Adk Verify Snippets
google/adk-python
Checks that every Python code block in a Markdown file actually compiles and runs, by extracting each block to a temporary file, executing it in an isolated subprocess, and writing a pass/fail…
Create Earth2Studio prognostic (time-stepping forecast) model wrappers.
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills earth2studio-create-prognostic --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/earth2studio-create-prognostic .claude/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .claude/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognosticType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills earth2studio-create-prognostic --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/earth2studio-create-prognostic .agents/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .agents/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills earth2studio-create-prognostic --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/earth2studio-create-prognostic .cursor/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .cursor/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/earth2studio-create-prognostic--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills earth2studio-create-prognostic --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/earth2studio-create-prognostic .gemini/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .gemini/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills earth2studio-create-prognosticInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/earth2studio-create-prognostic .github/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .github/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills earth2studio-create-prognostic --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/earth2studio-create-prognostic .opencode/skills/earth2studio-create-prognostic && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "earth2studio-create-prognostic" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/earth2studio-create-prognostic into .opencode/skills/earth2studio-create-prognostic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "earth2studio-create-prognostic", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
earth2studio-create-prognosticCreate Earth2Studio prognostic (time-stepping forecast) model wrappers.
Earth2studio Create Prognostic is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Create Earth2Studio prognostic (time-stepping forecast) model wrappers. Do NOT use for diagnostic models, data sources, or installation.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 23 other files, including reference files (for example `BENCHMARK.md`, `evals/config.yml` and `evals/environment/setup/bootstrap.sh`).
It sits in Testing & QA. It works with pytest and Python. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 67a13c0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python and Shell, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
uvmakepytestpythonpipFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Earth2studio Create Prognostic loads about 2.6k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 42 tokens; SKILL.md has 837 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 67a13c0, republished under its Apache-2.0 licence (© NVIDIA). 837 words, ~2,553 tokens.
.claude/skills/earth2studio-create-prognostic/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Do these steps IN ORDER. Do not skip any step.
earth2studio/models/px/<name>.py with triple inheritancetest/models/px/test_<name>.py with mock testsuv run pytest test/models/px/test_<name>.py -vmake format && make lint⚠️ CRITICAL: Always use
uv runfor Python commands:
- ✅
uv run pytest .../uv run python ...- ❌
pytest .../python ...(missing dependencies)Stuck or wrong output: Do not keep retrying the same fix. Follow Self-Improvement to patch this skill before continuing.
Implement a prognostic model wrapper connecting third-party ML weather models to Earth2Studio. Prognostic models time-integrate forward—given initial state, they predict future states by stepping through time (e.g., 6-hour increments).
| Context | Location |
|---|---|
| Harbor eval | Write to /workspace/output/earth2studio/models/px/... |
Harbor + --copy-repo | Full checkout at /workspace/repo |
| Local clone | Directory with pyproject.toml |
Never read evals/targets/ — grader references only.
Load on demand during the matching step:
| File | Content | Load at |
|---|---|---|
references/skeleton-template.py | Full model skeleton with FILL comments | Steps 3–6 |
references/method-templates.py | Canonical method implementations | Steps 4–6 |
references/testing-guide.py | Test skeleton and mock patterns | Step 7 |
references/validation-guide.md | Comparison scripts, PR, code review | Steps 10–11 |
If $ARGUMENTS provided, use it. Otherwise ask:
Please provide a reference inference script URL/path.
Analyze: packages, architecture, I/O shapes, time step, resolution, checkpoint.
Propose pyproject.toml group (alphabetical, add to all). Every
prognostic model must have an optional dependency extra, even when no packages
are required:
model-name = ["package1>=version", "package2"]
# or, when no additional packages are required:
model-name = [][CONFIRM] Present dependencies and ask user to approve.
Edit pyproject.toml: add the model extra alphabetically, even if it is
empty, and update the all aggregate.
