MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath.
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install microsoft/testfx check-bin-obj-clash --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .claude/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .claude/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clashType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install microsoft/testfx check-bin-obj-clash --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .agents/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .agents/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install microsoft/testfx check-bin-obj-clash --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .cursor/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .cursor/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/microsoft/testfx.git --path .agents/skills/check-bin-obj-clash--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install microsoft/testfx check-bin-obj-clash --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .gemini/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .gemini/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install microsoft/testfx check-bin-obj-clashInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .github/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .github/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/testfx --skill check-bin-obj-clash -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install microsoft/testfx check-bin-obj-clash --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/testfx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/check-bin-obj-clash .opencode/skills/check-bin-obj-clash && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "check-bin-obj-clash" agent skill from https://github.com/microsoft/testfx/tree/main/.agents/skills/check-bin-obj-clash into .opencode/skills/check-bin-obj-clash/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "check-bin-obj-clash", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
check-bin-obj-clashDetects MSBuild projects with conflicting OutputPath or IntermediateOutputPath.
Check Bin Obj Clash is an agent skill from microsoft/testfx, published by the product's own GitHub organization. Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath. USE FOR: builds failing with 'Cannot create a file when that file already exists', 'The process cannot access the file because it is being used by another process', intermittent build failures that succeed on retry, missing outputs in multi-project builds, multi-targeting builds where project.assets.json conflicts. Diagnoses when multiple projects or TFMs write to the same bin/obj directories due to shared OutputPath, missing…
Its SKILL.md is about 5.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Model Context Protocol. The repository describes itself as: This repository holds the source code of Microsoft.Testing.Platform (MTP), a lightweight alternative to VSTest, as well as MSTest adapter and framework. The licence is MIT.
Read from SKILL.md and the folder at commit 44b9dcc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Check Bin Obj Clash loads about 5.5k tokens when it runs. Until then it costs about 196 tokens; SKILL.md has 2,181 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from microsoft/testfx at commit 44b9dcc, republished under its MIT licence (© microsoft). 2,181 words, ~5,542 tokens.
.claude/skills/check-bin-obj-clash/SKILL.md (or your agent's skills folder).This skill helps identify when multiple MSBuild project evaluations share the same OutputPath or IntermediateOutputPath. This is a common source of build failures including:
Cannot create a file when that file already exists - this strongly indicates multiple projects share the same IntermediateOutputPath where project.assets.json is writtenClashes can occur between:
TargetFrameworks=net8.0;net9.0) where the path doesn't include the target frameworkNote: Project instances with BuildProjectReferences=false should be ignored when analyzing clashes - these are P2P reference resolution builds that only query metadata (via GetTargetPath) and do not actually write to output directories.
Invoke this skill immediately when you see:
Cannot create a file when that file already exists during NuGet restoreThe process cannot access the file because it is being used by another processUse the binlog-generation skill to generate a binary log with the correct naming convention.
The MCP server exposes structured tools for inspecting a .binlog without
parsing text logs. Call them directly instead of replaying the binlog to a text
file. Call tools/list for the MCP first if you are unsure which tools are available.
Important constraints:
.binlog file is a binary format — do NOT try to cat, head, strings, or read it directly. Use only the MCP tools to query it.Use the MCP overview and projects tools to understand the build and list all projects that participated.
Use the MCP evaluations and evaluation_global_properties tools to find all evaluations per project. Look for:
TargetFramework, Configuration, RuntimeIdentifier, SolutionFileName, PublishReadyToRun, etc.)Use the MCP properties tool to query OutputPath, IntermediateOutputPath, BaseOutputPath, and BaseIntermediateOutputPath for each project evaluation.
Use the MCP double_writes tool if available — it directly detects files written by multiple project instances.
Compare the OutputPath and IntermediateOutputPath values across all evaluations:
BuildProjectReferences=false instances (P2P queries)Use this only when the MCP server cannot be started.
dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.loggrep -i 'done building project\|Building project' full.log | grep -oP '"[^"]+\.csproj"' | sort -uThis lists all project files that participated in the build.
