Auto Embedded
DunCanYounG-1/MICU-auto-embedded
全平台嵌入式 AI 开发框架(对标 Trellis):把 RIPER-5 五阶段协议 + 四文件记忆 + 分层架构门禁 + Scout/Builder/Verifier 多 Agent + 24 个工具调用技能(build/flash/debug/serial/can/modbus/visa/static/memory/rtos/scons),做成『装进工程、项目级 hook…
ESP32 firmware engineering for ESP-IDF projects. An agent skill from alxv2016/folloup-sticky.
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .claude/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .claude/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .agents/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .agents/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .cursor/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .cursor/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/alxv2016/folloup-sticky.git --path .agents/skills/esp32-firmware-engineer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .gemini/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .gemini/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .github/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .github/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install alxv2016/folloup-sticky esp32-firmware-engineer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alxv2016/folloup-sticky.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/esp32-firmware-engineer .opencode/skills/esp32-firmware-engineer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "esp32-firmware-engineer" agent skill from https://github.com/alxv2016/folloup-sticky/tree/main/.agents/skills/esp32-firmware-engineer into .opencode/skills/esp32-firmware-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "esp32-firmware-engineer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
esp32-firmware-engineerESP32 firmware engineering for ESP-IDF projects. An agent skill from alxv2016/folloup-sticky.
Esp32 Firmware Engineer is an agent skill from alxv2016/folloup-sticky. ESP32 firmware engineering for ESP-IDF projects. Write, review, and debug embedded C/C++ code involving FreeRTOS tasks/queues/timers, GPIO/I2C/SPI/UART/ADC/PWM peripherals, TWAI/CAN, Wi-Fi/BLE networking, OTA updates, Secure Boot and flash encryption, LVGL display integration, build/flash/monitor workflows, logging, crash analysis, memory/code-size optimization, low-power sleep/wakeup design, on-device USB/serial service terminals, and board bring-up. Use when an agent is asked to implement ESP-IDF firmware…
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 50 other files, including scripts, reference files and assets (for example `agents/claude.yaml` and `agents/openai.yaml`).
It sits in Development, covering Embedded systems. It works with ESP32 and C++. The repository describes itself as: A Folloup port for SeeedStudio's Sticky. The licence is GPL-3.0.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cd44bb2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Esp32 Firmware Engineer loads about 3.8k tokens when it runs, and up to ~25k if it reads all its reference files. Until then it costs about 237 tokens; SKILL.md has 1,750 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from alxv2016/folloup-sticky at commit cd44bb2, republished under its GPL-3.0 licence (© alxv2016). 1,750 words, ~3,769 tokens.
.claude/skills/esp32-firmware-engineer/SKILL.md (or your agent's skills folder). This skill also uses 41 other files; get the full folder from GitHub.Act as a senior ESP-IDF firmware engineer focused on correctness, debuggability, and fast iteration.
sdkconfig values are missing.esp32, esp32s3, esp32c3, esp32c6, etc. differ in cores, peripherals, memory, and low-power behavior.esp32, esp32s2, esp32s3, esp32c3, esp32c6, etc.) because core count, peripherals, and wakeup features differ.write, review, debug, or bring-up.sdkconfig constraints).main, component code, headers, CMakeLists.txt, sdkconfig, partition CSV, logs, scripts).idf.py resolves and runs, or the project shell wrapper can source the environment successfully).references/esp-idf-checklists.md.build.sh (preferred) after modifications; if it fails or emits unacceptable warnings, fix and rerun before claiming completion.esp_err_t; log actionable context on failure paths.ESP_LOGx consistently with stable tags.sdkconfig/sdkconfig.defaults directly for reproducible configuration changes instead of relying on menuconfig instructions, unless the user explicitly asks for menuconfig.sdkconfig consistency with flash size, OTA requirements, logging level, and enabled features.build.sh, flash.sh, monitor.sh) if present, with idf.py as the underlying engine.idf.py build, idf.py flash, and idf.py monitor as the baseline workflow when wrappers are absent.idf.py --version succeeds), not just present on PATH.idf_component.yml idf dependency range, pinned compatibility lock file for cross-stack combinations).~/.zshrc) that aliases idf to source ~/.esp_idf_env and ensures common user bins are on PATH.idf.py fullclean build) and why.scripts/ when a project lacks wrappers.scripts/check_plugin_compatibility.py (or equivalent project preflight) to generate a concrete evidence report before build.references/values.md first for non-negotiable engineering values and blocking behavior.references/esp-idf-checklists.md for implementation/review/debug checklists.references/panic-log-triage.md for panic, reset, and logging triage patterns.references/rtos-patterns.md for FreeRTOS tasking, ISR handoff, timers, watchdog-safe concurrency, and dual-core concerns.references/communication-protocols.md for ESP-IDF I2C/SPI/UART/TWAI patterns, bus ownership, timeouts, and recovery.references/memory-optimization.md for heap capabilities, stack sizing, DMA-capable buffers, code-size analysis, and partition-aware memory decisions.references/power-optimization.md for ESP32 sleep modes, wakeup sources, PM locks, wireless power strategy, and battery-aware behavior.references/microcontroller-programming.md for ESP32 GPIO/ISR/timer/PWM/ADC/watchdog programming patterns in ESP-IDF.references/partitions-and-sdkconfig.md for partition sizing, OTA layouts, and reproducible sdkconfig editing workflow.references/logging-and-observability.md for ESP-IDF log level policy and application log design.references/display-graphics.md for display controller formats, frame buffer layout, and graphics pipeline validation.references/device-terminal-console.md for ESP-IDF on-device terminal design, autocomplete, and runtime diagnostics commands.references/toolchain-and-shell-setup.md for ESP-IDF install preflight checks and shell UX snippets (.zshrc, .bashrc).references/dependency-compatibility.md for version compatibility evidence rules and ESP-IDF/ESP-ADF/ESP-SR validation workflow.references/ota-workflow.md for OTA partition layouts, esp_ota_ops API flow, HTTPS OTA, rollback, anti-rollback counter, and OTA failure modes.references/security-hardening.md for Secure Boot v2, flash encryption, NVS encryption, JTAG/UART disable, service terminal hardening, and the production security checklist.references/lvgl-display.md for LVGL version compatibility, flush callback patterns (v8 vs v9), tick source setup, thread-safety mutex pattern, color format/byte order, memory allocation for DMA and PSRAM, and common display pitfalls.assets/templates/ for new components, display flush paths, and partition layouts.assets/templates/esp-console/ when adding a user-friendly on-device terminal with command registration and diagnostics.assets/templates/shell/ snippets when setting up shell aliases/path helpers for ESP-IDF workflows.assets/templates/compatibility/ lock-file templates to record exact known-good framework stacks.idf.py monitor"© alxv2016, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 41 other files (scripts, references, assets) in .agents/skills/esp32-firmware-engineer of alxv2016/folloup-sticky.
