Official agent skill

Add Binding Feature

by NVIDIA in NVIDIA/NeMo-Relay

Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain.

OfficialApache-2.0Auto-check passedDevelopment

Install Add Binding Feature

skills CLI
$ npx skills add NVIDIA/NeMo-Relay --skill add-binding-feature -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NVIDIA/NeMo-Relay add-binding-feature --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NVIDIA/NeMo-Relay.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/add-binding-feature .claude/skills/add-binding-feature && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
add-binding-feature
GitHub stars
192
Token cost
~1.1k tokens
SKILL.md length
457 words
Files
1
Skills in repo
30
Repo updated
First seen
Licence
Apache-2.0

At a glance

Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain.

  • Works in 6 steps: Core Rust → FFI / shared C surface, when affected → Language-native bindings → …
  • Middleware additions
  • SKILL.md covers Implementation Order, Naming Conventions, Parity Checklist and Decision Points, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Add Binding Feature is an agent skill from NVIDIA/NeMo-Relay, published by the product's own GitHub organization. Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain. Do not use for middleware additions, internal refactors, binding-local fixes, or docs-only changes.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Refactoring. It works with Rust. The repository describes itself as: Multi-language agent runtime and library for execution scope management, lifecycle events, and middleware on tool and LLM calls. The licence is Apache-2.0.

When your agent uses it

  • Middleware additions
  • Internal refactors
  • Binding-local fixes
  • Docs-only changes

Example prompts

  • “/add-binding-feature”

Requirements

  • Python 3
  • Node.js

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Core Rust
  2. FFI / shared C surface, when affected
  3. Language-native bindings
  4. Language wrapper helpers
  5. Docs and examples
  6. Validation

What it can do on your machine

Read from SKILL.md and the folder at commit 16d73b4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Add Binding Feature loads about 1.1k tokens when it runs. Until then it costs about 66 tokens; SKILL.md has 457 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~66
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NVIDIA/NeMo-Relay at commit 16d73b4, republished under its Apache-2.0 licence (© NVIDIA). 457 words, ~1,132 tokens.

Download SKILL.mdSave it as .claude/skills/add-binding-feature/SKILL.md (or your agent's skills folder).
name
add-binding-feature
description
Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain. Do not use for middleware additions, internal refactors, binding-local fixes, or docs-only changes.
license
Apache-2.0

Add a Binding Feature

Use this skill when a change affects the public runtime surface and must stay in parity across the Rust core, FFI, and one or more bindings.

Do not use this skill for:

  • Internal-only core refactors with no public API change
  • New middleware contracts, which use the middleware-specific workflow
  • Binding-local bug fixes that do not change shared behavior
  • Docs-only or example-only updates

Implementation Order

  1. Core Rust Implement the behavior first in crates/core/src/api/ and related core modules such as crates/core/src/api/runtime/, crates/core/src/codec/, or crates/core/src/json.rs.
  2. FFI / shared C surface, when affected Update crates/ffi and its generated header only when the capability is exposed through the C ABI or Go binding.
  3. Language-native bindings Update each binding that exposes the capability; leave unrelated bindings unchanged.
  4. Language wrapper helpers Update Python wrapper modules, Go shorthand packages, typed helpers, or adaptive/plugin helpers if the new behavior belongs there.
  5. Docs and examples Update reference docs, language-binding docs, and examples when the public surface or expected usage changed.
  6. Validation Follow the repository validation policy for the surfaces whose public or observable behavior changed.

Naming Conventions

LayerConventionExample
Rustsnake_casenemo_relay_tool_call
C FFInemo_relay_ prefixnemo_relay_tool_call
Pythonsnake_casenemo_relay.tools.call
GoPascalCasenemo_relay.ToolCall
Node.jscamelCasetoolCall

Parity Checklist

  • Core function with doc comment in crates/core/src/api/
  • Runtime callback/state, codec, JSON, or event/tool/LLM/scope types added in the relevant core module if needed
  • FFI wrapper and generated header updated if the C ABI changes
  • Python native binding, wrapper, docstring, and stubs updated if exposed
  • Go wrapper and shorthand package updated if the experimental Go surface exposes the capability
  • Node.js native binding and wrapper updated if exposed
  • Typed wrapper or adaptive/plugin helper surfaces updated when applicable
  • Meaningful tests added in every affected language surface
  • SPDX license header on any new files
  • Relevant pages under docs/reference/ updated
  • README.md, docs/getting-started/, or binding-level READMEs updated if behavior differs by language
  • Relevant getting-started, README, or example docs updated if usage changed
Show full SKILL.md (135 more words)Show less