File: earth2studio/models/px/<lowercase>.py
Required inheritance (all three):
class ModelName(torch.nn.Module, AutoModelMixin, PrognosticMixin):Required imports:
import numpy as np
import torch
from earth2studio.models.auto import AutoModelMixin, Package
from earth2studio.models.batch import batch_coords, batch_func
from earth2studio.models.px.base import PrognosticMixin
from earth2studio.models.utils import create_coords_from_lat_lon, handshake_dim
from earth2studio.lexicon import E2STUDIO_VOCAB
from earth2studio.utils import check_optional_dependencies
from loguru import loggerSPDX header (required at top of every .py file):
# SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES.
# SPDX-License-Identifier: Apache-2.0Canonical method order:
__init__ 2. input_coords 3. output_coords (@batch_coords)load_default_package 5. load_model 6. to (optional)__call__ (@batch_func) 9. _default_generatorcreate_iteratorinput_coords rules:
batch: np.empty(0)time: np.empty(0) (dynamic)lead_time: starts at np.timedelta64(0, "h")lat: 90 to -90 (north to south); this is the public Earth2Studio convention even if the source model uses the opposite orderlon: 0 to 360input_coords or output_coordsE2STUDIO_VOCAB (282 entries in earth2studio/lexicon/base.py)output_coords: Use handshake_dim/handshake_coords for input validation, then increment lead_time. Prefer a shared coordinate-check helper and call it from output_coords, __call__, and iterator setup before model execution.
__call__: @batch_func decorated, shape (batch, time, lead_time, var, lat, lon).
Reshape to model format → call model → reshape back.
create_iterator: MUST yield initial condition first (step 0).
Use front_hook/rear_hook for perturbation injection.
load_default_package: Lock HuggingFace URLs: hf://org/repo@commit
load_model: Use package.resolve(), map_location="cpu", eval() mode,
decorate with @check_optional_dependencies().
File: test/models/px/test_<name>.py
Required tests:
| Function | Purpose |
|---|---|
test_<model>_call | Single forward pass (parametrize device/time) |
test_<model>_iter | Iterator produces sequence |
test_<model>_exceptions | Invalid coords raise errors |
test_<model>_package | Real weights (@pytest.mark.package) |
Create PhooModelName dummy matching interface for mock tests.
Run tests:
uv run pytest test/models/px/test_<name>.py -m "not package" -v
uv run pytest test/models/px/test_<name>.py::test_<model>_package --package -vDo not omit the package test. If arbitrary random inputs are not physically valid for the real checkpoint, use a stable model-appropriate synthetic input while still loading real weights and running a forward pass.
earth2studio/models/px/__init__.py (alphabetical)docs/modules/models_px.rst (alphabetical). This is required for
every new prognostic model so the API docs include the generated page.docs/userguide/about/install.md (alphabetical tab) for the
model extra, even when the extra is empty. Include model-specific notes plus
both pip install earth2studio[model-name] and
uv add earth2studio --extra model-name instructions.CHANGELOG.md under ### Added. This is required for every new
prognostic model.Format and lint:
make format && make lint && make licenseFollow references/validation-guide.md. Create uncommitted vanilla, E2S,
comparison, and sanity-check scripts; do not commit generated outputs or images.
Use PR-safe placeholders for plots so the user can upload images manually.
[CONFIRM] User must visually inspect plots before proceeding.
Follow references/validation-guide.md and use:
references/pr-body-template.mdreferences/pr-comment-template.mdBefore creating the PR, verify pyproject.toml has the model extra, the
all extra includes it, install docs include both pip and uv commands, and
docs/modules/models_px.rst plus CHANGELOG.md are updated.
Do not include machine names, absolute paths, device inventory, or uploaded image links in PR text. Use plot placeholders instead.
User: Create IdentityModel - returns input unchanged, 6h step, 181x360, vars: t2m, u10m, v10m, msl
Agent: [reads SKILL.md, creates identity.py with triple inheritance,
creates test_identity.py, runs pytest, runs make format && lint]User: Add Pangu-Weather wrapper
GitHub: https://github.com/198808xc/Pangu-Weather
Agent: [reads SKILL.md, fetches inference.py, creates pangu.py,
creates test_pangu.py, runs pytest]@property
def input_coords(self) -> CoordSystem:
