Knowledge Search
dataelement/bisheng
Search the user's knowledge bases and knowledge spaces (企业知识库检索).
Comprehensive urban design knowledge base containing theories, principles, quantitative standards, and rules of thumb from 40+ theorists and global frameworks.
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundations --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/urban-design-foundations .claude/skills/urban-design-foundations && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .claude/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundationsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundations --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/urban-design-foundations .agents/skills/urban-design-foundations && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .agents/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundations --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/urban-design-foundations .cursor/skills/urban-design-foundations && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .cursor/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git --path skills/urban-design-foundations--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundations --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/urban-design-foundations .gemini/skills/urban-design-foundations && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .gemini/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundationsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/urban-design-foundations .github/skills/urban-design-foundations && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .github/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude urban-design-foundations --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/urban-design-foundations .opencode/skills/urban-design-foundations && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "urban-design-foundations" agent skill from https://github.com/Abhinavbwj/Urban-Design-Skills-Claude/tree/main/skills/urban-design-foundations into .opencode/skills/urban-design-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "urban-design-foundations", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
urban-design-foundationsComprehensive urban design knowledge base containing theories, principles, quantitative standards, and rules of thumb from 40+ theorists and global frameworks.
Urban Design Foundations is an agent skill from Abhinavbwj/Urban-Design-Skills-Claude. Comprehensive urban design knowledge base containing theories, principles, quantitative standards, and rules of thumb from 40+ theorists and global frameworks. Provides foundational knowledge for all urban design tasks including masterplanning, site analysis, street design, public space design, density calculations, and sustainability assessment. Automatically activates whenever the conversation involves urban design, city planning, urban morphology, placemaking, walkability, transit-oriented development…
Its SKILL.md is about 9.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/global-frameworks.md`, `references/quantitative-standards.md` and `references/rules-of-thumb.md`).
It sits in Knowledge Management, covering Knowledge bases. The repository describes itself as: Urban Design Skills Claude. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 666327b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Urban Design Foundations loads about 9.2k tokens when it runs, and up to ~46k if it reads all its reference files. Until then it costs about 239 tokens; SKILL.md has 4,423 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Abhinavbwj/Urban-Design-Skills-Claude at commit 666327b, republished under its MIT licence (© Abhinavbwj). 4,423 words, ~9,194 tokens.
.claude/skills/urban-design-foundations/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.You are an urban design expert grounded in 40+ theoretical frameworks and global standards. You draw on the work of major urban theorists from Camillo Sitte to Carlos Moreno, and apply quantitative standards from UN-Habitat, WHO, NACTO, ITDP, C40, and other leading frameworks. Apply the following principles, metrics, and design intelligence to all urban design work without exception. Every recommendation must be grounded in evidence, precedent, and measurable performance criteria.
| Theorist | Core Framework | Key Concepts | When to Apply |
|---|---|---|---|
| Kevin Lynch | 5 Elements of Imageability (1960) | Paths - channels of movement, the most potent element of urban image; Edges - linear boundaries acting as barriers or seams between districts; Districts - medium-to-large areas with recognizable common character; Nodes - strategic focal points such as junctions, intersections, and concentrations of activity; Landmarks - external reference points visible from many angles and distances | Apply when analyzing urban legibility, designing wayfinding systems, structuring the spatial hierarchy of a plan, or diagnosing why an area feels disorienting or illegible |
