Optimize Op
CVCUDA/CV-CUDA
Drive a single-operator optimization campaign per .agents/guidance/OPTIMIZATIONGUIDELINES.md, with a deterministically enforced definition-of-done and versioned MR summary.
Used for running NV-Segment-CT VISTA3D on CT NIfTI volumes and recording label-map evidence.
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills nv-segment-ct --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/nv-segment-ct .claude/skills/nv-segment-ct && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .claude/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ctType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills nv-segment-ct --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/nv-segment-ct .agents/skills/nv-segment-ct && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .agents/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills nv-segment-ct --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/nv-segment-ct .cursor/skills/nv-segment-ct && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .cursor/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/nv-segment-ct--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills nv-segment-ct --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/nv-segment-ct .gemini/skills/nv-segment-ct && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .gemini/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills nv-segment-ctInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/nv-segment-ct .github/skills/nv-segment-ct && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .github/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill nv-segment-ct -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills nv-segment-ct --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/nv-segment-ct .opencode/skills/nv-segment-ct && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nv-segment-ct" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nv-segment-ct into .opencode/skills/nv-segment-ct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nv-segment-ct", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nv-segment-ctUsed for running NV-Segment-CT VISTA3D on CT NIfTI volumes and recording label-map evidence.
Nv Segment Ct is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Used for running NV-Segment-CT VISTA3D on CT NIfTI volumes and recording label-map evidence.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including scripts (for example `BENCHMARK.md`, `evals/evals.json` and `fixtures/fetch_spleen_fixture.py`).
It sits in AI & LLM Engineering. It works with NVIDIA AI Platform, CUDA and Python. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 0e0d506. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashFrom allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonhfFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
raw.githubusercontent.comhuggingface.comsd-for-monai.s3-us-west-2.amazonaws.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nv Segment Ct loads about 2.1k tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 871 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from NVIDIA/skills at commit 0e0d506, republished under its Apache-2.0 licence (© NVIDIA). 871 words, ~2,090 tokens.
.claude/skills/nv-segment-ct/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.ct_volume; outputs are label_map and result_json.skill_manifest.yaml before changing arguments, side effects, or validation gates.scripts/run_vista3d.py through the documented command below; keep outputs under a caller-provided run directory.run_script, use run_script("scripts/run_vista3d.py", args=[...]); otherwise run the Bash/Python command shown below.| Script | Purpose | Arguments |
|---|---|---|
scripts/run_vista3d.py | Primary entrypoint declared by skill_manifest.yaml. | PATH_TO_CT.nii.gz [--output-dir OUT_DIR] [--label-prompts IDS] |
venv support and GPU/CUDA when declared by the manifest. Model packages come from the pinned upstream requirements file; only wrapper-specific packages are added locally.~/.cache/nvidia-skills/venvs/nv-segment-ct-f9f5f51/, writes the downloaded
bundle under skills/nv-segment-ct/bundle/, may cache model assets under
~/.cache/huggingface/, and may contact https://huggingface.co and
https://raw.githubusercontent.com during first setup; the optional spleen
fixture fetcher downloads MSD09 from
https://msd-for-monai.s3-us-west-2.amazonaws.com.hugging_face_pipeline.HuggingFacePipelineHelper in bundle/. Do not modify code under bundle/.transformers==4.46.3 is the wrapper compatibility overlay tested with the upstream requirements' Torch 2.0.1; newer Transformers releases can disable that older Torch backend.--device flag overrides.| Error | Cause | Fix |
|---|---|---|
ensurepip is not available while creating the environment | The host Python installation omitted its OS venv package. | Install the matching Python 3.10 venv support package or create the same isolated environment with virtualenv -p python3.10. |
| Missing dependency or import error | Runtime package drift from skill_manifest.yaml. | Install the packages declared in the manifest or use the documented setup command. |
| Empty or schema-invalid output | Wrong input path, unsupported modality, or upstream failure. | Re-run with a known fixture and inspect the wrapper JSON plus stderr. |
| Validation gate failure | Output violated a declared engineering invariant. | Keep the failed evidence pack and use the gate message to repair inputs or wrapper code. |
Wraps the upstream nvidia/NV-Segment-CT helper. The wrapper does not
reimplement VISTA3D inference.
