Skill Inspector
NVIDIA/SkillSpector
Decides whether an agent skill is safe to install by combining a SkillSpector static scan with the agent's own source review, ending in APPROVE, CAUTION or REJECT.
Adapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results.
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills foundationpose-pipeline --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/foundationpose-pipeline .claude/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .claude/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipelineType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills foundationpose-pipeline --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/foundationpose-pipeline .agents/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .agents/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills foundationpose-pipeline --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/foundationpose-pipeline .cursor/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .cursor/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/foundationpose-pipeline--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills foundationpose-pipeline --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/foundationpose-pipeline .gemini/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .gemini/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills foundationpose-pipelineInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/foundationpose-pipeline .github/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .github/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill foundationpose-pipeline -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills foundationpose-pipeline --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/foundationpose-pipeline .opencode/skills/foundationpose-pipeline && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "foundationpose-pipeline" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/foundationpose-pipeline into .opencode/skills/foundationpose-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "foundationpose-pipeline", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
foundationpose-pipelineAdapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results.
Foundationpose Pipeline is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Adapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files (for example `BENCHMARK.md`, `agents/openai.yaml` and `evals/config.yml`).
It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 67a13c0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Foundationpose Pipeline loads about 2.4k tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 1,020 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 67a13c0, republished under its Apache-2.0 licence (© NVIDIA). 1,020 words, ~2,444 tokens.
.claude/skills/foundationpose-pipeline/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Run depth, SAM3 segmentation, and FoundationPose on BOP-format datasets using the TAO Deploy
TensorRT depth engine. Adapt datasets, preserve run provenance, and interpret pose metrics.
For missing dependencies or engine construction, use foundationpose-setup if installed,
or the product checkout's README Install and Verify sections.
Locate the user's product checkout
by pyproject.toml (project foundationpose-perception-pipeline), script/run_pipeline.py, and
config/defaults.yaml. Run commands from that root, not from this installed skill's directory.
A catalog install supplies instructions, not the product code, datasets, or weights. If execution
was requested and no checkout exists, obtain it from the URL above and complete setup first.
For advice or analysis of supplied artifacts, use those inputs without cloning or loading models.
Execution requires the product's Python 3.12 venv, authorized SAM3 checkpoint access, the built FoundationPose library, an adapted dataset, a matching TAO engine with its sidecar, and sufficient GPU memory. Read the checkout's README Configuration and Dataset adaptation sections for profile paths; read ARCHITECTURE.md Outputs for the matching artifact schema.
Set absolute paths before GPU work:
export FOUNDATIONPOSE_ROOT="$(realpath ../foundation-pose-inference-library)"
PIPELINE_SITE="$(realpath .venv/lib/python3.12/site-packages)"
export LD_LIBRARY_PATH="${PIPELINE_SITE}/tensorrt_libs:${PIPELINE_SITE}/nvidia/cu13/lib:${LD_LIBRARY_PATH:-}"
./.venv/bin/python -c "import ctypes; ctypes.CDLL('libcudart.so.13'); print('ok')"Do not mix libraries from another venv into this path. Skipping the check can cause pose to fail after depth has already completed.
Identify the profile, dataset name, source or adapted scene paths, engine, ground-truth
availability, and output directory. <profile> and <dataset> may differ. --config selects a
profile; it does not replace a required --dataset. Same-named profiles can be inferred by
commands that take --dataset.
| Request | Entry point |
|---|---|
| Convert a supported BOP dataset | tools/bop_adapt/adapt.py |
| Inference without pose ground truth | script/infer.py |
| Inference plus scoring | script/run_pipeline.py |
| Score a completed run with new scoring parameters | script/evaluate.py |
| Sweep several datasets | script/run_batch_eval.py |
A capture without scene_gt.json can use inference only. --no-depth-metrics skips collected
sensor-depth scoring; it does not remove the pose-ground-truth requirement for evaluation.
Skip adaptation only for the pipeline's rig layout:
<split>/<scene>/rgb/<im_id>.png, one scene_camera.json per scene, and im_ids representing
rig cameras (base camera 0 in the shipped profiles).