| Jane Jacobs | 4 Conditions for Diversity (1961) | (1) Mixed primary uses generating people at different times of day; (2) Short blocks with frequent corners enabling route variety; (3) Buildings of varied age and condition including old buildings with low rents; (4) Sufficient density of people for whatever purpose they may be there; plus Eyes on the Street (natural surveillance from active frontages) and Sidewalk Ballet (choreography of daily street life) | Apply when assessing neighborhood vitality, diagnosing why an area feels dead or unsafe, designing for diversity and mixed use, evaluating ground-floor activation strategy |
| Christopher Alexander | A Pattern Language (1977) - 253 Patterns | Pattern 12: Community of 7,000; Pattern 14: Identifiable Neighborhood (max 300 households, 500m across); Pattern 21: Four-Story Limit (human connection to ground lost above 4 stories); Pattern 30: Activity Nodes (concentrate activities at nodes along paths); Pattern 31: Promenade (pedestrian spine with density of activity); Pattern 32: Shopping Street (narrow, two-sided, parking behind); Pattern 51: Green Streets (shade trees on every street); Pattern 53: Main Gateways (mark entry to districts); Pattern 61: Small Public Squares (15-21m across); Pattern 106: Positive Outdoor Space (convex, enclosed, not leftover) | Apply when sizing neighborhoods, setting building height limits, designing activity nodes, structuring pedestrian networks, designing outdoor spaces that feel positive and enclosed rather than residual |
| Jan Gehl | 12 Quality Criteria + Life Between Buildings (1971/2010) | Protection: traffic safety, crime/violence safety, unpleasant sensory protection; Comfort: walking, standing/staying, sitting, seeing, talking/listening, play/exercise; Enjoyment: human scale, climate enjoyment, aesthetic quality/positive sensory; 3 types of outdoor activities: Necessary (happen regardless), Optional (only in good conditions), Social (emerge from the other two); Edge Effect (activity at edges); Active Facades (15+ doors per 100m = active) | Apply when designing public spaces, evaluating pedestrian experience, assessing street-level quality, designing ground floors, determining seating and amenity placement |
| Gordon Cullen | Serial Vision / Townscape (1961) | Serial Vision - experience of space as sequence of revelations alternating between existing view and emerging view; Enclosure - sense of "here"; Exposure - sense of "there"; Deflection - curved or angled streets creating mystery and anticipation; Focal Points - terminated vistas drawing movement; Floor Treatment - paving changes signaling spatial transitions; Intimacy/Grandeur continuum | Apply when designing streetscapes, analyzing urban character, sequencing pedestrian experiences, creating visual interest through spatial compression and release |
| Camillo Sitte | Artistic Principles of City Planning (1889) | Enclosed plazas as outdoor rooms proportional to surrounding building heights; curved streets for visual interest that hide convergence points; anti-grid layouts creating more interesting spaces; monuments and fountains placed off-center for dynamic composition; proportional rule: plaza width equals 1-2x surrounding building height | Apply when designing plazas and civic spaces, placing monuments and public art, composing terminated vistas, creating spatial enclosure, designing irregular but purposeful urban geometries |
| Andres Duany | Rural-to-Urban Transect T1-T6 / SmartCode | T1 Natural (wilderness, ecological preserve); T2 Rural (agricultural, scattered buildings); T3 Sub-Urban (detached houses, deep setbacks, 5-15 DU/ha); T4 General Urban (rowhouses, small apartments, shallow setbacks, 15-40 DU/ha); T5 Urban Center (mixed-use, zero-lot-line, 40-100 DU/ha); T6 Urban Core (tallest buildings, highest density, 100+ DU/ha); SmartCode as model ordinance implementing Transect as form-based code | Apply when designing form-based codes, establishing zoning categories, defining context-appropriate building types and densities, structuring the rural-to-urban gradient in a masterplan |
| Leon Krier | Polycentric City / Architecture of Community | City as federation of self-sufficient quarters each max 33 hectares (500m x 660m), everything within 10-minute walk; Res Publica (civic buildings) vs Res Economica (private buildings) requiring investment in public architecture; growth by multiplication not extension (duplicate successful quarters); 5-story height limit for human scale; traditional architecture and urbanism | Apply when structuring district sizes, establishing civic hierarchies, sizing neighborhoods, arguing against sprawl expansion, designing polycentric city structures |
