Agent skill

Systematic Attacking

by mtarcure in mtarcure/claude-vibe-squad

A skill your agent uses for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every…

MITAuto-check passedSecurity

Install Systematic Attacking

skills CLI
$ npx skills add mtarcure/claude-vibe-squad --skill systematic-attacking -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mtarcure/claude-vibe-squad systematic-attacking --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/systematic-attacking .claude/skills/systematic-attacking && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
systematic-attacking
GitHub stars
162
Token cost
~3.6k tokens
SKILL.md length
1,843 words
Files
2 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every…

  • ALL authorized offensive-security / bug-bounty work — the single method to find
  • SKILL.md covers Overview, When a packet contradicts this…, The Two Iron Laws and Vocabulary — one definition,…, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Package the highest-value (High/Critical) findings across every domain (web/SaaS

What it does

Systematic Attacking is an agent skill from mtarcure/claude-vibe-squad. Use for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every domain (web/SaaS, smart-contract/DeFi, infra/cloud, LLM/AI, mobile, binary/firmware). Enforces two iron laws before any offensive action or submission: never act outside authorized verified scope, and no finding without a reproduced, negative-controlled, intrinsic-impact proof.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/chain-strike-v2.md`).

It sits in Security, covering Smart contracts, Penetration testing and Bug bounty. The repository describes itself as: Multi-model AI orchestration where behaviour is Markdown, not code. One coordinator routes scoped task packets to 71 role-based specialists across 5 model families (Codex /… The licence is MIT.

When your agent uses it

  • ALL authorized offensive-security / bug-bounty work — the single method to find
  • Package the highest-value (High/Critical) findings across every domain (web/SaaS
  • Smart-contract/DeFi
  • Binary/firmware)

Example prompts

  • “/systematic-attacking”

What it can do on your machine

Read from SKILL.md and the folder at commit 7bd69f8. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Systematic Attacking loads about 3.6k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 119 tokens; SKILL.md has 1,843 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~119
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~12k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mtarcure/claude-vibe-squad at commit 7bd69f8, republished under its MIT licence (© mtarcure). 1,843 words, ~3,610 tokens.

Download SKILL.mdSave it as .claude/skills/systematic-attacking/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
systematic-attacking
description
Use for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every domain (web/SaaS, smart-contract/DeFi, infra/cloud, LLM/AI, mobile, binary/firmware). Enforces two iron laws before any offensive action or submission: never act outside authorized verified scope, and no finding without a reproduced, negative-controlled, intrinsic-impact proof.
audience
specialist
status
authored

Systematic Attacking

Overview

Offensive work fails in two characteristic ways: it strays outside authorized scope (the act of testing is itself potentially harmful), and it submits claims that were never really proven — reachability dressed as impact, a pile of lows dressed as a high, a known composite dressed as novel. This skill is the one method that blocks both failures.

This is the only offensive lifecycle skill. It alone owns scope, severity, lead→finding promotion, and submission authority. systematic-bug-hunting is a subordinate, zero-authority bench-craft layer nested inside Phases 2–5: it generates candidates, holds no scope or severity, and refuses to start without a Phase 0 scope lock. Experimental / novel-vector work is a phase inside it (Phase 3b), not a sibling skill — a second file would duplicate this safety lifecycle, and the looser copy would become the bypass path. systematic-debugging guards the fix; this skill guards the claim — and adds a scope law because attacking, unlike debugging, can hurt a real system.

Violating the letter of this process is violating the spirit of it. An empty gate is a skipped gate; a skipped gate is lab noise, not a finding.

When a packet contradicts this skill

Say so; do not resolve it silently. The dispatching packet still wins — that is the design. But if a packet instruction contradicts this skill, emit a ## PACKET OVERRODE SKILL section in your response naming both sides.

This is not hypothetical. H2 below states that a primitive carries capability, not severity, and that an inert primitive is labelled, never deleted. For five consecutive audits Chrono's Phase-3 packets instead demanded an impact-bar verdict per idea. Lanes obeyed the packet, killed their own primitives, and the Chaining phase starved for want of a pool — silently, because nothing made the contradiction visible.

No gate is added here. A reporting duty is enough: the failure was invisibility, not permissiveness.

The Two Iron Laws

Two co-equal laws. Neither is negotiable, and neither substitutes for the other.

