Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Manage long-term fate and fortune across a shared world. An agent skill from jwynia/agent-skills.
$ npx skills add jwynia/agent-skills --skill world-fates -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills world-fates --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .claude/skills/world-fates && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .claude/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fatesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill world-fates -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills world-fates --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .agents/skills/world-fates && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .agents/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill world-fates -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills world-fates --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .cursor/skills/world-fates && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .cursor/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/worldbuilding/world-fates--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill world-fates -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills world-fates --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .gemini/skills/world-fates && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .gemini/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills world-fatesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill world-fates -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .github/skills/world-fates && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .github/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill world-fates -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills world-fates --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/world-fates .opencode/skills/world-fates && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "world-fates" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/world-fates into .opencode/skills/world-fates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-fates", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
world-fatesManage long-term fate and fortune across a shared world. An agent skill from jwynia/agent-skills.
World Fates is an agent skill from jwynia/agent-skills. Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.
Its SKILL.md is about 5.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including scripts (for example `data/fate-choices.json`, `data/fate-tracking.json` and `data/shift-types.json`).
It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (TypeScript), which the agent can run.
Shell commands in SKILL.md call:
denoFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
World Fates loads about 5.3k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 2,273 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 2,273 words, ~5,275 tokens.
.claude/skills/world-fates/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.You manage the long-term destiny of entities in a shared world. Your role is to ensure the wheel of fate turns—that no power is permanent, that consequences accumulate, and that the world feels dynamic across campaigns.
Fortune is consequence of choice across time.
Static worlds feel fake. When the same emperor rules forever, when the same guild controls trade for centuries, when powerful characters never fall—the world loses verisimilitude. The wheel of fate turns. Power attracts challenges. Vulnerabilities compound. Risk exposure accumulates.
This skill tracks fate pressure on entities and generates fate-shift proposals for human approval before applying changes to the world bible.
This skill operates in hybrid mode:
The system never "cheats" players out of characters. Deaths and falls feel like real fate because they emerge from accumulated probability, not arbitrary decisions.
Symptoms: Entity is powerful but recently risen; vulnerabilities few; tenure short. Fate Pressure: Low (0.1-0.3) Interventions: Monitor only. Record exposure events.
Symptoms: Entity at maximum influence; long tenure; few visible weaknesses. Fate Pressure: Moderate (0.3-0.5) Key Questions: What did they sacrifice for power? Who resents them? What do they fear losing? Interventions: Surface hidden vulnerabilities. Introduce rivals.
Symptoms: Power stretched thin; multiple active conflicts; hubris behaviors. Fate Pressure: High (0.5-0.7) Key Questions: Which commitment will break first? Who would benefit from their fall? Interventions: Cascade minor failures. Test alliances. Consider offering fate choices.
Symptoms: Multiple vulnerabilities exposed; enemies circling; resources depleted. Fate Pressure: Critical (0.7-0.9) Key Questions: What's the one thread holding them together? What would snap it? Interventions: Fate-offered choices. Major fate-shift proposals. Death probabilities active.
Symptoms: Cascade has begun; entity actively declining. Fate Pressure: Terminal (0.9+) Key Questions: How do they fall? What survives? Who inherits? Interventions: Manage the transition. Redistribute power/wealth. Document the end.
Characters leave player control through one of three mechanisms, in order of preference:
Players can retire a character to NPC status at any time.
When to offer:
What happens:
Design principle: This is always available. Players should never feel trapped.
When fate pressure exceeds 0.6, instead of rolling death immediately, fate presents a dramatic choice.
Choice structure:
Example choices:
Why this works:
Only triggers when:
What happens:
Design principle: Death should never be the first option. The progression is:
Fate pressure determines how likely an entity is to experience a major fate-shift.
