Stitch to Remotion Walkthrough Videos
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/remotion-animation .claude/skills/remotion-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .claude/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/remotion-animation .agents/skills/remotion-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .agents/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/remotion-animation .cursor/skills/remotion-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .cursor/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Marve10s/Better-Fullstack.git --path .agents/skills/remotion-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/remotion-animation .gemini/skills/remotion-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .gemini/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Marve10s/Better-Fullstack remotion-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/remotion-animation .github/skills/remotion-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .github/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Marve10s/Better-Fullstack remotion-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Marve10s/Better-Fullstack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/remotion-animation .opencode/skills/remotion-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "remotion-animation" agent skill from https://github.com/Marve10s/Better-Fullstack/tree/main/.agents/skills/remotion-animation into .opencode/skills/remotion-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
remotion-animationGenerates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.
Remotion Animation is an agent skill from Marve10s/Better-Fullstack. Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production. It works with Remotion. The repository describes itself as: Scaffold production-ready full-stack apps in TypeScript, Rust, Python, Go, and Java with a visual builder and CLI. Choose your frontend, backend, database, auth, AI, payments… The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b03f092. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript and markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Remotion Animation loads about 3.2k tokens when it runs. Until then it costs about 85 tokens; SKILL.md has 419 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Marve10s/Better-Fullstack at commit b03f092, republished under its MIT licence (© Marve10s). 419 words, ~3,214 tokens.
.claude/skills/remotion-animation/SKILL.md (or your agent's skills folder).Generates animation configuration documents that define spring behaviors, interpolation mappings, easing curves, and timing constants for Remotion videos. This skill focuses exclusively on animation parameters and does NOT generate component code.
Generates animation configurations for:
IN SCOPE:
OUT OF SCOPE:
/remotion-component-gen)/remotion-composition)/remotion-asset-coordinator)Accepts animation specifications from natural language or motion specs:
From Natural Language:
Create smooth entrance animations with gentle bounce for logo.
Scale from 0.8 to 1.0 over 30 frames.
Stagger text words with 5 frame delay between each.From Motion Spec:
## Scene 1 Animation Details
**Logo Entrance:**
- Spring animation: Scale 0.8 → 1.0
- Timing: Frames 0-30
- Config: Smooth with slight bounce (damping: 180)
- Opacity: 0 → 1 (linear)
**Text Stagger:**
- Word-by-word reveal
- Stagger delay: 5 frames
- Individual word animation: 15 frames
- Spring config: Snappy (damping: 20, stiffness: 200)Generates a configuration document with all animation parameters:
# Animation Configuration: ProductDemo
## Status
✅ Animation parameters defined
⏳ Ready for implementation in components
## Spring Configurations
```typescript
export const SPRING_CONFIGS = {
// Smooth, elegant entrance - minimal bounce
smooth: {
damping: 200,
mass: 1,
stiffness: 100,
},
// Snappy, responsive - quick settle
snappy: {
damping: 20,
stiffness: 200,
mass: 0.5,
},
// Bouncy, playful - noticeable oscillation
bouncy: {
damping: 8,
mass: 1,
stiffness: 100,
},
// Gentle, soft - slow and smooth
gentle: {
damping: 30,
stiffness: 80,
mass: 1,
},
} as const;export const INTERPOLATIONS = {
// Logo scale animation
logoScale: {
input: [0, 1], // Progress from spring (0 to 1)
output: [0.8, 1], // Scale value (0.8 to 1.0)
extrapolate: 'clamp',
},
// Text slide-in
textSlide: {
input: [0, 1],
output: [-50, 0], // Translate X from -50px to 0
extrapolate: 'clamp',
},
// Fade effect
fade: {
input: [0, 1],
output: [0, 1], // Opacity 0 to 1
extrapolate: 'clamp',
},
} as const;export const ANIMATION_TIMING = {
// Global timing constants
fps: 30,
// Stagger animations
stagger: {
textWords: 5, // Frame delay between words
listItems: 3, // Frame delay between list items
cards: 8, // Frame delay between card reveals
},
// Durations
durations: {
fadeIn: 15, // Frames for fade in
fadeOut: 10, // Frames for fade out
hold: 30, // Frames to hold on screen
quickTransition: 5, // Frames for quick change
},
// Scene-specific timing
scene1: {
logoEnter: { start: 0, end: 30 },
