LLM Torch Profiler Analysis
sgl-project/sglang
Unified LLM torch-profiler triage skill for sglang, vllm, TensorRT-LLM, and TokenSpeed.
Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategies --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .claude/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .claude/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategiesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategies --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .agents/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .agents/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategies --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .cursor/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .cursor/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/nemo-mbridge-perf-parallelism-strategies--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategies --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .gemini/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .gemini/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategiesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .github/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .github/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills nemo-mbridge-perf-parallelism-strategies --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/nemo-mbridge-perf-parallelism-strategies .opencode/skills/nemo-mbridge-perf-parallelism-strategies && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nemo-mbridge-perf-parallelism-strategies" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/nemo-mbridge-perf-parallelism-strategies into .opencode/skills/nemo-mbridge-perf-parallelism-strategies/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nemo-mbridge-perf-parallelism-strategies", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nemo-mbridge-perf-parallelism-strategiesOperational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.
Nemo Mbridge Perf Parallelism Strategies is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files (for example `BENCHMARK.md`, `card.yaml` and `evals/evals.json`).
It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
uvFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
arxiv.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nemo Mbridge Perf Parallelism Strategies loads about 2.4k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 901 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 901 words, ~2,390 tokens.
.claude/skills/nemo-mbridge-perf-parallelism-strategies/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.For stable background on each parallelism type, see:
| Model size | GPUs | Recommended starting point |
|---|---|---|
| < 1B | 1-8 | DP only |
| 1-10B | 8-16 | TP=2-4 + DP |
| 10-70B | 16-64 | TP=4-8 + PP=2-4 + DP |
| 70-175B | 64-256 | TP=8 + PP=4-8 + DP |
| 175-500B | 256-1024 | TP=8 + PP=8-16 + CP=2 + DP |
MoE parallelism differs from dense models. Because only a fraction of parameters are active per token, TP can often stay at 1 or 2 — the active parameter shard already fits on a single GPU. EP is the primary scaling dimension, with PP handling cross-node layer distribution.
| Model (total / active) | TP | PP | EP | Notes |
|---|---|---|---|---|
| OLMoE 7B / 1B | 1 | 1 | 8 | EP only, fits single node |
| Moonlight 16B / 3B | 2 | 1 | 8 | small TP for shared layers |
| DeepSeek-V2 236B / 21B | 1 | 4 | 32 | no TP at all |
| GLM-4.5 Air 106B / 12B | 1 | 4 | 8 | no TP at all |
| Qwen3 30B-A3B | 4 | 2 | 4 | |
| GLM-4.5 355B / 32B | 2 | 8 | 16 | |
| Qwen3 235B-A22B | 4 | 16 | 8 | CP=2 for pretrain |
| DeepSeek-V3 671B / 37B | 2 | 16 | 64 | TP=2, not 8 |
| Kimi-K2 1T | 2 | 16 | 32 |
Key patterns:
These are starting points, not hard rules. Always profile the first iteration to verify memory and communication.
Single node with NVLink:
cfg.model.tensor_model_parallel_size = 8Multiple nodes with InfiniBand:
cfg.model.tensor_model_parallel_size = 8
cfg.model.pipeline_model_parallel_size = NLimited network (Ethernet):
cfg.model.tensor_model_parallel_size = 4
cfg.model.pipeline_model_parallel_size = MThe stable rule is: keep TP within a single NVLink domain. Use PP or DP for cross-node scaling. TP across nodes is almost always a performance loss.
| Sequence length | Recommendation |
|---|---|
| < 2K | standard TP + PP + DP |
| 2K-8K | add SP (sequence_parallel=True) |
| 8K-32K | add CP=2 |
| 32K+ | add CP=4-8, consider a2a+p2p for large CP |
3D parallelism (TP + PP + DP):
cfg.model.tensor_model_parallel_size = 4
cfg.model.pipeline_model_parallel_size = 4
cfg.model.sequence_parallel = True4D parallelism (TP + PP + CP + DP):
cfg.model.tensor_model_parallel_size = 8
cfg.model.pipeline_model_parallel_size = 8
cfg.model.context_parallel_size = 2
cfg.model.sequence_parallel = TrueMoE with EP + PP (e.g. DeepSeek-V2 236B on 128 GPUs):
cfg.model.tensor_model_parallel_size = 1
cfg.model.pipeline_model_parallel_size = 4
cfg.model.expert_model_parallel_size = 32
cfg.model.sequence_parallel = FalseMoE with small TP + PP + EP (e.g. DeepSeek-V3 671B on 256 GPUs):
cfg.model.tensor_model_parallel_size = 2
cfg.model.pipeline_model_parallel_size = 16
cfg.model.expert_model_parallel_size = 64
cfg.model.sequence_parallel = TrueDP size is always implicit:
data_parallel_size = world_size / (TP * PP * CP) # dense path
expert_data_parallel_size = world_size / (PP * EP * ETP) # MoE pathThe minimum GPUs needed to run a config (i.e. with DP=1, EDP=1)
is not the product of all parallelism dimensions. The dense path uses
a TP*CP-mesh and the MoE path uses an EP*ETP-mesh, and within each PP
stage these two meshes share the same set of GPUs — they overlap, they
don't multiply. Only PP stages multiply (they're disjoint slices of the
model). So:
min_gpus = PP * max(TP * CP, EP * ETP)Common simplification (WRONG): PP * TP * CP * EP * ETP. This
over-allocates GPUs and shows up in many READMEs and slurm sizing tables.
