Agent skill

Mesh Gradient Dark Blue Clean

by boraoztunc in boraoztunc/skills

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.

Apache-2.0Auto-check passedFrontend & Design

Install Mesh Gradient Dark Blue Clean

skills CLI
$ npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install boraoztunc/skills mesh-gradient-dark-blue-clean --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/mesh-gradient-dark-blue-clean .claude/skills/mesh-gradient-dark-blue-clean && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mesh-gradient-dark-blue-clean
GitHub stars
398
Used in
2 other repos
Token cost
~2.5k tokens
SKILL.md length
533 words
Files
1
Skills in repo
52
Repo updated
First seen
Licence
Apache-2.0

At a glance

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.

  • Works in 9 steps: Foundation: near-black navy, not flat… → Hero shell: large rounded container with… → Mesh field: blue-led procedural canvas… → …
  • The interface needs a near-black navy foundation
  • SKILL.md covers Use When, Direction, System Recipe and Color Tokens, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Mesh Gradient Dark Blue Clean is an agent skill from boraoztunc/skills. Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Design systems. The repository describes itself as: Claude Code skills for copywriting, SEO, design, and more. The licence is Apache-2.0.

When your agent uses it

  • The interface needs a near-black navy foundation
  • Procedural blue mesh atmosphere
  • Disciplined minimal structure
  • Infrastructural

Example prompts

  • “/mesh-gradient-dark-blue-clean”

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Foundation: near-black navy, not flat black.
  2. Hero shell: large rounded container with a subtle white-to-transparent gradient border and darker inner fill.
  3. Mesh field: blue-led procedural canvas or WebGL layer inside the shell.
  4. Typography: white headlines, gray-blue support copy, restrained accents.
  5. Navigation: compact dark translucent pill with light edge gradient.
  6. Nodes: a few floating glass pills, active dots, tiny labels, and connector lines.
  7. Structure: thin vertical rails, corner squares, numeric markers, and framed lower sections.
  8. CTAs: one bright solid capsule plus one ghost or glass capsule with a faint border gradient.
  9. Motion: slow mesh drift, subtle scan streaks, masked text reveal, or tiny node shimmer.

What it can do on your machine

Read from SKILL.md and the folder at commit 645553c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, html and javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Mesh Gradient Dark Blue Clean loads about 2.5k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 533 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~93
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from boraoztunc/skills at commit 645553c, republished under its Apache-2.0 licence (© boraoztunc). 533 words, ~2,469 tokens.

Download SKILL.mdSave it as .claude/skills/mesh-gradient-dark-blue-clean/SKILL.md (or your agent's skills folder).
name
mesh-gradient-dark-blue-clean
description
Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.

Mesh Gradient Dark Blue Clean

Use When

  • The whole page should feel futuristic, premium, clean, and infrastructural.
  • A dark-blue mesh gradient should power the composition, not sit behind it as a generic backdrop.
  • The interface needs a central hero shell, restrained navigation, floating network hints, framed sections, and slow technical motion.

Direction

Build on a near-black foundation with a deep navy or steel-blue undertone. Place a shader-like mesh gradient, CPPN-style field, abstract WebGL veil, or canvas light field inside the main hero shell. Keep the surrounding system disciplined: crisp typography, thin rails, corner markers, tiny status dots, quiet frames, and sparse node callouts.

This is not an airy blue page. This is not generic glassmorphism. The mesh is the visual engine inside a minimal system shell.

System Recipe

  1. Foundation: near-black navy, not flat black.
  2. Hero shell: large rounded container with a subtle white-to-transparent gradient border and darker inner fill.
  3. Mesh field: blue-led procedural canvas or WebGL layer inside the shell.
  4. Typography: white headlines, gray-blue support copy, restrained accents.
  5. Navigation: compact dark translucent pill with light edge gradient.
  6. Nodes: a few floating glass pills, active dots, tiny labels, and connector lines.
  7. Structure: thin vertical rails, corner squares, numeric markers, and framed lower sections.
  8. CTAs: one bright solid capsule plus one ghost or glass capsule with a faint border gradient.
  9. Motion: slow mesh drift, subtle scan streaks, masked text reveal, or tiny node shimmer.

