first whenever a user mentions any of:
nurec, nurec router, nurec index, neural reconstruction,
neural reconstruction engine, NRE, 3DGUT, 3DGRT, USDZ,
NCore V4, sensorsim, sensor sim, novel view synthesis,
PhysicalAI-Autonomous-Vehicles-NuRec, PhysicalAI-Robotics-NuRec,
PhysicalAI-NuRec-PPISP, Cosmos-Drive-Dreams, asset harvester,
nurec fixer, DiffusionHarmonizer, harmonizer, difix,
difix3d, carline adaptation, serve-grpc, render-grpc,
warm serve-grpc, nre thin client, batch_render_rgb,
nurec teardown, "where do I start with NuRec", "which NuRec skill
should I use for X?".
Decide which upstream sibling skill answers the question, fetch it (see Locate and fetch the upstream skills), then follow that skill's body.
The router itself has no runtime prerequisites beyond git for
fetching the upstream. Downstream sibling skills need Linux x86_64, an
NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker plus the NVIDIA
Container Toolkit, an NGC API key, a Hugging Face token with the
relevant gated licenses already accepted, and Python 3.10+.
Full per-skill detail — driver floors, container names, key resolution
order, which Hugging Face assets are gated, and how to verify secrets
without echoing them — is in
references/prerequisites.md. Prefer
each sibling's scripts/validate_setup.py over hand-written checks.
NuRec (NVIDIA Omniverse Neural Reconstruction) turns camera,
LiDAR, radar, or stereo recordings — typically from a self-driving car
or a robot — into a 3D scene that can be re-rendered from any
viewpoint. A typical project runs in three stages: get the input
(convert a recording with ncore, or download a ready-made dataset
with physical-ai-datasets), train the reconstruction (nre, which
emits a USDZ), then render new views (nre). Projects that only want
to use a scene NVIDIA already published skip the training stage.
Background on the vocabulary — NRE vs NuRec, USDZ, NCore V4, 3DGUT /
3DGRT — is in
references/what-is-nurec.md.
Match the user's goal in the left column and open the named upstream skill on the right. Arrows mean "do these in order".
| I want to… | Upstream skill |
|---|---|
| Find or download a NuRec dataset NVIDIA has published | physical-ai-datasets |
| Convert my own camera / LiDAR / radar / depth / stereo recording into NCore V4 | ncore |
| Write a new converter for an unsupported sensor setup (drone, RGB-D, ROS 2 bag, COLMAP, ScanNet++) | ncore |
| Train a 3D reconstruction from an NCore clip | ncore → nre |
| Generate the extra inputs NRE needs (segmentation masks, depth, ego mask, DINOv2, LiDAR-seg visibility) | nre (uses the nre-tools-ga container) |
| Render a USDZ along the original camera positions | nre |
| Render at full resolution / highest quality | nre (see "Quality presets") |
| Render along a shifted trajectory (e.g. car moved 3 m left) | nre |
| Adapt an existing USDZ to an augmented target-vehicle rig (carline adaptation) | nre (export-custom-rig-trajectory → render) → nurec-fixer |
| Render through a server so CARLA / Isaac Sim / AlpaSim / a custom simulator can ask for frames | nre (serve-grpc) |
| Render the same USDZ many times back-to-back from Python with minimal per-call latency | nre (warm serve-grpc + thin Python client / batch_render_rgb) |
| Render LiDAR sweeps (point clouds) from a USDZ | nre (render-grpc --lidar) |
| Skip training and just render a NuRec scene NVIDIA already built | physical-ai-datasets → nre |
| Skip training and use a pre-built indoor robotics scene | physical-ai-datasets → nre (then Isaac Sim 5.1) |
| Extract individual 3D objects (cars, pedestrians) from a driving clip | asset-harvester |
| Add, remove, or replace cars / pedestrians in a NuRec scene | asset-harvester → nre |
| Clean up or harmonize rendered frames (ghosting, floaters, flicker, lighting/shadows) | nurec-fixer, or --enable-difix inside nre for inline rendering |
| Export the scene as a PLY, mesh, depth maps, ego mask, etc. | nre |
| Upgrade an old USDZ so newer NRE versions load it faster | nre (upgrade-artifact) |
| Open a USDZ or PLY in a browser viewer | nre (viewer / ply_viewer) |
| Measure rendering quality (PSNR, SSIM, LPIPS) against ground truth | nre (eval-rendering-metrics) |
| Benchmark different reconstruction methods on the same scenes | physical-ai-datasets (PhysicalAI-NuRec-PPISP) → nre |
| Train on multiple GPUs or on SLURM | nre |
Seven end-to-end workflows are documented in
references/workflows.md, lettered to
match the upstream nurec-index workflow IDs:
Open that file when the user's task spans more than one sibling skill.
Refer to a sibling by its name — that is the portable identifier.
