Official agent skill

Jetson Video Pipeline

by NVIDIA in NVIDIA/skills

A skill your agent uses when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise…

OfficialApache-2.0Auto-check passedAI & LLM Engineering

Install Jetson Video Pipeline

skills CLI
$ npx skills add NVIDIA/skills --skill jetson-video-pipeline -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NVIDIA/skills jetson-video-pipeline --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/jetson-video-pipeline .claude/skills/jetson-video-pipeline && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
jetson-video-pipeline
GitHub stars
3.6k
Used in
1 other repo
Token cost
~2.2k tokens
SKILL.md length
1,077 words
Files
9 (incl. references)
Skills in repo
390
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise…

  • Works in 2 steps: For a PSNR/SSIM-only request, state that… → Classify every other request before…
  • Independently validating Jetson Video Codec SDK
  • SKILL.md covers Purpose, Terminal gates, Select and authenticate the… and Execute, plus 3 more sections
  • Calls pip

What it does

Jetson Video Pipeline is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Use when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including reference files (for example `BENCHMARK.md`, `evals/evals.json` and `references/buffer-sharing-and-synchronization.md`).

It sits in AI & LLM Engineering, covering GPU and accelerator computing. It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.

When your agent uses it

  • Independently validating Jetson Video Codec SDK
  • PyNvVideoCodec encode/decode
  • Container decode
  • Concise acceptance workflows

Example prompts

  • “/jetson-video-pipeline”

Requirements

  • Python 3

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. For a PSNR/SSIM-only request, state that objective quality measurement is
  2. Classify every other request before applying the media gate

What it can do on your machine

Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pip

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Jetson Video Pipeline loads about 2.2k tokens when it runs, and up to ~8.7k if it reads all its reference files. Until then it costs about 54 tokens; SKILL.md has 1,077 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,077 words, ~2,240 tokens.

Download SKILL.mdSave it as .claude/skills/jetson-video-pipeline/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.
name
jetson-video-pipeline
description
Use when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.
license
Apache-2.0
metadata.author
Vinit Bansal <vinitkumarb@nvidia.com>
metadata.tags
jetson, video-codec-sdk, pynvvideocodec, pipeline, nvenc, nvdec
metadata.languages
markdown
metadata.data-classification
public

Jetson Video Pipeline

Purpose

Build and run direct NVIDIA sample commands, then prove each consumer used the exact bytes produced by the preceding stage. This skill owns codec workflow and evidence policy; it does not own environment installation or product-support claims.

Terminal gates

Apply these before inspecting the target, another skill, or a command:

  1. For a PSNR/SSIM-only request, state that objective quality measurement is outside this skill and requires a separately authorized workflow, return not_evaluated with reason out_of_scope, then stop. Do not name a tool or request media. Do the same for a request limited to capture, transport, AI, display, or glass-to-glass latency. For a mixed codec-plus-quality request, continue only the codec portion and report the quality portion as not_evaluated with reason out_of_scope rather than silently omitting it.

  2. Classify every other request before applying the media gate:

    • Return planned for architecture and route questions; they need no media. State assumptions and what execution would verify, then stop before target inspection, retrieval, authentication, recipe dispatch, or workspace creation.
    • A dry run with concrete commands needs a user-named path or placeholder and the metadata required by those commands. The media need not exist. Obtain recipe options through jetson-video-recipe, report planned, and do not inspect, authenticate, or launch anything.
    • Execution, verification, and performance require one exact target-local media path or one user-supplied HTTP(S) URL. Without it, return input_required, identify the intended route briefly using only stages expressible by this skill's allowlisted samples, ask for that one item, and stop before target inspection, retrieval, authentication, recipe dispatch, or workspace creation. Label every other requested transform as unresolved rather than inventing an executable route.

    Never choose catalog or synthetic media. The deterministic setup smoke fixture is allowed only for a bounded capability operation and is never representative pipeline or performance evidence.

Select and authenticate the execution surface

Steps 3–4 apply to execution; step 5 also applies to recipe-bearing dry runs. For other planning, preserve an explicit surface without claiming live eligibility; delegated surface-specific dry runs return selection_required without ranking the choices.

