Update V8 Version
openinterpreter/openinterpreter
Bumps the pinned v8 and rusty_v8 versions in Codex, validates the release-candidate path with the v8-canary check, and traces failures to upstream build changes.
Ratatui UI conventions for the Mistral Vibe Rust CLI (vibe/cli-rust).
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mistralai/mistral-vibe vibe-rust-tui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .claude/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .claude/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tuiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mistralai/mistral-vibe vibe-rust-tui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .agents/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .agents/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mistralai/mistral-vibe vibe-rust-tui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .cursor/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .cursor/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mistralai/mistral-vibe.git --path .agents/skills/vibe-rust-tui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mistralai/mistral-vibe vibe-rust-tui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .gemini/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .gemini/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mistralai/mistral-vibe vibe-rust-tuiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .github/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .github/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mistralai/mistral-vibe vibe-rust-tui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mistralai/mistral-vibe.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/vibe-rust-tui .opencode/skills/vibe-rust-tui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vibe-rust-tui" agent skill from https://github.com/mistralai/mistral-vibe/tree/main/.agents/skills/vibe-rust-tui into .opencode/skills/vibe-rust-tui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-rust-tui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vibe-rust-tuiRatatui UI conventions for the Mistral Vibe Rust CLI (vibe/cli-rust).
Vibe Rust Tui is an agent skill from mistralai/mistral-vibe, published by the product's own GitHub organization. Ratatui UI conventions for the Mistral Vibe Rust CLI (vibe/cli-rust). Use when adding or changing any screen, list, picker, footer hint, keyboard shortcut, list navigation or scrolling, back/close behavior, search field, selection highlight, color, or onboarding/dialog copy in the Rust TUI.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Rust and Mistral AI. The repository describes itself as: Minimal CLI coding agent by Mistral. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 4ae5c59. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vibe Rust Tui loads about 2.1k tokens when it runs. Until then it costs about 76 tokens; SKILL.md has 1,099 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from mistralai/mistral-vibe at commit 4ae5c59, republished under its Apache-2.0 licence (© mistralai). 1,099 words, ~2,107 tokens.
.claude/skills/vibe-rust-tui/SKILL.md (or your agent's skills folder).UI conventions for vibe/cli-rust/. Every screen follows them so the TUI reads as one product. Process rules (porting from Python, scenarios, goldens) live in migrate-cli-to-rust; local code rules live in vibe/cli-rust/AGENTS.md.
src/hints.rs: key::*, action::* and the shared pairs (hints::NAVIGATE, SELECT, SEARCH, CANCEL, CLOSE, BACK). Never write a key or action as a string literal at a call site. A single letter key ("d", "r") is fine as long as its action comes from action::*. When a key or verb is missing, add it to src/hints.rs.(key, action) pair (hints::Hint). The renderer owns all spacing; never bake spaces into a label.navigate, select, close); keys keep their canonical casing (Enter, Esc, Ctrl+C, Backspace). Combined keys use / (Space/Enter, Esc/Ctrl+C).key::NAV (↑↓/jk) whenever j/k work; use key::ARROWS (↑↓) only where a focused text field owns the letters. Horizontal navigation is key::LEFT_RIGHT (←→).key action key action, ending with the Esc hint. Inline status lines (loading line, narrator) are the one exception and read key to action.ui/hint_line.rs (draw, draw_clipped, line, spans, styled): they apply the shared key/action styles and clip to the box. Never place hint text with hardcoded x offsets or custom key styles. Center a hint with hints::width.Enter continue, Esc back), not sentences like "Press Esc to go back".j/k alongside ↑/↓ when no text field is focused. Match only plain keys (no Ctrl/Alt/Super) so Ctrl+J/Ctrl+K keep their editing meaning.↑↓/jk only where j/k are wired.↑↓/jk (and ←→ across dialog options) wrap at both ends; PageUp/PageDown/Home/End clamp. Move through list_nav::wrap, or list_nav::wrap_selectable when some rows (section headers, notes, blanks) cannot take the cursor; never hand-roll saturating_sub/min(len - 1) for arrow moves. The only lists that do not wrap are the ones attached to the composer: Down past the newest queued prompt leaves queue mode, and Up at the top of the subagent list returns focus to the composer./mcp list) and closes only at the top level. Backspace edits text and is never a navigation key. A nested view's footer ends with hints::BACK (Esc back); a top-level view's footer ends with hints::CLOSE or hints::CANCEL.1. Trust folder). Pressing it is the same as moving to the row and pressing Enter. Parse it with list_nav::digit; never accept digits on unnumbered rows, and never number rows that do not accept their digit.ui/list_scroll.rs follow, passing which lines are options; never write its own scroll = selected reconciliation. It moves the viewport the least and brings the option's non-selectable neighbours along: its section header above it, the list's leading lines for the first option, the trailing lines for the last one. Wrapping from the bottom back to the top therefore always shows the very top of the list.free_scroll and skips follow until the next keyboard move; it only clamps the offset.search_field::Search, search_field::handle_key and search_field::paste for any filterable list, and build its footer with search_field::hints./ focuses the field; typing filters live (letters, including j/k, go to the field); ↑↓, PageUp/PageDown and Enter keep acting on the list while the field is focused; Esc first leaves the field (the filter stays), then clears the filter, then closes the screen.hints::SEARCH./ placeholder (Search plugins, Search settings). It is always visible in the list view and hidden in detail views. Draw it only with ui/search_field.rs draw_row, which owns the / and the field's indent; never put a search field at the bottom of a list or in the footer. The project picker is the one exception: its labelled Search projects: field shares the form Field of its create view.ui/list_cursor.rs style() across the full row width (block-cursor colors, bold). No glyph cursors (›, ▸, >) for focus.list_cursor: paint(f, area) fills a row area, styles(highlighted) / styles_on(highlighted, bg) give the (text, dim) styles of a row, marker_style styles the current-value marker on it. Never read theme::block_cursor_bg/block_cursor_fg outside ui/theme/ and ui/list_cursor.rs (a unit test enforces it). Text-field carets are not list cursors: use theme::block_caret (TextArea-like fields) or theme::fixed::input_caret (compact Input-like fields).label chip; the selected chip takes list_cursor::style(). Keep labels at the same columns when switching selection.list_cursor::marker(true) (› ) in list_cursor::current_color(), in a two-column slot that stays blank (list_cursor::BLANK) on other rows.