CCPM Project Management
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
Use BEFORE any spec, plan, or code exists — the Stage 0 gate that decides whether a project should start at all.
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LichAmnesia/lich-skills go-no-go --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/go-no-go .claude/skills/go-no-go && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .claude/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-goType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LichAmnesia/lich-skills go-no-go --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/go-no-go .agents/skills/go-no-go && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .agents/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LichAmnesia/lich-skills go-no-go --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/go-no-go .cursor/skills/go-no-go && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .cursor/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LichAmnesia/lich-skills.git --path skills/go-no-go--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LichAmnesia/lich-skills go-no-go --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/go-no-go .gemini/skills/go-no-go && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .gemini/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LichAmnesia/lich-skills go-no-goInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/go-no-go .github/skills/go-no-go && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .github/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LichAmnesia/lich-skills --skill go-no-go -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LichAmnesia/lich-skills go-no-go --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/go-no-go .opencode/skills/go-no-go && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "go-no-go" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/go-no-go into .opencode/skills/go-no-go/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-no-go", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
go-no-goUse BEFORE any spec, plan, or code exists — the Stage 0 gate that decides whether a project should start at all.
Go No Go is an agent skill from LichAmnesia/lich-skills. Use BEFORE any spec, plan, or code exists — the Stage 0 gate that decides whether a project should start at all. NO-GO is the default. GO requires passing five framework checks (Differentiation · Audience–Market Fit · Acquisition Channel · Capacity · 7-Factor Wedge), a memory check against your own prior attempts, and a 24-hour pattern-interrupt if enthusiasm-high is detected. Output is a public commitment artifact with pre-mortemed kill criteria (D14/D30/D60/D90 review gates). Triggered by "/go-no-go [project]"…
Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files (for example `README.md`, `packs/content-creator.yml` and `packs/indie-dev.yml`).
It sits in Product & Project Management, covering Feature launches and release readiness, Spec-driven development and Human-in-the-loop approvals. The licence is MIT.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ebbc355. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
obsidian.mdlogseq.comorangebot.aiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Go No Go loads about 4.1k tokens when it runs. Until then it costs about 175 tokens; SKILL.md has 1,991 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from LichAmnesia/lich-skills at commit ebbc355, republished under its MIT licence (© LichAmnesia). 1,991 words, ~4,073 tokens.
.claude/skills/go-no-go/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.NO-GO is the default. GO requires evidence.
Most AI coding skills help you build. This one helps you not build.
Half the cost of solo work is starting the wrong thing. Once a repo exists, sunk cost and identity-protection make it hard to quit. So you grind 3–6 months before admitting the start itself was wrong.
go-no-go is the gate before any /spec, /plan, /build. It runs five
framework checks (configurable), a memory check against your own past
attempts, and a 24-hour cooldown if your enthusiasm is too high. The output
is a public commitment doc with pre-mortemed kill criteria. If anything
fails, the default is NO-GO.
It is a deliberately stronger instrument than a generic intent-extraction interview: it stores memory, fails by default, requires structural overrides, and produces a dated artifact you publish.
Run /go-no-go when:
/spec, /plan, or /build on a new thing/spec directly)| Plain intent interview | go-no-go | |
|---|---|---|
| Default outcome | Continue | NO-GO |
| Memory of past attempts | None | Mandatory pre-flight search |
| Framework checks | Generic restate | 5 fail-by-default gates |
| Time gate | None | 24h pattern-interrupt if enthusiasm-high |
| Output | Confirmed restate | Public commitment doc with kill criteria |
| Override semantics | "Yes/no" | Structured override with named reason |
| Lifecycle | One session | D14/D30/D60/D90 review schedule |
| Composability | Standalone | Stage 0 of any SDLC (pairs with spec-driven-dev) |
If your situation calls for a softer instrument, use a generic intent interview. If you have a pattern of starting and not finishing, use this.
/loop, or autonomous loops~/.go-no-go/journal.md)Before asking anything, search the configured memory store for prior similar attempts.
PRE-FLIGHT:
- Topic: <extracted from user pitch>
- Searched: <memory store path>
- Found N prior similar attempts:
- <date> <name> → <outcome>
- <date> <name> → <outcome>If N ≥ 1, state explicitly:
"You attempted [similar X] in [date]. It ended because [reason from journal]. What is structurally different this time?"
Wait for an answer. Reject these answers as non-structural:
Accept these as structural:
If the answer is non-structural → automatic NO-GO. Document the attempted override in the commitment doc so the user can see they tried.
Write one sentence describing what you think the user wants, with an honest confidence number.
HYPOTHESIS: You want to <restated intent>, and you reached for <stated approach>
because <conventional reason>.
CONFIDENCE: ~XX%The number forces honesty. If you can't predict the user's reaction to the next three questions you'd ask, lower the number.
