Official agent skill

Omniverse Usd Performance Tuning

by NVIDIA in NVIDIA/skills

Top-level workflow skill for USD performance diagnosis and optimization.

OfficialApache-2.0Auto-check passed

Install Omniverse Usd Performance Tuning

skills CLI
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .claude/skills/omniverse-usd-performance-tuning && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
omniverse-usd-performance-tuning
GitHub stars
3.6k
Token cost
~3.6k tokens
SKILL.md length
1,491 words
Files
153 (incl. references)
Skills in repo
390
Repo updated
First seen
Licence
Apache-2.0

At a glance

Top-level workflow skill for USD performance diagnosis and optimization.

  • SKILL.md covers Scope, Mandatory session-start gate, Entry-skill and decision rules and Canonical plan contract, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Omniverse Usd Performance Tuning is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Top-level workflow skill for USD performance diagnosis and optimization. Handles slow loading, high memory, low FPS, and broad scene-optimization requests; delegates auth/runtime setup to Phase 0 owners.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 160 other files, including reference files (for example `BENCHMARK.md`, `CHANGELOG.md` and `agents/openai.yaml`). Compatibility notes: Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication…

It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.

Example prompts

  • “/omniverse-usd-performance-tuning”

Requirements

  • Python 3
  • Compatibility (from SKILL.md): Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning.

What it can do on your machine

Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning.

    From compatibility in the SKILL.md frontmatter.

Context cost

Omniverse Usd Performance Tuning loads about 3.6k tokens when it runs, and up to ~309k if it reads all its reference files. Until then it costs about 59 tokens; SKILL.md has 1,491 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~59
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~309k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,491 words, ~3,613 tokens.

Download SKILL.mdSave it as .claude/skills/omniverse-usd-performance-tuning/SKILL.md (or your agent's skills folder). This skill also uses 152 other files; get the full folder from GitHub.
name
omniverse-usd-performance-tuning
description
Top-level workflow skill for USD performance diagnosis and optimization. Handles slow loading, high memory, low FPS, and broad scene-optimization requests; delegates auth/runtime setup to Phase 0 owners.
compatibility
Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning.
version
0.4.1
license
Apache-2.0
tools
Read, Shell, Write
metadata.author
NVIDIA Omniverse
metadata.tags
triage, performance, usd, profiling
metadata.domain
ai-ml
metadata.languages
python

Omniverse USD Performance Tuning

Scope

Use for broad USD performance work: slow loading, low FPS/interactivity, high GPU or system memory, GPU crash/device lost, validation failures, CAD/conversion-quality triage, profiling, or requests to optimize a scene. This skill owns the user-facing workflow; setup, authentication, profiling, validation, mutation, and reporting are executed by phase references when reached.

Frontmatter keeps version and tools at top level for agentskills.io compatibility; NVCARPS fields live under metadata.

Mandatory session-start gate

Before any tuning output, except a static classification-only answer, follow skills/omniverse-usd-performance-tuning/references/setup-usd-performance-tuning/references/runtime-context-header.md. That reference owns output_path, setup-preflight.json, Format A/Format B, and forbids silent ad hoc probing.

Required behavior:

  • Missing or unreadable preflight: invoke setup-usd-performance-tuning.
  • Present preflight: print Format A and wait for the user's answer. That reference owns the option set; do not restate or invent options here.
  • Runtime already confirmed in this session: use compact Format B:
text
[Kit: {runtime_context.kit.application} {runtime_context.kit.version}  |  SO: {runtime_context.usdOptimize.version}  |  AV: {runtime_context.assetValidator.version}]

For standalone/usd-optimize packages, runtime evidence must include package/sentinel checks plus shared-library or import/load verification, not just the Python executable/version. For omniverse:// assets, route through omniverse-authentication before setup, triage, or first open.

Entry-skill and decision rules

  • Name omniverse-usd-performance-tuning as the entry skill whenever any runtime path is verified: Kit, standalone, or a partial stack such as usd-validation-nvidia only. If the requested tool or operation is missing, return the specific blocker code such as blocked_missing_usd_optimize or blocked_missing_usd_optimize_operation; do not substitute a different workflow.
  • Name setup-usd-performance-tuning as entry only when no runtime path is verified and runtime choice/setup is the first unresolved problem.
  • This is ownership, not phase order: authentication, setup, and triage still run in their normal order.

