Agent skill

Bdi Mental States

by guanyang in guanyang/open-agent-hub

This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…

MITAuto-check passedAgent Workflows

Install Bdi Mental States

skills CLI
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bdi-mental-states .claude/skills/bdi-mental-states && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bdi-mental-states
GitHub stars
977
Used in
2 other repos
Token cost
~4.4k tokens
SKILL.md length
1,611 words
Files
5 (incl. references)
Skills in repo
26
Repo updated
First seen
Licence
MIT

At a glance

This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…

  • Works in 6 steps: Define the world-state substrate:… → Create belief instances: Translate each… → Derive desires from beliefs: Add desires… → …
  • Tasks that involve Knowledge graphs
  • SKILL.md covers When to Activate, Core Concepts, Practical Guidance and Detailed Topics, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bdi Mental States is an agent skill from guanyang/open-agent-hub. This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.

Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/bdi-ontology-core.md`, `references/framework-integration.md` and `references/rdf-examples.md`).

It sits in Agent Workflows, covering Knowledge graphs. The repository describes itself as: A lightweight, zero-dependency CLI tool to manage and activate capabilities for AI coding assistants (such as Claude Code, Cursor, Trae, etc.). The licence is MIT.

When your agent uses it

  • Tasks that involve Knowledge graphs

Example prompts

  • “/bdi-mental-states”

Requirements

  • Python 3

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Define the world-state substrate: Identify the external facts or events the agent can perceive. Model these as world states before…
  2. Create belief instances: Translate each relevant world state into a belief with provenance, temporal validity, and a justification…
  3. Derive desires from beliefs: Add desires only when a belief creates a goal-relevant motivation. Link each desire to the belief that…
  4. Commit intentions deliberately: Promote a desire to an intention only when the agent commits to a plan. Record the selected plan and…
  5. Project action results back to triples: After execution, emit resulting world states as RDF so downstream systems can consume the new state.
  6. Validate with competency questions: Query for provenance, motivation, plan sequence, and active validity windows before trusting the model.

What it can do on your machine

Read from SKILL.md and the folder at commit e6ade24. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are turtle, sparql, python and prolog).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bdi Mental States loads about 4.4k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 63 tokens; SKILL.md has 1,611 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~16k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from guanyang/open-agent-hub at commit e6ade24, republished under its MIT licence (© guanyang). 1,611 words, ~4,432 tokens.

Download SKILL.mdSave it as .claude/skills/bdi-mental-states/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
bdi-mental-states
description
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.

BDI Mental State Modeling

Transform external RDF context into agent mental states (beliefs, desires, intentions) using formal BDI ontology patterns. This skill enables agents to reason about context through cognitive architecture, supporting deliberative reasoning, explainability, and semantic interoperability within multi-agent systems.

When to Activate

Activate this skill when:

  • Processing external RDF context into agent beliefs about world states
  • Modeling rational agency with perception, deliberation, and action cycles
  • Enabling explainability through traceable reasoning chains
  • Implementing BDI frameworks (SEMAS, JADE, JADEX)
  • Augmenting LLMs with formal cognitive structures (Logic Augmented Generation)
  • Coordinating mental states across multi-agent platforms
  • Tracking temporal evolution of beliefs, desires, and intentions
  • Linking motivational states to action plans

Do not activate this skill for adjacent work owned by other skills:

  • General context-window explanations or attention mechanics: context-fundamentals.
  • Persistent user, entity, or conversation memory without formal BDI state: memory-systems.
  • Supervisor, swarm, or handoff topology decisions: multi-agent-patterns.
  • General agent evaluation rubrics or quality gates: evaluation.

Core Concepts

Mental Reality Architecture

Separate mental states into two ontological categories because BDI reasoning requires distinguishing what persists from what happens:

Mental States (Endurants) -- model these as persistent cognitive attributes that hold over time intervals:

  • Belief: Represent what the agent holds true about the world. Ground every belief in a world state reference.
  • Desire: Represent what the agent wishes to bring about. Link each desire back to the beliefs that motivate it.
  • Intention: Represent what the agent commits to achieving. An intention must fulfil a desire and specify a plan.

