Agent skill

Remotion Animation

by Marve10s in Marve10s/Better-Fullstack

Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.

MITAuto-check passedMedia & Creative

Install Remotion Animation

skills CLI
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/remotion-animation .claude/skills/remotion-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
remotion-animation
GitHub stars
756
Token cost
~3.2k tokens
SKILL.md length
419 words
Files
1
Skills in repo
8
Repo updated
First seen
Licence
MIT

At a glance

Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.

  • Works in 5 steps: Spring configs - Damping, stiffness,… → Interpolation mappings - Input/output… → Easing functions - Timing function… → …
  • Defining animation behavior
  • SKILL.md covers What This Skill Does, Scope Boundaries, Input/Output Formats and Interpolation Mappings, plus 11 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Remotion Animation is an agent skill from Marve10s/Better-Fullstack. Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".

Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Video production. It works with Remotion. The repository describes itself as: Scaffold production-ready full-stack apps in TypeScript, Rust, Python, Go, and Java with a visual builder and CLI. Choose your frontend, backend, database, auth, AI, payments… The licence is MIT.

When your agent uses it

  • Defining animation behavior
  • Asked to configure animations
  • Setup spring configs
  • Define easing curves

Example prompts

  • “configure animations”
  • “setup spring configs”
  • “define easing curves”
  • “/remotion-animation”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Spring configs - Damping, stiffness, mass parameters for spring animations
  2. Interpolation mappings - Input/output ranges for value transformations
  3. Easing functions - Timing function configurations
  4. Animation timing - Stagger delays, durations, transition points
  5. Progress calculations - Frame-based animation progress logic

What it can do on your machine

Read from SKILL.md and the folder at commit b03f092. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript and markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Remotion Animation loads about 3.2k tokens when it runs. Until then it costs about 85 tokens; SKILL.md has 419 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~85
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Marve10s/Better-Fullstack at commit b03f092, republished under its MIT licence (© Marve10s). 419 words, ~3,214 tokens.

Download SKILL.mdSave it as .claude/skills/remotion-animation/SKILL.md (or your agent's skills folder).
name
remotion-animation
description
Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".

Remotion Animation

Generates animation configuration documents that define spring behaviors, interpolation mappings, easing curves, and timing constants for Remotion videos. This skill focuses exclusively on animation parameters and does NOT generate component code.

What This Skill Does

Generates animation configurations for:

  1. Spring configs - Damping, stiffness, mass parameters for spring animations
  2. Interpolation mappings - Input/output ranges for value transformations
  3. Easing functions - Timing function configurations
  4. Animation timing - Stagger delays, durations, transition points
  5. Progress calculations - Frame-based animation progress logic

Scope Boundaries

IN SCOPE:

  • Spring configuration parameters
  • Interpolation input/output ranges
  • Easing curve definitions
  • Animation timing constants
  • Progress calculation patterns

OUT OF SCOPE:

  • Component implementation (use /remotion-component-gen)
  • Scene layout (use /remotion-composition)
  • Visual styling (colors, fonts, layout)
  • Asset management (use /remotion-asset-coordinator)

Input/Output Formats

Input Format: Animation Requirements

Accepts animation specifications from natural language or motion specs:

From Natural Language:

Create smooth entrance animations with gentle bounce for logo.
Scale from 0.8 to 1.0 over 30 frames.
Stagger text words with 5 frame delay between each.

From Motion Spec:

markdown
## Scene 1 Animation Details

**Logo Entrance:**
- Spring animation: Scale 0.8 → 1.0
- Timing: Frames 0-30
- Config: Smooth with slight bounce (damping: 180)
- Opacity: 0 → 1 (linear)

**Text Stagger:**
- Word-by-word reveal
- Stagger delay: 5 frames
- Individual word animation: 15 frames
- Spring config: Snappy (damping: 20, stiffness: 200)
Output Format: ANIMATION_CONFIG.md

