Agent skill

Interactive Story

by Kiyoraka in Kiyoraka/Project-AI-MemoryCore

Auto-triggers when user says 'new adventure', 'start adventure', 'new fantasy', 'save adventure', 'end adventure', 'load adventure', 'resume adventure', 'continue adventure', 'let's play', 'VN…

No licenceAuto-check passed

Install Interactive Story

skills CLI
$ npx skills add Kiyoraka/Project-AI-MemoryCore --skill interactive-story -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Kiyoraka/Project-AI-MemoryCore interactive-story --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Kiyoraka/Project-AI-MemoryCore.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Feature/Interactive-Story-System .claude/skills/interactive-story && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
interactive-story
GitHub stars
374
Token cost
~4.2k tokens
SKILL.md length
1,458 words
Files
3
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Auto-triggers when user says 'new adventure', 'start adventure', 'new fantasy', 'save adventure', 'end adventure', 'load adventure', 'resume adventure', 'continue adventure', 'let's play', 'VN…

  • Works in 7 steps: Choose Play Mode → Choose Power Level → Character Creation → …
  • User says new adventure
  • SKILL.md covers Overview, Activation, Context Guard and Adventure Setup (New Adventure), plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Interactive Story is an agent skill from Kiyoraka/Project-AI-MemoryCore. Auto-triggers when user says 'new adventure', 'start adventure', 'new fantasy', 'save adventure', 'end adventure', 'load adventure', 'resume adventure', 'continue adventure', 'let's play', 'VN mode', or on numbered choice input (1-5) or free text dialogue during an active adventure.

Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `README.md` and `install-interactive-story.md`).

When your agent uses it

  • User says new adventure
  • Start adventure
  • Resume adventure
  • Continue adventure

Example prompts

  • “new adventure”
  • “start adventure”
  • “new fantasy”
  • “/interactive-story”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Choose Play Mode
  2. Choose Power Level
  3. Character Creation
  4. Choose World Type
  5. Generate World
  6. Companion Integration (Optional)
  7. Start Adventure

What it can do on your machine

Read from SKILL.md and the folder at commit c421b55. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Interactive Story loads about 4.2k tokens when it runs. Until then it costs about 75 tokens; SKILL.md has 1,458 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~75
When it runs · the whole SKILL.md, loaded when a task matches
~4.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,458 words (~4,234 tokens).

“Beyond the portal, legends are born. Your adventure awaits.”

— opening of SKILL.md by Kiyoraka
name
interactive-story

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files in Feature/Interactive-Story-System of Kiyoraka/Project-AI-MemoryCore.

  • SKILL.md
  • README.md
  • install-interactive-story.md

Open the folder on GitHubat commit c421b55

Compare with similar skills

Interactive Story next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Interactive Story compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Interactive Story this skillKiyoraka/Project-AI-MemoryCore374—~4.2kAutomated safety check: PassNone
Story ReadinessDonchitos/Claude-Code-Game-Studios26k—~6.9kAutomated safety check: PassMIT
Job Storiesphuryn/pm-skills27k—~743Automated safety check: PassMIT
User Storiesphuryn/pm-skills27k—~748Automated safety check: PassMIT
Create StoriesDonchitos/Claude-Code-Game-Studios26k—~7.3kAutomated safety check: PassMIT
Storiessanity-io/sanity6.4k—~621Automated safety check: PassMIT

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  • Auto Commit

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    MUST use when committing code changes, when user says 'commit', 'save changes', 'git commit', 'commit changes', when completing a task and code needs to be preserved, or when any git commit…

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  • Forge Skill

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  • Image Prompt

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  • Library

    Kiyoraka/Project-AI-MemoryCore

    MUST use when saving to the library, loading from the library, searching for existing knowledge, installing pre-made items, or when about to create a new library entry.

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Questions about Interactive Story

What does Interactive Story do?

Auto-triggers when user says 'new adventure', 'start adventure', 'new fantasy', 'save adventure', 'end adventure', 'load adventure', 'resume adventure', 'continue adventure', 'let's play', 'VN…. Interactive Story is an agent skill from Kiyoraka/Project-AI-MemoryCore. Auto-triggers when user says 'new adventure', 'start adventure', 'new fantasy', 'save adventure', 'end adventure', 'load adventure', 'resume adventure', 'continue adventure', 'let's play', 'VN mode', or on numbered choice input (1-5) or free text dialogue during an active adventure.

When should I use Interactive Story?

Interactive Story fits situations like: user says new adventure; start adventure; resume adventure; continue adventure.

How do I install Interactive Story in Claude Code?

Run `npx skills add Kiyoraka/Project-AI-MemoryCore --skill interactive-story -a claude-code`. Or copy the skill folder (Feature/Interactive-Story-System in Kiyoraka/Project-AI-MemoryCore) into .claude/skills/interactive-story in your project. Claude Code loads it when a task matches its description.

How do I install Interactive Story in Codex?

Run `npx skills add Kiyoraka/Project-AI-MemoryCore --skill interactive-story -a codex`. Or copy the skill folder (Feature/Interactive-Story-System in Kiyoraka/Project-AI-MemoryCore) into .agents/skills/interactive-story in your project. Codex loads it when a task matches its description.

Can I use Interactive Story in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Kiyoraka/Project-AI-MemoryCore --skill interactive-story -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interactive-story, .gemini/skills/interactive-story, .github/skills/interactive-story and .opencode/skills/interactive-story in your project.

What does Interactive Story need to run?

SKILL.md names no scripts, command-line tools or credentials: Interactive Story is instructions for the agent only.

Does Interactive Story access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Interactive Story safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Interactive Story use?

No licence was found for Interactive Story or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Interactive Story use?

About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Interactive Story?

Skills that share tags, products or a category with Interactive Story: Story Readiness (Donchitos/Claude-Code-Game-Studios, 26k stars), Job Stories (phuryn/pm-skills, 27k stars), User Stories (phuryn/pm-skills, 27k stars) and Create Stories (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Interactive Story?

Kiyoraka (a GitHub user) maintains it in Kiyoraka/Project-AI-MemoryCore, which has 374 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on July 29, 2026.

Source: Kiyoraka/Project-AI-MemoryCore on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.