IRON LAW 1 (safety): NO OFFENSIVE ACTION OUTSIDE AUTHORIZED, VERIFIED SCOPE.
IRON LAW 2 (rigor):  NO FINDING WITHOUT A REPRODUCED, NEGATIVE-CONTROLLED,
                     INTRINSIC-IMPACT PROOF.
  • Law 1 is enforced at Phase 0 and is cross-cutting: an ambiguous scope STOPS; every hop stays inside the in-scope allowlist; a genuine refusal is terminal and is never re-shopped to a looser lane. Any live / mutating / credential-using action waits for the operator gate.
  • Law 2 is enforced at Phases 5–6: a runnable PoC against the real oracle, causal negative controls at link and chain level, the G1–G4 impact bar, and a different-family reproduction — before anything is called a finding or scored.

Vocabulary — one definition, never redefined downstream

Every reference doc and specialist uses these words. Do not redefine "finding" anywhere.

Promotion points have one home: shared/modes/bounty.md § "Evidence vocabulary — the pipeline's type system". That mode is the promotion home — it owns when each token is promoted and what proof each transition demands (its state-token table and the Law 2 gate), and it already names this section as naming "the same offensive tokens." So the glosses below are denotational only; for a token's promotion point read the mode, not here — exactly as this skill already defers the phase list one section down. A restated criterion is what split candidate two ways; one home ends it.

  • primitive — a bounded attacker capability or environmental fact (from a lead, a validated finding used as an inner link, public/known behavior, or config). Carries capability, not severity.
  • lead — "there may be exploitable impact here." No CVSS, never submitted.
  • candidate — a composed attempt under evaluation; the mode owns the bar it must clear.
  • finding — the verified type. Only findings carry CVSS and may be submitted (this skill owns severity and submission authority; the mode owns the candidate→finding gate).

Finding definition (offensive-impact only, per operator): a proven, reproducible claim of intrinsic impact — loss of user/platform funds · RCE / attacker-controlled execution · direct damage to users or services · cross-tenant data compromise at material scale · privileged / control-plane takeover · a realized malicious capability. Reachability, disclosure, "could-lead-to" are NOT findings. They are, at most, leads.

The lifecycle — owned by the MODE, not by this skill

shared/modes/bounty.md owns the phase list. This skill previously restated Phases 0-8 verbatim, which made three documents claim authority over one process — and a restated process loses to whichever copy is most recent, which is always the packet. What follows is what this skill uniquely owns; for phase definitions, gates and owners, read the mode.

This skill's job is METHOD: how to discover primitives, how to compose them, and what evidence survives review. It is target-agnostic. Target-class specifics live in their own checklists (cross-chain-bridge-audit, cosmos-sdk-audit-checklist, solana-anchor-audit-checklist, known-advisory-backport-check); campaign process lives in the mode; this lane's task lives in the packet.

Phase numbering — read campaign phases from the mode; two other numberings are different objects

shared/modes/bounty.md owns the campaign phase list and is its only authority. Do not read a campaign phase number from this skill or from a specialist brief — read it from the mode. As of this writing the mode defines eight campaign phases, 0 through 7 (verify: grep -cE "^## Phase [0-9]" shared/modes/bounty.md returns 8). Phase 0 is ADMISSION — the campaign's entry gate and its stop condition. A mapping that starts the campaign at Phase 1 silently deletes ADMISSION, and that omission once let a campaign run 38 lanes. The eight headers, by name — for what each one does (its gate, owner, and procedure) read the mode; this is a locator, not a copy:

Campaign phase — owned by shared/modes/bounty.md (read there for contents)
Phase 0 — ADMISSION
Phase 1 — RESEARCH
Phase 2 — PLANNING
Phase 3 — HUNT
Phase 4 — CHAINING
Phase 5 — VERIFY
Phase 6 — PACKAGE & OPERATOR-GATE
Phase 7 — TEARDOWN

S0–S7 are NOT a parallel numbering of these campaign phases. They are a different object: a single lane's internal verification-contract stages (required_phase_ids in a task packet, enforced by scripts/python/verification_contract.py) — one lane proving its own claim, not the cross-lane campaign. The mode says so directly, in Phase 5:

"A lane's own S5. The verification contract makes every lane run an internal S0-S7 and owes poc_reproduction before it may report a finding at all. That is the lane proving its own claim, and it is required. It is not campaign Phase 5, which is a cross-lane re-verification of whatever survived Phases 3 and 4."

So a lane's S5 and campaign Phase 5 are not the same event. Lining S0–S7 up in a column beside the campaign phases is exactly what made "Phase 5" ambiguous; keep them apart.

This skill numbers its own method sections separately, and that numbering is not the campaign's. The Quick checklist, the safety-rail table, and the verification-contract binding below refer to Phases 0–8 — a finer-grained view of the method than the mode's eight campaign phases (for instance it splits the mode's single VERIFY phase into separate PoC, impact-bar, and skeptic stages). When this skill says "Phase 3" it means its own hunting stage; when the mode says "Phase 3" it means campaign HUNT. They are close but not guaranteed identical, so resolve any specific number against the mode rather than assuming a bare "Phase N" means the same stage in both.