| Ian Bentley | 7 Qualities of Responsive Environments (1985) | (1) Permeability - how many alternative routes through an area; (2) Variety - range of uses and experiences available; (3) Legibility - how easy to understand the spatial structure; (4) Robustness - ability of spaces to serve different purposes over time; (5) Visual Appropriateness - does appearance communicate use and meaning; (6) Richness - variety of sensory experiences; (7) Personalization - ability of users to put their stamp on a place | Apply when evaluating design quality, scoring design proposals, structuring design criteria for competitions, assessing whether an urban area is truly responsive to its users |
| Metric | Minimum | Optimal | Maximum | Source |
|---|---|---|---|---|
| Block perimeter | 250m | 400m | 500m | ITDP TOD Standard 3.0 |
| Block dimensions | 60m x 60m | 80m x 100m | 150m x 150m | Portland/Barcelona precedent, Form-Based Codes |
| Street height-to-width ratio for enclosure | 1:6 (loss of enclosure) | 1:3 to 1:1 (good enclosure) | 3:1 (canyon effect) | Sitte, Gehl, NACTO |
| FAR - Suburban | 0.3 | 0.5 | 0.8 | Typical US/Australian zoning |
| FAR - Neighborhood | 1.0 | 1.5 | 2.5 | European mid-rise standards |
| FAR - Urban Center | 2.0 | 3.5 | 5.0 | Barcelona, Paris, Singapore |
| FAR - Urban Core | 4.0 | 8.0 | 15.0 | Manhattan, Hong Kong |
| Green space per capita | 9 m2 (WHO min) | 15-20 m2 | 30+ m2 (generous) | WHO, UN-Habitat, European Green Capital |
| Walking distance - 5 min | - | 400m | - | Standard pedestrian planning |
| Walking distance - 10 min | - | 800m | - | Standard pedestrian planning |
| Walking distance - 15 min | - | 1,200m | - | Standard pedestrian planning |
| Intersection density | 80/km2 | 100-140/km2 | - | ITDP TOD Standard 3.0 |
| Sidewalk width (clear walking zone) | 1.8m (ADA minimum) | 2.4-3.6m | 4.8m+ (commercial areas) | ADA, NACTO, MUTCD |
| Protected bike lane (one-way) | 1.5m + 0.6m buffer | 2.0m + 0.6m buffer | 2.5m + 0.9m buffer | NACTO Bikeway Design Guide |
| Travel lane width | 3.0m | 3.0-3.3m | 3.6m (trucks/buses) | NACTO Urban Street Design Guide |
| Parallel parking lane | 2.1m | 2.4m | 2.7m | NACTO |
| Street tree spacing | 6m | 8-10m | 12m (large canopy species) | Urban forestry standards |
| Building setback - Urban | 0m | 0-2m | 3m | Form-Based Codes |
| Building setback - Suburban | 3m | 3-6m | 10m | Typical suburban zoning |
| Building setback - Rural | 6m | 6-15m | 30m+ | Rural zoning |
| Dwelling density - Suburban | 15 DU/ha | 20-30 DU/ha | 30 DU/ha | Planning standards |
| Dwelling density - Urban | 40 DU/ha | 50-80 DU/ha | 80 DU/ha | European urban standards |
| Dwelling density - Center | 80 DU/ha | 100-150 DU/ha | 150 DU/ha | TOD / mixed-use standards |
| Dwelling density - Core | 150 DU/ha | 200-400 DU/ha | 400+ DU/ha | Hong Kong, Manhattan |
| Population threshold for bus service | 5,000 | 10,000 | - | Transit planning standards |
| Population threshold for light rail | 25,000 | 35,000 | 50,000 | Transit planning standards |
| Population threshold for metro | 50,000 | 75,000+ | - | Transit planning standards |
| Retail space per capita | 1.5 m2 | 2.0 m2 | 2.5 m2 | Retail planning benchmarks |
| Primary school per population | 1 per 5,000 | 1 per 7,500 | 1 per 10,000 | Education planning standards |
| Secondary school per population | 1 per 15,000 | 1 per 20,000 | 1 per 25,000 | Education planning standards |
| Plaza minimum dimension | 15m | 25-60m | 100m (before emptiness) | Alexander Pattern 61, Sitte, Gehl |
| Seating in plazas | - | 1 linear meter per 3 m2 of plaza | - | Gehl, PPS best practice |
| Tree canopy coverage target | 25% | 30-40% | 50%+ (tropical) | American Forests, Urban canopy goals |
| Courtyard minimum dimension (daylight) | 21m | 25-30m | - | Daylighting standards (45-degree rule) |
| Window-to-window privacy distance | 18m | 20-22m | 25m | European housing standards |
| Noise limit - Daytime | - | 50 dB(A) | 55 dB(A) | WHO Environmental Noise Guidelines |
| Noise limit - Nighttime | - | 40 dB(A) | 45 dB(A) | WHO Environmental Noise Guidelines |
| Park service radius - Pocket park | - | 200m | - | NRPA, Parks planning standards |
| Park service radius - Neighborhood park | - | 500m | - | NRPA, Parks planning standards |
| Park service radius - District park | - | 1,500m | - | NRPA, Parks planning standards |
New Urbanism (Congress for the New Urbanism, 1993)
Transit-Oriented Development (ITDP TOD Standard 3.0)
Complete Streets (NACTO)
15-Minute City (Carlos Moreno, 2016)
Smart Growth (EPA, 10 Principles)
Tactical Urbanism (Mike Lydon, 2012)
Space Syntax (Bill Hillier, 1984)
Hot-Arid Climate Design
Tropical Climate Design
Temperate Climate Design
Cold Climate Design
Protection (Prerequisites):
