Nerv UI
TheGreatGildo/nerv-ui
NERV Operations Console v2 — Evangelion-inspired UI component library.
Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .claude/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .claude/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-cleanType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .agents/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .agents/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .cursor/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .cursor/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/boraoztunc/skills.git --path mesh-gradient-dark-blue-clean--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .gemini/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .gemini/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-cleanInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .github/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .github/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .opencode/skills/mesh-gradient-dark-blue-clean && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mesh-gradient-dark-blue-clean" agent skill from https://github.com/boraoztunc/skills/tree/main/mesh-gradient-dark-blue-clean into .opencode/skills/mesh-gradient-dark-blue-clean/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-gradient-dark-blue-clean", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mesh-gradient-dark-blue-cleanCreate a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.
Mesh Gradient Dark Blue Clean is an agent skill from boraoztunc/skills. Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Design systems. The repository describes itself as: Claude Code skills for copywriting, SEO, design, and more. The licence is Apache-2.0.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 645553c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css, html and javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mesh Gradient Dark Blue Clean loads about 2.5k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 533 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from boraoztunc/skills at commit 645553c, republished under its Apache-2.0 licence (© boraoztunc). 533 words, ~2,469 tokens.
.claude/skills/mesh-gradient-dark-blue-clean/SKILL.md (or your agent's skills folder).Build on a near-black foundation with a deep navy or steel-blue undertone. Place a shader-like mesh gradient, CPPN-style field, abstract WebGL veil, or canvas light field inside the main hero shell. Keep the surrounding system disciplined: crisp typography, thin rails, corner markers, tiny status dots, quiet frames, and sparse node callouts.
This is not an airy blue page. This is not generic glassmorphism. The mesh is the visual engine inside a minimal system shell.
:root {
--mesh-bg: #030712;
--mesh-bg-blue: #07111f;
--mesh-shell: rgba(7, 13, 25, 0.82);
--mesh-shell-inner: rgba(4, 9, 18, 0.72);
--mesh-line: rgba(191, 219, 254, 0.14);
--mesh-line-strong: rgba(226, 232, 240, 0.28);
--mesh-text: #f8fafc;
--mesh-copy: #9fb2ca;
--mesh-muted: #64748b;
--mesh-accent: #dbeafe;
--mesh-cobalt: #1d4ed8;
--mesh-indigo: #312e81;
--mesh-steel: #385a7c;
}.mesh-page {
min-height: 100vh;
color: var(--mesh-text);
background:
radial-gradient(circle at 50% 0%, rgba(29, 78, 216, 0.18), transparent 34rem),
linear-gradient(180deg, var(--mesh-bg-blue), var(--mesh-bg) 48%, #01030a);
}
.mesh-page::selection {
color: #020617;
background: var(--mesh-accent);
}Use a border-gradient wrapper and a darker content surface. The mesh canvas sits behind the content inside the shell.
.mesh-shell {
position: relative;
overflow: hidden;
border: 1px solid transparent;
border-radius: 32px;
background:
linear-gradient(var(--mesh-shell), var(--mesh-shell)) padding-box,
linear-gradient(145deg, rgba(255, 255, 255, 0.46), rgba(147, 197, 253, 0.18), rgba(255, 255, 255, 0.04)) border-box;
box-shadow:
0 40px 100px rgba(0, 0, 0, 0.42),
inset 0 1px 0 rgba(255, 255, 255, 0.10);
}
.mesh-shell__field {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
opacity: 0.78;
pointer-events: none;
}
.mesh-shell__content {
position: relative;
z-index: 2;
min-height: clamp(560px, 72vh, 820px);
padding: clamp(28px, 6vw, 84px);
background:
linear-gradient(180deg, rgba(4, 9, 18, 0.22), rgba(4, 9, 18, 0.62)),
var(--mesh-shell-inner);
}<section class="mesh-shell">
<canvas class="mesh-shell__field" data-dark-blue-mesh></canvas>
<div class="mesh-shell__content">
<nav class="mesh-nav">...</nav>
<h1>Infrastructure for intelligent interfaces.</h1>
<p>...</p>
</div>
</section>Use WebGL or Three.js for the final build when available. This 2D canvas pattern is a good fallback for warped gradients, soft mesh movement, and smoky blue highlights.
