Agent skill

Xxg Portrait Rebuild Light

by moskoo in moskoo/xxg-portrait-rebuild-light

Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person.

MITAuto-check passedMedia & Creative

Install Xxg Portrait Rebuild Light

skills CLI
$ npx skills add moskoo/xxg-portrait-rebuild-light --skill xxg-portrait-rebuild-light -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install moskoo/xxg-portrait-rebuild-light xxg-portrait-rebuild-light --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
xxg-portrait-rebuild-light
GitHub stars
216
Token cost
~4.1k tokens
SKILL.md length
1,993 words
Files
37 (incl. scripts, references, assets)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person.

  • Works in 3 steps: clean low-frequency skin tone and broad… → source-driven diffuse/specular response… → fine, region-specific microdetail…
  • AI-look removal
  • SKILL.md covers Objective, Choose the Edit Scope, Use the Host Image Editor and Route the Outcome, plus 10 more sections
  • Calls python3

What it does

Xxg Portrait Rebuild Light is an agent skill from moskoo/xxg-portrait-rebuild-light. Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person. Use for plastic-skin or AI-look removal, dirty synthetic texture, banding, edit seams, color drift, multi-round quality loss, tone or white-balance correction, camera/film/device emulation, backlight, prism, blind shadows, candlelight, neon, golden hour, rim light, rain-wet low key, studio light, or silhouettes.

Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 38 other files, including scripts, reference files and assets (for example `CHANGELOG.md`, `CONTRIBUTING.md` and `README.ja.md`).

It sits in Media & Creative. It works with OpenAI. The repository describes itself as: xxg-portrait-rebuild-light is an image-edit skill for existing portrait photos. It reconstructs the key light, fill, shadows, and background atmosphere with a director-led… The licence is MIT.

When your agent uses it

  • AI-look removal
  • Dirty synthetic texture
  • Multi-round quality loss
  • White-balance correction

Example prompts

  • “/xxg-portrait-rebuild-light”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. clean low-frequency skin tone and broad transitions;
  2. source-driven diffuse/specular response with highlights confined to plausible light-facing areas;
  3. fine, region-specific microdetail limited by face scale, focus, and illumination.

What it can do on your machine

Read from SKILL.md and the folder at commit 39b1ffd. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Xxg Portrait Rebuild Light loads about 4.1k tokens when it runs, and up to ~29k if it reads all its reference files. Until then it costs about 132 tokens; SKILL.md has 1,993 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~132
When it runs · the whole SKILL.md, loaded when a task matches
~4.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~29k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from moskoo/xxg-portrait-rebuild-light at commit 39b1ffd, republished under its MIT licence (© moskoo). 1,993 words, ~4,113 tokens.

Download SKILL.mdSave it as .claude/skills/xxg-portrait-rebuild-light/SKILL.md (or your agent's skills folder). This skill also uses 36 other files; get the full folder from GitHub.
name
xxg-portrait-rebuild-light
description
Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person. Use for plastic-skin or AI-look removal, dirty synthetic texture, banding, edit seams, color drift, multi-round quality loss, tone or white-balance correction, camera/film/device emulation, backlight, prism, blind shadows, candlelight, neon, golden hour, rim light, rain-wet low key, studio light, or silhouettes.

XXG Portrait Rebuild Light V2.3

Objective

Treat the input as the same photograph, never as a reference for a replacement portrait. Improve illumination, exposure, color rendering, capture character, skin response, and generation quality while retaining identity, facial geometry and natural asymmetry, expression, pose, camera view, framing, and subject scale. Preserve source optics unless the user explicitly requests an optical restyle.

Build realism from three separable signals:

  1. clean low-frequency skin tone and broad transitions;
  2. source-driven diffuse/specular response with highlights confined to plausible light-facing areas;
  3. fine, region-specific microdetail limited by face scale, focus, and illumination.

Do not manufacture realism with dirt, darkness, coarse pores, uniform grain, random color patches, or exaggerated facial lines. The result must first read as a clean photograph at normal size.

