Official agent skill

Jetson Build Source

by NVIDIA in NVIDIA/skills

A skill your agent uses when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bspsources/.

OfficialApache-2.0Auto-check: notesAI & LLM Engineering

Install Jetson Build Source

skills CLI
$ npx skills add NVIDIA/skills --skill jetson-build-source -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NVIDIA/skills jetson-build-source --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/jetson-build-source .claude/skills/jetson-build-source && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
jetson-build-source
GitHub stars
3.5k
Token cost
~5k tokens
SKILL.md length
1,870 words
Files
10 (incl. references)
Skills in repo
380
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bspsources/.

  • Works in 2 steps: Per-dir Makefile — append dtbo-y +=… → Carrier flash conf — append…
  • You need to rebuild the BSP overlay — DT
  • SKILL.md covers Purpose, Prerequisites, Overview and When to invoke, plus 5 more sections
  • Calls git, make and apt

What it does

Jetson Build Source is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Use when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bspsources/. Triggers: build bsp, rebuild dtb, rebuild kernel.

Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `BENCHMARK.md`, `evals/evals.json` and `references/build-modes.md`).

It sits in AI & LLM Engineering, covering GPU and accelerator computing. It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.

When your agent uses it

  • You need to rebuild the BSP overlay — DT
  • Kernel — from changes under bspsources/

Example prompts

  • “/jetson-build-source”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Per-dir Makefile — append dtbo-y += .dtbo after the
  2. Carrier flash conf — append OVERLAY_DTB_FILE+=",.dtbo"

What it can do on your machine

Read from SKILL.md and the folder at commit 67a13c0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git
    • make
    • apt

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Jetson Build Source loads about 5k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 45 tokens; SKILL.md has 1,870 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~12k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NoteRuns commands with sudoSKILL.md:398
    on`/`libssl-dev` refuse; others warn. | `sudo apt install <pkg>` per [`references/upstream-recipe.md`](references/upstre

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NVIDIA/skills at commit 67a13c0, republished under its Apache-2.0 licence (© NVIDIA). 1,870 words, ~4,991 tokens.

Download SKILL.mdSave it as .claude/skills/jetson-build-source/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.
name
jetson-build-source
description
Use when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bsp_sources/. Triggers: build bsp, rebuild dtb, rebuild kernel.
version
0.0.1
license
Apache-2.0
argument-hint
dt | oot | kernel | full
metadata.data-classification
public
metadata.author
Jetson Team
metadata.team
pts
metadata.tags
bsp, build
metadata.domain
meta

Build BSP Source

Purpose

Rebuild the kernel-side artifacts (DTBs, OOT modules, in-tree modules, kernel Image) implied by changes under <source.root_path>/bsp_sources/, and write a manifest that /jetson-promote-image reads to stage those outputs into the BSP image. The skill never writes into <bsp_image.root_path> itself.

Prerequisites

  • Active target-platform profile with bsp_image: and source.toolchain: resolved (run /jetson-init-image and /jetson-init-source first).
  • <source.root_path>/bsp_sources/ populated with the kernel-side checkout layout /jetson-init-source materializes.
  • <bsp_image.root_path>/Linux_for_Tegra/source/kernel_src_build_env.sh present (extracted from public_sources.tbz2).
  • Host packages: flex, bison, libssl-dev (hard); git, build-essential, bc, zstd (warn-only).
  • Cross-toolchain at ${source.toolchain}gcc resolvable on disk.

Overview

This skill is the Build stage of the workflow — see ../../context/bsp-customization-workflow.md for where it sits in the Setup → Customize → Build → Deploy pipeline and what triggers it. The skill takes source-side customization commits, rebuilds the implied artifacts, and records which were rebuilt in a manifest. Outputs stay in-tree under <source.root_path>/bsp_sources/; jetson-promote-image reads the manifest at Deploy to copy each rebuilt artifact into the matching path under <bsp_image.root_path>/Linux_for_Tegra/.

Overlay-only edits (nvpmodel.conf, nvfancontrol.conf, BPMP DTB) skip Build — customize-* stages them directly to the overlay tracker; BPMP DTB uses the dtc decompile → edit → recompile loop in ../../references/bsp-customization-bpmp-dtb.md.