  1. Preserve explicit native, pynvc, and both. Map “whichever”, “best available”, “choose for me”, or otherwise delegated selection to auto, not both. For auto: zero eligible surfaces is blocked, one runs, and two is selection_required; do not rank them or consult old results.

  2. Obtain a fresh read-only readiness result from jetson-video-setup through public skill dispatch. For Python, pass any exact user-supplied or current-conversation interpreter. Otherwise select the profile before dispatch: decode-performance may use pynvc-smoke; encode, segmentation, advanced/decode.py, pipeline, and encode-benchmark work require full-samples. Setup checks that profile's conventional path; never scan for a venv. If only the smoke profile is ready for full-samples work, return dependency_required before workspace creation and direct the user to provision a separate full-samples venv; never upgrade the smoke venv in place. Native eligibility requires one installed, package-verified SDK and one package-owned Samples root. Python eligibility requires that exact interpreter, an importable PyNvVideoCodec distribution loaded from its environment, and a clean pip check. The result must match the requested Jetson and GPU. Preserve the setup reason when a candidate is ineligible. The requested pipeline supplies its own operation proof.

  3. Recipe-bearing encode and transcode work requires jetson-video-recipe; an acceptance request containing a performance stage also requires jetson-video-benchmark. Invoke either through public skill dispatch and pass its result as data. If a needed sibling is absent, preserve completed stages and say: I can run <stage>, but it requires <skill>, which is not installed. Install <skill> and retry this stage.

    “Preserve” means retain each completed stage's status and current path/size/SHA-256 identities in the user-facing partial result; it does not create hidden resumable state. On retry in the same request, reopen and rehash those artifacts and skip only unchanged complete stages. With a changed/missing identity, or a later request that does not supply the prior evidence, use a new workspace and rerun the stage.

Show full SKILL.md (433 more words)Show less

Execute

  1. Choose the smallest route: encode_decode, native_transcode, pynvc_segments, container_triage, av1_verify, or acceptance.
  2. Read pipeline-workflow.md for stage order, content handling, retry policy, and reporting. Read official-sample-contract.md completely once; it covers sample allowlists, direct arguments, marker grammar, and frame-layout checks. Read buffer-sharing-and-synchronization.md completely once for filesystem boundaries. For a custom in-process CUVID/CUDA/NVENC graph, also read in-process-codec-boundaries.md completely once.
  3. For execution, canonicalize the exact media, record its provenance and identity, and use a new mode-0700 workspace with fresh outputs. For a dry run, use only the supplied identity and metadata, state assumptions, and show planned commands and handoffs without opening the media or authenticating launchers.
  4. For execution, authenticate each selected native sample or wheel member, launch its literal argument list directly, and retain unedited logs. Require the reference's exit, marker, count, error, freshness, and layout checks.
  5. Reopen and rehash every producer output before and after its independent consumer. Preserve successful branches, report a failed peer as partial, and apply the reference's single-retry rule.
  6. Emit the applicable io_contract directly in every plan, result, and producer/consumer boundary. Do not depend on a contract module or infer external sharing from a device-memory mode.

Route requirements

RouteRequired proof
encode_decodeOne validated recipe; direct AppEncCuda→AppDec or wheel-owned basic encode→advanced decode; exact raw and decoded byte counts.
native_transcodeH.264 input, exact HEVC native projection, AppTrans output, exactly one accepted transcode marker, then AppDec over the same hash; require the AppTrans and AppDec frame counts to be equal and positive, and to equal the known input count when available.
pynvc_segmentsWheel-owned schedule/config; every declared segment is fresh and nonempty; decode and rehash every segment independently.
container_triageEligible Jetson, exact local/retrieved container, intrinsic libavformat demux in AppDec or wheel-owned advanced decode, fresh decoded output.
av1_verifyExact AV1 native recipe; host and video-memory modes; AppDec consumes each exact IVF output and reports the expected frame count.
acceptanceA concise reproducible report covering requested readiness, capability, recipe, codec, and benchmark stages with per-stage status and identities.