Color Tokens

css
:root {
  --mesh-bg: #030712;
  --mesh-bg-blue: #07111f;
  --mesh-shell: rgba(7, 13, 25, 0.82);
  --mesh-shell-inner: rgba(4, 9, 18, 0.72);
  --mesh-line: rgba(191, 219, 254, 0.14);
  --mesh-line-strong: rgba(226, 232, 240, 0.28);
  --mesh-text: #f8fafc;
  --mesh-copy: #9fb2ca;
  --mesh-muted: #64748b;
  --mesh-accent: #dbeafe;
  --mesh-cobalt: #1d4ed8;
  --mesh-indigo: #312e81;
  --mesh-steel: #385a7c;
}

Page Foundation

css
.mesh-page {
  min-height: 100vh;
  color: var(--mesh-text);
  background:
    radial-gradient(circle at 50% 0%, rgba(29, 78, 216, 0.18), transparent 34rem),
    linear-gradient(180deg, var(--mesh-bg-blue), var(--mesh-bg) 48%, #01030a);
}

.mesh-page::selection {
  color: #020617;
  background: var(--mesh-accent);
}

Hero Shell

Use a border-gradient wrapper and a darker content surface. The mesh canvas sits behind the content inside the shell.

css
.mesh-shell {
  position: relative;
  overflow: hidden;
  border: 1px solid transparent;
  border-radius: 32px;
  background:
    linear-gradient(var(--mesh-shell), var(--mesh-shell)) padding-box,
    linear-gradient(145deg, rgba(255, 255, 255, 0.46), rgba(147, 197, 253, 0.18), rgba(255, 255, 255, 0.04)) border-box;
  box-shadow:
    0 40px 100px rgba(0, 0, 0, 0.42),
    inset 0 1px 0 rgba(255, 255, 255, 0.10);
}

.mesh-shell__field {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  opacity: 0.78;
  pointer-events: none;
}

.mesh-shell__content {
  position: relative;
  z-index: 2;
  min-height: clamp(560px, 72vh, 820px);
  padding: clamp(28px, 6vw, 84px);
  background:
    linear-gradient(180deg, rgba(4, 9, 18, 0.22), rgba(4, 9, 18, 0.62)),
    var(--mesh-shell-inner);
}
html
<section class="mesh-shell">
  <canvas class="mesh-shell__field" data-dark-blue-mesh></canvas>
  <div class="mesh-shell__content">
    <nav class="mesh-nav">...</nav>
    <h1>Infrastructure for intelligent interfaces.</h1>
    <p>...</p>
  </div>
</section>

Canvas Mesh Field

Use WebGL or Three.js for the final build when available. This 2D canvas pattern is a good fallback for warped gradients, soft mesh movement, and smoky blue highlights.

js
function initDarkBlueMesh(canvas) {
  const ctx = canvas.getContext("2d");
  const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
  let width = 0;
  let height = 0;
  let frame = 0;
  let rafId = 0;

  const points = [
    { x: 0.18, y: 0.30, r: 0.45, color: "rgba(29, 78, 216, 0.55)" },
    { x: 0.68, y: 0.22, r: 0.38, color: "rgba(49, 46, 129, 0.58)" },
    { x: 0.78, y: 0.72, r: 0.52, color: "rgba(56, 90, 124, 0.48)" },
    { x: 0.42, y: 0.58, r: 0.34, color: "rgba(219, 234, 254, 0.18)" },
  ];

  function resize() {
    const rect = canvas.getBoundingClientRect();
    const dpr = Math.min(window.devicePixelRatio || 1, 1.5);
    width = Math.max(1, rect.width);
    height = Math.max(1, rect.height);
    canvas.width = Math.floor(width * dpr);
    canvas.height = Math.floor(height * dpr);
    ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
  }

  function draw(time = 0) {
    ctx.clearRect(0, 0, width, height);
    ctx.fillStyle = "#030712";
    ctx.fillRect(0, 0, width, height);
    ctx.globalCompositeOperation = "screen";