Format:
Q: <focused question>
GUESS: <your hypothesis for the answer, with reasoning>Wait for the user before asking the next. Why one-at-a-time, why guess attached:
Watch for buzzword answers ("scalable", "modern", "robust", "clean") and convention-talk ("the standard approach", "best practice"). The wildcard question, used when you hear those:
"If you didn't have to justify this to anyone — not even your future self on Twitter — what would you actually want?"
That one question often surfaces more than the previous five.
Run all five. Any FAIL = automatic NO-GO unless the user explicitly overrides with a named structural reason (recorded in commitment doc).
The default checks are below. Users override or add to these via
~/.go-no-go/config.yml (see templates/config.yml).
Can a competent operator clone 80% of this in 2 weeks?
Who pays for this? Who follows your work?
Demand strength does not compensate for audience–market mismatch.
Where do the FIRST 100 customers/users come from? Be specific.
Which capacity does this require? Do you have it free?
Capacities: creative · analytical · operational · social · executional.
For each factor, mark PASS or FAIL:
Any 2 factors fail → AUTOMATIC NO-GO.
Scan the conversation for enthusiasm-high signals:
If detected:
PATTERN INTERRUPT TRIGGERED.
Enthusiasm signal: HIGH.
This is NOT a NO. This is a PAUSE.
Action:
- Draft the commitment doc now (Step 6).
- Save it to runs/<YYMMDD-HHMM>-go-no-go-<slug>/draft.md
- Tomorrow at this time, re-open it and answer:
1. Re-read the draft. Still want to commit?
2. What did you forget yesterday that you remember now?
3. Which framework check feels weaker now than yesterday?
Only after that will Step 7 confirmation run.This step is configurable but on by default. The cooldown duration is
pattern_interrupt.cooldown_hours in config (default 24).
This is the public artifact. The full template lives in
templates/commitment.md. Required sections:
The following are not confirmation:
Require: user reads the commitment doc in full and types "GO" with their own hand. If 24-hour pattern interrupt was triggered, this step cannot run until the cooldown has elapsed.
spec-driven-dev
(run /spec next). The commitment doc becomes the project's permanent
root context.runs/<YYMMDD-HHMM>-go-no-go-<slug>/
├── transcript.md # full conversation
├── commitment.md # the artifact (Step 6)
├── memory-check.md # Step 0 search results
├── framework-checks.md # 5 check details with reasons
└── decision.md # GO / NO-GO / PAUSED with rationaleIf GO and public_commitment.enabled is true, the commitment doc is also
posted to the configured public surface (Gist / GitHub repo / etc.).
The skill reads ~/.go-no-go/config.yml. Schema and starter packs are in:
templates/config.yml — full schema with all options documentedpacks/solo-founder.yml — default for solo product builderspacks/indie-dev.yml — for technical builders without marketing focuspacks/content-creator.yml — for newsletter / YouTube / Twitter operatorsIf no config exists, the skill prompts the user to pick a starter pack on first run.
memory:
mode: file # file | vault | git
path: ~/.go-no-go/journal.mdgit log --grep across a "decisions" repofile mode works with zero dependencies. vault and git modes are
opt-in for users with existing knowledge systems.
spec-driven-dev — go-no-go is the stage before spec. If GO,
the commitment doc becomes the Spec phase's input.debug-hypothesis — orthogonal. Debug-hypothesis applies to bugs in
running code; go-no-go applies to whether code should be written at all.subagent-brief — orthogonal. Subagent-brief is token discipline within
a delegation; go-no-go is project-level discipline before delegation.| Rationalization | Reality |
|---|---|
| "This time is different" | Identical to past failures' override pattern. Specify STRUCTURAL difference or NO-GO. |
| "I'll just spend a weekend on it" | Weekends become months. Set a hard 30-day abandon clock from go-no-go. |
| "I don't need the memory check, I remember" | If you remembered, you'd already have your structural-difference answer. Run the search. |
| "The wedge factors are too restrictive" | The defaults were calibrated from real failures. Restrictive = working as designed. |
| "I'm not that excited, no interrupt needed" | If you weren't excited, you wouldn't be considering this. Run the cooldown anyway. |
| "Override on Acquisition Channel, I'll figure it out" | Acquisition is the most-overridden check and the most-fatal one. No override on Acquisition. |
| "The upside is huge if it works" | Upside-only thinking is not go-no-go thinking. Both sides of the trade or NO-GO. |
| "Let me at least write the spec first" | Writing the spec creates sunk cost. Spec is post-decision; go-no-go is the decision. |
| "I'll just make this private" | Private commitments fail more often than public ones. Default is PUBLIC. |
spec-driven-dev for GO)Most decision tools default to "continue with adjustments." That bias compounds the start-too-many problem. By making NO-GO the default and requiring evidence to flip it, the skill aligns with the underlying truth: most ideas should not be pursued, and the ones that should are the ones that can withstand five specific checks.