Multiple evaluations for the same project indicate multi-targeting or multiple build configurations:
# Count how many times each project was evaluated
grep -c 'Evaluation started' full.log
grep 'Evaluation started.*\.csproj' full.logFor each project, query the build properties to understand the build configuration:
# Search the diagnostic log for evaluated property values
grep -i 'TargetFramework\|Configuration\|Platform\|RuntimeIdentifier' full.log | head -40Look for properties like TargetFramework, Configuration, Platform, and RuntimeIdentifier that should differentiate output paths.
Also check solution-related properties to identify multi-solution builds:
SolutionFileName, SolutionName, SolutionPath, SolutionDir, SolutionExt — differ when a project is built from multiple solutionsCurrentSolutionConfigurationContents — the number of project entries reveals which solution an evaluation belongs to (e.g., 1 project vs ~49 projects)Look for extra global properties that don't affect output paths but create distinct MSBuild project instances:
PublishReadyToRun — a publish setting that doesn't change OutputPath or IntermediateOutputPath, but MSBuild treats it as a distinct project instance, preventing result caching and causing redundant target execution (e.g., CopyFilesToOutputDirectory running again)When analyzing clashes, filter evaluations based on the type of clash you're investigating:
For OutputPath clashes: Exclude restore-phase evaluations (where MSBuildRestoreSessionId global property is set). These don't write to output directories.
For IntermediateOutputPath clashes: Include restore-phase evaluations, as NuGet restore writes project.assets.json to the intermediate output path.
Always exclude BuildProjectReferences=false: These are P2P metadata queries, not actual builds that write files.
Query each project's output path properties:
# From the diagnostic log - search for OutputPath assignments
grep -i 'OutputPath\s*=\|IntermediateOutputPath\s*=\|BaseOutputPath\s*=\|BaseIntermediateOutputPath\s*=' full.log | head -40
# Or query a specific project directly
dotnet msbuild MyProject.csproj -getProperty:OutputPath
dotnet msbuild MyProject.csproj -getProperty:IntermediateOutputPath
dotnet msbuild MyProject.csproj -getProperty:BaseOutputPath
dotnet msbuild MyProject.csproj -getProperty:BaseIntermediateOutputPathCompare the OutputPath and IntermediateOutputPath values across all evaluations:
As additional evidence for OutputPath clashes, check if multiple project builds execute the CopyFilesToOutputDirectory target to the same path. Note that not all clashes manifest here - compilation outputs and other targets may also conflict.
# Search for CopyFilesToOutputDirectory target execution per project
grep 'Target "CopyFilesToOutputDirectory"' full.log
# Look for Copy task messages showing file destinations
grep 'Copying file from\|SkipUnchangedFiles' full.log | head -30Look for evidence of clashes in the messages:
Copying file from "..." to "..." - Active file writesDid not copy from file "..." to file "..." because the "SkipUnchangedFiles" parameter was set to "true" - Indicates a second build attempted to write to the same locationThe SkipUnchangedFiles skip message often masks clashes - the build succeeds but is vulnerable to race conditions in parallel builds.
To understand which project instance did the actual compilation vs redundant work, check CoreCompile:
grep 'Target "CoreCompile"' full.logCompare the durations:
CoreCompile duration (e.g., seconds) is the primary build that did the actual compilationCoreCompile was skipped (duration ~0-10ms) are redundant builds — they didn't recompile but may still run other targets like CopyFilesToOutputDirectory that write to the same output directoryThis helps distinguish the "real" build from redundant instances created by extra global properties or multi-solution builds.
When analyzing multi-solution builds, note that the diagnostic log interleaves output from all projects. To determine which solution a project instance belongs to, search for SolutionFileName property assignments in the diagnostic log:
grep -i "SolutionFileName\|CurrentSolutionConfigurationContents" full.log | head -20For each evaluation, collect:
For each unique OutputPath:
- If multiple evaluations share it → CLASH
For each unique IntermediateOutputPath:
- If multiple evaluations share it → CLASHProblem: Project uses TargetFrameworks but OutputPath doesn't vary by framework.
