Esmfold2
JimLiu/science-skills
Biohub ESMFold2 / ESMFold2-Fast all-atom co-folding (Candido et al.
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment.
$ npx skills add NVIDIA/skills --skill earth2studio-install -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills earth2studio-install --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/earth2studio-install .claude/skills/earth2studio-install && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .claude/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-installType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill earth2studio-install -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills earth2studio-install --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/earth2studio-install .agents/skills/earth2studio-install && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .agents/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill earth2studio-install -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills earth2studio-install --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/earth2studio-install .cursor/skills/earth2studio-install && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .cursor/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/earth2studio-install--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill earth2studio-install -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills earth2studio-install --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/earth2studio-install .gemini/skills/earth2studio-install && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .gemini/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills earth2studio-installInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill earth2studio-install -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/earth2studio-install .github/skills/earth2studio-install && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .github/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill earth2studio-install -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills earth2studio-install --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/earth2studio-install .opencode/skills/earth2studio-install && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "earth2studio-install" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-install into .opencode/skills/earth2studio-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-install", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
earth2studio-installGuide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment.
Earth2studio Install is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Do NOT use for writing inference code, choosing models, or PhysicsNeMo questions.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `BENCHMARK.md`, `evals/evals.json` and `skill-card.md`).
It sits in AI & LLM Engineering. It works with CUDA. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0e0d506. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
uvcondaapt-getpipaptFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
nvidia.github.ioAlso links to:
docs.astral.shFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Earth2studio Install loads about 1.6k tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 768 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
`sudo apt-get install libeccodes-dev` (Debian/Ubuntu) orheaders; install via `sudo apt-get install python3-dev`Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 0e0d506, republished under its Apache-2.0 licence (© NVIDIA). 768 words, ~1,641 tokens.
.claude/skills/earth2studio-install/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.You MUST NOT install, upgrade, or modify packages on the user's behalf. Provide the exact command; the user runs it. No exceptions.
Forbidden: running pip install, uv pip install, uv add,
uv sync, conda install, apt install, or any package manager.
Instead: give the exact command and ask the user to run it. Explain why the package is needed.
When a package is needed:
Even if the user says "just install it", give the command and require them to execute it themselves.
Help users install Earth2Studio and its optional model dependencies correctly for their use case. This skill handles package installation, optional-extra selection, environment variable configuration, and install verification.
You are helping a user install Earth2Studio and its optional model dependencies. Your only job is to get the package installed correctly for their use case — do not write inference code, do not compose workflows.
Earth2Studio installation commands, version tags, and extra names change between releases. Before executing or recommending any install command, fetch the live installation docs:
https://nvidia.github.io/earth2studio/userguide/about/install.htmlParse the page for the current version tag, available extras, and any special build notes. The workflow below is structural guidance — the specific commands come from the live page.
Use WebFetch on the install URL above. Extract:
@0.14.0)--no-build-isolation for pip,
manual pre-installs)Keep this data in working memory for all subsequent steps.
Ask (cap at 3 questions, skip what the user already answered):
Provide commands from the live docs based on their answers:
After the user runs the install, verify:
import earth2studio
earth2studio.__version__Present the available extras organized by use case. Ask what the user plans to do — don't dump all options unprompted. Categories from the docs:
| Category | Example extras |
|---|---|
| Prognostic (forecasting) | aifs, aurora, graphcast, pangu, sfno, stormcast, ... |
| Diagnostic (post-processing) | corrdiff, climatenet, precip-afno, ... |
| Data assimilation (beta) | da-healda, da-interp, da-stormcast |
| Submodules | data, perturbation, statistics |
The exact list comes from the live docs — cite those, not this table.