Report

Use the statuses and concise report defined in pipeline-workflow.md. Include the selected runtime, exact media and recipe identities, literal commands, producer and consumer results, decoded layout/size validation, logs, limitations, and retry reason. Add compact JSON or a checksum manifest when useful or requested.

Limitations

  • Codec work does not prove capture, transport, inference, display, quality, or end-to-end latency.
  • API fields and inventory are not operation proof or product support.
  • Container demux is allowed only inside an authenticated released NVIDIA sample.
  • Apply every deterministic acceptance check in the references.
  • Codec/API capability and benchmark results do not prove buffer interoperability, zero copy, or synchronization compatibility.

© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 8 other files (references) in skills/jetson-video-pipeline of NVIDIA/skills.

  • SKILL.md
  • BENCHMARK.md
  • evals/evals.json
  • references/buffer-sharing-and-synchronization.md
  • references/in-process-codec-boundaries.md
  • references/official-sample-contract.md
  • references/pipeline-workflow.md
  • skill-card.md
  • skill.oms.sig

Open the folder on GitHubat commit 14a98ae

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in NVIDIA/skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Jetson Video Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Jetson Video Pipeline compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Jetson Video Pipeline this skillNVIDIA/skills3.6k1 repos~2.2kAutomated safety check: PassApache-2.0
Megatron-LM on SLURMNVIDIA/Megatron-LM18k—~1.8kAutomated safety check: PassApache-2.0
DGX Spark Memory and Thermal Opswshobson/agents40k—~2kAutomated safety check: PassMIT
DGX Spark Training Gotchaswshobson/agents40k—~2kAutomated safety check: PassMIT
Cosmos Policy EvaluationOrchestra-Research/AI-Research-SKILLs13k—~3.7kAutomated safety check: PassMIT
OpenVLA-OFT Fine-TuningOrchestra-Research/AI-Research-SKILLs13k—~3.7kAutomated safety check: PassMIT

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Questions about Jetson Video Pipeline

What does Jetson Video Pipeline do?

A skill your agent uses when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise…. Jetson Video Pipeline is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Use when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.

When should I use Jetson Video Pipeline?

Jetson Video Pipeline fits situations like: independently validating Jetson Video Codec SDK; pyNvVideoCodec encode/decode; container decode; concise acceptance workflows.

How do I install Jetson Video Pipeline in Claude Code?

Run `npx skills add NVIDIA/skills --skill jetson-video-pipeline -a claude-code`. Or copy the skill folder (skills/jetson-video-pipeline in NVIDIA/skills) into .claude/skills/jetson-video-pipeline in your project. Claude Code loads it when a task matches its description.

How do I install Jetson Video Pipeline in Codex?

Run `npx skills add NVIDIA/skills --skill jetson-video-pipeline -a codex`. Or copy the skill folder (skills/jetson-video-pipeline in NVIDIA/skills) into .agents/skills/jetson-video-pipeline in your project. Codex loads it when a task matches its description.

Can I use Jetson Video Pipeline in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill jetson-video-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/jetson-video-pipeline, .gemini/skills/jetson-video-pipeline, .github/skills/jetson-video-pipeline and .opencode/skills/jetson-video-pipeline in your project.

What does Jetson Video Pipeline need to run?

Going by SKILL.md and its folder, Jetson Video Pipeline needs the command-line tools its instructions call (pip). Our summary lists: Python 3.

Does Jetson Video Pipeline access the network?

SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Jetson Video Pipeline safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Jetson Video Pipeline use?

Jetson Video Pipeline is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Jetson Video Pipeline use?

About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.4k tokens, read only when the agent opens those files.

What are the alternatives to Jetson Video Pipeline?

Skills that share tags, products or a category with Jetson Video Pipeline: Megatron-LM on SLURM (NVIDIA/Megatron-LM, 18k stars), DGX Spark Memory and Thermal Ops (wshobson/agents, 40k stars), DGX Spark Training Gotchas (wshobson/agents, 40k stars) and Cosmos Policy Evaluation (Orchestra-Research/AI-Research-SKILLs, 13k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Jetson Video Pipeline?

NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.

Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.