Migrate Internal Package into Ghost
TryGhost/Ghost
Moves a package from another TryGhost repository into Ghost as an internal workspace package while keeping its Git history, with checkpoints for the steps that need an administrator.
Prepare OpenGameInstaller application releases by deciding whether to bump only application/package.json or also updater/package.json, then commit and create the annotated v{application-version} tag.
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Nat3z/OpenGameInstaller bump-release-version --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bump-release-version .claude/skills/bump-release-version && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .claude/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-versionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Nat3z/OpenGameInstaller bump-release-version --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bump-release-version .agents/skills/bump-release-version && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .agents/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Nat3z/OpenGameInstaller bump-release-version --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bump-release-version .cursor/skills/bump-release-version && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .cursor/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Nat3z/OpenGameInstaller.git --path .agents/skills/bump-release-version--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Nat3z/OpenGameInstaller bump-release-version --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bump-release-version .gemini/skills/bump-release-version && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .gemini/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Nat3z/OpenGameInstaller bump-release-versionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bump-release-version .github/skills/bump-release-version && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .github/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Nat3z/OpenGameInstaller bump-release-version --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nat3z/OpenGameInstaller.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bump-release-version .opencode/skills/bump-release-version && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bump-release-version" agent skill from https://github.com/Nat3z/OpenGameInstaller/tree/main/.agents/skills/bump-release-version into .opencode/skills/bump-release-version/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bump-release-version", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bump-release-versionPrepare OpenGameInstaller application releases by deciding whether to bump only application/package.json or also updater/package.json, then commit and create the annotated v{application-version} tag.
Bump Release Version is an agent skill from Nat3z/OpenGameInstaller. Prepare OpenGameInstaller application releases by deciding whether to bump only application/package.json or also updater/package.json, then commit and create the annotated v{application-version} tag. Use for release/version/tag requests in this repository, especially when deciding whether the independently versioned updater changed.
Its SKILL.md is about 750 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Development. It works with npm and Git. The repository describes itself as: a game installation and management platform built with developers in mind. The licence is AGPL-3.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 17eb006. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bump Release Version loads about 745 tokens when it runs. Until then it costs about 89 tokens; SKILL.md has 358 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Nat3z/OpenGameInstaller at commit 17eb006, republished under its AGPL-3.0 licence (© Nat3z). 358 words, ~745 tokens.
.claude/skills/bump-release-version/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Treat the application and updater as independently versioned release artifacts. The v* Git tag follows the application version; it does not imply that the updater version must change.
Read application/package.json and updater/package.json.
Check git status, existing v* tags, and the diff since the latest application release tag.
Find the commit that introduced the current updater version:
git log -1 -G'"version":' --format=%H -- updater/package.jsonInspect committed and working-tree changes after that commit that can alter the updater artifact:
updater/**, excluding a version-only change already made for this releasepackages/logger/**State the decision and evidence before editing.
Do not bump the updater merely because the release workflow rebuilds it, the application changed, a new application tag is created, or release/CI documentation changed.
application/package.json for a new v* application release.updater/package.json only when the inspection finds an unreleased updater-artifact change, or the user explicitly requests it.When evidence is ambiguous, explain the specific file and why it may affect the packaged updater. Ask only if choosing incorrectly could publish a changed updater under an old version.
Edit only the selected package version fields. Preserve unrelated working-tree changes.
Do not update other package versions. Do not regenerate bun.lock for a version-only bump unless the user explicitly asks for lockfile synchronization.
Verify git diff --check and inspect the complete diff.
Commit only the intended version files using:
chore(application): bump version to X.Y.Zchore(release): bump application and updater versionsCreate an annotated vX.Y.Z tag on that commit, where X.Y.Z is the application version. Use the user's release description exactly as the tag message.
Verify the commit, tag target, tag contents, and clean/expected worktree state.
Do not push unless the user asks.
© Nat3z, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/bump-release-version of Nat3z/OpenGameInstaller.
Open the folder on GitHubat commit 17eb006
Bump Release Version next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bump Release Version this skillNat3z/OpenGameInstaller | 118 | — | ~745 | Automated safety check: Pass | AGPL-3.0 | |
| Migrate Internal Package into GhostTryGhost/Ghost | 56k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Open Code Review CLIalibaba/open-code-review | 45k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Open Code Review Delegatealibaba/open-code-review | 45k | — | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Verdaccio Pull Request Workflowverdaccio/verdaccio | 18k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Hunk Release Workflowmodem-dev/hunk | 9.6k | — | ~3.8k | Automated safety check: Pass | MIT |
TryGhost/Ghost
Moves a package from another TryGhost repository into Ghost as an internal workspace package while keeping its Git history, with checkpoints for the steps that need an administrator.
alibaba/open-code-review
Runs the ocr command-line tool to review Git changes, a commit or a branch comparison with an AI model, returning line-level comments and optionally applying fixes.
alibaba/open-code-review
Has the host agent do the code review itself while the ocr CLI handles file selection and rule lookup, covering workspace changes, branch ranges or single commits.
verdaccio/verdaccio
Takes a change through a verdaccio pull request: branch, local checks, changeset, title and body, labels, CI and review rounds, and ports to other release lines.
modem-dev/hunk
Maintainer workflow for preparing, publishing, verifying and curating Hunk releases, with confirmation gates before tags, publishes and public edits.
yaklang/yakit
对 Yakit 仓库的代码改动做规范化 code review:按代码逻辑、TS 定义、UI 引用与 Props、CSS 样式、依赖版本、配置项六个维度审查,检查测试用例缺失,强制执行 tsc 类型检查与 vitest 测试验证,输出「结果汇总 / 明细解释 / 合并结论」三块报告,经用户确认后写入文件。当用户要求 review、审查、评审代码改动,或在提交、合并、提 PR…
Categories
Prepare OpenGameInstaller application releases by deciding whether to bump only application/package.json or also updater/package.json, then commit and create the annotated v{application-version} tag. Bump Release Version is an agent skill from Nat3z/OpenGameInstaller.json, then commit and create the annotated v{application-version} tag.
Bump Release Version fits situations like: release/version/tag requests in this repository; especially when deciding whether the independently versioned updater changed.
Run `npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a claude-code`. Or copy the skill folder (.agents/skills/bump-release-version in Nat3z/OpenGameInstaller) into .claude/skills/bump-release-version in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a codex`. Or copy the skill folder (.agents/skills/bump-release-version in Nat3z/OpenGameInstaller) into .agents/skills/bump-release-version in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Nat3z/OpenGameInstaller --skill bump-release-version -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bump-release-version, .gemini/skills/bump-release-version, .github/skills/bump-release-version and .opencode/skills/bump-release-version in your project.
Going by SKILL.md and its folder, Bump Release Version needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bump Release Version is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 745 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bump Release Version: Migrate Internal Package into Ghost (TryGhost/Ghost, 56k stars), Open Code Review CLI (alibaba/open-code-review, 45k stars), Open Code Review Delegate (alibaba/open-code-review, 45k stars) and Verdaccio Pull Request Workflow (verdaccio/verdaccio, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Nat3z (a GitHub user) maintains it in Nat3z/OpenGameInstaller, which has 118 GitHub stars. The repository was last updated on October 9, 2026.
Source: Nat3z/OpenGameInstaller on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.