Decision Points

Lock these before implementing:

  • Which bindings actually expose the new surface?
  • Is the change part of the plain JSON API, typed wrappers, adaptive/plugin helpers, or observability helpers?
  • Does the new API need manual lifecycle and managed execute variants, or only one of them?
  • Does the new behavior change event fields, metadata, or scope expectations?
  • If tool execution is affected, does every callback, continuation, managed return, and manual end surface use the canonical ToolExecutionResult contract and preserve its opaque annotation?
  • Are docs/examples required because the intended usage changed?

Key References

  • Architecture: docs/about-nemo-relay/architecture.mdx
  • Reference index: docs/reference/api/index.mdx
  • Getting started and binding status: README.md, docs/getting-started/quick-start/index.mdx, docs/reference/support-matrix.mdx
  • Typed wrappers and codecs: docs/integrate-into-frameworks/using-codecs.mdx, docs/integrate-into-frameworks/provider-codecs.mdx
  • Adaptive config/plugins: docs/configure-plugins/about.mdx, docs/build-plugins/about.mdx, docs/configure-plugins/adaptive/configuration.mdx
  • Existing pattern: follow a surface already implemented across core, FFI, Python, Go, and Node.js rather than inventing a new shape

© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/add-binding-feature of NVIDIA/NeMo-Relay.

Open the folder on GitHubat commit 16d73b4

Compare with similar skills

Add Binding Feature next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Add Binding Feature compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Add Binding Feature this skillNVIDIA/NeMo-Relay192—~1.1kAutomated safety check: PassApache-2.0
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Rust Best Practicesfarm-fe/farm5.6k3 repos~1.1kAutomated safety check: PassMIT
RTK Rust Design Patternsrtk-ai/rtk83k—~1.9kAutomated safety check: PassApache-2.0
RTK Rust Code Simplifierrtk-ai/rtk83k—~1.1kAutomated safety check: PassApache-2.0
Rust Hygiene Audittsz-org/tsz577—~1.5kAutomated safety check: PassApache-2.0

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Works with

Categories

Questions about Add Binding Feature

What does Add Binding Feature do?

Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain. Add Binding Feature is an agent skill from NVIDIA/NeMo-Relay, published by the product's own GitHub organization. Add or change a public NeMo Relay runtime API across Rust and affected language bindings when no more specific maintainer skill owns the domain.

When should I use Add Binding Feature?

Add Binding Feature fits situations like: middleware additions; internal refactors; binding-local fixes; docs-only changes.

How do I install Add Binding Feature in Claude Code?

Run `npx skills add NVIDIA/NeMo-Relay --skill add-binding-feature -a claude-code`. Or copy the skill folder (.agents/skills/add-binding-feature in NVIDIA/NeMo-Relay) into .claude/skills/add-binding-feature in your project. Claude Code loads it when a task matches its description.

How do I install Add Binding Feature in Codex?

Run `npx skills add NVIDIA/NeMo-Relay --skill add-binding-feature -a codex`. Or copy the skill folder (.agents/skills/add-binding-feature in NVIDIA/NeMo-Relay) into .agents/skills/add-binding-feature in your project. Codex loads it when a task matches its description.

Can I use Add Binding Feature in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/NeMo-Relay --skill add-binding-feature -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-binding-feature, .gemini/skills/add-binding-feature, .github/skills/add-binding-feature and .opencode/skills/add-binding-feature in your project.

What does Add Binding Feature need to run?

SKILL.md names no scripts, command-line tools or credentials: Add Binding Feature is instructions for the agent only. Our summary lists: Python 3; Node.js.

Does Add Binding Feature access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Add Binding Feature safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Add Binding Feature use?

Add Binding Feature is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Add Binding Feature use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Add Binding Feature?

Skills that share tags, products or a category with Add Binding Feature: Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars), Rust Best Practices (farm-fe/farm, 5.6k stars), RTK Rust Design Patterns (rtk-ai/rtk, 83k stars) and RTK Rust Code Simplifier (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Add Binding Feature?

NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/NeMo-Relay, which has 192 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 8, 2026.

Source: NVIDIA/NeMo-Relay on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.