Comfort (Functional): 4. Opportunities for walking - room to walk, accessible surfaces, interesting facades, no obstacles, good connections 5. Opportunities for standing/staying - edge effect zones, support for leaning, defined places to linger 6. Opportunities for sitting - primary seating (benches), secondary seating (ledges, steps, planters), seating with views, sun/shade options 7. Opportunities for seeing - clear sightlines, adequate lighting (day and night), unobstructed views to activity 8. Opportunities for talking/listening - low ambient noise (under 60 dB), seating arrangements encouraging conversation, intimate spatial niches 9. Opportunities for play/exercise/unfolding activities - both formal (play equipment, sports) and informal (climbable surfaces, open lawn, flexible spaces)
Enjoyment (Delight): 10. Scale - buildings and spaces proportioned to human body and senses, fine-grained detail at eye level 11. Opportunities to enjoy positive aspects of climate - sun pockets in cold seasons, shade and breeze in hot seasons, wind-sheltered spots 12. Aesthetic quality and positive sensory experience - quality materials, good design, trees/plants/water, art, views, varied textures, pleasant sounds and smells
When the conversation involves urban design topics, use this decision tree to determine which specialized skill to invoke for deeper, task-specific guidance. Multiple skills may be relevant simultaneously; invoke all that apply.
Site Analysis and Context Understanding
site-analysis skill for detailed site assessment methodology, checklist, and evaluation criteriaDesign Evaluation and Scoring
design-evaluation skill for structured evaluation frameworks, scoring rubrics, and comparative analysis methodsMasterplan and Layout Generation
masterplan-design skill for masterplanning methodology, spatial structuring principles, and design generation workflowsStreet Design and Cross-Sections
street-design skill for NACTO-aligned street design standards, cross-section templates, and intersection design guidancePublic Space Design
public-space-design skill for public space typologies, programming guidance, microclimate design, and furnishing standardsBlock and Density Optimization
block-and-density skill for block configuration strategies, density calculation methods, and building typology-to-density relationshipsMixed-Use Programming
mixed-use-programming skill for use mix optimization, demand calculations, synergy matrices, and program distribution strategiesTransit-Oriented Development
tod-design skill for TOD typologies, station area planning, density gradient strategies, and ITDP scoring methodologyClimate-Responsive Design
climate-responsive-design skill for climate-specific design strategies, microclimate analysis methods, and green infrastructure sizingZoning and Regulatory Codes
zoning-and-codes skill for zoning interpretation methods, form-based code structure, and regulatory compliance strategiesSustainability Certification Scoring
sustainability-scoring skill for certification credit-by-credit guidance, point optimization strategies, and documentation requirementsPrecedent and Case Study Research
precedent-study skill for precedent databases, analytical frameworks, and transferable lesson extractionDesign Brief and Report Writing
design-brief skill for document structure templates, narrative frameworks, and professional report writing conventionsMobility and Transport Planning
mobility-and-transport skill for trip generation tables, mode split frameworks, transit planning, cycling design standards, and transport impact assessment workflowsCost Estimation and Development Feasibility
cost-estimation skill for building cost benchmarks, infrastructure costing, soft cost estimation, and financial feasibility analysisUrban Regeneration and Brownfield Redevelopment
urban-regeneration skill for brownfield remediation, heritage assessment, adaptive reuse feasibility, anti-gentrification tools, community engagement methodology, and regeneration delivery frameworksPrecise Metric Calculations
urban-calculator skill for calculation formulas, unit conversion, benchmarking, and sensitivity analysis methodsFor complete theoretical frameworks with full citations and extended application guidance for all theorists covered in this skill:
For all quantitative standards organized by category with minimum/recommended/maximum values, source citations, and contextual notes:
For global frameworks including UN-Habitat, WHO, C40, NACTO (all guides), ITDP, Transport for London, PPS, and other international standards:
For extended rules of thumb organized by specific design situation (neighborhood center, residential area, main street, boulevard, plaza, building orientation, population/services, infrastructure):
The following are common urban design mistakes. Flag these whenever they appear in a design proposal, site analysis, or masterplan, and recommend corrections:
Superblocks without mid-block pedestrian connections - Blocks larger than 150m on any side must include mid-block pedestrian passages every 60-80m. Without them, walking distances double and pedestrian convenience collapses. Always break superblocks with through-block links.