Custom-overlay slot ownership. Kernel-DT customizations from every customize-* skill collect into a single composite tegra<soc>-<carrier-id-sku>+<module-id>-xxxx-custom.dts per active target — see ../../references/bsp-customization-kernel-dtb.md for the filename / location / append protocol. This skill is the sole owner of the composite's per-dir Makefile registration (dtbo-y += <name>.dtbo) and the carrier flash conf's OVERLAY_DTB_FILE+= line (the "Register composite custom overlay" step).

Four build modes matched to the dirty-repo profile:

ModeWhat's builtAuto-picks when
dtNVIDIA DTBs onlyonly hardware/nvidia/* or kernel-devicetree dirty
ootOOT modules (six repos)only OOT repos dirty
kernelKernel Image + full in-tree .ko set + kernel-side dtbsonly kernel/$KERNEL_SRC_DIR dirty
fullEverything above + optional install consolidationmixed dirty set

Mode selection: auto (default — invoke /jetson-build-source with no argument) walks the dirty-repo set; force a specific mode by passing it as the skill argument.

Design principle: delegate to upstream. Every build primitive already exists in <bsp_image.root_path>/Linux_for_Tegra/source/ — the env file, top-level Makefile (nvidia-dtbs / modules / modules_install), kernel Makefile (kernel / install). The skill drives those primitives against <source.root_path>/bsp_sources/ — never duplicates their logic in shell.

When to invoke

  • Auto-chained at the end of a Customize customize-* invocation whenever Customize committed to a kernel-side source repo.
  • Manual re-run via /jetson-build-source [<mode>] when:
    • the auto-chained build was interrupted,
    • source commits arrived via git pull from other users,
    • the user wants to force a rebuild without a fresh edit,
    • the user wants a specific mode (e.g. install consolidation for a manual scp deploy to a DUT).

Instructions

Resolve active target + paths + upstream env

Resolve the active profile per ../../context/target-platform-contract.md. Refuse and route in these cases:

ConditionRoute to
No active profile, or active: NA/jetson-set-target or /jetson-init-target
Profile lacks bsp_image:/jetson-init-image
Profile lacks source.toolchain:/jetson-init-source
<source.root_path>/bsp_sources/ missing or empty/jetson-init-source
<bsp_image.root_path>/Linux_for_Tegra/source/kernel_src_build_env.sh missing/jetson-init-image (BSP not properly extracted)

Bind:

bash
WORKSPACE=<parent of target-platform/>
BSP_SRC=<bsp_image.root_path>/Linux_for_Tegra/source   # NVIDIA's build primitives
KS=<source.root_path>/bsp_sources                      # our kernel-side checkout
KOUT=<source.root_path>/.build/kernel-out              # DT-mode out-of-tree build dir
STAGE=<source.root_path>/.build/install-stage          # install consolidation (full mode / opt-in)
STATE=<source.root_path>/.build-state.yaml             # per-repo watermark
MANIFEST=<source.root_path>/.build-manifest.yaml       # rebuilt-artifact list for jetson-promote-image

Source the NVIDIA build env to inherit canonical names — never hardcode kernel-noble, the OOT module list, or KERNEL_DEF_CONFIG:

bash
source "$BSP_SRC/kernel_src_build_env.sh"
# Now in scope: KERNEL_SRC_DIR (e.g. kernel-noble), KERNEL_DEF_CONFIG,
# OOT_SOURCE_LIST, kernel_name (e.g. noble), KERNEL_MODULAR_BUILD

Refuse if $KS/kernel/$KERNEL_SRC_DIR/ is missing or if any name in $OOT_SOURCE_LIST is missing under $KS/. Route to /jetson-init-source.

Resolve toolchain (read-only)

Read source.toolchain from the active profile (authored by jetson-init-source). Validate:

bash
export ARCH=arm64
export CROSS_COMPILE=<source.toolchain>   # trailing dash mandatory
[ -f "${CROSS_COMPILE}gcc" ] || refuse \
  "source.toolchain points at ${CROSS_COMPILE}gcc which does not exist. Re-run /jetson-init-source."

A trailing dash on CROSS_COMPILE is mandatory — kbuild treats it as a prefix (${CROSS_COMPILE}gcc); a missing dash breaks with command not found. The [ -f ] check catches it before any make runs.

This skill never prompts for the toolchain or attempts to resolve a missing one — that's jetson-init-source's exclusive responsibility. A missing field is a Setup gap; route there.