function initDarkBlueMesh(canvas) {
const ctx = canvas.getContext("2d");
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let width = 0;
let height = 0;
let frame = 0;
let rafId = 0;
const points = [
{ x: 0.18, y: 0.30, r: 0.45, color: "rgba(29, 78, 216, 0.55)" },
{ x: 0.68, y: 0.22, r: 0.38, color: "rgba(49, 46, 129, 0.58)" },
{ x: 0.78, y: 0.72, r: 0.52, color: "rgba(56, 90, 124, 0.48)" },
{ x: 0.42, y: 0.58, r: 0.34, color: "rgba(219, 234, 254, 0.18)" },
];
function resize() {
const rect = canvas.getBoundingClientRect();
const dpr = Math.min(window.devicePixelRatio || 1, 1.5);
width = Math.max(1, rect.width);
height = Math.max(1, rect.height);
canvas.width = Math.floor(width * dpr);
canvas.height = Math.floor(height * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function draw(time = 0) {
ctx.clearRect(0, 0, width, height);
ctx.fillStyle = "#030712";
ctx.fillRect(0, 0, width, height);
ctx.globalCompositeOperation = "screen";
points.forEach((point, index) => {
const drift = reduceMotion ? 0 : Math.sin(time * 0.00018 + index) * 24;
const x = point.x * width + drift;
const y = point.y * height + Math.cos(time * 0.00016 + index) * 18;
const radius = Math.max(width, height) * point.r;
const gradient = ctx.createRadialGradient(x, y, 0, x, y, radius);
gradient.addColorStop(0, point.color);
gradient.addColorStop(1, "rgba(3, 7, 18, 0)");
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width, height);
});
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "rgba(255, 255, 255, 0.035)";
for (let y = (frame % 28); y < height; y += 28) {
ctx.fillRect(0, y, width, 1);
}
frame += 1;
if (!reduceMotion) rafId = requestAnimationFrame(draw);
}
function handleResize() {
cancelAnimationFrame(rafId);
resize();
draw();
}
resize();
draw();
window.addEventListener("resize", handleResize);
return () => {
cancelAnimationFrame(rafId);
window.removeEventListener("resize", handleResize);
};
}.mesh-nav {
display: flex;
align-items: center;
gap: 6px;
width: fit-content;
padding: 6px;
border: 1px solid transparent;
border-radius: 999px;
background:
linear-gradient(rgba(5, 12, 24, 0.76), rgba(5, 12, 24, 0.76)) padding-box,
linear-gradient(120deg, rgba(255, 255, 255, 0.28), rgba(96, 165, 250, 0.16), rgba(255, 255, 255, 0.04)) border-box;
backdrop-filter: blur(18px);
}
.mesh-nav a {
color: var(--mesh-copy);
border-radius: 999px;
padding: 9px 14px;
text-decoration: none;
}
.mesh-nav a:hover,
.mesh-nav a[aria-current="page"] {
color: var(--mesh-text);
background: rgba(255, 255, 255, 0.08);
}.mesh-node {
position: absolute;
display: inline-flex;
align-items: center;
gap: 8px;
border: 1px solid rgba(191, 219, 254, 0.18);
border-radius: 999px;
padding: 7px 10px;
color: var(--mesh-copy);
background: rgba(5, 12, 24, 0.58);
backdrop-filter: blur(14px);
font-size: 12px;
}
.mesh-node::before {
content: "";
width: 6px;
height: 6px;
border-radius: 50%;
background: #bfdbfe;
box-shadow: 0 0 18px rgba(147, 197, 253, 0.72);
}
.mesh-rail {
position: absolute;
top: 0;
bottom: 0;
width: 1px;
background: linear-gradient(180deg, transparent, var(--mesh-line), transparent);
}
.mesh-corner {
position: absolute;
width: 6px;
height: 6px;
background: var(--mesh-line-strong);
}.mesh-cta-primary {
color: #020617;
background: #f8fafc;
box-shadow: 0 16px 36px rgba(219, 234, 254, 0.18);
}
.mesh-cta-secondary {
color: var(--mesh-text);
border: 1px solid transparent;
background:
linear-gradient(rgba(5, 12, 24, 0.62), rgba(5, 12, 24, 0.62)) padding-box,
linear-gradient(135deg, rgba(255, 255, 255, 0.28), rgba(96, 165, 250, 0.12), rgba(255, 255, 255, 0.04)) border-box;
}© boraoztunc, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in mesh-gradient-dark-blue-clean of boraoztunc/skills.
Open the folder on GitHubat commit 645553c
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in boraoztunc/skills, which our catalogue first saw on October 7, 2026.
Mesh Gradient Dark Blue Clean next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mesh Gradient Dark Blue Clean this skillboraoztunc/skills | 398 | 2 repos | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Nerv UITheGreatGildo/nerv-ui | 228 | — | ~2.3k | Automated safety check: Pass | MIT | |
| ImagineJoangeldelarosa/pxlkit | 117 | — | ~1.6k | Automated safety check: Notes | Custom licence | |
| Design SystemDonchitos/Claude-Code-Game-Studios | 26k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 |
TheGreatGildo/nerv-ui
NERV Operations Console v2 — Evangelion-inspired UI component library.
Joangeldelarosa/pxlkit
A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI.
Donchitos/Claude-Code-Game-Studios
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
boraoztunc/skills
GSAP animation reference for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
boraoztunc/skills
Anime.js adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow.
boraoztunc/skills
Compile a theme, sentence, object, mood, article idea, or photo into a quiet Japanese/Korean zine-style editorial poster — tall aged paper, large negative space, one small image anchor, experimental…
Categories
Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Mesh Gradient Dark Blue Clean is an agent skill from boraoztunc/skills. Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.
Mesh Gradient Dark Blue Clean fits situations like: the interface needs a near-black navy foundation; procedural blue mesh atmosphere; disciplined minimal structure; infrastructural.
Run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a claude-code`. Or copy the skill folder (mesh-gradient-dark-blue-clean in boraoztunc/skills) into .claude/skills/mesh-gradient-dark-blue-clean in your project. Claude Code loads it when a task matches its description.
Run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a codex`. Or copy the skill folder (mesh-gradient-dark-blue-clean in boraoztunc/skills) into .agents/skills/mesh-gradient-dark-blue-clean in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mesh-gradient-dark-blue-clean, .gemini/skills/mesh-gradient-dark-blue-clean, .github/skills/mesh-gradient-dark-blue-clean and .opencode/skills/mesh-gradient-dark-blue-clean in your project.
SKILL.md names no scripts, command-line tools or credentials: Mesh Gradient Dark Blue Clean is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mesh Gradient Dark Blue Clean is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Mesh Gradient Dark Blue Clean: Nerv UI (TheGreatGildo/nerv-ui, 228 stars), Imagine (Joangeldelarosa/pxlkit, 117 stars), Design System (Donchitos/Claude-Code-Game-Studios, 26k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
boraoztunc (a GitHub user) maintains it in boraoztunc/skills, which has 398 GitHub stars. The repository holds 52 skills in this directory. The repository was last updated on August 15, 2026.
Source: boraoztunc/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.