Agent skill

Dalamud Gamewindow Workflow

by lokinmodar in lokinmodar/Echoglossian

Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions.

CC-BY-4.0Auto-check passedWriting & Content

Install Dalamud Gamewindow Workflow

skills CLI
$ npx skills add lokinmodar/Echoglossian --skill dalamud-gamewindow-workflow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install lokinmodar/Echoglossian dalamud-gamewindow-workflow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/lokinmodar/Echoglossian.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/dalamud-gamewindow-workflow .claude/skills/dalamud-gamewindow-workflow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
dalamud-gamewindow-workflow
GitHub stars
121
Token cost
~882 tokens
SKILL.md length
402 words
Files
1
Skills in repo
2
Repo updated
First seen
Licence
CC-BY-4.0

At a glance

Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions.

  • Works in 12 steps: Decide whether the change touches the… → Preserve stable payload signatures and… → Keep ATK-value capture and text-node… → …
  • Tasks that involve Translation
  • SKILL.md covers Goal, Primary sources, Workflow and Completion checks
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Dalamud Gamewindow Workflow is an agent skill from lokinmodar/Echoglossian. Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions.

Its SKILL.md is about 880 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Writing & Content, covering Translation. It works with C# and GitHub. The repository describes itself as: FFXIV Dialogue text translator. The licence is CC-BY-4.0.

When your agent uses it

  • Tasks that involve Translation

Example prompts

  • “/dalamud-gamewindow-workflow”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. Decide whether the change touches the shared GameWindow base or one live addon runtime.
  2. Preserve stable payload signatures and context-sensitive ownership for the current page or submenu.
  3. Keep ATK-value capture and text-node capture local to the runtime that owns the mutation.
  4. For ActionMenu, keep the live menu on the GameWindow path and reuse persisted payloads or canonical text caches when possible.
  5. For _MainCommand and AddonContextMenuTitle, keep refresh handling and hover registration tied to the live ATK payload and current visible…
  6. Do not treat MainCommandText or other sheet-backed rows as the live runtime owner.
  7. Avoid reusable superset payloads when the same visible slots mean different contexts.
  8. Capture one complete TranslationReuseScope per operation and use it for
  9. Never reread mutable target or engine configuration after asynchronous work
  10. Capture the effective translator instance before the first await when an
  11. For ActionMenu stable signatures, include the lifecycle generation in queue
  12. Keep duplicate visible-node nodeId:ordinal allocation consistent across

What it can do on your machine

Read from SKILL.md and the folder at commit 7794932. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Dalamud Gamewindow Workflow loads about 882 tokens when it runs. Until then it costs about 46 tokens; SKILL.md has 402 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~882

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from lokinmodar/Echoglossian at commit 7794932, republished under its CC-BY-4.0 licence (© lokinmodar). 402 words, ~882 tokens.

Download SKILL.mdSave it as .claude/skills/dalamud-gamewindow-workflow/SKILL.md (or your agent's skills folder).
name
dalamud-gamewindow-workflow
description
Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions.

GameWindow workflow for Echoglossian

Use this skill when working on ActionMenu, _MainCommand, AddonContextMenuTitle, or the shared DB-first GameWindow base.

Goal

Keep each live addon on its intended ownership path and avoid redirecting GameWindow surfaces through StringArrayData or sheet-backed text flows.

Primary sources

Use these repo sources first:

  • .github/instructions/gamewindow-runtimes.instructions.md
  • .github/instructions/actionmenu-gamewindow.instructions.md
  • .github/instructions/mainmenu-gamewindow.instructions.md
  • docs/maincommand-addon-gamewindow-flow.md
  • docs/actionmenu-runtime-flow.md
  • docs/textnode-clientstructs-analysis.md
  • docs/maincommand-sheet-flow.md
  • docs/action-reference-text-sheet-flow.md
  • https://github.com/Exter-N/Dynamis
  • https://github.com/MidoriKami/VanillaPlus