Verify build-host prerequisites once:

bash
for p in flex bison libssl-dev; do
  dpkg -s "$p" >/dev/null 2>&1 || refuse "host package missing: $p"
done
for p in git build-essential bc zstd; do
  dpkg -s "$p" >/dev/null 2>&1 || warn "host package missing: $p"
done
Detect dirty source repos

The watermark file $STATE records the last successfully built commit per kernel-side repo. The repo list is derived at runtime from OOT_SOURCE_LIST + kernel/$KERNEL_SRC_DIR. For each repo: HEAD ≠ watermark → dirty; uncommitted edits (git diff --quiet non-zero) → also dirty.

Branch-A note: when bsp_sources/ is one mono-repo with a single .git, every canonical sub-path shares the same HEAD — the watermark schema still keys per-sub-path and the dirty set still works (any change anywhere flips every sub-path's HEAD).

If STATE is absent (first build), treat all repos as clean unless the auto-chain context says "Customize just committed". If DIRTY is empty and no mode argument was passed: report "nothing to build" and return.

Pick build mode

Map the dirty set to a mode (auto), or honor the mode argument:

Dirty repos (auto)Mode
Only hardware/nvidia/* or kernel-devicetreedt
Only OOT subset of $OOT_SOURCE_LISToot
Only kernel/$KERNEL_SRC_DIRkernel
Any mix spanning the abovefull

Modes are union-able: full runs kernel → oot → dt in that order (kernel produces headers OOT needs; nvidia-dtbs uses the same generated headers). A manually passed mode argument skips auto-detection.

Execute build
Common setup + per-mode build snippets

Common setup (validate orchestrator Makefiles, cd $KS) and the exact make invocations for each mode (dt, oot, kernel, full) plus the optional install consolidation pass live in references/build-modes.md. Drive the relevant mode's snippet against the bindings from the "Resolve active target + paths + upstream env" step.

Register composite custom overlay (dt + full only)

Skip unless the selected mode is dt or full. The composite overlay slot is documented in ../../references/bsp-customization-kernel-dtb.md; this sub-step owns the build / Makefile / flash-conf side of it.

Resolve the composite path for the active target ($COMPOSITE_BASE, $COMPOSITE_DTS, $COMPOSITE_MK) using the active profile's chip family, carrier ID/SKU, and module ID — full snippet in references/composite-registration.md.

Gate (symmetric). $COMPOSITE_DTS drives both directions: present → apply the two idempotent patches below; absent → run the cleanup pass to strip any stale dtbo-y += / OVERLAY_DTB_FILE+= line from a prior run. Either path keeps OVERLAY_DTB_FILE+= from referencing an unbuilt .dtbo — the build-time enforcement of the no-direct-in-tree-DT-edits rule.

  1. Per-dir Makefile — append dtbo-y += <name>.dtbo after the last literal-named dtbo-y += entry. Inserting after the $(old-dtbo) merge-back line skips the $(addprefix makefile-path/,…) prefix pass and the build silently drops the composite. Commit to the bsp_sources/ mono-repo. Full snippet + rationale: references/composite-registration.md.
  2. Carrier flash conf — append OVERLAY_DTB_FILE+=",<name>.dtbo" with first-touch pristine import on the overlay tracker. On a fresh workspace the tracker is empty git-init; import the conf from bsp_image and commit as pristine: before the customization commit (workflow contract). Full snippet: references/composite-registration.md.

The composite's parent sub-repo flipping HEAD during a customize-* append is what the "Detect dirty source repos" step's dirty detection consumes — no extra bookkeeping needed here.

Self-check before invoking nvidia-dtbs:

bash
grep -qxF "dtbo-y += ${COMPOSITE_BASE}.dtbo" "$COMPOSITE_MK" \
  || refuse "Composite Makefile registration missing after patch."
grep -qxF "$line" "$FLASH_CONF" \
  || refuse "Composite flash-conf registration missing after patch."
Write the build manifest

Walk the DIRTY set and emit a manifest entry per implied artifact, following the trace-to-dirty policy — only artifacts traceable to a dirty source repo. Promoting baseline-divergence noise would attribute it to a customization's audit trail (forbidden).

The full source → kbuild → destination mapping, YAML schema, and filter rules live in references/manifest-schema.md.