Ask:
--extra all)Provide the exact commands from the live docs for their selections. Key warnings to surface:
--no-build-isolation or pre-installing packages like earth2grid,
torch-harmonics, or makaniMention environment variables the user might want to set — only if relevant (e.g. limited disk, shared filesystem, CI environment):
| Variable | Purpose |
|---|---|
EARTH2STUDIO_CACHE | General cache directory |
EARTH2STUDIO_DATA_CACHE | Data source cache (overrides general) |
EARTH2STUDIO_MODEL_CACHE | Model checkpoint cache (overrides general) |
EARTH2STUDIO_PACKAGE_TIMEOUT | Max seconds for model downloads |
If installation fails, point the user to:
Common issues:
torch.cuda.is_available() firstsudo apt-get install libeccodes-dev (Debian/Ubuntu) or
conda install -c conda-forge eccodessudo apt-get install python3-devdata extra is out of scopeOwns: package installation, optional-extra selection, environment variable configuration, install verification.
Does not own: writing inference or training code, composing
Earth2Studio workflows, data source setup beyond the data extra,
model checkpoint downloads (those happen at runtime), troubleshooting
runtime errors unrelated to missing dependencies.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in skills/earth2studio-install of NVIDIA/skills.
Open the folder on GitHubat commit 0e0d506
Earth2studio Install next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Earth2studio Install this skillNVIDIA/skills | 3.5k | — | ~1.6k | Automated safety check: Notes | Apache-2.0 | |
| Esmfold2JimLiu/science-skills | 227 | 4 repos | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| MUSA GPU Training Optimizeropen-infra-skills/infra-skills | 141 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Benchmark TuneMesh-LLM/mesh-llm | 3.5k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Cuda Kernel OptimizerKernelFlow-ops/cuda-optimized-skill | 212 | — | ~4.3k | Automated safety check: Pass | MIT | |
| DGX Spark Training Gotchaswshobson/agents | 40k | 1 repos | ~2k | Automated safety check: Pass | MIT |
JimLiu/science-skills
Biohub ESMFold2 / ESMFold2-Fast all-atom co-folding (Candido et al.
open-infra-skills/infra-skills
Profiles, benchmarks and tunes AI training workloads on Moore Threads MUSA GPUs with a measurement-first process that keeps model behavior unchanged.
Mesh-LLM/mesh-llm
A skill your agent uses when running, debugging, interpreting, or documenting mesh-llm benchmark tune model-serving throughput trials, including choosing…
KernelFlow-ops/cuda-optimized-skill
Iteratively optimize a CUDA/CUTLASS/Triton kernel only when strict on-device compilation, correctness, timing, and NCU evidence gates pass.
wshobson/agents
Preflight checks and diagnosis for ten known failure modes of ML training on NVIDIA DGX Spark's GB10, spanning launch errors, memory, thermals, bandwidth and precision.
inclusionAI/AReno
Develop, optimize, debug, and validate an AReno CUDA, Triton, fused, attention, convolution, routing, or MoE operator.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Categories
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Earth2studio Install is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment.
Earth2studio Install fits situations like: writing inference code; choosing models; physicsNeMo questions.
Run `npx skills add NVIDIA/skills --skill earth2studio-install -a claude-code`. Or copy the skill folder (skills/earth2studio-install in NVIDIA/skills) into .claude/skills/earth2studio-install in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill earth2studio-install -a codex`. Or copy the skill folder (skills/earth2studio-install in NVIDIA/skills) into .agents/skills/earth2studio-install in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill earth2studio-install -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/earth2studio-install, .gemini/skills/earth2studio-install, .github/skills/earth2studio-install and .opencode/skills/earth2studio-install in your project.
Going by SKILL.md and its folder, Earth2studio Install needs the command-line tools its instructions call (uv, conda, apt-get, pip and apt). Our summary lists: Python 3.
SKILL.md names 2 domains. In commands or code: nvidia.github.io; the agent is likely to contact it when it follows the instructions. As links in the text: docs.astral.sh. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (runs commands with sudo), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Earth2studio Install is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Earth2studio Install: Esmfold2 (JimLiu/science-skills, 227 stars), MUSA GPU Training Optimizer (open-infra-skills/infra-skills, 141 stars), Benchmark Tune (Mesh-LLM/mesh-llm, 3.5k stars) and Cuda Kernel Optimizer (KernelFlow-ops/cuda-optimized-skill, 212 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,534 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.