<!-- BAD: Same path for all frameworks -->
<OutputPath>bin\$(Configuration)\</OutputPath>Fix: Include TargetFramework in the path:
<!-- GOOD: Path varies by framework -->
<OutputPath>bin\$(Configuration)\$(TargetFramework)\</OutputPath>Or rely on SDK defaults which handle this automatically:
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
<AppendTargetFrameworkToIntermediateOutputPath>true</AppendTargetFrameworkToIntermediateOutputPath>Problem: Multiple projects explicitly set the same BaseOutputPath or BaseIntermediateOutputPath.
<!-- Project A - Directory.Build.props -->
<BaseOutputPath>..\SharedOutput\</BaseOutputPath>
<BaseIntermediateOutputPath>..\SharedObj\</BaseIntermediateOutputPath>
<!-- Project B - Directory.Build.props -->
<BaseOutputPath>..\SharedOutput\</BaseOutputPath>
<BaseIntermediateOutputPath>..\SharedObj\</BaseIntermediateOutputPath>IMPORTANT: Even with AppendTargetFrameworkToOutputPath=true, this will still clash! .NET writes certain files directly to the IntermediateOutputPath without the TargetFramework suffix, including:
project.assets.json (NuGet restore output)This causes errors like Cannot create a file when that file already exists during parallel restore.
Fix: Each project MUST have a unique BaseIntermediateOutputPath. Do not share intermediate output directories across projects:
<!-- Project A -->
<BaseIntermediateOutputPath>..\obj\ProjectA\</BaseIntermediateOutputPath>
<!-- Project B -->
<BaseIntermediateOutputPath>..\obj\ProjectB\</BaseIntermediateOutputPath>Or simply use the SDK defaults which place obj inside each project's directory.
Problem: Building for multiple RIDs without RID in path.
Fix: Ensure RuntimeIdentifier is in the path:
<AppendRuntimeIdentifierToOutputPath>true</AppendRuntimeIdentifierToOutputPath>Problem: A single build invokes multiple solutions (e.g., via MSBuild task or command line) that include the same project. Each solution build evaluates and builds the project independently, with different Solution* global properties that don't affect the output path.
How to detect: Compare SolutionFileName and CurrentSolutionConfigurationContents across evaluations for the same project. Different values indicate multi-solution builds. For example:
| Property | Eval from Solution A | Eval from Solution B |
|---|---|---|
SolutionFileName | BuildAnalyzers.sln | Main.slnx |
CurrentSolutionConfigurationContents | 1 project entry | ~49 project entries |
OutputPath | bin\Release\netstandard2.0\ | bin\Release\netstandard2.0\ ← clash |
Example: A repo build script builds BuildAnalyzers.sln then Main.slnx, and both solutions include SharedAnalyzers.csproj. Both builds write to bin\Release\netstandard2.0\. The first build compiles; the second skips compilation but still runs CopyFilesToOutputDirectory.
Fix: Options include:
Configuration values that result in different output pathsProblem: A project is built multiple times within the same solution due to extra global properties (e.g., PublishReadyToRun=false) that create distinct MSBuild project instances. These properties don't affect output paths but prevent MSBuild from caching results across instances, causing redundant target execution.
How to detect: Compare global properties across evaluations for the same project within the same solution (same SolutionFileName). Look for properties that differ but don't contribute to path differentiation:
| Property | Eval A (from Razor.slnx) | Eval B (from Razor.slnx) |
|---|---|---|
PublishReadyToRun | (not set) | false |
OutputPath | bin\Release\netstandard2.0\ | bin\Release\netstandard2.0\ ← clash |
This is particularly wasteful for projects where the extra property has no effect (e.g., PublishReadyToRun on a netstandard2.0 class library that doesn't use ReadyToRun compilation).