Atomic write: stage to ${MANIFEST}.tmp, then mv -f.

Show full SKILL.md (780 more words)Show less
Update watermark + summary

On success, rewrite $STATE with the new per-repo HEADs, toolchain, bsp_image.version, and last-run mode (schema in references/manifest-schema.md).

Report:

  • Toolchain (from source.toolchain).
  • Build mode: <dt|oot|kernel|full> (auto-picked or forced by skill argument).
  • Dirty repos and their new HEADs.
  • Artifacts built: counts per kind (.dtb, in-tree .ko, OOT .ko, Image).
  • Manifest path + entry count.
  • Consolidated install stage path (if the "Install consolidation" step ran).
  • Next step: /jetson-promote-image.

If a Customize skill triggered this run, prompt the user to re-issue their original request.

Limitations

The top tier — failure modes that block a build or silently produce wrong artifacts. See references/long-tail-gotchas.md for invariants, deploy patterns, and performance hints.

  • Toolchain resolution is jetson-init-source's job. This skill only reads source.toolchain and exports CROSS_COMPILE. Missing field → refuse and route, never resolve in-skill.
  • R36.x Branch-A $KS/Makefile collision. R36.x's public_sources.tbz2 can leave the dGPU/OpenRM proprietary Makefile at $KS/Makefile instead of the Tegra orchestrator; its modules target recurses into kernel-open/ + src/nvidia/, pulls host /lib/modules headers, and breaks arm64 cross-builds with '-mlittle-endian' unrecognized. R38+ extractions are unaffected. /jetson-init-source's step 3a is the primary defense (extract-time); the "Common setup" check here is the safety net. Don't relax the regex.
  • Kernel-DT changes: composite-overlay-only, split ownership. Direct edits to in-tree .dts / .dtsi files under bsp_sources/ are forbidden for customize-* skills — every kernel-DT change lands as a fragment in the composite overlay slot (rule + rationale). The composite .dts content is owned by each customize-* skill; the build / Makefile / flash-conf registration is owned by this skill (gated on the composite .dts existing — so OVERLAY_DTB_FILE+= can't reference an unbuilt .dtbo).
  • the "Register composite custom overlay" step Makefile insertion point matters. Insert after the last literal-named dtbo-y += entry; inserting after $(old-dtbo) skips the $(addprefix makefile-path/,…) prefix pass and the build silently drops your .dtbo. The regex ^dtbo-y *+= *[a-zA-Z0-9] filters correctly; do not relax it.
  • the "Register composite custom overlay" step first-touch needs pristine import. On a fresh workspace the overlay tracker is empty git-init — the carrier flash conf is imported from bsp_image and committed as pristine: before the customization commit. Both commits go through the workflow acceptance gate.
  • Avoid bare $0 in shell snippets inside this SKILL.md. When invoked with an argument, the harness expands skill-body $0 against the caller's $0 before handing the rendered prompt to the model. Use sed-based line splicing or awk -v ROW="$0". See references/composite-registration.md.
  • No overlay staging. Build outputs stay where the build put them; the manifest is the contract to jetson-promote-image. Deliberate divergence from the original overlay→promote indirection — keeps the full build output set out of the overlay tracker's git history.
  • KERNEL_HEADERS vs KERNEL_OUTPUT in DT mode. Different semantics (srctree vs objtree); do not collapse. the "DT-only" step's snippet is correct as written.
  • OOT mode prereq: previously-built kernel headers. A manual oot invocation against a never-built tree refuses with "run kernel (or full) first" rather than producing a confusing build error.

Examples

Auto-detect mode from the dirty source tree (typical invocation):

/jetson-build-source

Force a single mode (skips auto-detect):

/jetson-build-source dt       # rebuild NVIDIA DTBs only
/jetson-build-source oot      # rebuild OOT modules only
/jetson-build-source kernel   # rebuild kernel Image + in-tree modules
/jetson-build-source full     # rebuild everything + install consolidation

Typical chain after a customize-* skill commits to a kernel-side repo (the customize-* skill calls this automatically):

/jetson-customize-pcie ...   # commits to hardware/nvidia/.../nv-public
   ↓
/jetson-build-source         # auto-picks `dt` from the dirty set
   ↓
/jetson-promote-image        # reads .build-manifest.yaml, stages into bsp_image
   ↓
/jetson-flash-image          # flashes