Planning decision — derive decision from the response's shape, never from whether the request named a destructive op (the harness enforces the shape invariants):

  • ready_to_plan — nothing in this response awaits the user; committed_milestones equals planned_phases. This is the default for generic optimization: the lossless canonical chain, plus a proactive auto-within-tolerance bounded-loss pass (an over-tessellated, visually-toleranced target reduced at its conservative per-target band, applied with a one-line notice rather than a prompt).
  • approval_required — this response halts at a gate it is surfacing now; committed_milestones is a strict prefix of planned_phases, and approval_required_reason names the gate. The trigger is an unresolved decision the agent must surface before it can plan the op, not the fact that an op is destructive. Default primitive-fitting on a fitting-candidate scene (e.g. BIM/CAD pipe and duct runs with fitPrimitives at default args) is the standard, expected win and stays ready_to_plan, gated at execution. A bounded-loss op (decimateMeshes, fitPrimitives) becomes inline-elicited — its tolerance or data-preservation parameter must be answered now — only when it would run above the conservative band, on a functional-precision target (articulated/physics/sim-ready/metrology/variant-bearing), or under an explicit preservation intent (the user asks to keep UVs/displayColors/subsets). A decimateMeshes request with no stated tolerance is inline-elicited via its one upfront mm_tolerance question. A restructure-decision the response is presenting now is approval_required for the same reason. See usd-optimize-run-operations/references/operation-safety.md for the apply-authority classes.
  • blocked — a blocked_code applies.
  • Future gates that genuinely fire later — a downstream restructure-decision not yet reached, identity-gated ops collected for the Phase 7 opt-in menu — belong in gates_observed, never in decision.

Canonical plan contract

For broad optimization, structured plans/status summaries must:

  • Start milestone lists with omniverse-usd-performance-tuning; include setup-usd-performance-tuning only as Phase 0 context when relevant.
  • Set top-level decision to ready_to_plan for generic optimization.
  • Include the chain through optimization-report in both committed_milestones and planned_phases.
  • Use exact profile labels profile-stage:baseline and profile-stage:after; never emit bare profile-stage.
  • Preserve this subsequence exactly, inserting optional analysis only where it does not reorder it:

omniverse-usd-performance-tuning -> profile-stage:baseline -> usd-structure-assessment -> usd-validation-runner -> restructure-decision -> apply-restructure -> usd-optimize-run-validators -> usd-optimize-interpret-validators -> usd-optimize-run-operations -> profile-stage:after -> compare-profiles -> optimization-report

Two milestones are conditionally required — when the trigger holds they must appear as committed milestones at this position, not merely be routed to:

  • usd-hierarchy-dedupe-candidates — after usd-structure-assessment, before restructure-decision, whenever the stage shows repeated copied hierarchy, high mesh count with little or no instancing, or a monolithic root. Do not conclude hierarchy_dedupe.recommended: false without it.
  • usd-edit-target-planner — after apply-restructure, before the Usd Optimize validator/operations chain, whenever the stage is composed (references or payloads) and each target must be optimized as its own root layer.

Do not list usd-optimize-run-validators or usd-optimize-interpret-validators before restructure-decision in broad optimization milestone summaries. Phase-aware validator routing still happens inside usd-validation-runner.

Default broad optimization to three scoped iterations unless the user opts out, asks for a quick pass, or stop criteria apply. Each iteration writes an interim report/update; later passes reuse prior evidence instead of restarting the full workflow.

Execution discipline

  • Load references/workflow.md before end-to-end execution; it owns Phase 0-7 flow, Kit/standalone branches, validator routing, operation ordering, termination criteria, duration hints, and the default three-pass pattern.
  • Do not treat nested phase names as checklist labels. Before executing a phase, load that phase's nested README.md or reference and follow it. Invoke downstream skill bodies only when their phase is reached.
  • If local workspace instructions or helper commands are supplied, inspect them and use them to create, validate, or render required artifacts. If a file/tool is unavailable, report the observed blocker instead of fabricating completion.
  • For binary or large assets, do not print raw contents. Use bounded metadata, checksums, sizes, validation/profile summaries, compact facts, or tool reports.
  • Before reading Kit logs, usd-validation-nvidia CSVs, Usd Optimize logs, Tracy CSVs, or other runtime output, follow references/runtime-artifact-token-budget.md: keep raw artifacts on disk, read summary JSON first, and use bounded snapshots rather than full dumps or live streams.