The folder column is where it lives in a local nurec-skills checkout,
except where a repo is named — asset-harvester ships from its own
product repo.
| Name | Upstream folder | What it does |
|---|---|---|
physical-ai-datasets | skills/physical-ai-datasets/ | Catalog and download recipes for every NVIDIA Physical AI dataset on Hugging Face (driving, robotics, manipulation, NuRec scenes, benchmarks). |
ncore | skills/ncore/ | Converts any sensor recording to NCore V4 (the format NRE needs), upstream release 2026.04. Also covers writing a new converter. |
nre | skills/nre/ | The Neural Reconstruction Engine itself (nvcr.io/nvidia/nre/nre-ga, nvcr.io/nvidia/nre/nre-tools-ga, NRE 26.04 — image tags 26.04.01 / 26.04 / latest). Trains, performs carline adaptation, renders (locally, via warm serve-grpc + thin Python client / batch_render_rgb, or to an external simulator), exports meshes / point clouds / depth, edits actors, evaluates quality. |
asset-harvester | NVIDIA/asset-harvester → skills/asset-harvester/ | Open-source Apache-2.0 pipeline (SparseViewDiT + TokenGS) that extracts individual 3D objects from sparse views in a driving clip and saves them as .ply Gaussian splats, optionally emitting metadata.yaml for the NuRec handoff. |
nurec-fixer | skills/nurec-fixer/ | Standalone NVIDIA DiffusionHarmonizer workflow — public successor to the older Fixer / Difix3D+ recipes — that cleans rendered frames, harmonizes inserted actors, evaluates PSNR/LPIPS, and optionally fine-tunes the model. |
For naming overlaps (NRE vs Fixer, ncore vs nre, AV-NuRec vs
Cosmos-Drive-Dreams, NuRec vs SimReady) see
references/mix-ups.md.
Try the local disk first, in this order — a sibling skill already
installed in the runtime is preferable to a network fetch. This applies
to the nurec-skills-hosted siblings; asset-harvester is fetched from
its own repo (see references/upstream-fetch.md):
.agents/skills/<name>/SKILL.md (Cursor, Codex, NemoClaw).claude/skills/<name>/SKILL.md (Claude Code).cursor/skills/<name>/SKILL.md (project-scoped)~/.cursor/skills/<name>/SKILL.md (personal skills)nurec-skills clone under the shared upstream root.This order covers the nurec-skills-hosted siblings only.
asset-harvester is not among them — see
references/upstream-fetch.md.
Only if none of those exist, ask the user for explicit consent
before cloning. A git clone is a network fetch of an external
repository plus a write to the local filesystem; it can violate
org network policy and carries supply-chain risk. Show the user
what you intend to run and wait for a yes.
Quick recipe (full version, including the pinned-commit layout, in
references/upstream-fetch.md):
UPSTREAM_ROOT="${NUREC_SKILLS_UPSTREAM_ROOT:-${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}}"
mkdir -p "$UPSTREAM_ROOT"
if [ -d "$UPSTREAM_ROOT/nurec-skills/.git" ]; then
git -C "$UPSTREAM_ROOT/nurec-skills" fetch --tags
git -C "$UPSTREAM_ROOT/nurec-skills" checkout main
git -C "$UPSTREAM_ROOT/nurec-skills" pull --ff-only
else
# Only after the user has agreed. Prefer --branch <tag-or-sha> over HEAD.
git clone --depth 1 https://github.com/NVIDIA/nurec-skills.git \
"$UPSTREAM_ROOT/nurec-skills"
fi
test -f "$UPSTREAM_ROOT/nurec-skills/skills/nurec-index/SKILL.md"The upstream tree is rooted at skills/<name>/SKILL.md;
.agents/skills is a symlink onto skills/, so either path
resolves. Read the upstream skill before running any mutating
command:
cat "$UPSTREAM_ROOT/nurec-skills/skills/nurec-index/SKILL.md" # upstream router
cat "$UPSTREAM_ROOT/nurec-skills/skills/<folder>/SKILL.md" # siblingCompanion files (references/, scripts/, assets/) ship inside
the sibling's own skill directory, alongside its skill definition
— not next to this router.
name: (e.g. nre), not by repo
path. Folder layouts can change; the name is portable.git clone the upstream without explicit user consent.
For the nurec-skills siblings, exhaust the local lookup order
first, show the exact command, and clone only into a path the user
agreed to — never silently into
/tmp. Do not scan broad developer workspaces such as ~/Codes or
reuse unrelated old clones.nvcr.io/nvidia/nre/nre-ga and
nvcr.io/nvidia/nre/nre-tools-ga. The un-suffixed
nvcr.io/nvidia/nre/nre / nre-tools names are the legacy
channel — still valid for cached version pins, but not what a new
workflow should pull.${NGC_CLI_API_KEY:-${NGC_API_KEY:-}} and
log in with docker login nvcr.io --username '$oauthtoken' --password-stdin. Never echo a key.physical-ai-datasets covers gated Hugging Face datasets. Do not
bypass dataset license terms; the user must accept the
PhysicalAI-* gated licenses on Hugging Face and provide a token
before downloading.nre's export-external-assets on hand-rolled .ply files unless
the user explicitly asks to skip Asset Harvester.--enable-difix path in
nre. Route to the standalone nurec-fixer only when the user
needs the public code/model card, paired evaluation, fine-tuning,
or fixes on previously rendered frames.nvcr.io/nvidia/nre/nre-ga:26.04.01 or :26.04; the release name
release_26.04 is not a valid image tag — and NCore 2026.04 are the current pins).physical-ai-infrastructure-setup-and-resilient-scaling.https://github.com/NVIDIA/nurec-skills; asset-harvester lives in
https://github.com/NVIDIA/asset-harvester, which evolves outside
this repo. Stale clones can drift; always refresh the upstream
before relying on a sibling skill.references/maintenance.md).nvidia/PhysicalAI-*, nvidia/Harmonizer, and
nvidia/Cosmos-Predict2-0.6B-Text2Image require the user to accept
license terms on Hugging Face first. For asset-harvester only its
optional DINOv3, Llama Guard and SAM 3D Body models are gated.