When a packet and a document disagree on a phase number, the packet wins and you report the conflict. Do not silently renumber, and do not assume "Phase 3" in a brief means the same stage as "Phase 3" in the mode.

Show full SKILL.md (645 more words)Show less

Domain branching (Phase 3) — route, never copy

The skill is target-agnostic. In Phase 3 the hypothesis lane selects the domain checklist set for the target and routes into the domain reference — it never copies domain content into this skill or into chain-strike-v2. The verification back-end (Phases 4–8) is identical across domains.

DomainRoute into (capability card)Per-domain checklists / references (reference, never copy)
web / SaaS (+ infra / cloud)shared/capabilities/bounty/web-api-saas.mdweb + infra/cloud pattern sets in chain-strike-v2 §9–10; the card's fresh/no-auth DAST profile (authed-session + mobile are needs_tool)
smart-contract / DeFishared/capabilities/bounty/smart-contract-web3.mdevm-audit-flow, cosmos-sdk-audit-checklist, cross-chain-bridge-audit, known-advisory-backport-check; DeFi patterns in chain-strike-v2 §9
LLM / AIshared/capabilities/bounty/ai-llm-system.mdLLM/AI patterns in chain-strike-v2 §9; live-endpoint probing is needs_tool (offline transcript analysis is the live scope)
mobile(no dedicated card — profile of web-api-saas)mobile pattern set in chain-strike-v2 §9; mobile targets are needs_tool per the web card
binary / firmwareshared/capabilities/bounty/binary-firmware.mdbinary-re-pipeline, sandbox-provision-discipline; card is needs_tool (radare2 static only)

Cross-domain pivots — where the shortest path to critical usually lives — are handled in chain-strike-v2 §10 (web SSRF→cloud IMDS→ATO; LLM injection→MCP→cloud action; mobile deeplink→web OAuth→ATO). Inventory primitives from every domain the target touches.

Safety rails → phase gates (nothing floats free)

Every rail is enforced at a named gate; none is advisory prose.

RailEnforced at
authorized-scope-only · scope_gate · exact_target_allowlistPhase 0
global refusal invariant (no unauthorized-attack help; a refusal is terminal, never re-shopped to a looser lane)Phase 0 + cross-cutting
operator gate before any live / mutating / credential-using actionPhase 0 (target-engage) + Phase 5
no_self_inflicted (+ self-inflicted detector)Phase 0 boundary + Phase 5
link/chain causal negative control + poc_reproductionPhase 5
impact bar G1–G4 + cross_family_reproduction + cvss_v4Phase 6
prior-art / dedup (finding and composite)Phase 1, refreshed pre-submit
final Submit = per-report operator "go"Phase 8 (the skill stops here)

Bounty verification-contract binding (submission-grade by construction)

Each hard gate emits exactly one verification-contract field, so the skill's output is a filled contract. An empty field means a skipped gate — the mechanical line between a finding and lab noise.

  • Phase 0 → scope_gate, exact_target_allowlist, no_self_inflicted (boundary)
  • Phase 5 → poc_reproduction, negative_control, no_self_inflicted (verified)
  • Phase 6 → cvss_v4, cross_family_reproduction, G1–G4

Anti-patterns (do NOT PROMOTE any chain exhibiting these — banking is unaffected)

Inherited from chain-strike v1: forced chains · theoretical chains · duplicate-root-cause. Added (each blocks a characteristic false-submit): severity laundering (naming lows/mediums ≠ a high) · chain padding (endpoint occurs without the link) · privilege laundering (hidden admin/root/victim capability) · scope laundering (out-of-scope hop bridges the path — Law 1 + legal) · assumption laundering (lab config presented as real target state) · same-effect double-counting · circular dependency · unreliable / race-only chain (probability ignored) · model mismatch (harness omits a prod guard/oracle/identity/OS behavior) · duplicate composition · downstream-known chain · unsafe proof (validation would exceed scope, harm bystanders, move real funds, persist, or destroy prod). The full definitions live in chain-strike-v2 §12.

<a id="primitive-pool"></a>

The primitive pool — how specialists coordinate

There is no live peer-to-peer channel between running specialist CLIs. All coordination is Chrono-brokered (specialist → Chrono → specialist). The Chaining phase's primitive pool is therefore a Chrono-owned shared findings ledger: each specialist writes typed primitives to it via their outbox, Chrono aggregates, and the chaining owner (exploit-developer) runs chain-strike-v2 over the pool. No new comms machinery is required or assumed.