Don't propagate it.
The decoupling of attention and MoE parallelism (different mesh shapes for the dense and expert paths sharing the same PP-stage GPUs) is detailed in Pangu Ultra MoE (arXiv:2504.14960).
| Config | Wrong (PP·TP·CP·EP·ETP) | Correct (PP·max(TP·CP, EP·ETP)) |
|---|---|---|
| PP=1, TP=2, CP=1, EP=8, ETP=1 | 16 | 8 (1 node) |
| PP=1, TP=4, CP=1, EP=8, ETP=1 | 32 | 8 (max(4, 8)) |
| PP=1, TP=2, CP=2, EP=8, ETP=1 | 32 | 8 (max(4, 8)) |
| PP=1, TP=2, CP=4, EP=8, ETP=1 | 64 | 8 (max(8, 8)) |
| PP=2, TP=2, CP=1, EP=8, ETP=1 | 32 | 16 (2 · max(2, 8)) |
| PP=1, TP=2, CP=1, EP=4, ETP=2 | 16 | 8 (max(2, 8)) |
Adding GPUs scales DP and/or EDP (the world_size must satisfy
both equations simultaneously). At min_gpus the larger-mesh side has
DP (or EDP) = 1 and the smaller side absorbs the slack.
Example — TP=2, CP=1, EP=8, ETP=1, PP=1:
min_gpus): dense DP = 8/2 = 4, MoE EDP = 8/8 = 1DP = 8, MoE EDP = 2 → 2× global batchDP = 16, MoE EDP = 4 → 4× global batchWhen sizing slurm scripts, compute --nodes from min_gpus (or a
multiple of it for higher throughput via DP/EDP).
When answering MoE sizing prompts, include this checklist:
min_gpus = PP * max(TP * CP, EP * ETP) with the requested valuesPP * TP * CP * EP * ETP full productworld_size / (TP * PP * CP) and MoE
world_size / (PP * EP * ETP)Without parallelism (70B model, FP16):
parameters: 140 GB
gradients: 140 GB
optimizer states: 280 GB (Adam)
activations: 48 GB (batch=1, seq=4K)
total: 608 GBWith TP=4, PP=4, DP=4 (64 GPUs):
parameters: 8.75 GB per GPU
gradients: 8.75 GB per GPU
optimizer states: 17.50 GB per GPU
activations: 3.00 GB per GPU
total: ~38 GB per GPUParallelism dimensions set in model provider:
model_config = GPTModelProvider(
tensor_model_parallel_size=2,
# ... other model parameters
)DP size calculation:
data_parallel_size = world_size / (tensor_model_parallel_size × pipeline_model_parallel_size × context_parallel_size)Bridge initialization wires parallelism into process groups:
parallel_state.initialize_model_parallel(
tensor_model_parallel_size=model_config.tensor_model_parallel_size,
pipeline_model_parallel_size=model_config.pipeline_model_parallel_size,
...
context_parallel_size=model_config.context_parallel_size,
hierarchical_context_parallel_sizes=model_config.hierarchical_context_parallel_sizes,
expert_model_parallel_size=model_config.expert_model_parallel_size,
...
)TP across nodes destroys throughput. Always keep TP within a single NVLink domain.
PP without interleaving has large pipeline bubbles. Use
virtual_pipeline_model_parallel_size when possible.
SP requires tensor_model_parallel_size > 1. Enabling SP alone
without TP is a config error.
CP requires seq_length % (2 * context_parallel_size) == 0.
EP is only for MoE models. Setting expert_model_parallel_size on a
dense model is a no-op or error.