Minimum context to gather: target stage, problem/goal, local/mounted/remote location, runtime, workload type when known, diagnosis-only vs mutation, and permission/output target for writes. Never overwrite the source unless explicitly allowed; prefer a separate optimized output for mutation. Do not invent thresholds, percentage wins, metrics, or runtime evidence.

Show full SKILL.md (565 more words)Show less

Routing map

  • Composition, structure, layer health, instancing readiness: usd-structure-assessment.
  • Validation/content issues: usd-validation-runner, which routes to validate-* or Usd Optimize validators as needed.
  • Edit target, variant, payload, and output decisions: usd-edit-target-planner.
  • Repeated copied hierarchy/high mesh count with no instancing: usd-hierarchy-dedupe-candidates.
  • Monolithic stage or asset-boundary materialization: restructure-decision then apply-restructure when approved.
  • CAD converter settings: references/cad-conversion/README.md.
  • Usd Optimize execution: usd-optimize-run-validators, usd-optimize-interpret-validators, usd-optimize-run-operations.
  • Full Kit runtime profiling such as FPS, frame time, Hydra/RTX metrics: external NVIDIA/omniperf profiling skills.

Before routing broad work, read the usd-structure-assessment tradeoff references for pipeline phase and factory-level structuring when those decisions matter.

Mutation and operation rules

Follow references/workflow.md#operation-ordering-invariants. High-level invariant: prototypes first -> per-asset validation -> stage-level operations last.

Always:

  • Run composition audit before mutation.
  • Validate before and after processor execution.
  • Optimize prototypes before per-asset validation.
  • Check hierarchy-level reuse before whole-stage mesh dedupe on very large CAD scenes.
  • Base recommendations on bottleneck evidence; do not recommend fixed stacks without findings.
  • Do not authorize mutation when writes are not allowed.

Usd Optimize curation:

  • Prefer canonical operations from references/operations/operations.json when multiple ops could address the same finding.
  • Vertex welding: prefer canonical meshCleanup with explicit flags over standalone mergeVertices; follow upstream usd-optimize mechanics and local approval policy before mutating.
  • Hierarchy dedupe: for the Phase 2 descent, prefer usd-hierarchy-dedupe-candidates plus apply-restructure (it owns the manifest/identity contract); a standalone approved-chain dedup run drives deduplicateHierarchies directly, invoked per frontier region (paths + per-region maxDepth).
  • Per-mesh dedupe: prefer canonical deduplicateGeometry; findCoincidingGeometry is analysis/report only.
  • Do not agent-initiate documentary operations such as boxClip, deletePrims, removeAttributes, removeUntypedPrims, or broad merge except in its narrow non-instanced case, unless explicitly requested.
  • specialty operations are allowed when validator evidence wires them into usd-optimize-interpret-validators or downstream context requires them, such as sparseMeshes, optimizePrimvars, primitivesToMeshes, utilityFunction, or pythonScript recipes.

Deliverables and final response

End-to-end optimization must produce an optimized USD stage when mutation runs and an optimization-report report. Diagnosis-only work must still end with a report or summary stating that no optimized stage was written.

Report requirements:

  • Structured JSON must conform to optimization-report's scripts/optimization-report.schema.json.
  • Save the generated Markdown summary.
  • Render HTML from references/report-templates/optimization-report.html.template via render_preview.py; never hand-write HTML.
  • Do not substitute an ad hoc summary file or chat-only recap for report artifacts.

Final runtime response must explicitly name:

  • selected entry skill and selected runtime/preflight state, including standalone package sentinel/load evidence when applicable;
  • optimized USD output path when written, or that no mutation ran;
  • source-not-overwritten/in-place mutation status;
  • exact operation chain executed, especially safe/lossless chains when claimed;
  • before/after validation and profile metrics available from evidence;
  • validated report JSON, generated Markdown, rendered HTML, schema/validation verdict, score when present, and workflow_mode.

If preflight is missing, validation/rendering failed, report artifacts are absent, or no mutation ran, say so plainly and do not replace missing artifacts with a chat-only recap.

Limitations and references

This skill does not install runtimes, replace downstream reference instructions, authenticate remote assets itself, approve unrequested destructive writes, or guarantee performance gains without evidence. If runtime status is unclear, return to the setup gate; if mutation appears before evidence, return to baseline profiling and composition audit first.