Mental Processes (Perdurants) -- model these as events that create or modify mental states, because tracking causal transitions enables explainability:

  • BeliefProcess: Triggers belief formation/update from perception. Always connect to a generating world state.
  • DesireProcess: Generates desires from existing beliefs. Preserves the motivational chain.
  • IntentionProcess: Commits to selected desires as actionable intentions.
Cognitive Chain Pattern

Wire beliefs, desires, and intentions into directed chains using bidirectional properties (motivates/isMotivatedBy, fulfils/isFulfilledBy) because this enables both forward reasoning (what should the agent do?) and backward tracing (why did the agent act?):

turtle
:Belief_store_open a bdi:Belief ;
    rdfs:comment "Store is open" ;
    bdi:motivates :Desire_buy_groceries .

:Desire_buy_groceries a bdi:Desire ;
    rdfs:comment "I desire to buy groceries" ;
    bdi:isMotivatedBy :Belief_store_open .

:Intention_go_shopping a bdi:Intention ;
    rdfs:comment "I will buy groceries" ;
    bdi:fulfils :Desire_buy_groceries ;
    bdi:isSupportedBy :Belief_store_open ;
    bdi:specifies :Plan_shopping .
World State Grounding

Always ground mental states in world state references rather than free-text descriptions, because ungrounded beliefs break semantic querying and cross-agent interoperability:

turtle
:Agent_A a bdi:Agent ;
    bdi:perceives :WorldState_WS1 ;
    bdi:hasMentalState :Belief_B1 .

:WorldState_WS1 a bdi:WorldState ;
    rdfs:comment "Meeting scheduled at 10am in Room 5" ;
    bdi:atTime :TimeInstant_10am .

:Belief_B1 a bdi:Belief ;
    bdi:refersTo :WorldState_WS1 .
Goal-Directed Planning

Connect intentions to plans via bdi:specifies, and decompose plans into ordered task sequences using bdi:precedes, because this separation allows plan reuse across different intentions while keeping execution order explicit:

turtle
:Intention_I1 bdi:specifies :Plan_P1 .

:Plan_P1 a bdi:Plan ;
    bdi:addresses :Goal_G1 ;
    bdi:beginsWith :Task_T1 ;
    bdi:endsWith :Task_T3 .

:Task_T1 bdi:precedes :Task_T2 .
:Task_T2 bdi:precedes :Task_T3 .
T2B2T Paradigm

Implement Triples-to-Beliefs-to-Triples as a bidirectional pipeline because agents must both consume external RDF context and produce new RDF assertions. Structure every T2B2T implementation in two explicit phases:

Phase 1: Triples-to-Beliefs -- Translate incoming RDF triples into belief instances. Use bdi:triggers to connect the external world state to a BeliefProcess, and bdi:generates to produce the resulting belief. This preserves provenance from source data through to internal cognition:

turtle
:WorldState_notification a bdi:WorldState ;
    rdfs:comment "Push notification: Payment request $250" ;
    bdi:triggers :BeliefProcess_BP1 .

:BeliefProcess_BP1 a bdi:BeliefProcess ;
    bdi:generates :Belief_payment_request .

Phase 2: Beliefs-to-Triples -- After BDI deliberation selects an intention and executes a plan, project the results back into RDF using bdi:bringsAbout. This closes the loop so downstream systems can consume agent outputs as standard linked data:

turtle
:Intention_pay a bdi:Intention ;
    bdi:specifies :Plan_payment .

:PlanExecution_PE1 a bdi:PlanExecution ;
    bdi:satisfies :Plan_payment ;
    bdi:bringsAbout :WorldState_payment_complete .
Notation Selection by Level

Choose notation based on the C4 abstraction level being modeled, because mixing notations at the wrong level obscures rather than clarifies the cognitive architecture:

C4 LevelNotationMental State Representation
L1 ContextArchiMateAgent boundaries, external perception sources
L2 ContainerArchiMateBDI reasoning engine, belief store, plan executor
L3 ComponentUMLMental state managers, process handlers
L4 CodeUML/RDFBelief/Desire/Intention classes, ontology instances
Justification and Explainability

Attach bdi:Justification instances to every mental entity using bdi:isJustifiedBy, because unjustified mental states make agent reasoning opaque and untraceable. Each justification should capture the evidence or rule that produced the mental state:

turtle
:Belief_B1 a bdi:Belief ;
    bdi:isJustifiedBy :Justification_J1 .

