Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Agent skill
by NVIDIA-Omniverse-blueprints in NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation
Customize an RTDT workflow, AppState schema, USD stage, frontend control, or Kit-CAE 3.0 geometry/result wiring.
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customize --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/rtdt-customize .claude/skills/rtdt-customize && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .claude/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customizeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customize --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/rtdt-customize .agents/skills/rtdt-customize && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .agents/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customize --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/rtdt-customize .cursor/skills/rtdt-customize && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .cursor/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git --path skills/core/rtdt-customize--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customize --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/rtdt-customize .gemini/skills/rtdt-customize && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .gemini/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customizeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/rtdt-customize .github/skills/rtdt-customize && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .github/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation rtdt-customize --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/rtdt-customize .opencode/skills/rtdt-customize && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rtdt-customize" agent skill from https://github.com/NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation/tree/main/skills/core/rtdt-customize into .opencode/skills/rtdt-customize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rtdt-customize", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rtdt-customizeCustomize an RTDT workflow, AppState schema, USD stage, frontend control, or Kit-CAE 3.0 geometry/result wiring.
Rtdt Customize is an agent skill from NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation. Customize an RTDT workflow, AppState schema, USD stage, frontend control, or Kit-CAE 3.0 geometry/result wiring. Use when adding or changing controls, variants, bindings, output fields, visualization selections, or bring-your-own geometry. Read rtdt-core first; use rtdt-aero as the specialization-specific companion for the shipped wind tunnel.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/geometry-and-inference.md`, `references/manifest-reference.md` and `references/schema-regeneration.md`).
It sits in Frontend & Design. The repository describes itself as: Reference implementation of real-time AI Physics in an interactive visualization and analysis workflow, applied to CFD and aerodynamics.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6261054. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rtdt Customize loads about 1.2k tokens when it runs, and up to ~5.2k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 499 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 499 words (~1,244 tokens).
“Read rtdt-core before using this skill. Most workflow changes span four surfaces: typed AppState schema, workflow manifest, USD stage, and the hand-built Trame frontend. Changing only one surface is usually incomplete.”
SKILL.md and 3 other files (references) in skills/core/rtdt-customize of NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.
Open the folder on GitHubat commit 6261054
Rtdt Customize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rtdt Customize this skillNVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation | 140 | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation
Shared foundation for Real-Time Digital Twins (RTDT) work. An agent skill from NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.
NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation
Apply RTDT customization specifically to the shipped auto-aero virtual wind tunnel.
Categories
Customize an RTDT workflow, AppState schema, USD stage, frontend control, or Kit-CAE 3.0 geometry/result wiring. Rtdt Customize is an agent skill from NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation.0 geometry/result wiring.
Rtdt Customize fits situations like: changing controls; visualization selections; bring-your-own geometry.
Run `npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a claude-code`. Or copy the skill folder (skills/core/rtdt-customize in NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation) into .claude/skills/rtdt-customize in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a codex`. Or copy the skill folder (skills/core/rtdt-customize in NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation) into .agents/skills/rtdt-customize in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation --skill rtdt-customize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rtdt-customize, .gemini/skills/rtdt-customize, .github/skills/rtdt-customize and .opencode/skills/rtdt-customize in your project.
SKILL.md names no scripts, command-line tools or credentials: Rtdt Customize is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Rtdt Customize has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Rtdt Customize: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA-Omniverse-blueprints (a GitHub organization) maintains it in NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation, which has 140 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 19, 2026.
Source: NVIDIA-Omniverse-blueprints/digital-twins-for-fluid-simulation on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.