The model-size-to-parallelism table above is a starting heuristic. Always profile the first iteration to check memory and communication.
CUDA_DEVICE_MAX_CONNECTIONS and related env vars interact with
overlap settings. See @skills/nemo-mbridge-perf-tp-dp-comm-overlap/SKILL.md.
The minimum GPU count for an MoE config is PP * max(TP*CP, EP*ETP),
not the product of all dimensions. The dense TP*CP-mesh and MoE
EP*ETP-mesh share the same GPUs in each PP stage. See
"Minimum GPU Count" section above.
Quick sanity check that combined parallelism initializes correctly using the smallest available recipe with overridden parallelism:
CUDA_VISIBLE_DEVICES=0,1,2,3 uv run python -m torch.distributed.run --nproc_per_node=4 \
scripts/training/run_recipe.py \
--recipe llama32_1b_pretrain_config \
model.tensor_model_parallel_size=2 \
model.pipeline_model_parallel_size=2 \
model.sequence_parallel=True \
train.train_iters=3 train.global_batch_size=8 train.micro_batch_size=1 \
scheduler.lr_warmup_iters=0 \
validation.eval_iters=0 validation.eval_interval=0 \
checkpoint.save_interval=0 \
logger.log_interval=1Success criteria:
lm loss: 1.003808E+01)© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files in skills/nemo-mbridge-perf-parallelism-strategies of NVIDIA/skills.
Open the folder on GitHubat commit 14a98ae
Nemo Mbridge Perf Parallelism Strategies next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nemo Mbridge Perf Parallelism Strategies this skillNVIDIA/skills | 3.6k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| LLM Torch Profiler Analysissgl-project/sglang | 37k | 2 repos | ~6.4k | Automated safety check: Pass | Apache-2.0 | |
| Skill InspectorNVIDIA/SkillSpector | 20k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Megatron-LM Container and Dependency SetupNVIDIA/Megatron-LM | 18k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Embeddings via 9Routerdecolua/9router | 31k | — | ~604 | Automated safety check: Pass | MIT | |
| Megatron-LM Base Image BumpNVIDIA/Megatron-LM | 18k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 |
sgl-project/sglang
Unified LLM torch-profiler triage skill for sglang, vllm, TensorRT-LLM, and TokenSpeed.
NVIDIA/SkillSpector
Decides whether an agent skill is safe to install by combining a SkillSpector static scan with the agent's own source review, ending in APPROVE, CAUTION or REJECT.
NVIDIA/Megatron-LM
Walks an agent through working inside the Megatron-LM CI container and changing dependencies with uv, so lock files resolve the same locally and in CI.
decolua/9router
Generates vector embeddings through the 9Router /v1/embeddings endpoint, using models from providers such as OpenAI, Gemini, Mistral and Voyage for RAG and semantic search.
NVIDIA/Megatron-LM
Moves Megatron-LM CI to a newer NVIDIA PyTorch base image, updating both the GitHub and GitLab pins together and handling the CI follow-up.
NVIDIA/NemoClaw
Remove bracketed NemoClaw tags from GitHub issue and PR titles.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration. Nemo Mbridge Perf Parallelism Strategies is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.
Run `npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a claude-code`. Or copy the skill folder (skills/nemo-mbridge-perf-parallelism-strategies in NVIDIA/skills) into .claude/skills/nemo-mbridge-perf-parallelism-strategies in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a codex`. Or copy the skill folder (skills/nemo-mbridge-perf-parallelism-strategies in NVIDIA/skills) into .agents/skills/nemo-mbridge-perf-parallelism-strategies in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill nemo-mbridge-perf-parallelism-strategies -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nemo-mbridge-perf-parallelism-strategies, .gemini/skills/nemo-mbridge-perf-parallelism-strategies, .github/skills/nemo-mbridge-perf-parallelism-strategies and .opencode/skills/nemo-mbridge-perf-parallelism-strategies in your project.
Going by SKILL.md and its folder, Nemo Mbridge Perf Parallelism Strategies needs the command-line tools its instructions call (uv). Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: arxiv.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Nemo Mbridge Perf Parallelism Strategies is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nemo Mbridge Perf Parallelism Strategies: LLM Torch Profiler Analysis (sgl-project/sglang, 37k stars), Skill Inspector (NVIDIA/SkillSpector, 20k stars), Megatron-LM Container and Dependency Setup (NVIDIA/Megatron-LM, 18k stars) and Embeddings via 9Router (decolua/9router, 31k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.