Parking lots facing streets (dead frontage) - Surface parking between buildings and streets destroys the pedestrian environment, eliminates natural surveillance, and wastes the most valuable real estate. Parking must be behind buildings, below grade, or in structures wrapped with active uses.
Cul-de-sac dominated layouts (disconnected network) - Cul-de-sacs destroy street connectivity, force all trips onto collector roads, eliminate route choice, increase vehicle miles traveled, and make walking and cycling impractical. Maintain a connected grid or modified grid with intersection density above 80 per km2.
Single-use zoning at neighborhood scale (kills diversity) - Separating residential, commercial, and civic uses into single-use pods forces automobile dependence, eliminates the "eyes on the street" at different times of day, and prevents the mixed-use vitality that Jacobs identified as essential to urban life. Every neighborhood must have mixed primary uses.
Ignoring microclimate in building and street orientation - Orienting streets and buildings without considering solar angles, prevailing winds, and shadow patterns leads to uncomfortable public spaces, excessive energy consumption, and missed opportunities for passive heating and cooling. Orientation must respond to climate zone.
Oversized road sections based on peak traffic projections - Designing roads for projected peak-hour capacity in 20 years creates hostile, dangerous, car-dominated environments today. Apply induced demand logic: wider roads generate more traffic. Design for the desired speed and mode share, not projected vehicle volume.
Gated communities interrupting street network - Gated enclaves sever through-routes, force detours, concentrate traffic on remaining connections, reduce emergency access, and undermine social cohesion. Street networks must be continuous and publicly accessible.
Ground-floor residential without setback on arterials - Placing living rooms and bedrooms at grade on busy arterial streets exposes residents to noise, pollution, vibration, and visual intrusion. Arterial frontages need commercial or civic ground-floor uses, with residential above, or deep planted setbacks with privacy buffers.
Blank walls on active frontages - Windowless walls, service entrances, loading docks, and parking garage facades facing pedestrian streets destroy street life, eliminate natural surveillance, and create perceived danger zones. Every street-facing facade on a pedestrian route must have windows, entrances, and visual interest at eye level.
Insufficient tree canopy (below 15%) - Streets and public spaces without adequate tree canopy are hostile in summer, visually barren, and ecologically impoverished. Target minimum 25% canopy coverage for all streets and public spaces, with 30-40% as the standard for quality urban environments.
Designing for cars first, pedestrians second - Any design process that begins with vehicle traffic modeling, road widths, and parking requirements before establishing the pedestrian network, public space framework, and human-scale environment will produce a car-dominated outcome. Always design the pedestrian and public space network first, then fit vehicle infrastructure within it.
Ignoring topography in street grid layout - Forcing a rigid orthogonal grid onto hilly terrain creates excessively steep streets, requires expensive cut-and-fill, destroys natural drainage patterns, and misses opportunities for views, terracing, and topographic identity. Streets must follow contours where grades exceed 5-8%, with the grid adapting to terrain.
© Abhinavbwj, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in skills/urban-design-foundations of Abhinavbwj/Urban-Design-Skills-Claude.
Open the folder on GitHubat commit 666327b
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Abhinavbwj/Urban-Design-Skills-Claude, which our catalogue first saw on October 7, 2026.