    points.forEach((point, index) => {
      const drift = reduceMotion ? 0 : Math.sin(time * 0.00018 + index) * 24;
      const x = point.x * width + drift;
      const y = point.y * height + Math.cos(time * 0.00016 + index) * 18;
      const radius = Math.max(width, height) * point.r;
      const gradient = ctx.createRadialGradient(x, y, 0, x, y, radius);
      gradient.addColorStop(0, point.color);
      gradient.addColorStop(1, "rgba(3, 7, 18, 0)");
      ctx.fillStyle = gradient;
      ctx.fillRect(0, 0, width, height);
    });

    ctx.globalCompositeOperation = "source-over";
    ctx.fillStyle = "rgba(255, 255, 255, 0.035)";
    for (let y = (frame % 28); y < height; y += 28) {
      ctx.fillRect(0, y, width, 1);
    }

    frame += 1;
    if (!reduceMotion) rafId = requestAnimationFrame(draw);
  }

  function handleResize() {
    cancelAnimationFrame(rafId);
    resize();
    draw();
  }

  resize();
  draw();
  window.addEventListener("resize", handleResize);

  return () => {
    cancelAnimationFrame(rafId);
    window.removeEventListener("resize", handleResize);
  };
}

Navigation

css
.mesh-nav {
  display: flex;
  align-items: center;
  gap: 6px;
  width: fit-content;
  padding: 6px;
  border: 1px solid transparent;
  border-radius: 999px;
  background:
    linear-gradient(rgba(5, 12, 24, 0.76), rgba(5, 12, 24, 0.76)) padding-box,
    linear-gradient(120deg, rgba(255, 255, 255, 0.28), rgba(96, 165, 250, 0.16), rgba(255, 255, 255, 0.04)) border-box;
  backdrop-filter: blur(18px);
}

.mesh-nav a {
  color: var(--mesh-copy);
  border-radius: 999px;
  padding: 9px 14px;
  text-decoration: none;
}

.mesh-nav a:hover,
.mesh-nav a[aria-current="page"] {
  color: var(--mesh-text);
  background: rgba(255, 255, 255, 0.08);
}

Nodes And Rails

css
.mesh-node {
  position: absolute;
  display: inline-flex;
  align-items: center;
  gap: 8px;
  border: 1px solid rgba(191, 219, 254, 0.18);
  border-radius: 999px;
  padding: 7px 10px;
  color: var(--mesh-copy);
  background: rgba(5, 12, 24, 0.58);
  backdrop-filter: blur(14px);
  font-size: 12px;
}

.mesh-node::before {
  content: "";
  width: 6px;
  height: 6px;
  border-radius: 50%;
  background: #bfdbfe;
  box-shadow: 0 0 18px rgba(147, 197, 253, 0.72);
}

.mesh-rail {
  position: absolute;
  top: 0;
  bottom: 0;
  width: 1px;
  background: linear-gradient(180deg, transparent, var(--mesh-line), transparent);
}

.mesh-corner {
  position: absolute;
  width: 6px;
  height: 6px;
  background: var(--mesh-line-strong);
}

CTA Pair

css
.mesh-cta-primary {
  color: #020617;
  background: #f8fafc;
  box-shadow: 0 16px 36px rgba(219, 234, 254, 0.18);
}

.mesh-cta-secondary {
  color: var(--mesh-text);
  border: 1px solid transparent;
  background:
    linear-gradient(rgba(5, 12, 24, 0.62), rgba(5, 12, 24, 0.62)) padding-box,
    linear-gradient(135deg, rgba(255, 255, 255, 0.28), rgba(96, 165, 250, 0.12), rgba(255, 255, 255, 0.04)) border-box;
}
Show full SKILL.md (230 more words)Show less

Motion Defaults

  • Mesh drift: very slow, 12s to 28s loops, no sharp easing.
  • Scan streaks: sparse vertical drops or horizontal lines, low opacity.
  • Text: masked reveal on hero headline and section labels only.
  • Nodes: shimmer or pulse at low intensity, not constant blinking.
  • Reduced motion: freeze mesh, remove shimmer, keep layout and contrast intact.

Tuning Knobs

  • Mesh visibility: increase opacity only until mood is legible; copy stays primary.
  • Blue hue: shift between indigo, navy, cobalt, and steel blue while preserving the dark base.
  • Shell contrast: tune outer border, inner fill, and canvas opacity until layers feel crisp.
  • Network density: add fewer nodes for luxury, more markers for technical infrastructure.
  • Motion intensity: slow and atmospheric, never game-like.