After ten sessions, users internalize that the gate is the work. The project may or may not happen after. Both outcomes are productive.
© LichAmnesia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files in skills/go-no-go of LichAmnesia/lich-skills.
Open the folder on GitHubat commit ebbc355
Go No Go next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Go No Go this skillLichAmnesia/lich-skills | 234 | — | ~4.1k | Automated safety check: Pass | MIT | |
| CCPM Project Managementautomazeio/ccpm | 8.4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| User Alignment and Agent-Ready PRDstryproduck/produck-skills | 510 | — | ~5.3k | Automated safety check: Pass | Apache-2.0 | |
| Loop FactoryJuliusBrussee/skills | 162 | — | ~2k | Automated safety check: Pass | MIT | |
| Spec First Mvpcnfjlhj/ai-collab-playbook | 453 | — | ~871 | Automated safety check: Pass | None | |
| Refactor Design Reportpenwyp/ClaudePreference | 136 | — | ~1.4k | Automated safety check: Pass | MIT |
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
tryproduck/produck-skills
Turns a vague feature request into a written spec with scope, phases, acceptance criteria and do-not-do limits that a coding agent can follow without guessing.
JuliusBrussee/skills
Run a spec-driven agent loop where coding tasks live as markdown specs that move through inbox → active → archive, get implemented by Claude Code or Codex, and pass a review gate before they count…
cnfjlhj/ai-collab-playbook
A skill your agent uses when one idea feels exciting enough that the user may rush into implementation before the scope is stable.
penwyp/ClaudePreference
Produce a professional, code-grounded refactor or implementation design report from identified technical problems, product gaps, review findings, architecture concerns, or frontend-backend contract…
edonyzpc/personal-assistant
Review uncommitted or PR diffs in the personal-assistant Obsidian plugin with project-specific risk lanes, second-layer future-risk checks, severity discipline, subagent review routing, and…
LichAmnesia/lich-skills
Pulls Google Analytics 4 data through the Data API with TypeScript scripts and turns it into a daily SEO report or prioritized traffic and bounce-rate recommendations.
LichAmnesia/lich-skills
Generates or edits PNG images with Google's Nano Banana 2 model through a small script, with a choice of 512, 1K, 2K or 4K output.
LichAmnesia/lich-skills
Organizes long-running agent work into a Project, Sprint and Task hierarchy with per-task state files, isolated worktrees, review loops and script-checked rules.
LichAmnesia/lich-skills
Runs headless web searches and single-page extraction through the Tavily API from a Python script, returning cited, summarized results without a browser.
LichAmnesia/lich-skills
Drives a failing build, typecheck, lint or test command to a passing exit code through small, one-fix-at-a-time rounds, stopping at a hard attempt cap instead of looping forever.
LichAmnesia/lich-skills
Replaces trial-and-error fixing with an observe, hypothesize, experiment and conclude loop kept in DEBUG.md, where no fix is allowed before evidence supports a cause.
Use BEFORE any spec, plan, or code exists — the Stage 0 gate that decides whether a project should start at all. Go No Go is an agent skill from LichAmnesia/lich-skills. Use BEFORE any spec, plan, or code exists — the Stage 0 gate that decides whether a project should start at all.
Go No Go fits situations like: tasks that involve Feature launches and release readiness; tasks that involve Spec-driven development; tasks that involve Human-in-the-loop approvals.
Run `npx skills add LichAmnesia/lich-skills --skill go-no-go -a claude-code`. Or copy the skill folder (skills/go-no-go in LichAmnesia/lich-skills) into .claude/skills/go-no-go in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LichAmnesia/lich-skills --skill go-no-go -a codex`. Or copy the skill folder (skills/go-no-go in LichAmnesia/lich-skills) into .agents/skills/go-no-go in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LichAmnesia/lich-skills --skill go-no-go -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/go-no-go, .gemini/skills/go-no-go, .github/skills/go-no-go and .opencode/skills/go-no-go in your project.
Going by SKILL.md and its folder, Go No Go needs the command-line tools its instructions call (git).
SKILL.md names 3 domains. As links in the text: obsidian.md, logseq.com and orangebot.ai. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Go No Go is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Go No Go: CCPM Project Management (automazeio/ccpm, 8.4k stars), User Alignment and Agent-Ready PRDs (tryproduck/produck-skills, 510 stars), Loop Factory (JuliusBrussee/skills, 162 stars) and Spec First Mvp (cnfjlhj/ai-collab-playbook, 453 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LichAmnesia (a GitHub user) maintains it in LichAmnesia/lich-skills, which has 234 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on June 9, 2026.
Source: LichAmnesia/lich-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.