LLM Torch Profiler Analysis
sgl-project/sglang
Unified LLM torch-profiler triage skill for sglang, vllm, TensorRT-LLM, and TokenSpeed.
Top-level workflow skill for USD performance diagnosis and optimization.
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .claude/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .claude/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuningType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .agents/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .agents/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .cursor/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .cursor/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/omniverse-usd-performance-tuning--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .gemini/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .gemini/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuningInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .github/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .github/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills omniverse-usd-performance-tuning --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/omniverse-usd-performance-tuning .opencode/skills/omniverse-usd-performance-tuning && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "omniverse-usd-performance-tuning" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/omniverse-usd-performance-tuning into .opencode/skills/omniverse-usd-performance-tuning/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "omniverse-usd-performance-tuning", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
omniverse-usd-performance-tuningTop-level workflow skill for USD performance diagnosis and optimization.
Omniverse Usd Performance Tuning is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Top-level workflow skill for USD performance diagnosis and optimization. Handles slow loading, high memory, low FPS, and broad scene-optimization requests; delegates auth/runtime setup to Phase 0 owners.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 160 other files, including reference files (for example `BENCHMARK.md`, `CHANGELOG.md` and `agents/openai.yaml`). Compatibility notes: Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication…
It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning.
From compatibility in the SKILL.md frontmatter.
Omniverse Usd Performance Tuning loads about 3.6k tokens when it runs, and up to ~309k if it reads all its reference files. Until then it costs about 59 tokens; SKILL.md has 1,491 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,491 words, ~3,613 tokens.
.claude/skills/omniverse-usd-performance-tuning/SKILL.md (or your agent's skills folder). This skill also uses 152 other files; get the full folder from GitHub.Use for broad USD performance work: slow loading, low FPS/interactivity, high GPU or system memory, GPU crash/device lost, validation failures, CAD/conversion-quality triage, profiling, or requests to optimize a scene. This skill owns the user-facing workflow; setup, authentication, profiling, validation, mutation, and reporting are executed by phase references when reached.
Frontmatter keeps version and tools at top level for agentskills.io compatibility; NVCARPS fields live under metadata.
Before any tuning output, except a static classification-only answer, follow skills/omniverse-usd-performance-tuning/references/setup-usd-performance-tuning/references/runtime-context-header.md. That reference owns output_path, setup-preflight.json, Format A/Format B, and forbids silent ad hoc probing.
Required behavior:
setup-usd-performance-tuning.[Kit: {runtime_context.kit.application} {runtime_context.kit.version} | SO: {runtime_context.usdOptimize.version} | AV: {runtime_context.assetValidator.version}]For standalone/usd-optimize packages, runtime evidence must include package/sentinel checks plus shared-library or import/load verification, not just the Python executable/version. For omniverse:// assets, route through omniverse-authentication before setup, triage, or first open.
omniverse-usd-performance-tuning as the entry skill whenever any runtime path is verified: Kit, standalone, or a partial stack such as usd-validation-nvidia only. If the requested tool or operation is missing, return the specific blocker code such as blocked_missing_usd_optimize or blocked_missing_usd_optimize_operation; do not substitute a different workflow.setup-usd-performance-tuning as entry only when no runtime path is verified and runtime choice/setup is the first unresolved problem.Planning decision — derive decision from the response's shape, never from whether the request named a destructive op (the harness enforces the shape invariants):
ready_to_plan — nothing in this response awaits the user; committed_milestones equals planned_phases. This is the default for generic optimization: the lossless canonical chain, plus a proactive auto-within-tolerance bounded-loss pass (an over-tessellated, visually-toleranced target reduced at its conservative per-target band, applied with a one-line notice rather than a prompt).approval_required — this response halts at a gate it is surfacing now; committed_milestones is a strict prefix of planned_phases, and approval_required_reason names the gate. The trigger is an unresolved decision the agent must surface before it can plan the op, not the fact that an op is destructive. Default primitive-fitting on a fitting-candidate scene (e.g. BIM/CAD pipe and duct runs with fitPrimitives at default args) is the standard, expected win and stays ready_to_plan, gated at execution. A bounded-loss op (decimateMeshes, fitPrimitives) becomes inline-elicited — its tolerance or data-preservation parameter must be answered now — only when it would run above the conservative band, on a functional-precision target (articulated/physics/sim-ready/metrology/variant-bearing), or under an explicit preservation intent (the user asks to keep UVs/displayColors/subsets). A decimateMeshes request with no stated tolerance is inline-elicited via its one upfront mm_tolerance question. A restructure-decision the response is presenting now is approval_required for the same reason. See usd-optimize-run-operations/references/operation-safety.md for the apply-authority classes.blocked — a blocked_code applies.restructure-decision not yet reached, identity-gated ops collected for the Phase 7 opt-in menu — belong in gates_observed, never in decision.For broad optimization, structured plans/status summaries must:
omniverse-usd-performance-tuning; include setup-usd-performance-tuning only as Phase 0 context when relevant.decision to ready_to_plan for generic optimization.optimization-report in both committed_milestones and planned_phases.profile-stage:baseline and profile-stage:after; never emit bare profile-stage.omniverse-usd-performance-tuning -> profile-stage:baseline -> usd-structure-assessment -> usd-validation-runner -> restructure-decision -> apply-restructure -> usd-optimize-run-validators -> usd-optimize-interpret-validators -> usd-optimize-run-operations -> profile-stage:after -> compare-profiles -> optimization-report
Two milestones are conditionally required — when the trigger holds they must appear as committed milestones at this position, not merely be routed to:
usd-hierarchy-dedupe-candidates — after usd-structure-assessment, before restructure-decision, whenever the stage shows repeated copied hierarchy, high mesh count with little or no instancing, or a monolithic root. Do not conclude hierarchy_dedupe.recommended: false without it.usd-edit-target-planner — after apply-restructure, before the Usd Optimize validator/operations chain, whenever the stage is composed (references or payloads) and each target must be optimized as its own root layer.Do not list usd-optimize-run-validators or usd-optimize-interpret-validators before restructure-decision in broad optimization milestone summaries. Phase-aware validator routing still happens inside usd-validation-runner.
Default broad optimization to three scoped iterations unless the user opts out, asks for a quick pass, or stop criteria apply. Each iteration writes an interim report/update; later passes reuse prior evidence instead of restarting the full workflow.
references/workflow.md before end-to-end execution; it owns Phase 0-7 flow, Kit/standalone branches, validator routing, operation ordering, termination criteria, duration hints, and the default three-pass pattern.README.md or reference and follow it. Invoke downstream skill bodies only when their phase is reached.references/runtime-artifact-token-budget.md: keep raw artifacts on disk, read summary JSON first, and use bounded snapshots rather than full dumps or live streams.Minimum context to gather: target stage, problem/goal, local/mounted/remote location, runtime, workload type when known, diagnosis-only vs mutation, and permission/output target for writes. Never overwrite the source unless explicitly allowed; prefer a separate optimized output for mutation. Do not invent thresholds, percentage wins, metrics, or runtime evidence.
usd-structure-assessment.usd-validation-runner, which routes to validate-* or Usd Optimize validators as needed.usd-edit-target-planner.usd-hierarchy-dedupe-candidates.restructure-decision then apply-restructure when approved.references/cad-conversion/README.md.usd-optimize-run-validators, usd-optimize-interpret-validators, usd-optimize-run-operations.Before routing broad work, read the usd-structure-assessment tradeoff references for pipeline phase and factory-level structuring when those decisions matter.
Follow references/workflow.md#operation-ordering-invariants. High-level invariant: prototypes first -> per-asset validation -> stage-level operations last.
Always:
Usd Optimize curation:
canonical operations from references/operations/operations.json when multiple ops could address the same finding.meshCleanup with explicit flags over standalone mergeVertices; follow upstream usd-optimize mechanics and local approval policy before mutating.usd-hierarchy-dedupe-candidates plus apply-restructure (it owns the manifest/identity contract); a standalone approved-chain dedup run drives deduplicateHierarchies directly, invoked per frontier region (paths + per-region maxDepth).deduplicateGeometry; findCoincidingGeometry is analysis/report only.documentary operations such as boxClip, deletePrims, removeAttributes, removeUntypedPrims, or broad merge except in its narrow non-instanced case, unless explicitly requested.specialty operations are allowed when validator evidence wires them into usd-optimize-interpret-validators or downstream context requires them, such as sparseMeshes, optimizePrimvars, primitivesToMeshes, utilityFunction, or pythonScript recipes.End-to-end optimization must produce an optimized USD stage when mutation runs and an optimization-report report. Diagnosis-only work must still end with a report or summary stating that no optimized stage was written.
Report requirements:
optimization-report's scripts/optimization-report.schema.json.references/report-templates/optimization-report.html.template via render_preview.py; never hand-write HTML.Final runtime response must explicitly name:
workflow_mode.If preflight is missing, validation/rendering failed, report artifacts are absent, or no mutation ran, say so plainly and do not replace missing artifacts with a chat-only recap.