Choose the Edit Scope

  • texture-only: when the user asks only to remove plastic/AI skin or recover detail, force L0 + E0 + T0 + G0 + D0 + A0 + Q0. Preserve the source lighting, highlight placement, exposure, white balance, focal plane, depth of field, and background.
  • tone-and-exposure: when the user asks for brightness, highlight/shadow recovery, white balance, palette, or grading without new lighting, preserve the source light direction and edit only E/T/G.
  • relight-and-skin: when the user requests a lighting change or selects L/T/A, authorize the requested light response while preserving source focal plane and depth of field unless explicitly changed.
  • capture-style: when the user requests a camera, film, phone, CCD, or era look, edit G/D and only the exposure behavior logically required by that capture; preserve viewpoint, crop, focal plane, and depth of field.
  • optical-restyle: only when the user explicitly requests a different focal-length perspective, camera angle, aperture behavior, or depth of field. State that axis once and permit only the minimum framing/background reconstruction it requires.
  • quality-repair: when the user asks to remove dirty synthetic patterns, banding, posterization, seams, halos, or other generation residue, edit only Q and preserve light, color, structure, optics, and natural texture.
  • base-color-repair: when an edited result has an unintended cast, use the original root base to restore only unchanged or unauthorized color relationships; preserve deliberate recolors and requested E/T/G/A changes.
  • multi-round-repair: when repeated edits accumulate tint, noise, sharpening, compression, banding, or seams, use the latest accepted edit as the target and the first root base as the stable identity/geometry/color reference.

Never let texture repair become relighting, tone correction become a new light source, device emulation become a new pose/viewpoint, or quality cleanup become global smoothing or an unauthorized regrade.

Use the Host Image Editor

  1. Inspect the source and read the host's native image-generation or image-editing skill.
  2. Discover the actual callable in the tool registry. In Codex, inspect ALL_TOOLS and prefer the exact discovered name image_gen__imagegen.
  3. For a local source in Codex, use the discovered tool and its real arguments:
js
const result = await tools.image_gen__imagegen({
  referenced_image_paths: ["/absolute/path/source.png"],
  prompt: "compact English image-edit prompt"
});
generatedImage(result);

Never guess tools.image_gen or input_image. Correct wrong members, arguments, or TypeError from the registered signature and retry. In Claude, OpenClaw, or another host, use the equivalent native image-edit action explicitly exposed by that host.

For base-anchored or multi-round repair, pass exactly [CURRENT_EDIT, ROOT_BASE] and state: Image 1 is the edit target; Image 2 is the original root reference for declared locked axes only. Do not attach every intermediate round.

Route the Outcome

Observed stateRequired action
Compatible image tool discoveredInvoke it. A small face, dense text, complex props, or edge contact lowers detail ambition but never blocks generation.
Correct image tool returns a real errorReport the actual error, enter prompt-only, and return a complete compact prompt.
Discovery completes with no compatible callableEnter invocation-handoff and return a complete compact prompt.
Result is nearly unchanged, changes identity, creates artificial skin, or misses the lightState that the result did not achieve the requested improvement, enter prompt-handoff, and recompile from the source.

Reading a skill, inspecting an image, creating a task, or announcing generation is not an image-tool invocation.

Never Produce the Final Image Locally

Do not use Pillow, NumPy, OpenCV, ImageMagick, FFmpeg, sips, or custom raster scripts to relight, grade, retouch, sharpen, add texture, resize, crop, extend, composite, repair, or produce the delivered image. Use them only for read-only aspect-ratio, mask, and result audits. See requirements.txt.

Compile the Image Prompt

Read the V2.3 prompt compiler, the lighting and skin recipes, the tone/exposure/style/device recipes, and the quality/iteration recipes. Decide internally as:

text
Scope → Key L → Exposure E → Fill/Shadow → Skin scale S → Skin finish P → Light color T → Look G → Capture D → Background/Atmosphere A → Quality Q

Select exactly:

text
one L + one E + one S + one P + one T + one G + one D + zero or one A + one Q

Use one key-light system. Atmosphere and skin reflections must inherit its direction, size, falloff, and color. E controls exposure, G controls palette/curve, and D controls capture response; none may invent another light. A6 is the sole override: force E6 silhouette exposure, remove all subject fill/catchlights/internal illumination, use L/T only for the rear source and background, and suppress S/P. Q may clean the background but must never restore detail inside the silhouette.