(String, Style) row renderers paint the full-width bar for rows where list_cursor::is_bar holds, and keep a span's own background instead of overwriting it.src/ui/theme/: theme-dependent colors in the theme palettes (theme::foreground(), theme::muted_style(), ...), fixed brand and terminal colors in ui/theme/fixed.rs (ORANGE, LOADING_GRADIENT, onboarding colors, sgr::* escape codes, the Monokai/Alabaster named palette via fixed::named), syntax colors in ui/theme/syntax.rs. A fixed color such as the brand orange is fine, but it is defined once there and imported everywhere else.src/ui/theme/, never write Color::Rgb(..), Color::Indexed(..), a named Color::* variant or a raw SGR color code. When a screen needs a new color, add a named constant or theme accessor first. tests/units/color_literals.rs fails on any literal outside the theme module (only update_prompt/ansi.rs, which converts any Color to SGR, and test code are exempt).client-e2e scenarios (screen_contains, key sequences, mouse coordinates) and regenerate their goldens following migrate-cli-to-rust. A new behavior gets its own scenario (for example mcp/mcp_wrap_scroll).tests/units/list_nav.rs, list_scroll.rs, search_field.rs); extend them when a helper changes instead of testing the rule screen by screen.tests/units/color_literals.rs guards the color and list-cursor rules. Do not add exemptions to make it pass: move the color into src/ui/theme/ or route the bar through list_cursor.© mistralai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/vibe-rust-tui of mistralai/mistral-vibe.
Open the folder on GitHubat commit 4ae5c59
Vibe Rust Tui next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vibe Rust Tui this skillmistralai/mistral-vibe | 5.1k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Update V8 Versionopeninterpreter/openinterpreter | 69k | 2 repos | ~845 | Automated safety check: Pass | Apache-2.0 | |
| Firecrawl Page Scrape Integrationfirecrawl/firecrawl | 190k | 1 repos | ~944 | Automated safety check: Pass | ISC | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Rust TDD Workflowrtk-ai/rtk | 83k | — | ~753 | Automated safety check: Notes | Apache-2.0 | |
| OpenLogi macOS Permissions TriageAprilNEA/OpenLogi | 23k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 |
openinterpreter/openinterpreter
Bumps the pinned v8 and rusty_v8 versions in Codex, validates the release-candidate path with the v8-canary check, and traces failures to upstream build changes.
firecrawl/firecrawl
Adds Firecrawl's /scrape endpoint to application code to pull markdown, HTML, links, screenshots or structured data from a single known URL.
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
rtk-ai/rtk
Enforces red-green-refactor for Rust work, with idiomatic test patterns, a naming convention and a pre-commit gate of cargo fmt, clippy and test.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
mistralai/mistral-vibe
Shows how to build a Vibe plugin package in the Agent Plugins 1.0 format, with a plugin.json manifest and optional skills, MCP servers, hooks and other components.
mistralai/mistral-vibe
Guides feature work in the Mistral Vibe Python CLI so each change lands in the right module and matches the project's architecture decision records.
mistralai/mistral-vibe
Plans which analytics events and properties a new feature needs, checks them against the existing event registry, and verifies them per environment.
mistralai/mistral-vibe
Creates, reuses and cleans up git worktrees under a shared vibe home directory, with per-repo buckets, claim records and dirty-state checks before removal.
mistralai/mistral-vibe
Creates or updates concise Architecture Decision Records for the Mistral Vibe CLI and registers each one in the AGENTS.md decisions table.
mistralai/mistral-vibe
Guides writing or refactoring tests for the Mistral Vibe CLI agent so they check behavior through stable boundaries, like tool invocation or saved session shape, instead of internal calls.
Works with
Ratatui UI conventions for the Mistral Vibe Rust CLI (vibe/cli-rust). Vibe Rust Tui is an agent skill from mistralai/mistral-vibe, published by the product's own GitHub organization. Ratatui UI conventions for the Mistral Vibe Rust CLI (vibe/cli-rust).
Vibe Rust Tui fits situations like: changing any screen; keyboard shortcut; list navigation; back/close behavior.
Run `npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a claude-code`. Or copy the skill folder (.agents/skills/vibe-rust-tui in mistralai/mistral-vibe) into .claude/skills/vibe-rust-tui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a codex`. Or copy the skill folder (.agents/skills/vibe-rust-tui in mistralai/mistral-vibe) into .agents/skills/vibe-rust-tui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mistralai/mistral-vibe --skill vibe-rust-tui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibe-rust-tui, .gemini/skills/vibe-rust-tui, .github/skills/vibe-rust-tui and .opencode/skills/vibe-rust-tui in your project.
SKILL.md names no scripts, command-line tools or credentials: Vibe Rust Tui is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vibe Rust Tui is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vibe Rust Tui: Update V8 Version (openinterpreter/openinterpreter, 69k stars), Firecrawl Page Scrape Integration (firecrawl/firecrawl, 190k stars), Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars) and Rust TDD Workflow (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mistralai (a GitHub organization, an official publisher) maintains it in mistralai/mistral-vibe, which has 5,087 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 9, 2026.
Source: mistralai/mistral-vibe on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.