Agent Scout Explorer
ruvnet/ruflo
Agent skill for scout-explorer - invoke with $agent-scout-explorer
Trace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint).
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills cuopt-multi-objective-exploration --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .claude/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .claude/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-explorationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills cuopt-multi-objective-exploration --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .agents/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .agents/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills cuopt-multi-objective-exploration --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .cursor/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .cursor/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/cuopt-multi-objective-exploration--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills cuopt-multi-objective-exploration --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .gemini/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .gemini/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills cuopt-multi-objective-explorationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .github/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .github/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills cuopt-multi-objective-exploration --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/cuopt-multi-objective-exploration .opencode/skills/cuopt-multi-objective-exploration && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cuopt-multi-objective-exploration" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/cuopt-multi-objective-exploration into .opencode/skills/cuopt-multi-objective-exploration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cuopt-multi-objective-exploration", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cuopt-multi-objective-explorationTrace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint).
Cuopt Multi Objective Exploration is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Trace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint).
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `BENCHMARK.md`, `evals/evals.json` and `skill-card.md`).
The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0e0d506. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Cuopt Multi Objective Exploration loads about 3.9k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 2,226 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit 0e0d506, republished under its Apache-2.0 licence (© NVIDIA). 2,226 words, ~3,869 tokens.
.claude/skills/cuopt-multi-objective-exploration/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.cuOpt optimizes one objective per solve. Many real problems have several objectives that pull against each other — cost vs. service level, return vs. risk, makespan vs. overtime, distance vs. vehicle count. A single solve answers "what's optimal for one particular weighting," but it hides the tradeoff the user actually needs to see.
This skill turns a sequence of single-objective cuOpt solves into a Pareto frontier — the set of solutions where you can't improve one objective without giving up another — and gives the discipline to read it. It adds no solver features; it orchestrates the LP / MILP / QP solves already covered by the formulation and API skills.
Reach for this workflow when the problem has two or more objectives with no agreed-upon weighting, signalled by language like:
If there is a single clear objective (everything else is a hard constraint), this skill does not apply — formulate and solve once.
A single optimum encodes one implicit weighting of the objectives. Change the weighting and the optimum moves. The frontier is the curve traced by all the non-dominated optima.
A solution A dominates B when A is at least as good on every objective and strictly better on one. Dominated solutions are never worth choosing. The Pareto frontier is exactly the non-dominated set; the user's job is to pick a point on it, and yours is to show them the whole curve plus where the tradeoff is sharpest.
Do not collapse a multi-objective problem to a single weighted number and report its optimum as "the answer" — that silently makes the tradeoff decision for the user. Trace the frontier and let them choose.
Objectives and constraints are interchangeable. A requirement currently treated as fixed — a coverage floor, a fairness cap, a budget — is often a latent objective: its level was assumed, not given. Promoting such a constraint to a parametric ε-constraint and sweeping it reveals a tradeoff you'd otherwise hide, so read a single-objective model's hard constraints as candidate objectives, not just limits — but only when the level was an assumption. A genuinely fixed, non-negotiable limit (a hard budget cap, a regulatory minimum) stays a constraint; don't manufacture a tradeoff that isn't there. Express any promoted quantity linearly so it can serve as an ε-constraint (see cuopt-numerical-optimization-formulation).
An informative frontier needs objectives that genuinely conflict: if they don't pull against each other, it collapses to a single point with nothing to trade off. And each objective has to be formulated correctly, since a wrong form, sense, or scale distorts the tradeoff and shifts where the knee falls. Formulate each one with cuopt-numerical-optimization-formulation before sweeping.
Solve each objective on its own first. For k objectives this is k solves. Record, for each, the value of every objective at that optimum:
f1 f2 f3
min f1 → f1* f2(at f1*) f3(at f1*)
min f2 → ... f2* ...
min f3 → ... ... f3*The diagonal (f1*, f2*, …) is each objective's best achievable value; the off-diagonals give the range each objective spans across the others' optima. This table does double duty:
If any single-objective solve is already infeasible, stop and fix the model before sweeping — the frontier doesn't exist yet.