Avoid

  • Flat CSS gradients with no mesh-like depth or procedural character.
  • Bright cyan overload or electric-blue glow everywhere.
  • Crowded dashboards, excessive floating widgets, or competing cards.
  • Generic translucent blobs with no rails, frames, markers, or system structure.
  • Overbuilt shader effects that reduce readability.
  • Airy light-blue sections that break the dark premium atmosphere.

Quick Checks

  • The mesh is visible inside the hero shell and feels dimensional.
  • The foundation reads near-black navy, not flat black or bright blue.
  • The shell has a crisp border-gradient edge and darker inner surface.
  • Typography remains bright, sharp, and readable over the field.
  • Nodes, rails, markers, and scan lines are sparse and aligned.
  • CTAs have clear contrast: solid primary, glass secondary.

© boraoztunc, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in mesh-gradient-dark-blue-clean of boraoztunc/skills.

Open the folder on GitHubat commit 645553c

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in boraoztunc/skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Mesh Gradient Dark Blue Clean next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Mesh Gradient Dark Blue Clean compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Mesh Gradient Dark Blue Clean this skillboraoztunc/skills3982 repos~2.5kAutomated safety check: PassApache-2.0
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ImagineJoangeldelarosa/pxlkit117—~1.6kAutomated safety check: NotesCustom licence
Design SystemDonchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k26 repos~2.6kAutomated safety check: PassMIT
Figma Design System Builderwarpdotdev/warp65k2 repos~4.4kAutomated safety check: PassAGPL-3.0

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Questions about Mesh Gradient Dark Blue Clean

What does Mesh Gradient Dark Blue Clean do?

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Mesh Gradient Dark Blue Clean is an agent skill from boraoztunc/skills. Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.

When should I use Mesh Gradient Dark Blue Clean?

Mesh Gradient Dark Blue Clean fits situations like: the interface needs a near-black navy foundation; procedural blue mesh atmosphere; disciplined minimal structure; infrastructural.

How do I install Mesh Gradient Dark Blue Clean in Claude Code?

Run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a claude-code`. Or copy the skill folder (mesh-gradient-dark-blue-clean in boraoztunc/skills) into .claude/skills/mesh-gradient-dark-blue-clean in your project. Claude Code loads it when a task matches its description.

How do I install Mesh Gradient Dark Blue Clean in Codex?

Run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a codex`. Or copy the skill folder (mesh-gradient-dark-blue-clean in boraoztunc/skills) into .agents/skills/mesh-gradient-dark-blue-clean in your project. Codex loads it when a task matches its description.

Can I use Mesh Gradient Dark Blue Clean in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boraoztunc/skills --skill mesh-gradient-dark-blue-clean -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mesh-gradient-dark-blue-clean, .gemini/skills/mesh-gradient-dark-blue-clean, .github/skills/mesh-gradient-dark-blue-clean and .opencode/skills/mesh-gradient-dark-blue-clean in your project.

What does Mesh Gradient Dark Blue Clean need to run?

SKILL.md names no scripts, command-line tools or credentials: Mesh Gradient Dark Blue Clean is instructions for the agent only.

Does Mesh Gradient Dark Blue Clean access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Mesh Gradient Dark Blue Clean safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Mesh Gradient Dark Blue Clean use?

Mesh Gradient Dark Blue Clean is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Mesh Gradient Dark Blue Clean use?

About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Mesh Gradient Dark Blue Clean?

Skills that share tags, products or a category with Mesh Gradient Dark Blue Clean: Nerv UI (TheGreatGildo/nerv-ui, 228 stars), Imagine (Joangeldelarosa/pxlkit, 117 stars), Design System (Donchitos/Claude-Code-Game-Studios, 26k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Mesh Gradient Dark Blue Clean?

boraoztunc (a GitHub user) maintains it in boraoztunc/skills, which has 398 GitHub stars. The repository holds 52 skills in this directory. The repository was last updated on August 15, 2026.

Source: boraoztunc/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.