return CoordSystem({
"batch": np.empty(0),
"time": np.empty(0),
"lead_time": np.array([np.timedelta64(0, "h")]),
"variable": np.array(["t2m", "u10m", ...]),
# Public Earth2Studio convention is north-to-south latitude.
"lat": np.linspace(90, -90, 181),
"lon": np.linspace(0, 359, 360),
})
@batch_coords()
def output_coords(self, input_coords: CoordSystem) -> CoordSystem:
output = input_coords.copy()
output["lead_time"] = input_coords["lead_time"] + np.timedelta64(6, "h")
return outputdef create_iterator(self, x, coords):
yield x, coords # Initial condition (step 0)
while True:
x, coords = self.front_hook(x, coords)
x, coords = self(x, coords)
x, coords = self.rear_hook(x, coords)
yield x, coords| Error | Solution |
|---|---|
OptionalDependencyFailure | uv add --optional <group> <pkg> |
| Coordinate handshake fails | Check handshake_dim indices match dim position |
| Iterator wrong shapes | Debug reshape logic with random input |
ModuleNotFoundError: pytest | Use uv run pytest not pytest |
DO:
uv run python for ALL Python commandsloguru.logger, never print()torch.nn.Module + AutoModelMixin + PrognosticMixincreate_iteratorfront_hook()/rear_hook() in _default_generatorDON'T:
evals/targets/© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (references) in skills/earth2studio-create-prognostic of NVIDIA/skills.
Open the folder on GitHubat commit 67a13c0
Earth2studio Create Prognostic next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Earth2studio Create Prognostic this skillNVIDIA/skills | 3.5k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Adk Verify Snippetsgoogle/adk-python | 22k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Hermetic Python Unit TestsdimensionalOS/dimos | 4.6k | — | ~1.4k | Automated safety check: Pass | Custom licence | |
| ONNX Runtime Test Runnermicrosoft/onnxruntime | 22k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Simple Modern Uvjlevy/simple-modern-uv | 301 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Test Coverage Reviewareed1192/finance-news-aggregator | 149 | — | ~2.6k | Automated safety check: Pass | MIT |
google/adk-python
Checks that every Python code block in a Markdown file actually compiles and runs, by extracting each block to a temporary file, executing it in an isolated subprocess, and writing a pass/fail…
dimensionalOS/dimos
Rules for writing, fixing and reviewing pytest unit tests that are hermetic: behavior-focused, deterministic, isolated and cheap to run.
microsoft/onnxruntime
Runs and debugs ONNX Runtime tests: Google Test executables for C++ and unittest or pytest for Python, with filters and build-directory guidance.
jlevy/simple-modern-uv
Start, selectively modernize, fully migrate, or update Python projects using simple-modern-uv practices: uv, ruff, BasedPyright, pytest, GitHub Actions CI, and tag-driven PyPI publishing.
areed1192/finance-news-aggregator
Audit, plan, write, and verify unit tests for Python projects using pytest.
microsoft/onnxruntime
Runs the ONNX Runtime transformers Python tests against a GPU wheel and proves the cuDNN flash attention path was used rather than a silent fallback.
NVIDIA/skills
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NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Categories
Create Earth2Studio prognostic (time-stepping forecast) model wrappers. Earth2studio Create Prognostic is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Create Earth2Studio prognostic (time-stepping forecast) model wrappers.
Earth2studio Create Prognostic fits situations like: diagnostic models.
Run `npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a claude-code`. Or copy the skill folder (skills/earth2studio-create-prognostic in NVIDIA/skills) into .claude/skills/earth2studio-create-prognostic in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a codex`. Or copy the skill folder (skills/earth2studio-create-prognostic in NVIDIA/skills) into .agents/skills/earth2studio-create-prognostic in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill earth2studio-create-prognostic -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/earth2studio-create-prognostic, .gemini/skills/earth2studio-create-prognostic, .github/skills/earth2studio-create-prognostic and .opencode/skills/earth2studio-create-prognostic in your project.
Going by SKILL.md and its folder, Earth2studio Create Prognostic needs Python and a shell for the scripts in its folder and the command-line tools its instructions call (uv, make, pytest, python and pip). Our summary lists: Python 3; A Bash shell.
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Earth2studio Create Prognostic is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 13k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Earth2studio Create Prognostic: Adk Verify Snippets (google/adk-python, 22k stars), Hermetic Python Unit Tests (dimensionalOS/dimos, 4.6k stars), ONNX Runtime Test Runner (microsoft/onnxruntime, 22k stars) and Simple Modern Uv (jlevy/simple-modern-uv, 301 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,539 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.