Send four core lines, adding RENDER for a requested grade/device response and QUALITY for an observed repair target:

text
EDIT: scope, identity/structure lock, and source-optics lock.
LIGHT: one L, one E, physical shadow/background response, T, and optional A.
RENDER: one G plus one D, only when either differs from source.
SKIN: one scale-aware S behavior plus one source-consistent P finish.
QUALITY: one Q repair, only when Q differs from source.
AVOID: only the two or three failures most likely for this source.
  • Use four lines when G0 + D0 + Q0; add RENDER only for a requested grade/device and QUALITY only for an observed repair target. Target 55–110 English words, with an absolute ceiling of 135 for combined edits.
  • State identity once. Treat the source itself as the identity card; do not invent a new age, personality, beauty description, lens, or aperture.
  • Use positive, observable photographic behavior before negative constraints. Omit recipe codes, audits, confidence, backend notes, and reasoning.
  • Compile bare words such as cinematic, editorial, HDR, film, DSLR, medium format, or smartphone into visible exposure, palette, tonal, microcontrast, sharpening, and dynamic-range behavior.
  • Default to E0 + G0 + D0 + Q0. Never mix multiple device profiles, color looks, or quality recipes. Never claim exact manufacturer color science or pixel identity from prompt wording.
  • Keep default prompts free of realism-by-dirt terms: freckles, blemishes, blackheads, rough skin, color irregularity, film grain, gritty texture, under-eye lines, and high contrast. Preserve source-specific marks without naming or amplifying them.
  • Use deep, near-black, or hard contrast only when the user explicitly selects backlight, hard light, low-key, neon, or silhouette behavior.
  • On retry, replace the failed line instead of appending more instructions.

Every handoff must use this structure with no placeholders.

Preserve the Identity Signature

Keep six source-defined groups stable: face outline/proportions; feature spacing, shape, and size; hairline, parting, and hair mass; source-identifying skin anchors; makeup/accessories; and apparent age/expression. Do not describe these groups in detail to the image model unless a real failure requires a shorter identity retry. Detailed identity checks belong in validation, not the generation prompt.

Under A6, internal features are intentionally hidden. Judge identity from hair/head/body outline, head-to-body ratio, pose, position, and framing.

Apply Optical Skin Realism

  • Keep overall skin color clean and continuous across face, ear, neck, and visible upper chest. Local transitions should be gentle and source-consistent, never patch-like.
  • Use a diffuse base with small bounded specular highlights only on planes facing the selected key. Avoid a whole-face gloss layer and avoid removing all highlights.
  • Vary surface detail by region: cheek pores softer, nose pores slightly clearer, lip texture separate, eye-area structure undisturbed. Do not tile one pore pattern across the face.
  • Match detail to the source focus plane, depth of field, face size, and illumination. Never sharpen the whole face, every hair, clothing, and background equally.
  • Preserve source-existing marks as identity anchors, but do not list or generate new imperfections by default.
  • Preserve source skin tone; do not use fair, whiter, or beauty-grade language unless the user explicitly requests a complexion change.
Show full SKILL.md (777 more words)Show less

Apply Physical Light Without Unwanted Darkness

  • Default preservation to E0 and natural relighting to E1, with clean midtones and readable but directional shadow separation.
  • Add fill only when the selected exposure requires information to remain readable. Do not flatten intended backlight, hard light, low-key, or silhouette.
  • Derive shadow edge from apparent source size and distance. Carry direction, falloff, cast shadows, and reflected color across subject, clothing, nearby surfaces, and background.
  • Keep window/tree shadows continuous across curvature and adjacent surfaces; keep bokeh only in optically defocused regions; require a visible or strongly inferred source for rays; give neon a clear primary and secondary source.
  • Treat prism color as refraction of one existing source, not painted rainbow patches. Give blind/lattice shadows one projection geometry, candlelight rapid near-field falloff, rim light a continuous rear-quarter outline, and rain-wet highlights the same direction as the key.
  • Under A6, render the complete subject interior as one clean black mass. Permit only a narrow source-consistent rim that does not enter the silhouette.