Combine the objectives into one and sweep the weights:
minimize w1·f1(x) + w2·f2(x) + ... , for a grid of weight vectors wCheap and trivial with any solver. Two limitations to respect:
f_k by its payoff-table range first; otherwise the largest-magnitude objective dominates regardless of intent.Keep one objective; move the rest to constraints and sweep their right-hand sides:
minimize f1(x)
subject to f2(x) ≤ ε2
f3(x) ≤ ε3
(original constraints)Sweep each ε_k across the range from the payoff table. Each (ε2, ε3, …) combination is a single standard cuOpt solve. This recovers the full frontier, including the concave regions weighted-sum cannot reach, which is why it's the default when completeness matters. The cost is more solves (a grid over the constrained objectives) and bookkeeping of the ε values.
ε-constrain linear objectives directly. A quadratic objective (e.g. risk xᵀΣx) is simplest kept as the objective f1 while you ε-constrain the linear ones. A convex quadratic objective can instead be ε-constrained directly: add it as a quadratic constraint xᵀQx ≤ ε, which cuOpt supports. Non-convex or equality quadratic constraints are unsupported, and the MILP path stays linear-constraint only.
Spot it in existing code: a hand-coded loop over a target or budget value (a return target, a cost cap) is already the ε-constraint method — name it as such, filter dominated points, and read the swept constraint's dual (LP/QP only).
Read that dual as the local exchange rate. Where the frontier is smooth, the dual on a swept ε-constraint is its slope — how much the kept objective f1 moves per unit of the bound — at no cost beyond the solve already run; at a kink it gives only a one-sided rate. A zero dual usually means the bound is slack — the sweep has run past the frontier's edge (one-way: a slack bound always shows a zero dual, but under degeneracy a binding bound can too). This reading needs LP/QP and a linear ε-constraint (MILP optima and problems with quadratic constraints return no duals) — where duals are unavailable, difference adjacent frontier points instead.
Picking a method: weighted-sum for a quick convex sketch or when you know the frontier is convex (e.g. a pure-LP/QP tradeoff); ε-constraint when the problem is MILP, when the frontier may be non-convex, or when the user needs a faithful and complete curve.
frontier = []
for each weight vector (or ε vector) in the grid:
set the combined objective (or ε right-hand sides)
solve with cuOpt # reuse the prior solution as a warm start
if status is Optimal/Feasible:
record (objective values, solution)
discard dominated and duplicate points
sort the survivors to form the frontierPractical notes:
cuopt-numerical-optimization-api for the calls.cuopt-numerical-optimization-api) — a sweep is many solves, and branch-and-bound can over-spend certifying optimality past a tiny gap, while cuOpt sets no limit by default and won't warn. Report the points as optimal to the gap you set, not certified optimal.Optimal so a non-certified point is never read as exact.A weighted-sum sweep returns only supported points (Step 3's convex-hull limitation); on MILP frontiers, non-supported points — the ones no weighted-sum weighting returns — often make up much of the non-dominated set. A coarse ε-constraint grid leaves gaps the same way: any finite sweep can miss regions. Before presenting a swept frontier, measure the likely miss and decide whether to fill.
Sort the swept points by one objective. For each adjacent pair, form the rectangle (in general, the box) between them in objective space; flag any box much larger than the median adjacent box (3× is a reasonable bar) or covering a large share of the frontier's spanned area — a sweep that returned only a handful of points is all gaps, so no box stands out from the median. Large boxes have two causes — non-supported regions (weighted sum cannot reach them, common under fixed-charge structure) and weight clustering (a finite grid re-discovering the same corners, even on a nearly convex frontier). The fill step treats both the same.
If all boxes are small and even, the sweep is likely adequate — say so and stop.
For each flagged box, solve one ε-constraint subproblem targeted inside it: optimize one objective with the other bounded at the box midpoint (bi-objective; with more objectives, sort by each objective in turn and place one target per flagged box instead of recursing). Only certified Optimal results settle or steer anything here — a time-limited incumbent is kept as a point (tagged, below) but proves nothing about the gap. A new certified point that survives Step 4's dominance filter means the gap was real (an ε solve can return a weakly optimal point) — bisect: two more targets inside the two sub-boxes it creates. A certified endpoint coming back clears just the probed side of the bound; certifying the whole box as a true discontinuity also needs a known objective step size — all-integer objective coefficients over integer variables give one — to place the bound just inside the far endpoint and match its certified optimum. Without that step size, report the box as a candidate gap, not a proven discontinuity. Stop on a solve budget, or when the remaining boxes fall below the flag bar.