Open the folder on GitHubat commit cd44bb2
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in alxv2016/folloup-sticky, which our catalogue first saw on October 7, 2026.
Esp32 Firmware Engineer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Esp32 Firmware Engineer this skillalxv2016/folloup-sticky | 116 | 1 repos | ~3.8k | Automated safety check: Pass | GPL-3.0 | |
| Auto EmbeddedDunCanYounG-1/MICU-auto-embedded | 253 | — | ~1.6k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Embedded Cpp14 MisraBlueAndi/Pixelix | 443 | — | ~2k | Automated safety check: Pass | MIT | |
| Embedded Cpp14 MisraBlueAndi/Pixelix | 443 | — | ~2.2k | Automated safety check: Pass | MIT | |
| C64 Meatloaf Debugidolpx/meatloaf | 128 | — | ~12k | Automated safety check: Pass | GPL-3.0 | |
| Esp32 Developmentmagnus919/agent-skills | 116 | — | ~2.3k | Automated safety check: Pass | MIT |
DunCanYounG-1/MICU-auto-embedded
全平台嵌入式 AI 开发框架(对标 Trellis):把 RIPER-5 五阶段协议 + 四文件记忆 + 分层架构门禁 + Scout/Builder/Verifier 多 Agent + 24 个工具调用技能(build/flash/debug/serial/can/modbus/visa/static/memory/rtos/scons),做成『装进工程、项目级 hook…
BlueAndi/Pixelix
A skill your agent uses when writing, reviewing, or refactoring C/C++ firmware code in this repository (src/, lib/, test/) — creating or editing .h/.hpp/.cpp files, applying MISRA-oriented and…
BlueAndi/Pixelix
Write, review and refactor embedded C/C++14 firmware code in this repository (src/, lib/, test/) with MISRA-oriented rules, defensive programming, Yoda conditions, single-exit/pathfinder control…
idolpx/meatloaf
Debug Commodore 64 BASIC programs, cc65-compiled C PRGs, and Meatloaf ESP32 firmware in tandem, using the Ultimate 64's REST API and Meatloaf's UART serial debug output.
magnus919/agent-skills
Build, configure, flash, test, debug, and recover firmware for ESP32-family boards, including ESP-IDF C/C++, Arduino/PlatformIO, MicroPython, CircuitPython, ESPHome, Zephyr, Rust, and NuttX.
ruvnet/RuView
Brings a RuView CSI sensing node online by building ESP32-S3 or ESP32-C6 firmware, flashing the board, provisioning WiFi and checking the serial output.
Categories
ESP32 firmware engineering for ESP-IDF projects. An agent skill from alxv2016/folloup-sticky. Esp32 Firmware Engineer is an agent skill from alxv2016/folloup-sticky. ESP32 firmware engineering for ESP-IDF projects.
Esp32 Firmware Engineer fits situations like: an agent is asked to implement ESP-IDF firmware features; review embedded changes for correctness; race conditions; investigate boot/runtime failures.
Run `npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a claude-code`. Or copy the skill folder (.agents/skills/esp32-firmware-engineer in alxv2016/folloup-sticky) into .claude/skills/esp32-firmware-engineer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a codex`. Or copy the skill folder (.agents/skills/esp32-firmware-engineer in alxv2016/folloup-sticky) into .agents/skills/esp32-firmware-engineer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add alxv2016/folloup-sticky --skill esp32-firmware-engineer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/esp32-firmware-engineer, .gemini/skills/esp32-firmware-engineer, .github/skills/esp32-firmware-engineer and .opencode/skills/esp32-firmware-engineer in your project.
SKILL.md names no scripts, command-line tools or credentials: Esp32 Firmware Engineer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Esp32 Firmware Engineer is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 22k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Esp32 Firmware Engineer: Auto Embedded (DunCanYounG-1/MICU-auto-embedded, 253 stars), Embedded Cpp14 Misra (BlueAndi/Pixelix, 443 stars), Embedded Cpp14 Misra (BlueAndi/Pixelix, 443 stars) and C64 Meatloaf Debug (idolpx/meatloaf, 128 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
alxv2016 (a GitHub user) maintains it in alxv2016/folloup-sticky, which has 116 GitHub stars. The repository was last updated on July 31, 2026.
Source: alxv2016/folloup-sticky on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.