Apply Tone and Capture Style Precisely

  • Separate scene light from image rendering. L/T define the physical source; E places highlights, midtones, shadows, and black point; G defines palette and curve; D defines capture response.
  • For exposure changes, name all four tonal zones. Do not request simultaneous global highlight recovery and shadow lifting; preserve directional contrast.
  • For color/style changes, state skin-neutral placement, neutral-object behavior, saturation relationship, contrast curve, and highlight roll-off. A tint alone is not a style.
  • Translate device names into visible behavior. Full-frame, medium-format, 35mm negative, CCD compact, point-and-shoot flash, smartphone computational, instant film, and disposable-camera profiles live in the device reference.
  • Device emulation preserves camera position, perspective, crop, focal plane, and depth-of-field strength unless optical-restyle is explicit. If optics change, state the visible consequence rather than lens numbers alone.
  • Grain, vignetting, borders, color casts, exposure defects, and date stamps are opt-in analog artifacts. They are frame-level effects and never create skin realism.

Repair AI Generation Quality Without Flattening Detail

  • Read the V2.3 quality reference for dirty synthetic patterns, gradient banding, edit seams, color drift, or cumulative multi-round degradation.
  • Distinguish synthetic repeating residue from real pores, hair, fibers, weave, film grain, edges, and focus falloff. Remove only the observed defect; never apply generic denoising or whole-frame smoothing.
  • Treat banding as broken luminance/chroma continuity, not as a shadow to lift. Preserve real object edges, cast-shadow boundaries, local contrast, and black point.
  • For local seams, separate the target, its legitimate interaction pixels, and protected surroundings. Match boundary light, color, sharpness, depth, noise, haze, and reflections without blurring the whole region.
  • For color drift, use the first root base—not the previous round—as the color reference. Lock only unchanged or unauthorized regions; never undo an intentional relight, grade, monochrome conversion, or recolor.
  • For repeated edits, use the current accepted edit as Image 1 and the root base as Image 2. Repair after every round before continuing, and do not attach the full history.
  • Prompt constraints reduce regeneration but cannot hard-lock pixels. Never use local Pillow/NumPy/OpenCV filters to produce the final image or claim deterministic preservation.

Preserve the Frame

Retain orientation, aspect ratio, composition, focal plane, depth of field, and subject-to-frame scale. A backend may downscale uniformly; exact pixel dimensions are not required. If a local result exists, run the read-only check:

bash
python3 "$XXG_SKILL_DIR/scripts/check_aspect_ratio.py" SOURCE_IMAGE EDITED_IMAGE

Accept relative aspect-ratio drift of ≤5%. Never resize, crop, pad, or extend locally to force a pass.

Validate the Result

After generation, read the V2.3 identity and detail audit. At normal size first, verify:

  1. the requested lighting/tone/capture change—or exact preservation of every unauthorized axis—is immediately clear;
  2. identity signature, pose, source optics, framing, and subject scale remain stable;
  3. skin reads clean before microdetail becomes visible, with bounded highlights and no uniform gloss or texture overlay;
  4. detail density follows facial region, focus, scale, and illumination rather than appearing equally sharp everywhere;
  5. subject and environment share one physical light system; exposure, grade, and capture response are coherent; A6 remains a complete black interior.
  6. the selected Q repair is visible without erased natural detail, unintended color rollback, new seams, or later-round quality loss.

If a result is nearly unchanged, strengthen one observable target. If skin becomes artificial, replace SKIN with clean continuous source skin tone; bounded source-shaped highlights; faint region-specific microdetail only where focus and light resolve it. Never present a failed image as final.

Load References Only When Needed

  • For every prompt: references/prompt-recipes.md and references/lighting-skin-color-temperature-recipes.md
  • For tone, exposure, grading, style, device, film, camera, phone, CCD, or optics requests: references/tone-exposure-style-device-recipes.md
  • For dirty texture, banding, posterization, seams, color drift, or repeated-edit degradation: references/quality-repair-and-iteration.md
  • For tool routing, backend classification, or failure handling: references/backend-and-clean-realism.md
  • After generation: references/identity-and-detail-audit.md
  • Only for a verified strict local-edit backend: references/edit-plan-and-protection.md

© moskoo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 36 other files (scripts, references, assets) in the repository root of moskoo/xxg-portrait-rebuild-light.