Fix: Options include:
RemoveGlobalProperties metadata - On ProjectReference items, use RemoveGlobalProperties="PublishReadyToRun" to strip the property before building the referenced project<MSBuild> Build/Publish with extra global properties (self or cross-project)Problem: A target uses the <MSBuild> task to build or publish a project with an extra global property, most commonly a "publish-on-build" target. The offending call can be in the target project itself or in another project that consumes it (e.g. a test or layout project publishing a tool):
<!-- (a) same project (publish-on-build) -->
<Target Name="PublishOnBuild" AfterTargets="Build">
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="Publish" Properties="_IsPublishing=true" />
</Target>
<!-- (b) project A publishes project B that it consumes -->
<MSBuild Projects="..\tool\tool.csproj" Targets="Publish" Properties="_IsPublishing=true" />Either way this forks a distinct instance of the target project (path + {_IsPublishing=true}) that shares the same OutputPath/IntermediateOutputPath as the instance the solution/graph already builds. Both write the same files — for NativeAOT this includes the *.sourcelink intermediate, which produces SourceLinkWriter / "file in use" failures under parallel builds.
How to detect: Follow the Primary workflow above — the evaluations and evaluation_global_properties tools surface two evaluations of the target project that share the same OutputPath/IntermediateOutputPath but differ only by a path-neutral publish flag such as _IsPublishing, and the double_writes tool flags the resulting shared-file writes directly. To tell case (a) from (b), see which project the extra {_IsPublishing=true} evaluation runs under in the build tree (from the overview/projects tools): the target project itself for (a), or a consumer project that invoked the <MSBuild> task for (b).
Fix: Depends on where the call lives:
RemoveGlobalProperties (the project injects it on itself). Set the flag as a static (non-global) property and run the target in the same instance via DependsOnTargets/CallTarget, with a guard against a target cycle when publish is the entry point:<PropertyGroup>
<_PublishWasInvokedDirectly Condition="'$(_IsPublishing)' == 'true'">true</_PublishWasInvokedDirectly>
<_IsPublishing>true</_IsPublishing>
</PropertyGroup>
<Target Name="PublishOnBuild"
AfterTargets="Build"
DependsOnTargets="Publish"
Condition="'$(_PublishWasInvokedDirectly)' != 'true'" /><ItemGroup>
<ProjectReference Include="..\tool\tool.csproj" ReferenceOutputAssembly="false" />
</ItemGroup>
<!-- consumer reads tool's publish dir; it does NOT invoke Publish on tool -->See the msbuild-antipatterns skill (AP-22) for the authoring-time smell and rationale.
# 1. Replay the binlog
dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log
# 2. List projects
grep 'done building project' full.log | grep -oP '"[^"]+\.csproj"' | sort -u
# 3. Check OutputPath for each evaluation
grep -i 'OutputPath\s*=' full.log | sort -u
# e.g. OutputPath = bin\Debug\net8.0\
# OutputPath = bin\Debug\net9.0\
# 4. Check IntermediateOutputPath
grep -i 'IntermediateOutputPath\s*=' full.log | sort -u
# e.g. IntermediateOutputPath = obj\Debug\net8.0\
# IntermediateOutputPath = obj\Debug\net9.0\
# 5. Compare paths → No clash (paths differ by TargetFramework)grep -i 'OutputPath\s*=' full.log | sort -u to quickly find all OutputPath property assignmentsBaseOutputPath and BaseIntermediateOutputPath as they form the root of output paths$(TargetFramework) - clashes often occur when projects override these defaultsAppendTargetFrameworkToOutputPath - files like project.assets.json are written directly to the intermediate pathAppendTargetFrameworkToOutputPath=true is the correct fixCannot create a file when that file already exists (NuGet restore)The process cannot access the file because it is being used by another processWhen multiple evaluations share an output path, compare these global properties to understand why:
| Property | Affects OutputPath? | Notes |
|---|---|---|
TargetFramework | Yes | Different TFMs should have different paths |
RuntimeIdentifier | Yes | Different RIDs should have different paths |
Configuration | Yes | Debug vs Release |
Platform | Yes | AnyCPU vs x64 etc. |
SolutionFileName | No | Identifies which solution built the project — different values indicate multi-solution clash |
SolutionName | No | Solution name without extension |
SolutionPath | No | Full path to the solution file |
SolutionDir | No | Directory containing the solution file |
CurrentSolutionConfigurationContents | No | XML with project entries — count of entries reveals which solution |
BuildProjectReferences | No | false = P2P query, not a real build - ignore these |
MSBuildRestoreSessionId | No | Present = restore phase evaluation |
PublishReadyToRun | No | Publish setting, doesn't change build output path but creates distinct project instances |
_IsPublishing | No | Publish flag; an <MSBuild> Build/Publish call with this set (in this project or another that consumes it) forks a publish instance sharing the build output path (see "Explicit <MSBuild> Build/Publish with extra global properties") |
After making changes to fix path clashes, clean and rebuild to verify. See the binlog-generation skill's "Cleaning the Repository" section on how to clean the repository while preserving binlog files.
© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/check-bin-obj-clash of microsoft/testfx.
Open the folder on GitHubat commit 44b9dcc
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in microsoft/testfx, which our catalogue first saw on October 7, 2026.
Check Bin Obj Clash next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Check Bin Obj Clash this skillmicrosoft/testfx | 1k | 1 repos | ~5.5k | Automated safety check: Pass | MIT | |
| MCP Server Builderanthropics/skills | 180k | 62 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Figma use_figma Plugin API Ruleswarpdotdev/warp | 65k | 4 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
coollabsio/coolify
A skill your agent uses for Laravel MCP development. An agent skill from coollabsio/coolify.
microsoft/testfx
Guide for organizing MSBuild infrastructure with Directory.Build.props, Directory.Build.targets, Directory.Packages.props, and Directory.Build.rsp.
microsoft/testfx
Analyze MSBuild binary logs to diagnose build failures. An agent skill from microsoft/testfx.
microsoft/testfx
Project-wide code coverage and CRAP (Change Risk Anti-Patterns) score analysis for .NET projects.
microsoft/testfx
Guide for optimizing MSBuild incremental builds. An agent skill from microsoft/testfx.
microsoft/testfx
Guide for modernizing and migrating MSBuild project files to SDK-style format.
microsoft/testfx
Catalog of MSBuild anti-patterns with detection rules and fix recipes.
Works with
Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath. Check Bin Obj Clash is an agent skill from microsoft/testfx, published by the product's own GitHub organization. Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath.
Check Bin Obj Clash fits situations like: : builds failing with Cannot create a file when that file already exists; the process cannot access the file because it is being used by another process; intermittent build failures that succeed on retry; missing outputs in multi-project builds.
Run `npx skills add microsoft/testfx --skill check-bin-obj-clash -a claude-code`. Or copy the skill folder (.agents/skills/check-bin-obj-clash in microsoft/testfx) into .claude/skills/check-bin-obj-clash in your project. Claude Code loads it when a task matches its description.
Run `npx skills add microsoft/testfx --skill check-bin-obj-clash -a codex`. Or copy the skill folder (.agents/skills/check-bin-obj-clash in microsoft/testfx) into .agents/skills/check-bin-obj-clash in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/testfx --skill check-bin-obj-clash -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/check-bin-obj-clash, .gemini/skills/check-bin-obj-clash, .github/skills/check-bin-obj-clash and .opencode/skills/check-bin-obj-clash in your project.
Going by SKILL.md and its folder, Check Bin Obj Clash needs the command-line tools its instructions call (dotnet).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Check Bin Obj Clash is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.5k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Check Bin Obj Clash: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 37k stars) and Figma use_figma Plugin API Rules (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
microsoft (a GitHub organization, an official publisher) maintains it in microsoft/testfx, which has 1,047 GitHub stars. The repository holds 44 skills in this directory. The repository was last updated on October 7, 2026.
Source: microsoft/testfx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.