:Justification_J1 a bdi:Justification ;
    rdfs:comment "Official announcement received via email" .

:Intention_I1 a bdi:Intention ;
    bdi:isJustifiedBy :Justification_J2 .

:Justification_J2 a bdi:Justification ;
    rdfs:comment "Location precondition satisfied" .
Temporal Dimensions

Assign validity intervals to every mental state using bdi:hasValidity with TimeInterval instances, because beliefs without temporal bounds cannot be garbage-collected or conflict-checked during diachronic reasoning:

turtle
:Belief_B1 a bdi:Belief ;
    bdi:hasValidity :TimeInterval_TI1 .

:TimeInterval_TI1 a bdi:TimeInterval ;
    bdi:hasStartTime :TimeInstant_9am ;
    bdi:hasEndTime :TimeInstant_11am .

Query mental states active at a specific moment using SPARQL temporal filters. Use this pattern to resolve conflicts when multiple beliefs about the same world state overlap in time:

sparql
SELECT ?mentalState WHERE {
    ?mentalState bdi:hasValidity ?interval .
    ?interval bdi:hasStartTime ?start ;
              bdi:hasEndTime ?end .
    FILTER(?start <= "2025-01-04T10:00:00"^^xsd:dateTime &&
           ?end >= "2025-01-04T10:00:00"^^xsd:dateTime)
}
Compositional Mental Entities

Decompose complex beliefs into constituent parts using bdi:hasPart relations, because monolithic beliefs force full replacement on partial updates. Structure composite beliefs so that each sub-belief can be independently updated, queried, or invalidated:

turtle
:Belief_meeting a bdi:Belief ;
    rdfs:comment "Meeting at 10am in Room 5" ;
    bdi:hasPart :Belief_meeting_time , :Belief_meeting_location .

# Update only location component without touching time
:BeliefProcess_update a bdi:BeliefProcess ;
    bdi:modifies :Belief_meeting_location .

Practical Guidance

Build a BDI Model in Six Passes

Use this workflow when converting external semantic context into a BDI representation:

  1. Define the world-state substrate: Identify the external facts or events the agent can perceive. Model these as world states before creating beliefs.
  2. Create belief instances: Translate each relevant world state into a belief with provenance, temporal validity, and a justification reference.
  3. Derive desires from beliefs: Add desires only when a belief creates a goal-relevant motivation. Link each desire to the belief that motivates it.
  4. Commit intentions deliberately: Promote a desire to an intention only when the agent commits to a plan. Record the selected plan and preconditions.
  5. Project action results back to triples: After execution, emit resulting world states as RDF so downstream systems can consume the new state.
  6. Validate with competency questions: Query for provenance, motivation, plan sequence, and active validity windows before trusting the model.
Keep the Ontology Small

Start with Agent, WorldState, Belief, Desire, Intention, Plan, Task, Justification, and TimeInterval. Add specialized classes only after competency questions prove the core model cannot answer required queries. A compact ontology is easier to serialize into prompts, easier to validate, and less likely to create brittle reasoning chains.

Use BDI Only When Mental-State Semantics Matter

BDI modeling is justified when the system needs explainable agency: why an agent believed something, what desire that belief created, which intention was selected, and what plan executed. If the system only needs to remember facts across sessions, use memory-systems. If it only needs to split work across agents, use multi-agent-patterns.

Detailed Topics

Integration Patterns
Logic Augmented Generation (LAG)

Use LAG to constrain LLM outputs with ontological structure, because unconstrained generation produces triples that violate BDI class restrictions. Serialize the ontology into the prompt context, then validate generated triples against it before accepting them:

python
def augment_llm_with_bdi_ontology(prompt, ontology_graph):
    ontology_context = serialize_ontology(ontology_graph, format='turtle')
    augmented_prompt = f"{ontology_context}\n\n{prompt}"

    response = llm.generate(augmented_prompt)
    triples = extract_rdf_triples(response)

    is_consistent = validate_triples(triples, ontology_graph)
    return triples if is_consistent else retry_with_feedback()
Show full SKILL.md (625 more words)Show less
SEMAS Rule Translation

Translate BDI ontology patterns into executable production rules when deploying to rule-based agent platforms. Map each cognitive chain link (belief-to-desire, desire-to-intention) to a HEAD/CONDITIONALS/TAIL rule, because this preserves the deliberative semantics while enabling runtime execution:

prolog
% Belief triggers desire formation
[HEAD: belief(agent_a, store_open)] /
[CONDITIONALS: time(weekday_afternoon)] »
[TAIL: generate_desire(agent_a, buy_groceries)].