Troubleshooting

ErrorCauseSolution
source.toolchain points at <...>gcc which does not existToolchain field stale (path moved, install missing)Re-run /jetson-init-source to re-resolve. This skill never resolves toolchain itself.
No rule to make target '$KOUT/scripts/Makefile.compiler'KERNEL_HEADERS set to $KOUT instead of $KS/kernel/$KERNEL_SRC_DIRUse the DT-mode snippet in references/build-modes.md verbatim — srctree vs objtree must not collapse.
'-mlittle-endian' unrecognized during make modulesR36.x Branch-A $KS/Makefile collision — dGPU/OpenRM Makefile in place of Tegra orchestratorThe Common-setup safety net normally repairs it; if not, git checkout HEAD -- Makefile then re-run /jetson-init-source step 3a.
run kernel (or full) first on manual oot invocationKernel source tree never preparedRun /jetson-build-source kernel (or full) once, then oot.
nothing to build and dirty edits existEdits uncommitted in a sub-repo but .build-state.yaml watermark already matches HEADCommit the edits, or re-run with an explicit mode argument (/jetson-build-source dt etc.).
Composite .dtbo silently missing from the output setPer-dir Makefile insertion landed after $(old-dtbo) merge-back lineSee references/composite-registration.md — insert after the last literal-named dtbo-y += entry.
Promote step copies stale baseline artifactsTrace-to-dirty filter skipped after a manual cp into $KSOnly edit via a customize-* skill or git; the dirty detector keys on git HEAD, not file mtime.
host package missing: <pkg>flex/bison/libssl-dev refuse; others warn.sudo apt install <pkg> per references/upstream-recipe.md.

See also

© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 9 other files (references) in skills/jetson-build-source of NVIDIA/skills.

  • SKILL.md
  • BENCHMARK.md
  • evals/evals.json
  • references/build-modes.md
  • references/composite-registration.md
  • references/long-tail-gotchas.md
  • references/manifest-schema.md
  • references/upstream-recipe.md
  • skill-card.md
  • skill.oms.sig

Open the folder on GitHubat commit 67a13c0

Compare with similar skills

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DGX Spark Memory and Thermal Opswshobson/agents40k1 repos~2kAutomated safety check: PassMIT
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Questions about Jetson Build Source

What does Jetson Build Source do?

A skill your agent uses when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bspsources/. Jetson Build Source is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Use when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bspsources/.

When should I use Jetson Build Source?

Jetson Build Source fits situations like: you need to rebuild the BSP overlay — DT; kernel — from changes under bspsources/.

How do I install Jetson Build Source in Claude Code?

Run `npx skills add NVIDIA/skills --skill jetson-build-source -a claude-code`. Or copy the skill folder (skills/jetson-build-source in NVIDIA/skills) into .claude/skills/jetson-build-source in your project. Claude Code loads it when a task matches its description.

How do I install Jetson Build Source in Codex?

Run `npx skills add NVIDIA/skills --skill jetson-build-source -a codex`. Or copy the skill folder (skills/jetson-build-source in NVIDIA/skills) into .agents/skills/jetson-build-source in your project. Codex loads it when a task matches its description.

Can I use Jetson Build Source in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill jetson-build-source -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/jetson-build-source, .gemini/skills/jetson-build-source, .github/skills/jetson-build-source and .opencode/skills/jetson-build-source in your project.

What does Jetson Build Source need to run?

Going by SKILL.md and its folder, Jetson Build Source needs the command-line tools its instructions call (git, make and apt).

Does Jetson Build Source access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Jetson Build Source safe to install?

Our automated static check of SKILL.md found notes only (runs commands with sudo), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Jetson Build Source use?

Jetson Build Source is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Jetson Build Source use?

About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.5k tokens, read only when the agent opens those files.

What are the alternatives to Jetson Build Source?

Skills that share tags, products or a category with Jetson Build Source: Fla Triton To Gluon (fla-org/flash-linear-attention, 5.8k stars), DGX Spark Memory and Thermal Ops (wshobson/agents, 40k stars), DGX Spark Training Gotchas (wshobson/agents, 40k stars) and Megatron-LM on SLURM (NVIDIA/Megatron-LM, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Jetson Build Source?

NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,539 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.

Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.