Generates a configuration document with all animation parameters:

markdown
# Animation Configuration: ProductDemo

## Status
✅ Animation parameters defined
⏳ Ready for implementation in components

## Spring Configurations

```typescript
export const SPRING_CONFIGS = {
  // Smooth, elegant entrance - minimal bounce
  smooth: {
    damping: 200,
    mass: 1,
    stiffness: 100,
  },

  // Snappy, responsive - quick settle
  snappy: {
    damping: 20,
    stiffness: 200,
    mass: 0.5,
  },

  // Bouncy, playful - noticeable oscillation
  bouncy: {
    damping: 8,
    mass: 1,
    stiffness: 100,
  },

  // Gentle, soft - slow and smooth
  gentle: {
    damping: 30,
    stiffness: 80,
    mass: 1,
  },
} as const;

Interpolation Mappings

typescript
export const INTERPOLATIONS = {
  // Logo scale animation
  logoScale: {
    input: [0, 1],      // Progress from spring (0 to 1)
    output: [0.8, 1],   // Scale value (0.8 to 1.0)
    extrapolate: 'clamp',
  },

  // Text slide-in
  textSlide: {
    input: [0, 1],
    output: [-50, 0],   // Translate X from -50px to 0
    extrapolate: 'clamp',
  },

  // Fade effect
  fade: {
    input: [0, 1],
    output: [0, 1],     // Opacity 0 to 1
    extrapolate: 'clamp',
  },
} as const;

Animation Timing

typescript
export const ANIMATION_TIMING = {
  // Global timing constants
  fps: 30,

  // Stagger animations
  stagger: {
    textWords: 5,         // Frame delay between words
    listItems: 3,         // Frame delay between list items
    cards: 8,             // Frame delay between card reveals
  },

  // Durations
  durations: {
    fadeIn: 15,           // Frames for fade in
    fadeOut: 10,          // Frames for fade out
    hold: 30,             // Frames to hold on screen
    quickTransition: 5,   // Frames for quick change
  },

  // Scene-specific timing
  scene1: {
    logoEnter: { start: 0, end: 30 },
    textReveal: { start: 20, end: 60 },
  },

  scene2: {
    contentFadeIn: { start: 0, end: 20 },
    bulletStagger: { start: 25, delay: 8 },
  },
} as const;

Easing Functions

typescript
export const EASING = {
  // Standard easing curves
  easeInOut: (t: number) =>
    t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,

  easeOut: (t: number) =>
    t * (2 - t),

  easeIn: (t: number) =>
    t * t,

  // Cubic bezier approximations
  cubicBezier: {
    ease: [0.25, 0.1, 0.25, 1],
    easeIn: [0.42, 0, 1, 1],
    easeOut: [0, 0, 0.58, 1],
    easeInOut: [0.42, 0, 0.58, 1],
  },
} as const;

Progress Calculation Patterns

typescript
// Pattern 1: Simple spring progress
const logoProgress = spring({
  frame,
  fps,
  config: SPRING_CONFIGS.smooth,
});

// Pattern 2: Delayed spring (for stagger)
const itemProgress = spring({
  frame: frame - (index * ANIMATION_TIMING.stagger.textWords),
  fps,
  config: SPRING_CONFIGS.snappy,
});

// Pattern 3: Frame-based linear progress
const linearProgress = interpolate(
  frame,
  [startFrame, endFrame],
  [0, 1],
  { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }
);

// Pattern 4: Eased progress
const easedProgress = EASING.easeOut(linearProgress);

// Pattern 5: Looping animation
const loopProgress = (frame % loopDuration) / loopDuration;

Usage Examples

Implementing in Components
typescript
import { useCurrentFrame, useVideoConfig, spring, interpolate } from 'remotion';
import { SPRING_CONFIGS, INTERPOLATIONS, ANIMATION_TIMING } from '../constants';

// In component:
const frame = useCurrentFrame();
const { fps } = useVideoConfig();

// Apply spring animation
const logoProgress = spring({
  frame,
  fps,
  config: SPRING_CONFIGS.smooth,
});

// Apply interpolation
const scale = interpolate(
  logoProgress,
  INTERPOLATIONS.logoScale.input,
  INTERPOLATIONS.logoScale.output
);

const opacity = logoProgress; // Direct 0-1 progress

// Use in styles
<div style={{
  transform: `scale(${scale})`,
  opacity,
}} />

Next Steps

  1. Integrate into constants.ts in composition folder
  2. Use in component implementation via /remotion-component-gen
  3. Test animation feel in Remotion preview
  4. Adjust parameters if timing feels off
  5. Document final values for consistency

Checklist

  • Spring configs defined
  • Interpolation ranges specified
  • Timing constants calculated
  • Progress patterns documented
  • Integrated into components (next step)
  • Tested in preview (next step)

## Animation Patterns

### Pattern 1: Entrance Animation

Spring-based entrance with scale and opacity:

```typescript
const entranceProgress = spring({
  frame,
  fps,
  config: { damping: 200 },
});

const scale = interpolate(entranceProgress, [0, 1], [0.8, 1]);
const opacity = entranceProgress;
const translateY = interpolate(entranceProgress, [0, 1], [20, 0]);
Pattern 2: Staggered Reveal

Multiple items animating with delay:

typescript
const items = ['Item 1', 'Item 2', 'Item 3'];
const STAGGER_DELAY = 5;

items.map((item, index) => {
  const itemProgress = spring({
    frame: frame - (index * STAGGER_DELAY),
    fps,
    config: SPRING_CONFIGS.snappy,
  });

  return (
    <div style={{ opacity: itemProgress }}>
      {item}
    </div>
  );
});
Pattern 3: Transition Between States

Smooth transition using frame ranges:

typescript
const transitionProgress = interpolate(
  frame,
  [startFrame, endFrame],
  [0, 1],
  { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }
);

// State A → State B
const value = interpolate(
  transitionProgress,
  [0, 1],
  [stateAValue, stateBValue]
);
Pattern 4: Looping Animation

Continuous cycling animation:

typescript
const LOOP_DURATION = 60; // frames
const loopProgress = (frame % LOOP_DURATION) / LOOP_DURATION;

const rotation = loopProgress * 360; // 0 to 360 degrees
const pulse = Math.sin(loopProgress * Math.PI * 2) * 0.1 + 1; // 0.9 to 1.1
Show full SKILL.md (165 more words)Show less
Pattern 5: Overshoot and Settle

Spring with intentional overshoot:

typescript
const overshootProgress = spring({
  frame,
  fps,
  config: {
    damping: 10,    // Low damping = more bounce
    stiffness: 100,
  },
});

const scale = interpolate(overshootProgress, [0, 1], [0, 1.2]); // Overshoots to 1.2

Spring Configuration Guide

Damping Parameter

Controls how quickly oscillation stops:

typescript
// High damping (200+) - Smooth, minimal/no bounce
damping: 200  // → Smooth entrance, elegant

// Medium damping (20-80) - Visible bounce, quick settle
damping: 40   // → Snappy, responsive

// Low damping (8-15) - Strong bounce, playful
damping: 10   // → Bouncy, fun

// Very low damping (2-5) - Extreme bounce
damping: 5    // → Jello-like
Stiffness Parameter

Controls animation speed:

typescript
// High stiffness (200+) - Fast animation
stiffness: 300  // → Quick, snappy

// Medium stiffness (80-150) - Standard speed
stiffness: 100  // → Balanced

// Low stiffness (30-60) - Slow animation
stiffness: 50   // → Gentle, relaxed
Mass Parameter

Controls inertia and weight:

typescript
// Light mass (0.5) - Responsive, quick
mass: 0.5  // → Featherlight

// Standard mass (1) - Balanced
mass: 1    // → Normal weight

// Heavy mass (2+) - Sluggish, weighty
mass: 2    // → Heavy, substantial

Easing Function Reference

Standard easing curves:

typescript
// Linear - Constant speed
easeLinear: (t) => t

// Ease Out - Fast start, slow end (most common)
easeOut: (t) => t * (2 - t)

// Ease In - Slow start, fast end
easeIn: (t) => t * t

// Ease In-Out - Slow start and end, fast middle
easeInOut: (t) => t < 0.5 ? 2*t*t : -1+(4-2*t)*t

// Ease Out Cubic - Smooth deceleration
easeOutCubic: (t) => (--t)*t*t + 1

// Ease In Cubic - Smooth acceleration
easeInCubic: (t) => t*t*t

Frame Calculation Helpers

Common frame calculations:

typescript
// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number) => seconds * fps;

// Calculate stagger frame offset
const staggerFrame = (index: number, delay: number, startFrame: number = 0) =>
  startFrame + (index * delay);

// Calculate animation end frame
const endFrame = (startFrame: number, durationFrames: number) =>
  startFrame + durationFrames;