% Desire triggers intention commitment
[HEAD: desire(agent_a, buy_groceries)] /
[CONDITIONALS: belief(agent_a, has_shopping_list)] »
[TAIL: commit_intention(agent_a, buy_groceries)].

Guidelines

  1. Model world states as configurations independent of agent perspectives, providing referential substrate for mental states.

  2. Distinguish endurants (persistent mental states) from perdurants (temporal mental processes), aligning with DOLCE ontology.

  3. Treat goals as descriptions rather than mental states, maintaining separation between cognitive and planning layers.

  4. Use hasPart relations for meronymic structures enabling selective belief updates.

  5. Associate every mental entity with temporal constructs via atTime or hasValidity.

  6. Use bidirectional property pairs (motivates/isMotivatedBy, generates/isGeneratedBy) for flexible querying.

  7. Link mental entities to Justification instances for explainability and trust.

  8. Implement T2B2T through: (1) translate RDF to beliefs, (2) execute BDI reasoning, (3) project mental states back to RDF.

  9. Define existential restrictions on mental processes (e.g., BeliefProcess ⊑ ∃generates.Belief).

  10. Reuse established ODPs (EventCore, Situation, TimeIndexedSituation, BasicPlan, Provenance) for interoperability.

Competency Questions

Validate implementation against these SPARQL queries:

sparql
# CQ1: What beliefs motivated formation of a given desire?
SELECT ?belief WHERE {
    :Desire_D1 bdi:isMotivatedBy ?belief .
}

# CQ2: Which desire does a particular intention fulfill?
SELECT ?desire WHERE {
    :Intention_I1 bdi:fulfils ?desire .
}

# CQ3: Which mental process generated a belief?
SELECT ?process WHERE {
    ?process bdi:generates :Belief_B1 .
}

# CQ4: What is the ordered sequence of tasks in a plan?
SELECT ?task ?nextTask WHERE {
    :Plan_P1 bdi:hasComponent ?task .
    OPTIONAL { ?task bdi:precedes ?nextTask }
} ORDER BY ?task

Examples

Example 1: RDF notification to BDI chain

Input world state:

turtle
:WorldState_invoice_due a bdi:WorldState ;
    rdfs:comment "Invoice INV-42 is due tomorrow" ;
    bdi:atTime :Time_2026_05_15 .

BDI projection:

turtle
:Belief_invoice_due a bdi:Belief ;
    bdi:refersTo :WorldState_invoice_due ;
    bdi:isJustifiedBy :Justification_billing_system ;
    bdi:motivates :Desire_avoid_late_fee .

:Desire_avoid_late_fee a bdi:Desire ;
    bdi:isMotivatedBy :Belief_invoice_due .

:Intention_pay_invoice a bdi:Intention ;
    bdi:fulfils :Desire_avoid_late_fee ;
    bdi:specifies :Plan_pay_invoice .

Example 2: Boundary decision

If the task is "remember that Alice prefers concise summaries," use memory-systems. If the task is "represent why the agent believes Alice needs a summary, what goal that creates, and which plan it commits to," use this skill.

Gotchas

  1. Conflating mental states with world states: Mental states reference world states via bdi:refersTo, they are not world states themselves. Mixing them collapses the perception-cognition boundary and breaks SPARQL queries that filter by type.

  2. Missing temporal bounds: Every mental state needs validity intervals for diachronic reasoning. Without them, stale beliefs persist indefinitely and conflict detection becomes impossible.

  3. Flat belief structures: Use compositional modeling with hasPart for complex beliefs. Monolithic beliefs force full replacement when only one attribute changes.

  4. Implicit justifications: Always link mental entities to explicit Justification instances. Unjustified mental states cannot be audited or traced.

  5. Direct intention-to-action mapping: Intentions specify plans which contain tasks; actions execute tasks. Skipping the plan layer removes the ability to reuse, reorder, or share execution strategies.