For CT segmentation user runs, use this repo-root wrapper path exactly:
"$NV_SEGMENT_CT_VENV/bin/python" skills/nv-segment-ct/scripts/run_vista3d.py PATH_TO_CT.nii.gz --label-prompts "1,3,5,14" --output-dir OUT_DIRDo not invent infer.py, Medical AI Skills run, python -m nv_segment_ct, or anatomy-name-only flags. For spleen, liver, right kidney, and left kidney, the required VISTA3D label IDs are exactly 1,3,5,14.
The skill assumes a Python 3.10 interpreter with venv support. Its documented
command creates a dedicated environment and installs the model dependencies
from NV-Segment-CT/requirements.txt at the immutable NVIDIA-Medtech commit
f9f5f51b589e5dc9c23c453cf5138398e4084056. The Hugging Face bundle itself
does not ship a requirements.txt.
Two one-time downloads (the documented command does the first one; the fixture fetch is a separate step you run when bootstrapping):
# Spleen example fixture from Decathlon MSD09 (~1.5 GB tar, ~11 MB
# fixture extracted into skills/nv-segment-ct/fixtures/spleen_03.nii.gz):
python skills/nv-segment-ct/fixtures/fetch_spleen_fixture.pyBoth downloads (the bundle below, and the fixture) are gitignored
(Medical AI Skills policy: no medical data or model weights in git). The fetch
script is idempotent and caches the tar under
.workbench_data/datasets/ so re-runs are no-ops.
Runtime needs an NVIDIA GPU with CUDA. CPU fallback is supported but slow.
From the skills repository root, run the complete bootstrap. Invoke the virtual environment's binaries directly so the caller's active environment is not modified:
export NV_SEGMENT_CT_VENV="${NV_SEGMENT_CT_VENV:-$HOME/.cache/nvidia-skills/venvs/nv-segment-ct-f9f5f51}"
export NV_SEGMENT_CT_REQUIREMENTS="${NV_SEGMENT_CT_REQUIREMENTS:-https://raw.githubusercontent.com/NVIDIA-Medtech/NV-Segment-CTMR/f9f5f51b589e5dc9c23c453cf5138398e4084056/NV-Segment-CT/requirements.txt}"
if [ ! -x "$NV_SEGMENT_CT_VENV/bin/python" ]; then
python3.10 -m venv "$NV_SEGMENT_CT_VENV"
fi
"$NV_SEGMENT_CT_VENV/bin/python" -m pip install \
-r "$NV_SEGMENT_CT_REQUIREMENTS" \
"transformers==4.46.3" \
"typer>=0.9"
"$NV_SEGMENT_CT_VENV/bin/hf" download nvidia/NV-Segment-CT \
--revision afb51518689f71e6abb367ee6301b2cd0225c66a \
--local-dir skills/nv-segment-ct/bundle/
"$NV_SEGMENT_CT_VENV/bin/python" skills/nv-segment-ct/scripts/run_vista3d.py PATH_TO_CT.nii.gz \
--label-prompts "1,3,5,14" \
--output-dir vista3d_outputsWhen the user names anatomies, translate them to VISTA3D class IDs before running. For the common abdominal CT request:
| Anatomy | VISTA3D class ID |
|---|---|
| liver | 1 |
| spleen | 3 |
| right kidney | 5 |
| left kidney | 14 |
For "segment the spleen, liver, right kidney, and left kidney", the correct
--label-prompts value is exactly "1,3,5,14". Do not substitute kidney
IDs from another label dictionary; the wrapper validates the requested label
set and will mark the run invalid if the emitted mask contains labels outside
the requested set.
The install and download steps are load-bearing. The pinned upstream file owns
the model environment, while Transformers and Typer support this thin wrapper.
hf download pulls the ~832 MB model bundle into
skills/nv-segment-ct/bundle/; subsequent calls reuse the caches.
label-prompts are VISTA3D class IDs. The evidence output records input
geometry, output mask path, observed label IDs, unexpected labels,
per-class voxel counts, per-class physical volumes computed from the output
mask header spacing, runtime, model identity, and fixed code-derived artifact
checks such as mask shape, affine match, label set, foreground count, and
class-volume bounds.