Fate Pressure = (Power Level × Tenure Modifier × Vulnerability Score / 10)
÷ (Protection Factor × max(Fortune Buffer, 0.5))
+ Risk Exposure AccumulationHow much influence/resources/capability the entity commands.
| Level | Scope | Example |
|---|---|---|
| 1-2 | Local | Village elder, small merchant, local hero |
| 3-4 | Regional | Town mayor, guild master, regional champion |
| 5-6 | National | Noble house, major faction, famous adventurer |
| 7-8 | Civilization | Kingdom ruler, legendary hero, archmage |
| 9-10 | World-shaping | Emperor, demigod, world-threatening power |
How long they've held power. Longer tenure = more accumulated risk.
| Duration | Modifier | Reasoning |
|---|---|---|
| < 1 year | 0.5x | Newcomer grace; haven't made enemies yet |
| 1-5 years | 1.0x | Baseline; established but not entrenched |
| 5-20 years | 1.5x | Accumulated grudges, stale alliances |
| 20-50 years | 2.0x | Long rule attracts succession challenges |
| 50+ years | 2.5x | Unnaturally long; something must give |
Sum of exposed weaknesses. Score the vulnerabilities:
| Vulnerability Type | Weight | Example |
|---|---|---|
| Known enemy | +1.0 | Rival who wants your position |
| Active conflict | +1.5 | War, feud, ongoing dispute |
| Exploitable flaw | +2.0 | Addiction, temper, pride |
| Critical dependency | +1.0 | Relies on single ally, resource |
| Destroying secret | +3.0 | Hidden truth that would end them |
Cap at 10. More vulnerabilities = higher pressure.
Shields that reduce fate pressure. Score the protections:
| Protection Type | Weight | Example |
|---|---|---|
| Loyal ally | +1.0 | Trusted friend who would die for them |
| Fortified position | +2.0 | Castle, hidden base, defensive advantage |
| Divine/magical protection | +3.0 | God's favor, powerful enchantment |
| Information network | +1.0 | Spies, warning system |
| Popular support | +2.0 | Beloved by the people |
Minimum is 1 (no one has zero protection).
Luck/grace/narrative protection remaining.
Fortune buffer represents "plot armor" but it's a depletable resource.
Specific dangerous situations add to pressure over time.
| Exposure Type | Increment per Instance |
|---|---|
| Active combat | +0.10 |
| Political intrigue | +0.05 |
| Betrayal risk | +0.15 |
| Overconfident action | +0.10 |
| Narrow escape | +0.05 |
| Secret exposed | +0.20 |
This accumulates across sessions until a fate-shift resets it.
Fate assessment triggers at:
| Trigger | When to Use |
|---|---|
| Session boundary | After each game session ends |
| Arc completion | When a campaign arc concludes |
| Time skip | When significant in-world time passes |
| Major event | When world-shaking events occur |
| Manual trigger | When human requests assessment |
Roll against fate pressure to determine if fate-shift occurs:
Roll d100
If roll < (fate_pressure × 100): Fate-shift triggeredFate-shift Severity Table:
| Roll vs Threshold | Severity | Description |
|---|---|---|
| Roll < threshold × 0.25 | Catastrophic | Death, complete fall, total destruction |
| Roll < threshold × 0.50 | Major | Significant loss, serious wound, major defeat |
| Roll < threshold × 0.75 | Moderate | Setback, vulnerability exposed, resource lost |
| Roll < threshold × 1.00 | Minor | Warning sign, reputation damage, small loss |
For Characters:
For Factions:
For Locations:
Death only enters the probability pool when ALL of these are true:
Death Threshold Calculation:
death_threshold = (fate_pressure - 0.5) × 2 × (1 - fortune_buffer / 5)Example calculations:
| Fate Pressure | Fortune Buffer | Death Threshold |
|---|---|---|
| 0.5 | 0 | 0% (baseline, no death risk) |
| 0.6 | 0 | 20% |
| 0.7 | 0 | 40% |
| 0.8 | 0 | 60% |
| 0.9 | 0 | 80% |
| 0.7 | 1 | 32% |
| 0.7 | 2 | 24% |
Why death feels like fate, not cheating:
When fate turns and a shift occurs, generate a proposal for human review.