  6. Ontology over-complexity: Start with 5-10 core classes and properties (Belief, Desire, Intention, WorldState, Plan, plus key relations). Expanding the ontology prematurely inflates prompt context and slows SPARQL queries without improving reasoning quality.

  7. Reasoning cost explosion: Keep belief chains to 3 levels or fewer (belief -> desire -> intention). Deeper chains become prohibitively expensive for LLM inference and rarely improve decision quality over shallower alternatives.

Integration

This skill owns formal mental-state modeling. Adjacent skills own different layers:

  • memory-systems: persistent facts, entity memory, and temporal knowledge graphs without BDI belief/desire/intention semantics.
  • multi-agent-patterns: agent topology, handoff protocols, and coordination between agents.
  • evaluation: competency questions, regression checks, and quality gates for BDI implementations.
  • context-fundamentals: conceptual context-window and attention mechanics that inform prompt construction.
  • tool-design: schema and tool contracts for BDI query, validation, or projection tools.

References

Internal references:

  • BDI Ontology Core - Read when: implementing BDI class hierarchies or defining ontology properties from scratch
  • RDF Examples - Read when: writing Turtle serializations of mental states or debugging triple structure
  • SPARQL Competency Queries - Read when: validating an implementation against competency questions or building custom queries
  • Framework Integration - Read when: deploying BDI models to SEMAS, JADE, or LAG pipelines

Primary sources:

  • Zuppiroli et al. "The Belief-Desire-Intention Ontology" (2025) — Read when: implementing formal BDI class hierarchies or validating ontology alignment
  • Rao & Georgeff "BDI agents: From theory to practice" (1995) — Read when: understanding the theoretical foundations of practical reasoning agents
  • Bratman "Intention, plans, and practical reason" (1987) — Read when: grounding implementation decisions in the philosophical basis of intentionality

Skill Metadata

Created: 2026-01-07 Last Updated: 2026-05-15 Author: Agent Skills for Context Engineering Contributors Version: 2.1.0

© guanyang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in skills/bdi-mental-states of guanyang/open-agent-hub.

  • SKILL.md
  • references/bdi-ontology-core.md
  • references/framework-integration.md
  • references/rdf-examples.md
  • references/sparql-competency.md

Open the folder on GitHubat commit e6ade24

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in guanyang/open-agent-hub, which our catalogue first saw on October 7, 2026.

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Questions about Bdi Mental States

What does Bdi Mental States do?

This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…. Bdi Mental States is an agent skill from guanyang/open-agent-hub. This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.

When should I use Bdi Mental States?

Bdi Mental States fits situations like: tasks that involve Knowledge graphs.

How do I install Bdi Mental States in Claude Code?

Run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a claude-code`. Or copy the skill folder (skills/bdi-mental-states in guanyang/open-agent-hub) into .claude/skills/bdi-mental-states in your project. Claude Code loads it when a task matches its description.

How do I install Bdi Mental States in Codex?

Run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a codex`. Or copy the skill folder (skills/bdi-mental-states in guanyang/open-agent-hub) into .agents/skills/bdi-mental-states in your project. Codex loads it when a task matches its description.

Can I use Bdi Mental States in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bdi-mental-states, .gemini/skills/bdi-mental-states, .github/skills/bdi-mental-states and .opencode/skills/bdi-mental-states in your project.

What does Bdi Mental States need to run?

SKILL.md names no scripts, command-line tools or credentials: Bdi Mental States is instructions for the agent only. Our summary lists: Python 3.

Does Bdi Mental States access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bdi Mental States safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bdi Mental States use?

Bdi Mental States is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bdi Mental States use?

About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.

What are the alternatives to Bdi Mental States?

Skills that share tags, products or a category with Bdi Mental States: Using LWC Memory and Graphs (sickn33/agentic-awesome-skills, 47k stars), Ogham Maintain (ogham-mcp/ogham-mcp, 115 stars), Ogham Recall (ogham-mcp/ogham-mcp, 115 stars) and Context Manager (aiskillstore/marketplace, 433 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bdi Mental States?

guanyang (a GitHub user) maintains it in guanyang/open-agent-hub, which has 977 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on October 11, 2026.

Source: guanyang/open-agent-hub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.