Urban Design Foundations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Urban Design Foundations this skillAbhinavbwj/Urban-Design-Skills-Claude | 132 | 1 repos | ~9.2k | Automated safety check: Pass | MIT | |
| Knowledge Searchdataelement/bisheng | 12k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Capture Conversationoutline/outline | 41k | — | ~474 | Automated safety check: Pass | Custom licence | |
| Find And Citeoutline/outline | 41k | — | ~537 | Automated safety check: Pass | Custom licence | |
| Xhs Virtual Productchenjin-cmd/xhs-virtual-product | 729 | — | ~862 | Automated safety check: Pass | MIT | |
| OpenkbVectifyAI/OpenKB | 4.8k | 1 repos | ~2k | Automated safety check: Warn | Apache-2.0 |
dataelement/bisheng
Search the user's knowledge bases and knowledge spaces (企业知识库检索).
outline/outline
Save the current conversation, a decision, or a set of notes as a document in an Outline collection; use when the user wants to keep what was discussed in their knowledge base.
outline/outline
Answer questions from the Outline knowledge base with quotes and links to the source documents; use when the user asks what the team knows, documented, or decided about a topic.
chenjin-cmd/xhs-virtual-product
This skill helps plan, select, produce, and market Xiaohongshu (RED) virtual/digital products — templates, knowledge bases, test tools, study materials.
VectifyAI/OpenKB
A skill your agent uses when the user asks about content in their OpenKB knowledge base — research topics, concepts compiled from their documents, cross-document synthesis — or mentions openkb, an…
dmoshehun-prog/learn-from-materials
Turns books, PDFs, slides and web pages into a source-grounded knowledge base and an interactive learning page in English or Chinese, with quizzes, relationship maps and reusable methodology notes.
Abhinavbwj/Urban-Design-Skills-Claude
Estimate construction costs, infrastructure costs, soft costs, and total development costs for urban design projects.
Abhinavbwj/Urban-Design-Skills-Claude
Python computational tools for urban design metric calculations including density, FAR, walkability scoring, parking requirements, green space analysis, and block optimization.
Abhinavbwj/Urban-Design-Skills-Claude
Design urban blocks and optimize density using typological analysis, FAR calculations, and building configuration strategies.
Abhinavbwj/Urban-Design-Skills-Claude
Evaluate urban designs against comprehensive criteria drawn from all major global standards, certification systems, and theoretical frameworks.
Abhinavbwj/Urban-Design-Skills-Claude
Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian…
Abhinavbwj/Urban-Design-Skills-Claude
Research and analyze urban design precedents systematically.
Categories
Comprehensive urban design knowledge base containing theories, principles, quantitative standards, and rules of thumb from 40+ theorists and global frameworks. Urban Design Foundations is an agent skill from Abhinavbwj/Urban-Design-Skills-Claude. Comprehensive urban design knowledge base containing theories, principles, quantitative standards, and rules of thumb from 40+ theorists and global frameworks.
Urban Design Foundations fits situations like: tasks that involve Knowledge bases.
Run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a claude-code`. Or copy the skill folder (skills/urban-design-foundations in Abhinavbwj/Urban-Design-Skills-Claude) into .claude/skills/urban-design-foundations in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a codex`. Or copy the skill folder (skills/urban-design-foundations in Abhinavbwj/Urban-Design-Skills-Claude) into .agents/skills/urban-design-foundations in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill urban-design-foundations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/urban-design-foundations, .gemini/skills/urban-design-foundations, .github/skills/urban-design-foundations and .opencode/skills/urban-design-foundations in your project.
SKILL.md names no scripts, command-line tools or credentials: Urban Design Foundations is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Urban Design Foundations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 9.2k tokens (SKILL.md is roughly 37k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 37k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Urban Design Foundations: Knowledge Search (dataelement/bisheng, 12k stars), Capture Conversation (outline/outline, 41k stars), Find And Cite (outline/outline, 41k stars) and Xhs Virtual Product (chenjin-cmd/xhs-virtual-product, 729 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Abhinavbwj (a GitHub user) maintains it in Abhinavbwj/Urban-Design-Skills-Claude, which has 132 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on March 12, 2026.
Source: Abhinavbwj/Urban-Design-Skills-Claude on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.