textReveal: { start: 20, end: 60 },
},
scene2: {
contentFadeIn: { start: 0, end: 20 },
bulletStagger: { start: 25, delay: 8 },
},
} as const;export const EASING = {
// Standard easing curves
easeInOut: (t: number) =>
t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
easeOut: (t: number) =>
t * (2 - t),
easeIn: (t: number) =>
t * t,
// Cubic bezier approximations
cubicBezier: {
ease: [0.25, 0.1, 0.25, 1],
easeIn: [0.42, 0, 1, 1],
easeOut: [0, 0, 0.58, 1],
easeInOut: [0.42, 0, 0.58, 1],
},
} as const;// Pattern 1: Simple spring progress
const logoProgress = spring({
frame,
fps,
config: SPRING_CONFIGS.smooth,
});
// Pattern 2: Delayed spring (for stagger)
const itemProgress = spring({
frame: frame - (index * ANIMATION_TIMING.stagger.textWords),
fps,
config: SPRING_CONFIGS.snappy,
});
// Pattern 3: Frame-based linear progress
const linearProgress = interpolate(
frame,
[startFrame, endFrame],
[0, 1],
{ extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }
);
// Pattern 4: Eased progress
const easedProgress = EASING.easeOut(linearProgress);
// Pattern 5: Looping animation
const loopProgress = (frame % loopDuration) / loopDuration;import { useCurrentFrame, useVideoConfig, spring, interpolate } from 'remotion';
import { SPRING_CONFIGS, INTERPOLATIONS, ANIMATION_TIMING } from '../constants';
// In component:
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// Apply spring animation
const logoProgress = spring({
frame,
fps,
config: SPRING_CONFIGS.smooth,
});
// Apply interpolation
const scale = interpolate(
logoProgress,
INTERPOLATIONS.logoScale.input,
INTERPOLATIONS.logoScale.output
);
const opacity = logoProgress; // Direct 0-1 progress
// Use in styles
<div style={{
transform: `scale(${scale})`,
opacity,
}} />/remotion-component-gen
## Animation Patterns
### Pattern 1: Entrance Animation
Spring-based entrance with scale and opacity:
```typescript
const entranceProgress = spring({
frame,
fps,
config: { damping: 200 },
});
const scale = interpolate(entranceProgress, [0, 1], [0.8, 1]);
const opacity = entranceProgress;
const translateY = interpolate(entranceProgress, [0, 1], [20, 0]);Multiple items animating with delay:
const items = ['Item 1', 'Item 2', 'Item 3'];
const STAGGER_DELAY = 5;
items.map((item, index) => {
const itemProgress = spring({
frame: frame - (index * STAGGER_DELAY),
fps,
config: SPRING_CONFIGS.snappy,
});
return (
<div style={{ opacity: itemProgress }}>
{item}
</div>
);
});Smooth transition using frame ranges:
const transitionProgress = interpolate(
frame,
[startFrame, endFrame],
[0, 1],
{ extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }
);
// State A → State B
const value = interpolate(
transitionProgress,
[0, 1],
[stateAValue, stateBValue]
);Continuous cycling animation:
const LOOP_DURATION = 60; // frames
const loopProgress = (frame % LOOP_DURATION) / LOOP_DURATION;
const rotation = loopProgress * 360; // 0 to 360 degrees
const pulse = Math.sin(loopProgress * Math.PI * 2) * 0.1 + 1; // 0.9 to 1.1Spring with intentional overshoot:
const overshootProgress = spring({
frame,
fps,
config: {
damping: 10, // Low damping = more bounce
stiffness: 100,
},
});
const scale = interpolate(overshootProgress, [0, 1], [0, 1.2]); // Overshoots to 1.2Controls how quickly oscillation stops:
// High damping (200+) - Smooth, minimal/no bounce
damping: 200 // → Smooth entrance, elegant
// Medium damping (20-80) - Visible bounce, quick settle
damping: 40 // → Snappy, responsive
// Low damping (8-15) - Strong bounce, playful
damping: 10 // → Bouncy, fun
// Very low damping (2-5) - Extreme bounce
damping: 5 // → Jello-likeControls animation speed:
// High stiffness (200+) - Fast animation
stiffness: 300 // → Quick, snappy
// Medium stiffness (80-150) - Standard speed
stiffness: 100 // → Balanced
// Low stiffness (30-60) - Slow animation
stiffness: 50 // → Gentle, relaxedControls inertia and weight:
// Light mass (0.5) - Responsive, quick
mass: 0.5 // → Featherlight
// Standard mass (1) - Balanced
mass: 1 // → Normal weight
// Heavy mass (2+) - Sluggish, weighty
mass: 2 // → Heavy, substantialStandard easing curves:
// Linear - Constant speed
easeLinear: (t) => t
// Ease Out - Fast start, slow end (most common)
easeOut: (t) => t * (2 - t)
// Ease In - Slow start, fast end
easeIn: (t) => t * t
// Ease In-Out - Slow start and end, fast middle
easeInOut: (t) => t < 0.5 ? 2*t*t : -1+(4-2*t)*t
// Ease Out Cubic - Smooth deceleration
easeOutCubic: (t) => (--t)*t*t + 1
// Ease In Cubic - Smooth acceleration
easeInCubic: (t) => t*t*tCommon frame calculations:
// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number) => seconds * fps;
// Calculate stagger frame offset
const staggerFrame = (index: number, delay: number, startFrame: number = 0) =>
startFrame + (index * delay);
// Calculate animation end frame
const endFrame = (startFrame: number, durationFrames: number) =>
startFrame + durationFrames;
// Check if animation is active
const isActive = (frame: number, start: number, end: number) =>
frame >= start && frame <= end;
// Get progress within range
const rangeProgress = (frame: number, start: number, end: number) =>