The router cannot bypass this.references/teardown.md.omniverse-cad-to-simready).Routing-level symptoms — a missing upstream clone, gated-asset 403s,
NGC login failures, manifest unknown on an NRE image, stale cached
skill names — are tabulated in the troubleshooting companion file that
ships alongside this skill.
Symptoms specific to a sibling's own commands belong to that sibling's
skill.
A complete NuRec workflow can leave 150 GB+ on disk between
container images, model weights, code clones, conda envs, and output
directories. Each sibling skill has its own dedicated Teardown
section — read them in the order documented in
references/teardown.md when the user no
longer needs the workflow. Do not revoke NGC_API_KEY /
HF_TOKEN as part of teardown unless they were leaked.
Procedure for adding new sibling skills, renames, or upstream URL
changes lives in references/maintenance.md.
Treat the upstream nurec-index at
https://github.com/NVIDIA/nurec-skills/blob/main/skills/nurec-index/SKILL.md
as authoritative for the routing taxonomy and workflow ordering;
this skill mirrors only the picker tables, the workflow ordering, and
the upstream fetch recipe. It is not authoritative for
asset-harvester, which is maintained in
https://github.com/NVIDIA/asset-harvester.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (references) in skills/physical-ai-neural-reconstruction of NVIDIA/skills.
Open the folder on GitHubat commit 14a98ae
Physical AI Neural Reconstruction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Physical AI Neural Reconstruction this skillNVIDIA/skills | 3.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Use Yaakmountain-loop/yaak | 19k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Golang Proantoniopaya22/go-rest-template | 172 | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Debug Grpc ConnectionGetBindu/Bindu | 10k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Aspnet Corefanslead/ReverseProxy.Store | 161 | 2 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Regenerate Grpc StubsGetBindu/Bindu | 10k | — | ~810 | Automated safety check: Pass | Custom licence |
mountain-loop/yaak
A skill your agent uses when the user mentions Yaak, a Yaak workspace, or the yaak command, or asks to call, hit, or smoke test HTTP/REST endpoints, save or organize API requests for reuse or manual…
antoniopaya22/go-rest-template
Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go application performance with pprof, and enforces idiomatic Go with…
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Diagnose gRPC connection issues between the Bindu core and a language SDK.
fanslead/ReverseProxy.Store
Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development.
GetBindu/Bindu
Regenerate Python + TypeScript gRPC stubs after editing proto files.
aoyunyang/spider-king-skill
Pure-web protocol reverse skill: turn hostile browser clients into browser-free Python collectors.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
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Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Categories
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Physical AI Neural Reconstruction is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets.
Physical AI Neural Reconstruction fits situations like: tasks that involve gRPC and Protobuf.
Run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a claude-code`. Or copy the skill folder (skills/physical-ai-neural-reconstruction in NVIDIA/skills) into .claude/skills/physical-ai-neural-reconstruction in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a codex`. Or copy the skill folder (skills/physical-ai-neural-reconstruction in NVIDIA/skills) into .agents/skills/physical-ai-neural-reconstruction in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill physical-ai-neural-reconstruction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physical-ai-neural-reconstruction, .gemini/skills/physical-ai-neural-reconstruction, .github/skills/physical-ai-neural-reconstruction and .opencode/skills/physical-ai-neural-reconstruction in your project.
Going by SKILL.md and its folder, Physical AI Neural Reconstruction needs the command-line tools its instructions call (git) and credentials named NGC_API_KEY, NGC_CLI_API_KEY and HF_TOKEN. Our summary lists: Python 3; Docker. Compatibility (from SKILL.md): Router skill; downstream sibling skills require Linux x86_64, an NVIDIA GPU (Ampere+, CUDA 12.8, >= 24 GB VRAM), Docker >= 23.0.1, NVIDIA Container Toolkit >= 1.13.5, an NGC API key, a Hugging Face token with the relevant gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`..
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Physical AI Neural Reconstruction is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Physical AI Neural Reconstruction: Use Yaak (mountain-loop/yaak, 19k stars), Golang Pro (antoniopaya22/go-rest-template, 172 stars), Debug Grpc Connection (GetBindu/Bindu, 10k stars) and Aspnet Core (fanslead/ReverseProxy.Store, 161 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.