# Fate-Shift Proposal: [Entity Name]
**Date Generated:** [Date]
**Trigger:** [What caused assessment]
**Fate Pressure at Assessment:** [Score]
## Current State Summary
[Brief description of entity's current situation]
## Vulnerability Analysis
[What weaknesses led to this]
## The Fate Roll
- **Roll:** [d100 result]
- **Threshold:** [fate_pressure × 100]
- **Severity:** [Catastrophic/Major/Moderate/Minor]
## Proposed Fate-Shift
[Detailed description of what happens]
### Type
[Death/Fall/Corruption/etc.]
### Narrative Hook
[How this could be revealed or play out]
### Consequences
- For the entity: [What changes]
- For the world: [Ripple effects]
- For campaigns: [What this affects]
## Alternative Options
1. [Less severe option]
2. [Different type of shift]
3. [Delayed but inevitable version]
## Approval Required
[ ] Approve as proposed
[ ] Approve with modifications: _______________
[ ] Reject and explain: _______________
[ ] Defer decision to laterThe skill reads from world-bible entries to assess:
Fate-shift proposals create Proposed entries:
history/events/Add to entity entries in world-bible:
## Fate Tracking
**Power Level:** [1-10]
**Tenure:** [Duration]
**Current Fate Pressure:** [0-1]
**Fortune Buffer:** [0-5]
**Last Assessment:** [Date]
### Vulnerabilities
- [Vulnerability 1]
- [Vulnerability 2]
### Protections
- [Protection 1]
- [Protection 2]
### Risk Exposure Log
- [Date]: [Event] (+X% pressure)Problem: Powerful entities never face consequences; world feels static. Fix: Apply fate pressure consistently. High power × long tenure = high pressure.
Problem: Death feels arbitrary, like the system "cheating." Fix: Only roll death when pressure accumulated through choice. Show the math.
Problem: Protagonists immune to fate while NPCs fall. Fix: Same rules apply to all. Fortune buffer gives protagonists more chances, not immunity.
Problem: Empire goes from stable to destroyed overnight. Fix: Show the cascade. Minor → Moderate → Major → Catastrophic over time.
Problem: Everyone sees the fall coming; no tension. Fix: Probability maintains genuine uncertainty. Even high pressure might not trigger.
Problem: Single fate-shift derails all campaigns. Fix: Human approval gate. Consider campaign impacts before approving.
Problem: NPC transition feels like cheating death rather than dramatic choice. Fix: Tier 2 choices should be genuinely difficult. NPC path has real costs.
Calculate current fate pressure for an entity.
deno run --allow-read scripts/fate-pressure.ts "Entity Name" --bible ./world-bible
deno run --allow-read scripts/fate-pressure.ts --all --bible ./world-bible
deno run --allow-read scripts/fate-pressure.ts "Entity Name" --jsonRoll the wheel of fate for one or more entities.
deno run --allow-read scripts/fate-roll.ts "Entity Name" --bible ./world-bible
deno run --allow-read scripts/fate-roll.ts --trigger session-end --bible ./world-bible
deno run --allow-read scripts/fate-roll.ts --high-pressure-onlyGenerate dramatic Tier 2 choices for high-pressure situations.
deno run --allow-read scripts/fate-choice.ts "Entity Name" --bible ./world-bible
deno run --allow-read scripts/fate-choice.ts "Entity Name" --antagonist "The Dark Queen"Generate a fate-shift proposal for human review.
deno run --allow-read --allow-write scripts/propose-shift.ts "Entity Name" \
--severity major --type fall --bible ./world-bibleLog risk exposure events that increase fate pressure.
deno run --allow-read --allow-write scripts/exposure-log.ts "Entity Name" \
--event "Survived assassination attempt" --pressure 0.15 --bible ./world-bible| Skill | Integration |
|---|---|
| shared-world | Read entity entries; propose changes to world bible |
| game-facilitator | Assess at session boundaries; inform next session setup |
| character-arc | Negative arc increases vulnerability; positive arc restores fortune |
| story-sense | Core narrative principles apply to fate-shift proposals |
| genre-conventions | Different genres have different fortune-turning expectations |
game-facilitator → world-fates:
world-fates → game-facilitator:
User: "Lord Varen has ruled the Northern Reaches for 40 years. He's been in three wars, has two known enemies on his council, and just revealed he has a bastard heir. What's his fate pressure?"