Math.max(0, Math.min(1, (frame - start) / (end - start)));config: { damping: 200 }
scale: [0.8, 1]
opacity: [0, 1]
translateY: [20, 0]config: { damping: 20, stiffness: 200 }
staggerDelay: 5 frames
translateX: [-30, 0]
opacity: [0, 1]loopDuration: 60 frames
scale: [1, 1.05, 1]
easing: easeInOutduration: 15 frames
opacity: [1, 0] (out), [0, 1] (in)
translateX: [0, -100] (out), [100, 0] (in)Recommended timing ranges for different animation types:
// Micro-interactions
button hover: 5-10 frames
tooltip appear: 8-12 frames
// Standard animations
fade in/out: 10-20 frames
slide in/out: 15-25 frames
scale entrance: 20-30 frames
// Stagger delays
individual items: 3-8 frames
word-by-word: 4-6 frames
large groups: 2-4 frames
// Hold durations
text on screen: 60-120 frames (2-4 seconds)
quick message: 30-60 frames (1-2 seconds)This skill feeds into:
remotion-animation (this skill)
↓ outputs: ANIMATION_CONFIG.md
remotion-component-gen
↓ applies animation configs in components
remotion-composition
↓ coordinates timing across scenesWorks with:
/motion-designer - Animation specs from design documents/remotion-scaffold - Configs go into constants.ts/remotion-component-gen - Components apply these configs/remotion-composition - Timing coordinates with Sequence layout/remotion-spec-translator - Orchestrates this skill when translating specsThis skill provides precise animation parameter definitions that ensure consistent, production-quality motion across Remotion video projects.
© Marve10s, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/remotion-animation of Marve10s/Better-Fullstack.
Open the folder on GitHubat commit b03f092
Remotion Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Remotion Animation this skillMarve10s/Better-Fullstack | 756 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.5k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Writing Docsremotion-dev/remotion | 63k | 1 repos | ~1.9k | Automated safety check: Pass | Custom licence | |
| Brand Launch Video Starvibe-motion/skills | 1.3k | — | ~2.3k | Automated safety check: Pass | None |
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
remotion-dev/remotion
Guides for writing and editing Remotion documentation. An agent skill from remotion-dev/remotion.
vibe-motion/skills
Create fast, high-impact 15-30 second brand and product marketing videos from an official company website, verified brand sources, or user-uploaded product imagery.
itwanger/toBeBetterJavaer
把口播稿做成二哥风格的 Remotion 视频,包括整理视频用稿、火山 TTS 配音、音画对齐、逐章动画预览和导出带配音的 MP4。用户说“做视频”“口播稿转视频”“Remotion”“继续做下一章”“出片”“渲染”“改读音”“配音读错了”,或给出 docs/src/ai/video/ 下的稿子要做成视频时使用。共享工具、配置和素材在…
Marve10s/Better-Fullstack
Animation components and utilities for Remotion video projects.
Marve10s/Better-Fullstack
Create Remotion videos using the Geist design system aesthetic.
Marve10s/Better-Fullstack
Scaffold, plan, or extend Better Fullstack projects with the generator, CLI, or MCP server.
Marve10s/Better-Fullstack
Create modern product launch/pitch videos using Remotion. An agent skill from Marve10s/Better-Fullstack.
Marve10s/Better-Fullstack
Add capabilities, addons, deployment targets, generated CI, services, or stack updates to an existing Better Fullstack project.
Marve10s/Better-Fullstack
Scaffold a new app, API, backend, fullstack project, mobile app, polyglot service, monorepo, or starter with Better Fullstack.
Works with
Categories
Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Remotion Animation is an agent skill from Marve10s/Better-Fullstack. Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic.
Remotion Animation fits situations like: defining animation behavior; asked to configure animations; setup spring configs; define easing curves.
Run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a claude-code`. Or copy the skill folder (.agents/skills/remotion-animation in Marve10s/Better-Fullstack) into .claude/skills/remotion-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a codex`. Or copy the skill folder (.agents/skills/remotion-animation in Marve10s/Better-Fullstack) into .agents/skills/remotion-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Marve10s/Better-Fullstack --skill remotion-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-animation, .gemini/skills/remotion-animation, .github/skills/remotion-animation and .opencode/skills/remotion-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: Remotion Animation is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Remotion Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Remotion Animation: Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.5k stars), Video Shotcraft (Vincentwei1021/video-shotcraft, 11k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars) and Writing Docs (remotion-dev/remotion, 63k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Marve10s (a GitHub user) maintains it in Marve10s/Better-Fullstack, which has 756 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 9, 2026.
Source: Marve10s/Better-Fullstack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.