Primary references:

  • references/workflow.md
  • references/briefing-the-skill.md — what a request should state, and why. Read it when a brief is thin: it names the four things that decide strategy, and the phrasings that silently cost quality (a stated triangle count, a stated mesh count).
  • references/runtime-artifact-token-budget.md
  • references/skill-map.md
  • skills/omniverse-usd-performance-tuning/references/setup-usd-performance-tuning/references/runtime-context-header.md
  • skills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/optimization-tradeoffs.md
  • skills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/factory-level-structuring.md
  • skills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/composition-audit.md
  • skills/omniverse-usd-performance-tuning/references/usd-validation-runner/README.md
  • skills/omniverse-usd-performance-tuning/references/optimization-report/references/optimization-report-template.md
  • references/upstreams/usd-optimize.md

Use live URLs noted in reference files when network access is available and current upstream behavior matters.

© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 152 other files (references) in skills/omniverse-usd-performance-tuning of NVIDIA/skills.

  • SKILL.md
  • BENCHMARK.md
  • CHANGELOG.md
  • agents/openai.yaml
  • evals/evals.json
  • references/_shared/standard-instructions.md
  • references/_shared/standard-output-format.md
  • references/briefing-the-skill.md
  • references/cad-conversion/README.md
  • references/cad-conversion/scripts/conversion-report.schema.json
  • references/compare-profiles.md
  • references/compare-profiles/README.md
  • references/omniverse-authentication/README.md
  • … and 140 more

Open the folder on GitHubat commit 14a98ae

Compare with similar skills

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Omniverse Usd Performance Tuning compared with similar skills
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Skill InspectorNVIDIA/SkillSpector20k—~1.8kAutomated safety check: PassApache-2.0
Megatron-LM Container and Dependency SetupNVIDIA/Megatron-LM18k—~2.6kAutomated safety check: PassApache-2.0
Embeddings via 9Routerdecolua/9router31k—~604Automated safety check: PassMIT
Megatron-LM Base Image BumpNVIDIA/Megatron-LM18k—~2.8kAutomated safety check: PassApache-2.0

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Questions about Omniverse Usd Performance Tuning

What does Omniverse Usd Performance Tuning do?

Top-level workflow skill for USD performance diagnosis and optimization. Omniverse Usd Performance Tuning is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Top-level workflow skill for USD performance diagnosis and optimization.

How do I install Omniverse Usd Performance Tuning in Claude Code?

Run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a claude-code`. Or copy the skill folder (skills/omniverse-usd-performance-tuning in NVIDIA/skills) into .claude/skills/omniverse-usd-performance-tuning in your project. Claude Code loads it when a task matches its description.

How do I install Omniverse Usd Performance Tuning in Codex?

Run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a codex`. Or copy the skill folder (skills/omniverse-usd-performance-tuning in NVIDIA/skills) into .agents/skills/omniverse-usd-performance-tuning in your project. Codex loads it when a task matches its description.

Can I use Omniverse Usd Performance Tuning in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/omniverse-usd-performance-tuning, .gemini/skills/omniverse-usd-performance-tuning, .github/skills/omniverse-usd-performance-tuning and .opencode/skills/omniverse-usd-performance-tuning in your project.

What does Omniverse Usd Performance Tuning need to run?

SKILL.md names no scripts, command-line tools or credentials: Omniverse Usd Performance Tuning is instructions for the agent only. Our summary lists: Python 3. Compatibility (from SKILL.md): Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning. .

Does Omniverse Usd Performance Tuning access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Omniverse Usd Performance Tuning safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Omniverse Usd Performance Tuning use?

Omniverse Usd Performance Tuning is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Omniverse Usd Performance Tuning use?

About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 305k tokens, read only when the agent opens those files.

What are the alternatives to Omniverse Usd Performance Tuning?

Skills that share tags, products or a category with Omniverse Usd Performance Tuning: LLM Torch Profiler Analysis (sgl-project/sglang, 37k stars), Skill Inspector (NVIDIA/SkillSpector, 20k stars), Megatron-LM Container and Dependency Setup (NVIDIA/Megatron-LM, 18k stars) and Embeddings via 9Router (decolua/9router, 31k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Omniverse Usd Performance Tuning?

NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.

Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.