Consecutive fill solves differ by one bound, so seed each with its neighbor as a MIP start (Step 4's warm-start note) — one line, and it never changes what is optimal. Expect unchanged solve times; the value is insurance on hard subproblems.
If a subproblem hits its time limit with a feasible incumbent (FeasibleFound), keep the point — it is feasible, and the solve's reported gap bounds its suboptimality — but record it as approximate. The time-capped solve is the primary fallback: it returns both an incumbent and a bound. Heuristics-only mode (mip_heuristics_only) drops the proof work and returns feasible points with no gap bound — use it when feasible points are all you need, and tag everything it returns approximate.
Every presented point carries one of two tags:
Optimal at your gap setting, i.e. optimal to that gap (Step 4);State the counts with the frontier ("14 points, 11 exact, 3 approximate near the low-cost end, worst gap 2.4%"). Never present a mixed frontier as uniformly optimal.
This skill is solver- and interface-agnostic. The per-solve mechanics — building the objective, adding the ε constraints, passing a warm start, reading status — live in the API skills:
cuopt-numerical-optimization-api — LP, MILP, QP solves (Python, C, CLI).cuopt-routing-api-python — the same frontier workflow applies to routing tradeoffs (distance vs. vehicles vs. time).© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in skills/cuopt-multi-objective-exploration of NVIDIA/skills.
Open the folder on GitHubat commit 0e0d506
Cuopt Multi Objective Exploration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Cuopt Multi Objective Exploration this skillNVIDIA/skills | 3.5k | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Agent Scout Explorerruvnet/ruflo | 74k | 3 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Object Altthedaviddias/Front-End-Checklist | 74k | — | ~429 | Automated safety check: Pass | MIT | |
| Caveman Repository ExplorerJuliusBrussee/caveman | 110k | 1 repos | ~492 | Automated safety check: Pass | Apache-2.0 | |
| Object Storagesickn33/agentic-awesome-skills | 47k | 2 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Competency Matrixsickn33/agentic-awesome-skills | 47k | 1 repos | ~3.7k | Automated safety check: Pass | MIT |
ruvnet/ruflo
Agent skill for scout-explorer - invoke with $agent-scout-explorer
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Provide alternative text for objects.
JuliusBrussee/caveman
A read-only explorer for cold-start orientation or failed searches that replies with nothing but file path and line range citations, keeping its reads out of main context.
sickn33/agentic-awesome-skills
Configure object storage with S3, GCS, and MinIO. An agent skill from sickn33/agentic-awesome-skills.
sickn33/agentic-awesome-skills
Competency matrix of expected proficiency by job title and grade, with assessment method and linked skill area.
Orchestra-Research/AI-Research-SKILLs
Guides mechanistic interpretability work with TransformerLens: loading models, caching activations, using HookPoints, activation patching and attention-pattern analysis.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Trace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint). Cuopt Multi Objective Exploration is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Trace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint).
Run `npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a claude-code`. Or copy the skill folder (skills/cuopt-multi-objective-exploration in NVIDIA/skills) into .claude/skills/cuopt-multi-objective-exploration in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a codex`. Or copy the skill folder (skills/cuopt-multi-objective-exploration in NVIDIA/skills) into .agents/skills/cuopt-multi-objective-exploration in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill cuopt-multi-objective-exploration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cuopt-multi-objective-exploration, .gemini/skills/cuopt-multi-objective-exploration, .github/skills/cuopt-multi-objective-exploration and .opencode/skills/cuopt-multi-objective-exploration in your project.
SKILL.md names no scripts, command-line tools or credentials: Cuopt Multi Objective Exploration is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Cuopt Multi Objective Exploration is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Cuopt Multi Objective Exploration: Agent Scout Explorer (ruvnet/ruflo, 74k stars), Object Alt (thedaviddias/Front-End-Checklist, 74k stars), Caveman Repository Explorer (JuliusBrussee/caveman, 110k stars) and Object Storage (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,534 GitHub stars. The repository holds 380 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.