Pass --ground-truth PATH to record a reference label-map path under
input.ground_truth_path. The skill does not compute Dice; that is the
paired verifier's job.
Anatomy plausibility (per-class volume bounds, fragmentation, bilateral
symmetry, liver larger than spleen) and optional per-class Dice/IoU against
the recorded ground truth are checked by
verifiers/ct_segmentation_quality_v1.
Not for clinical interpretation, production deployment, or non-CT modalities.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 10 other files (scripts) in skills/nv-segment-ct of NVIDIA/skills.
Open the folder on GitHubat commit 0e0d506
Nv Segment Ct next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nv Segment Ct this skillNVIDIA/skills | 3.5k | — | ~2.1k | Automated safety check: Notes | Apache-2.0 | |
| Optimize OpCVCUDA/CV-CUDA | 2.7k | — | ~834 | Automated safety check: Pass | Custom licence | |
| Cutlass SkillslowlyC/agent-gpu-skills | 169 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Triton SkillslowlyC/agent-gpu-skills | 169 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Make Op ScaffoldCVCUDA/CV-CUDA | 2.7k | — | ~306 | Automated safety check: Pass | Custom licence | |
| Vllm Deploy Simplevllm-project/vllm-skills | 103 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 |
CVCUDA/CV-CUDA
Drive a single-operator optimization campaign per .agents/guidance/OPTIMIZATIONGUIDELINES.md, with a deterministically enforced definition-of-done and versioned MR summary.
slowlyC/agent-gpu-skills
Write, debug, and optimize CUTLASS, CuTe, and CuTeDSL GPU kernels from local upstream source, examples, and headers.
slowlyC/agent-gpu-skills
Write, debug, and optimize Triton and Gluon GPU kernels from local upstream tutorials, production kernels, language definitions, and compiler source.
CVCUDA/CV-CUDA
Scaffold a new CV-CUDA operator — a complete, wired, building skeleton — and delegate the implementation to a human or another AI.
vllm-project/vllm-skills
Quick install and deploy vLLM, start serving with a simple LLM, and test OpenAI API.
awslabs/agent-plugins
Check and compare software component versions on SageMaker HyperPod cluster nodes - NVIDIA drivers, CUDA toolkit, cuDNN, NCCL, EFA, AWS OFI NCCL, GDRCopy, MPI, Neuron SDK (Trainium/Inferentia)…
NVIDIA/skills
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NVIDIA/skills
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Works with
Categories
Used for running NV-Segment-CT VISTA3D on CT NIfTI volumes and recording label-map evidence. Nv Segment Ct is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Used for running NV-Segment-CT VISTA3D on CT NIfTI volumes and recording label-map evidence.
Nv Segment Ct fits situations like: AI & LLM Engineering work in your project.
Run `npx skills add NVIDIA/skills --skill nv-segment-ct -a claude-code`. Or copy the skill folder (skills/nv-segment-ct in NVIDIA/skills) into .claude/skills/nv-segment-ct in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill nv-segment-ct -a codex`. Or copy the skill folder (skills/nv-segment-ct in NVIDIA/skills) into .agents/skills/nv-segment-ct in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill nv-segment-ct -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nv-segment-ct, .gemini/skills/nv-segment-ct, .github/skills/nv-segment-ct and .opencode/skills/nv-segment-ct in your project.
Going by SKILL.md and its folder, Nv Segment Ct needs Python for the scripts in its folder and the command-line tools its instructions call (python and hf). Our summary lists: Python 3. Its frontmatter pre-approves these tools: Bash.
SKILL.md names 3 domains. In commands or code: raw.githubusercontent.com, huggingface.co and msd-for-monai.s3-us-west-2.amazonaws.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Nv Segment Ct is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nv Segment Ct: Optimize Op (CVCUDA/CV-CUDA, 2.7k stars), Cutlass Skill (slowlyC/agent-gpu-skills, 169 stars), Triton Skill (slowlyC/agent-gpu-skills, 169 stars) and Make Op Scaffold (CVCUDA/CV-CUDA, 2.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,534 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.