Quick checklist

  • Phase 0: in-scope allowlist + forbidden set written; ambiguous scope STOPPED; operator target-engage obtained.
  • Phase 1: prior-art + composite dedup run via chrono-dedup before effort; refreshed pre-submit.
  • Phase 3: leads/primitives only from both lanes; 3b held to the same bar as 3a.
  • Phase 4: typed graph + impact-first bidirectional search; shortest reliable path; no CVSS / no severity arithmetic.
  • Phase 5: runnable PoC vs the real oracle; five link controls + chain-level control pass; operator gate cleared for any live action.
  • Phase 6: G1–G4 pass; different-family reproduction; CVSS v4 scored once from the terminus.
  • Phase 7: skeptic verified soundness (oracle real, harness faithful, result stable, prior-art honest).
  • Phase 8: de-AI'd, form-fit, handed to operator; final Submit left to the operator.
  • Domain content routed into bounty/* cards + checklists, never copied here.
  • Every hard gate emitted its one contract field; no empty field.

© mtarcure, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .agents/skills/systematic-attacking of mtarcure/claude-vibe-squad.

  • SKILL.md
  • references/chain-strike-v2.md

Open the folder on GitHubat commit 7bd69f8

Compare with similar skills

Systematic Attacking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Systematic Attacking compared with similar skills
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Systematic Attacking this skillmtarcure/claude-vibe-squad162—~3.6kAutomated safety check: PassMIT
Oracle Flashloan Analysisquillai-network/quillshield_skills129—~2.8kAutomated safety check: PassMIT
Web3 Bug Bounty AI Toolstradecatlabs/vibe-coding-cn17k2 repos~3.9kAutomated safety check: WarnMIT
Binance Token AuditTermiX-official/cryptoclaw100—~695Automated safety check: PassMIT
Flounderadshao/flounder517—~9.2kAutomated safety check: PassAGPL-3.0
Operate Network Reconcyberful/cyberful134—~1.1kAutomated safety check: PassAGPL-3.0

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Questions about Systematic Attacking

What does Systematic Attacking do?

A skill your agent uses for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every…. Systematic Attacking is an agent skill from mtarcure/claude-vibe-squad. Use for ALL authorized offensive-security / bug-bounty work — the single method to find, chain, prove, dedup, and package the highest-value (High/Critical) findings across every domain (web/SaaS, smart-contract/DeFi, infra/cloud, LLM/AI, mobile, binary/firmware).

When should I use Systematic Attacking?

Systematic Attacking fits situations like: ALL authorized offensive-security / bug-bounty work — the single method to find; package the highest-value (High/Critical) findings across every domain (web/SaaS; smart-contract/DeFi; binary/firmware).

How do I install Systematic Attacking in Claude Code?

Run `npx skills add mtarcure/claude-vibe-squad --skill systematic-attacking -a claude-code`. Or copy the skill folder (.agents/skills/systematic-attacking in mtarcure/claude-vibe-squad) into .claude/skills/systematic-attacking in your project. Claude Code loads it when a task matches its description.

How do I install Systematic Attacking in Codex?

Run `npx skills add mtarcure/claude-vibe-squad --skill systematic-attacking -a codex`. Or copy the skill folder (.agents/skills/systematic-attacking in mtarcure/claude-vibe-squad) into .agents/skills/systematic-attacking in your project. Codex loads it when a task matches its description.

Can I use Systematic Attacking in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mtarcure/claude-vibe-squad --skill systematic-attacking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/systematic-attacking, .gemini/skills/systematic-attacking, .github/skills/systematic-attacking and .opencode/skills/systematic-attacking in your project.

What does Systematic Attacking need to run?

SKILL.md names no scripts, command-line tools or credentials: Systematic Attacking is instructions for the agent only.

Does Systematic Attacking access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Systematic Attacking safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Systematic Attacking use?

Systematic Attacking is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Systematic Attacking use?

About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 8.8k tokens, read only when the agent opens those files.

What are the alternatives to Systematic Attacking?

Skills that share tags, products or a category with Systematic Attacking: Oracle Flashloan Analysis (quillai-network/quillshield_skills, 129 stars), Web3 Bug Bounty AI Tools (tradecatlabs/vibe-coding-cn, 17k stars), Binance Token Audit (TermiX-official/cryptoclaw, 100 stars) and Flounder (adshao/flounder, 517 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Systematic Attacking?

mtarcure (a GitHub user) maintains it in mtarcure/claude-vibe-squad, which has 162 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 21, 2026.

Source: mtarcure/claude-vibe-squad on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.