Workflow

  1. Decide whether the change touches the shared GameWindow base or one live addon runtime.
  2. Preserve stable payload signatures and context-sensitive ownership for the current page or submenu.
  3. Keep ATK-value capture and text-node capture local to the runtime that owns the mutation.
  4. For ActionMenu, keep the live menu on the GameWindow path and reuse persisted payloads or canonical text caches when possible.
  5. For _MainCommand and AddonContextMenuTitle, keep refresh handling and hover registration tied to the live ATK payload and current visible addon state.
  6. Do not treat MainCommandText or other sheet-backed rows as the live runtime owner.
  7. Avoid reusable superset payloads when the same visible slots mean different contexts.
  8. Capture one complete TranslationReuseScope per operation and use it for lookup, queue, persistence, and publication. It owns source, target, effective engine, and engine-reuse policy; content and version remain owner-query filters.
  9. Never reread mutable target or engine configuration after asynchronous work begins. A changed scope retires old completion work, while a same-scope PreDraw must preserve the in-flight operation.
  10. Capture the effective translator instance before the first await when an operation makes more than one provider call. Every chunk must reuse that captured resolution rather than reroute through mutable configuration.
  11. For ActionMenu stable signatures, include the lifecycle generation in queue ownership. A stale generation must not release a newer same-scope request. Evaluate a failed-payload cooldown before claiming the signature so an ineligible refresh cannot suppress the later retry.
  12. Keep duplicate visible-node nodeId:ordinal allocation consistent across capture, apply, stale recovery, and restore; filtered visible nodes consume an ordinal.
  13. Invalidate old scope-owned state before publishing a new generation.
  14. Route temporary runtime diagnostics through PluginRuntimeLog and inspect Echoglossian.log before filtering dalamud.log.
Show full SKILL.md (57 more words)Show less

Completion checks

  • The runtime remains on the correct ownership model.
  • Hover, native write, and restore behavior match the selected display mode.
  • The change stays within the smallest addon or shared base that controls the behavior.
  • Build and test validation is run when code changes are made.
  • Source transitions cannot publish stale async work into the new generation.

© lokinmodar, CC-BY-4.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/dalamud-gamewindow-workflow of lokinmodar/Echoglossian.

Open the folder on GitHubat commit 7794932

Compare with similar skills

Dalamud Gamewindow Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Dalamud Gamewindow Workflow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Dalamud Gamewindow Workflow this skilllokinmodar/Echoglossian121—~882Automated safety check: PassCC-BY-4.0
Translation Source SyncDevolutions/UniGetUI26k—~1.2kAutomated safety check: PassMIT
Ghfsantfu/ghfs275—~1.5kAutomated safety check: PassMIT
Update Gui TranslationsArduPilot/MethodicConfigurator166—~1.5kAutomated safety check: PassGPL-3.0
Translation Synckdeldycke/dotfiles173—~1.7kAutomated safety check: NotesBSD-2-Clause
Module Level Code TranslatorArabelaTso/Skills-4-SE253—~1.9kAutomated safety check: PassApache-2.0

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Works with

Questions about Dalamud Gamewindow Workflow

What does Dalamud Gamewindow Workflow do?

Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions. Dalamud Gamewindow Workflow is an agent skill from lokinmodar/Echoglossian. Work on ActionMenu, MainCommand, AddonContextMenuTitle, and the shared DB-first GameWindow runtime using the repo's game-window flow docs and instructions.

When should I use Dalamud Gamewindow Workflow?

Dalamud Gamewindow Workflow fits situations like: tasks that involve Translation.

How do I install Dalamud Gamewindow Workflow in Claude Code?

Run `npx skills add lokinmodar/Echoglossian --skill dalamud-gamewindow-workflow -a claude-code`. Or copy the skill folder (.agents/skills/dalamud-gamewindow-workflow in lokinmodar/Echoglossian) into .claude/skills/dalamud-gamewindow-workflow in your project. Claude Code loads it when a task matches its description.

How do I install Dalamud Gamewindow Workflow in Codex?

Run `npx skills add lokinmodar/Echoglossian --skill dalamud-gamewindow-workflow -a codex`. Or copy the skill folder (.agents/skills/dalamud-gamewindow-workflow in lokinmodar/Echoglossian) into .agents/skills/dalamud-gamewindow-workflow in your project. Codex loads it when a task matches its description.

Can I use Dalamud Gamewindow Workflow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lokinmodar/Echoglossian --skill dalamud-gamewindow-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/dalamud-gamewindow-workflow, .gemini/skills/dalamud-gamewindow-workflow, .github/skills/dalamud-gamewindow-workflow and .opencode/skills/dalamud-gamewindow-workflow in your project.

What does Dalamud Gamewindow Workflow need to run?

SKILL.md names no scripts, command-line tools or credentials: Dalamud Gamewindow Workflow is instructions for the agent only.

Does Dalamud Gamewindow Workflow access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Dalamud Gamewindow Workflow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Dalamud Gamewindow Workflow use?

Dalamud Gamewindow Workflow is published under the CC-BY-4.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Dalamud Gamewindow Workflow use?

About 882 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Dalamud Gamewindow Workflow?

Skills that share tags, products or a category with Dalamud Gamewindow Workflow: Translation Source Sync (Devolutions/UniGetUI, 26k stars), Ghfs (antfu/ghfs, 275 stars), Update Gui Translations (ArduPilot/MethodicConfigurator, 166 stars) and Translation Sync (kdeldycke/dotfiles, 173 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Dalamud Gamewindow Workflow?

lokinmodar (a GitHub user) maintains it in lokinmodar/Echoglossian, which has 121 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 8, 2026.

Source: lokinmodar/Echoglossian on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.