Tauri Config Ipc
ifer47/markeron
Extend MarkerOn settings, persisted config, or Tauri IPC commands.
Prepare change-specific RGSM GUI acceptance environments and short manual scenarios when the user wants to try a change locally.
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptance --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .claude/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .claude/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptanceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptance --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .agents/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .agents/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptance --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .cursor/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .cursor/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mcthesw/game-save-manager.git --path .agents/skills/rgsm-gui-acceptance--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptance --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .gemini/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .gemini/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptanceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .github/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .github/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mcthesw/game-save-manager rgsm-gui-acceptance --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mcthesw/game-save-manager.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/rgsm-gui-acceptance .opencode/skills/rgsm-gui-acceptance && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rgsm-gui-acceptance" agent skill from https://github.com/mcthesw/game-save-manager/tree/dev/.agents/skills/rgsm-gui-acceptance into .opencode/skills/rgsm-gui-acceptance/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rgsm-gui-acceptance", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rgsm-gui-acceptancePrepare change-specific RGSM GUI acceptance environments and short manual scenarios when the user wants to try a change locally.
Rgsm Gui Acceptance is an agent skill from mcthesw/game-save-manager. Prepare change-specific RGSM GUI acceptance environments and short manual scenarios when the user wants to try a change locally. Uses isolated saves and the real Rust backend; not a mandatory gate for every PR or a replacement for automated tests.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts, reference files and assets (for example `agents/openai.yaml`, `assets/scenario.md` and `references/environment.md`).
It works with Rust, Vue.js, Tauri and TypeScript. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit fe55cb7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rgsm Gui Acceptance loads about 1.1k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 67 tokens; SKILL.md has 583 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from mcthesw/game-save-manager at commit fe55cb7, republished under its AGPL-3.0 licence (© mcthesw). 583 words, ~1,091 tokens.
.claude/skills/rgsm-gui-acceptance/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Deliver working GUI links, a small set of numbered scenarios, and a clear way to stop the owned services. The user performs acceptance; preparing fixtures or passing an automated smoke is not their approval.
Read the relevant diff, current API, locale labels, and existing tests. Pin the tested revision, including any local combination of unmerged PRs. Preserve the user's checkout and other running environments.
Aim for at most five short scenarios unless the user asks for more. Cover the changed behavior and its next useful action: for example, retaining a local game after joining a library is incomplete coverage unless the user can subsequently enable its sync and transfer a snapshot.
Use real files or fixture generators for save state. Markdown describes that state and references its files; it does not serialize archives, registry data, or an execution graph. Start from the scenario card, adapting or removing fields that do not help this review.
Put generated scenario code, data, logs, and evidence under .rgsm-dev/acceptance/<task>/. Reuse helpers under apps/rgsm-gui/e2e/support/, especially local-fixture.ts, cloud-fixture.ts, and process.ts, rather than copying product schemas. Use current APIs for subsequent mutations. Never seed real save paths or cloud credentials.
Choose the lightest environment that exercises the behavior:
Read launcher usage before using the helper. Keep test-specific setup and controls local to the packet. Do not grow a YAML DSL, scenario registry, generic fault engine, or permanent fixture catalog from one acceptance request.
Do not open visible windows automatically. Respect existing ports and services. Limit concurrent builds/hosts, reuse valid build artifacts, and disable notifications and sounds in test configs. Keep cloud credentials, join codes, and API tokens out of console output and screenshots.
Exercise the numbered operations in an owned browser context. Inspect current accessibility labels before choosing selectors. Wait for actual responses and refreshed state, not incidental sleeps. Check real save contents and effective configuration, not only success notifications.
For partial failures, show which user-visible outcome succeeded and which failed. A real isolated fault is preferable when safe and repeatable; disclose any mocked failure. Record unexpected behavior instead of hiding it behind an altered scenario.