./.venv/bin/python tools/bop_adapt/adapt.py --config <profile> --src <downloaded-dataset>The profile's dataset.name selects a registered adapter; --help exposes its flags. An unknown
adapter is not supported automatically. On static-scene datasets the adapter emits one scene
per usable (source scene, base frame) pair and reports skipped frames with no rectifiable partner.
Changing the baseline band changes the adapted data: rebuild GT caches and regenerate depth.
Engine building uses tools/build_tao_engine.py --shape-from-scene <adapted-scene>; see the
checkout's README Install section if the setup skill is unavailable. A raw BOP directory or raw
image dimensions do not establish the required rectified engine shape.
./.venv/bin/python test/check_engine_depth_smoke.py \
--config <profile> --dataset <dataset> --engine <engine-path>Expect backend=tao, normalization=imagenet, a fixed shape, a plausible valid fraction, and no
cropping N rows warning. A stale sidecar, changed GPU/TensorRT/precision, changed max-width,
or cropping requires rebuilding the engine and regenerating depth. Do not bypass these checks.
For scoring runs with pose GT, precompute the cache:
./.venv/bin/python script/build_gt_cache.py --config <profile> --dataset <dataset>Use --config <profile> --all for all matching datasets. Missing collected depth calls for
--no-depth-metrics; missing scene_gt.json calls for inference only. Check the resolved
dataset.collected_depth_root using the actual path, not a shell command substitution.
For a new end-to-end run:
./.venv/bin/python script/run_pipeline.py --config <profile> --dataset <dataset> \
--output-dir output/<new-run> --foundation-stereo-model <engine-path> \
--depth-backend commercial --no-depth-metricsOmit --no-depth-metrics when collected sensor depth is available and should be scored.
Start with --max-scenes 1 for a time/fit check before sizing a larger run.
For a capture with no pose ground truth:
./.venv/bin/python script/infer.py --config <profile> --dataset <dataset> \
--output-dir output/<new-run> --foundation-stereo-model <engine-path> \
--depth-backend commercialThe model path selects the backend. --depth-backend commercial asserts that selection; it
neither downloads a model nor establishes rights to the weights. Set the engine once in the
profile's overrides.depth.engine to avoid repeating the model-path flag.
Preserve existing results when comparing runs. Reuse cached depth only after checking its
metadata. --overwrite-results reruns segmentation and pose; --overwrite-depth additionally
regenerates depth. Regenerate depth after changes to the engine, rectified width, CLAHE,
working-distance bounds, or adapted data. Resume a pose-only failure without overwriting valid
depth. Working-distance bounds must be supplied together.
Do not repeat tuned defaults from config/defaults.yaml on every command; use profile overrides
for deliberate dataset-specific changes. Rebuild the engine if foundation_stereo_max_width
changes.
For a rerank cutoff, IoU threshold, or visibility-band change, keep the completed predictions, mask sidecars, and depth files and run:
./.venv/bin/python script/evaluate.py --config <profile> --dataset <dataset> \
--run output/<completed-run> --output-dir output/<new-score-run> \
--rerank-cutoff 4.5 --no-depth-metricsOmit --no-depth-metrics when depth comparison is desired. A separate --output-dir preserves
the old report. No inference model is loaded; a GT cache miss can still require rasterization.
For an offline cutoff sweep, tools/sweep_rerank_cutoff.py --config <profile> --results-root output --datasets <dataset> expects one dataset subdirectory under the results root.
Inspect inference_config.json for the engine and max-width, and each scene's
depth/<scene>/metadata.json for backend: tao, normalization: imagenet, and model_fixed_hw.
Inspect both before trusting cached depth. These establish execution provenance, not legal approval.
Read report.md, pose_summary.json (overall, by_visibility, by_object), and
depth_summary.json when depth was scored. Compare:
matched_predictions first: a change in matched population can bias apparent accuracy gains.max_vertex_error_within_threshold_rate against the configured threshold and required rate.A higher success rate can coexist with a worse mean or tail. Report both, along with population changes. Preserve a baseline before overwriting results; use separate run directories when retaining predictions and provenance matters.