// Check if animation is active
const isActive = (frame: number, start: number, end: number) =>
  frame >= start && frame <= end;

// Get progress within range
const rangeProgress = (frame: number, start: number, end: number) =>
  Math.max(0, Math.min(1, (frame - start) / (end - start)));

Integration Workflow

  1. Generate animation config using this skill → ANIMATION_CONFIG.md
  2. Add to constants.ts in composition folder
  3. Reference in components during implementation
  4. Test in preview and adjust parameters
  5. Document any changes back to config

Common Animation Combinations

Logo Entrance (Smooth + Scale + Fade)
typescript
config: { damping: 200 }
scale: [0.8, 1]
opacity: [0, 1]
translateY: [20, 0]
Text Reveal (Stagger + Slide + Fade)
typescript
config: { damping: 20, stiffness: 200 }
staggerDelay: 5 frames
translateX: [-30, 0]
opacity: [0, 1]
Button Pulse (Loop + Scale)
typescript
loopDuration: 60 frames
scale: [1, 1.05, 1]
easing: easeInOut
Page Transition (Fade + Slide)
typescript
duration: 15 frames
opacity: [1, 0] (out), [0, 1] (in)
translateX: [0, -100] (out), [100, 0] (in)

Timing Best Practices

Recommended timing ranges for different animation types:

typescript
// Micro-interactions
button hover: 5-10 frames
tooltip appear: 8-12 frames

// Standard animations
fade in/out: 10-20 frames
slide in/out: 15-25 frames
scale entrance: 20-30 frames

// Stagger delays
individual items: 3-8 frames
word-by-word: 4-6 frames
large groups: 2-4 frames

// Hold durations
text on screen: 60-120 frames (2-4 seconds)
quick message: 30-60 frames (1-2 seconds)

Integration with Other Skills

This skill feeds into:

remotion-animation (this skill)
    ↓ outputs: ANIMATION_CONFIG.md
remotion-component-gen
    ↓ applies animation configs in components
remotion-composition
    ↓ coordinates timing across scenes

Works with:

  • /motion-designer - Animation specs from design documents
  • /remotion-scaffold - Configs go into constants.ts
  • /remotion-component-gen - Components apply these configs
  • /remotion-composition - Timing coordinates with Sequence layout
  • /remotion-spec-translator - Orchestrates this skill when translating specs

This skill provides precise animation parameter definitions that ensure consistent, production-quality motion across Remotion video projects.

© Marve10s, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/remotion-animation of Marve10s/Better-Fullstack.

Open the folder on GitHubat commit b03f092

Compare with similar skills

Remotion Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Brand Launch Video Starvibe-motion/skills1.3k—~2.3kAutomated safety check: PassNone

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Works with

Questions about Remotion Animation

What does Remotion Animation do?

Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Remotion Animation is an agent skill from Marve10s/Better-Fullstack. Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.

When should I use Remotion Animation?

Remotion Animation fits situations like: defining animation behavior; asked to configure animations; setup spring configs; define easing curves.

How do I install Remotion Animation in Claude Code?

Run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a claude-code`. Or copy the skill folder (.agents/skills/remotion-animation in Marve10s/Better-Fullstack) into .claude/skills/remotion-animation in your project. Claude Code loads it when a task matches its description.

How do I install Remotion Animation in Codex?

Run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a codex`. Or copy the skill folder (.agents/skills/remotion-animation in Marve10s/Better-Fullstack) into .agents/skills/remotion-animation in your project. Codex loads it when a task matches its description.

Can I use Remotion Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-animation, .gemini/skills/remotion-animation, .github/skills/remotion-animation and .opencode/skills/remotion-animation in your project.

What does Remotion Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Remotion Animation is instructions for the agent only.

Does Remotion Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Remotion Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Remotion Animation use?

Remotion Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Remotion Animation use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Remotion Animation?

Skills that share tags, products or a category with Remotion Animation: Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.5k stars), Video Shotcraft (Vincentwei1021/video-shotcraft, 11k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars) and Writing Docs (remotion-dev/remotion, 63k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Remotion Animation?

Marve10s (a GitHub user) maintains it in Marve10s/Better-Fullstack, which has 756 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 9, 2026.

Source: Marve10s/Better-Fullstack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.