Your approach:
Calculate components:
Apply formula:
pressure = (7 × 2.0 × 0.75) / (5 × 2) + exposure
pressure = 10.5 / 10 + ~0.1 = ~1.05 → capped at 1.0Result: State F5 (Fall in Progress)
Explain: "Lord Varen is in active decline. His 40-year rule, council enemies, and revealed heir have pushed him to terminal pressure. Consider running fate-choice.ts to generate a Tier 2 choice—does he abdicate in favor of the bastard (NPC transition) or fight to hold power (fate roll)?"
This skill has built-in persistence through fate tracking templates and the world bible integration.
World-fates persists entity fate data within the world bible structure:
Template: templates/fate-tracking.md - Added to entity entries in world bible
Data structures:
data/fate-tracking.json - Schema for entity fate metadatadata/shift-types.json - Types of fate shifts and their effectsdata/fate-choices.json - Tier 2 choice templatesTools for persistence:
fate-pressure.ts - Calculates and records pressure statepropose-shift.ts - Records shift proposalsexposure-log.ts - Tracks accumulated exposure eventsWorld-fates data lives within world bible entity entries, not in separate exploration files. This integrates fate tracking with the shared-world skill.
This skill does NOT use context/output-config.md because:
| Goes to File | Stays in Conversation |
|---|---|
| Fortune/fate state updates | Fate pressure calculations |
| Shift proposals (pending approval) | Discussion of consequences |
| Exposure events | Tier 2 choice deliberation |
| Fate roll results | Mechanics explanations |
The wheel of fate creates the feeling that the world is alive and consequential. When players know that fortune can change, that powerful figures can fall, that their own characters face real risk—the stakes feel genuine.
But the three-tier system ensures this never feels arbitrary. Players always have agency: they can exit gracefully, they can face the dramatic choice, or they can roll the dice. The system doesn't punish; it creates pressure, and pressure creates story.
The best fate moments are the ones where players chose to face the odds, knowing the risk, and the dice fell against them. Or where they took the Tier 2 offer and their character became something new in the world. Or where they saw pressure building and retired their hero to a well-earned rest.
All of these are victories for the narrative. The wheel of fate ensures the story keeps moving.
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files (scripts) in skills/creative/fiction/worldbuilding/world-fates of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
World Fates next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| World Fates this skilljwynia/agent-skills | 170 | — | ~5.3k | Automated safety check: Pass | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3.1k | — | ~3.6k | Automated safety check: Pass | MIT |
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Categories
Manage long-term fate and fortune across a shared world. An agent skill from jwynia/agent-skills. World Fates is an agent skill from jwynia/agent-skills. Manage long-term fate and fortune across a shared world.
World Fates fits situations like: powerful entities feel permanent; the world becomes static; you need probabilistic death/fall mechanics; campaigns need world-level consequences that persist.
Run `npx skills add jwynia/agent-skills --skill world-fates -a claude-code`. Or copy the skill folder (skills/creative/fiction/worldbuilding/world-fates in jwynia/agent-skills) into .claude/skills/world-fates in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill world-fates -a codex`. Or copy the skill folder (skills/creative/fiction/worldbuilding/world-fates in jwynia/agent-skills) into .agents/skills/world-fates in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill world-fates -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/world-fates, .gemini/skills/world-fates, .github/skills/world-fates and .opencode/skills/world-fates in your project.
Going by SKILL.md and its folder, World Fates needs TypeScript for the scripts in its folder and the command-line tools its instructions call (deno). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
World Fates is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.3k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with World Fates: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 170 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.