./.venv/bin/python script/run_batch_eval.py --config <profile> --output-root output/<batch-run> \
--foundation-stereo-model <engine-path> --depth-backend commercial --no-depth-metricsThe no-depth flag also removes collected-depth filtering from batch dataset discovery. Add
--continue-on-error only when failed datasets should not stop the sweep. Run GPU datasets
sequentially; inspect run_status.jsonl before interpreting aggregate summary.json or report.md.
A smoke check demonstrates backend operation, not pose accuracy. Accuracy requires a real
representative dataset and a retained baseline. Never report an unavailable metric as zero.
invalid resource handle points to pycuda context boundaries around TAO calls. Plausible depth
at roughly twice the expected scale calls for checking input normalization and calibration.
Report the command, dataset/profile, output paths, model provenance, completion status,
headline metrics with matched counts, and any unverified steps.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files in skills/foundationpose-pipeline of NVIDIA/skills.
Open the folder on GitHubat commit 67a13c0
Foundationpose Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Foundationpose Pipeline this skillNVIDIA/skills | 3.5k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Skill InspectorNVIDIA/SkillSpector | 20k | 1 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| LLM Torch Profiler Analysissgl-project/sglang | 37k | 2 repos | ~6.4k | Automated safety check: Pass | Apache-2.0 | |
| Embeddings via 9Routerdecolua/9router | 30k | — | ~604 | Automated safety check: Pass | MIT | |
| NEAR AI Cloud Private Inferenceinternet-court/internet-court-skill | 6.4k | 2 repos | ~1.3k | Automated safety check: Pass | Custom licence | |
| Nemoclaw Maintainer Normalize Title TagsNVIDIA/NemoClaw | 23k | — | ~693 | Automated safety check: Pass | Apache-2.0 |
NVIDIA/SkillSpector
Decides whether an agent skill is safe to install by combining a SkillSpector static scan with the agent's own source review, ending in APPROVE, CAUTION or REJECT.
sgl-project/sglang
Unified LLM torch-profiler triage skill for sglang, vllm, TensorRT-LLM, and TokenSpeed.
decolua/9router
Generates vector embeddings through the 9Router /v1/embeddings endpoint, using models from providers such as OpenAI, Gemini, Mistral and Voyage for RAG and semantic search.
internet-court/internet-court-skill
Shows how to call NEAR AI Cloud through an OpenAI-compatible API and verify that inference ran in a TEE, using attestation checks and signed chat responses.
NVIDIA/NemoClaw
Remove bracketed NemoClaw tags from GitHub issue and PR titles.
NVIDIA/NemoClaw
Audit and implement a NemoClaw dependency version upgrade, including Hermes and base images.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Adapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Foundationpose Pipeline is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Adapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results.
Foundationpose Pipeline fits situations like: dataset runs and result comparisons; environment installation belongs to foundationpose-setup.
Run `npx skills add NVIDIA/skills --skill foundationpose-pipeline -a claude-code`. Or copy the skill folder (skills/foundationpose-pipeline in NVIDIA/skills) into .claude/skills/foundationpose-pipeline in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill foundationpose-pipeline -a codex`. Or copy the skill folder (skills/foundationpose-pipeline in NVIDIA/skills) into .agents/skills/foundationpose-pipeline in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill foundationpose-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/foundationpose-pipeline, .gemini/skills/foundationpose-pipeline, .github/skills/foundationpose-pipeline and .opencode/skills/foundationpose-pipeline in your project.
Going by SKILL.md and its folder, Foundationpose Pipeline needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Foundationpose Pipeline is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Foundationpose Pipeline: Skill Inspector (NVIDIA/SkillSpector, 20k stars), LLM Torch Profiler Analysis (sgl-project/sglang, 37k stars), Embeddings via 9Router (decolua/9router, 30k stars) and NEAR AI Cloud Private Inference (internet-court/internet-court-skill, 6.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,539 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.