  • SKILL.md
  • .gitignore
  • CHANGELOG.md
  • CONTRIBUTING.md
  • LICENSE
  • README.ja.md
  • README.ko.md
  • README.md
  • README.zh-CN.md
  • agents/openai.yaml
  • assets/demo1_v2_0_0.jpg
  • assets/demo2_v2_0_0.jpg
  • assets/demo3_v2_0_0.jpg
  • assets/demo4_v2_0_0.jpg
  • assets/lightv2.jpg
  • assets/skill-demo1.jpg
  • assets/skill-demo2.jpg
  • assets/skill-demo3.jpg
  • assets/skill-demo4.jpg
  • … and 18 more

Open the folder on GitHubat commit 39b1ffd

Compare with similar skills

Xxg Portrait Rebuild Light next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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TranscribeJetBrains/skills3664 repos~776Automated safety check: PassApache-2.0
SpeechJetBrains/skills3663 repos~1.9kAutomated safety check: PassApache-2.0
Podcastteam-attention/plugins-for-claude-natives827—~1.5kAutomated safety check: PassMIT
Voxclawmalpern/VoxClaw208—~1.9kAutomated safety check: PassNone

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Works with

Questions about Xxg Portrait Rebuild Light

What does Xxg Portrait Rebuild Light do?

Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person. Xxg Portrait Rebuild Light is an agent skill from moskoo/xxg-portrait-rebuild-light. Edit an existing JPG, JPEG, PNG, or WebP portrait to rebuild physically coherent light, exposure, color, capture style, clean optical skin, and frame quality without changing the person.

When should I use Xxg Portrait Rebuild Light?

Xxg Portrait Rebuild Light fits situations like: AI-look removal; dirty synthetic texture; multi-round quality loss; white-balance correction.

How do I install Xxg Portrait Rebuild Light in Claude Code?

Run `npx skills add moskoo/xxg-portrait-rebuild-light --skill xxg-portrait-rebuild-light -a claude-code`. Or copy the skill folder (the moskoo/xxg-portrait-rebuild-light repository) into .claude/skills/xxg-portrait-rebuild-light in your project. Claude Code loads it when a task matches its description.

How do I install Xxg Portrait Rebuild Light in Codex?

Run `npx skills add moskoo/xxg-portrait-rebuild-light --skill xxg-portrait-rebuild-light -a codex`. Or copy the skill folder (the moskoo/xxg-portrait-rebuild-light repository) into .agents/skills/xxg-portrait-rebuild-light in your project. Codex loads it when a task matches its description.

Can I use Xxg Portrait Rebuild Light in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add moskoo/xxg-portrait-rebuild-light --skill xxg-portrait-rebuild-light -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/xxg-portrait-rebuild-light, .gemini/skills/xxg-portrait-rebuild-light, .github/skills/xxg-portrait-rebuild-light and .opencode/skills/xxg-portrait-rebuild-light in your project.

What does Xxg Portrait Rebuild Light need to run?

Going by SKILL.md and its folder, Xxg Portrait Rebuild Light needs the command-line tools its instructions call (python3).

Does Xxg Portrait Rebuild Light access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Xxg Portrait Rebuild Light safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Xxg Portrait Rebuild Light use?

Xxg Portrait Rebuild Light is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Xxg Portrait Rebuild Light use?

About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 25k tokens, read only when the agent opens those files.

What are the alternatives to Xxg Portrait Rebuild Light?

Skills that share tags, products or a category with Xxg Portrait Rebuild Light: Chatgpt Image Ad (krusemediallc/arcads-claude-code, 1.6k stars), Transcribe (JetBrains/skills, 366 stars), Speech (JetBrains/skills, 366 stars) and Podcast (team-attention/plugins-for-claude-natives, 827 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Xxg Portrait Rebuild Light?

moskoo (a GitHub user) maintains it in moskoo/xxg-portrait-rebuild-light, which has 216 GitHub stars. The repository was last updated on October 9, 2026.

Source: moskoo/xxg-portrait-rebuild-light on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.