This skill does not install runtimes, replace downstream reference instructions, authenticate remote assets itself, approve unrequested destructive writes, or guarantee performance gains without evidence. If runtime status is unclear, return to the setup gate; if mutation appears before evidence, return to baseline profiling and composition audit first.
Primary references:
references/workflow.mdreferences/briefing-the-skill.md — what a request should state, and why. Read it when a brief is thin: it names the four things that decide strategy, and the phrasings that silently cost quality (a stated triangle count, a stated mesh count).references/runtime-artifact-token-budget.mdreferences/skill-map.mdskills/omniverse-usd-performance-tuning/references/setup-usd-performance-tuning/references/runtime-context-header.mdskills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/optimization-tradeoffs.mdskills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/factory-level-structuring.mdskills/omniverse-usd-performance-tuning/references/usd-structure-assessment/references/composition-audit.mdskills/omniverse-usd-performance-tuning/references/usd-validation-runner/README.mdskills/omniverse-usd-performance-tuning/references/optimization-report/references/optimization-report-template.mdreferences/upstreams/usd-optimize.mdUse live URLs noted in reference files when network access is available and current upstream behavior matters.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 152 other files (references) in skills/omniverse-usd-performance-tuning of NVIDIA/skills.
Open the folder on GitHubat commit 14a98ae
Omniverse Usd Performance Tuning next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Omniverse Usd Performance Tuning this skillNVIDIA/skills | 3.6k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| LLM Torch Profiler Analysissgl-project/sglang | 37k | 2 repos | ~6.4k | Automated safety check: Pass | Apache-2.0 | |
| Skill InspectorNVIDIA/SkillSpector | 20k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Megatron-LM Container and Dependency SetupNVIDIA/Megatron-LM | 18k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Embeddings via 9Routerdecolua/9router | 31k | — | ~604 | Automated safety check: Pass | MIT | |
| Megatron-LM Base Image BumpNVIDIA/Megatron-LM | 18k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 |
sgl-project/sglang
Unified LLM torch-profiler triage skill for sglang, vllm, TensorRT-LLM, and TokenSpeed.
NVIDIA/SkillSpector
Decides whether an agent skill is safe to install by combining a SkillSpector static scan with the agent's own source review, ending in APPROVE, CAUTION or REJECT.
NVIDIA/Megatron-LM
Walks an agent through working inside the Megatron-LM CI container and changing dependencies with uv, so lock files resolve the same locally and in CI.
decolua/9router
Generates vector embeddings through the 9Router /v1/embeddings endpoint, using models from providers such as OpenAI, Gemini, Mistral and Voyage for RAG and semantic search.
NVIDIA/Megatron-LM
Moves Megatron-LM CI to a newer NVIDIA PyTorch base image, updating both the GitHub and GitLab pins together and handling the CI follow-up.
NVIDIA/NemoClaw
Remove bracketed NemoClaw tags from GitHub issue and PR titles.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Top-level workflow skill for USD performance diagnosis and optimization. Omniverse Usd Performance Tuning is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Top-level workflow skill for USD performance diagnosis and optimization.
Run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a claude-code`. Or copy the skill folder (skills/omniverse-usd-performance-tuning in NVIDIA/skills) into .claude/skills/omniverse-usd-performance-tuning in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a codex`. Or copy the skill folder (skills/omniverse-usd-performance-tuning in NVIDIA/skills) into .agents/skills/omniverse-usd-performance-tuning in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill omniverse-usd-performance-tuning -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/omniverse-usd-performance-tuning, .gemini/skills/omniverse-usd-performance-tuning, .github/skills/omniverse-usd-performance-tuning and .opencode/skills/omniverse-usd-performance-tuning in your project.
SKILL.md names no scripts, command-line tools or credentials: Omniverse Usd Performance Tuning is instructions for the agent only. Our summary lists: Python 3. Compatibility (from SKILL.md): Orchestrator skill. Downstream phases may require Kit, Usd Optimize, usd-validation-nvidia, USD Python, writable output paths, and omniverse:// authentication selected by setup-usd-performance-tuning. .
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Omniverse Usd Performance Tuning is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 305k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Omniverse Usd Performance Tuning: LLM Torch Profiler Analysis (sgl-project/sglang, 37k stars), Skill Inspector (NVIDIA/SkillSpector, 20k stars), Megatron-LM Container and Dependency Setup (NVIDIA/Megatron-LM, 18k stars) and Embeddings via 9Router (decolua/9router, 31k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.