Use a separate smoke dataset from the user dataset. Do not reset or modify an environment the user has started accepting without permission. Verify stop/restart behavior, distinguishing a device restart from recreating an ephemeral cloud fixture.
Provide the entry links, numbered actions and expected results, tested revision, and any relevant known limits. Distinguish automated smoke, pending human acceptance, and untested platforms. A small landing page with state inspection is useful when file effects are otherwise hard to see, but is optional.
Keep the environment available until the user finishes or asks to stop. Closing a browser tab does not stop the host. Report exactly which owned services were stopped; only delete task data when requested, after validating the targets. Do not merge PRs or close issues merely because acceptance passed.
© mcthesw, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references, assets) in .agents/skills/rgsm-gui-acceptance of mcthesw/game-save-manager.
Open the folder on GitHubat commit fe55cb7
Rgsm Gui Acceptance next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rgsm Gui Acceptance this skillmcthesw/game-save-manager | 1.1k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Tauri Config Ipcifer47/markeron | 1.2k | — | ~1k | Automated safety check: Pass | MIT | |
| Tv Remote UIventic/ventic | 174 | — | ~4.2k | Automated safety check: Pass | MIT | |
| Add Tauri Commanddevlint/GitWand | 180 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Pnpm Engineteambit/bit | 18k | — | ~1.9k | Automated safety check: Pass | Custom licence | |
| Update TranslationsRaicuparta/rai-pal | 735 | — | ~839 | Automated safety check: Pass | GPL-3.0 |
ifer47/markeron
Extend MarkerOn settings, persisted config, or Tauri IPC commands.
ventic/ventic
How this app stays usable from a TV remote (Android TV / Google TV).
devlint/GitWand
A skill your agent uses when the user wants to expose a Rust feature to the Vue frontend, add a Tauri IPC command, invoke something from a Vue component, or wire up any backend/frontend…
teambit/bit
Work on the pnpm Rust engine (@pnpm/napi, the pacquet crates) that bit install runs through.
Raicuparta/rai-pal
A skill your agent uses when asked to update translations, localize strings, add new languages, fix missing translation keys, or sync language files in this project.
ifer47/markeron
Cross-platform UI styling for MarkerOn Tauri app (macOS WKWebView vs Windows WebView2).
mcthesw/game-save-manager
Debug the RGSM frontend against the real Rust backend in a normal browser, without Tauri IPC or WebView tooling.
Works with
Prepare change-specific RGSM GUI acceptance environments and short manual scenarios when the user wants to try a change locally. Rgsm Gui Acceptance is an agent skill from mcthesw/game-save-manager. Prepare change-specific RGSM GUI acceptance environments and short manual scenarios when the user wants to try a change locally.
Rgsm Gui Acceptance fits situations like: wants to try a change locally.
Run `npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a claude-code`. Or copy the skill folder (.agents/skills/rgsm-gui-acceptance in mcthesw/game-save-manager) into .claude/skills/rgsm-gui-acceptance in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a codex`. Or copy the skill folder (.agents/skills/rgsm-gui-acceptance in mcthesw/game-save-manager) into .agents/skills/rgsm-gui-acceptance in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mcthesw/game-save-manager --skill rgsm-gui-acceptance -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rgsm-gui-acceptance, .gemini/skills/rgsm-gui-acceptance, .github/skills/rgsm-gui-acceptance and .opencode/skills/rgsm-gui-acceptance in your project.
Going by SKILL.md and its folder, Rgsm Gui Acceptance needs JavaScript for the scripts in its folder. Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Rgsm Gui Acceptance is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 716 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Rgsm Gui Acceptance: Tauri Config Ipc (ifer47/markeron, 1.2k stars), Tv Remote UI (ventic/ventic, 174 stars), Add Tauri Command (devlint/GitWand, 180 stars) and Pnpm Engine (teambit/bit, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mcthesw (a GitHub user) maintains it in mcthesw/game-save-manager, which has 1,147 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 10, 2026.
Source: mcthesw/game-save-manager on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.