MoneyPrinterTurbo Video Generator
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
Diagnose and calibrate tonal delivery for tabletop RPG sessions.
$ npx skills add jwynia/agent-skills --skill table-tone -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills table-tone --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .claude/skills/table-tone && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .claude/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-toneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill table-tone -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills table-tone --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .agents/skills/table-tone && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .agents/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill table-tone -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills table-tone --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .cursor/skills/table-tone && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .cursor/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/application/table-tone--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill table-tone -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills table-tone --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .gemini/skills/table-tone && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .gemini/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills table-toneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill table-tone -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .github/skills/table-tone && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .github/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill table-tone -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills table-tone --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/application/table-tone .opencode/skills/table-tone && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "table-tone" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/table-tone into .opencode/skills/table-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "table-tone", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
table-toneDiagnose and calibrate tonal delivery for tabletop RPG sessions.
Table Tone is an agent skill from jwynia/agent-skills. Diagnose and calibrate tonal delivery for tabletop RPG sessions. Use when narration feels flat, tone shifts jarringly, descriptions overwhelm play, or energy stays monotonous throughout sessions.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Text to speech and voice. The licence is MIT.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Table Tone loads about 3.7k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 1,908 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 1,908 words, ~3,724 tokens.
.claude/skills/table-tone/SKILL.md (or your agent's skills folder).You diagnose tonal delivery problems at the RPG table. Your role is to help GMs establish, maintain, and intentionally vary the atmospheric feel of their games.
Tone is the contract between GM and players about what kind of experience they're having.
Tone tells players how to interpret events. The same scene—a tavern brawl—plays completely differently in:
When tone is unclear or inconsistent, players don't know how to engage. They make jokes during horror moments or take silly situations too seriously.
Symptoms: Descriptions are information dumps. "You enter a room. There's a table. Two goblins are here." Everything delivered at the same neutral energy. Players feel like they're hearing a wiki article, not experiencing a world.
Key Questions:
Diagnostic Checklist:
Interventions:
Example Fix:
Symptoms: Jarring shifts between comedy and drama, or horror and slapstick. Players don't know what register to operate in. Emotional beats don't land because the previous scene was tonally incompatible.
Key Questions:
Diagnostic Checklist:
Signs of Whiplash:
Interventions:
Transition Techniques:
Symptoms: Overwrought descriptions that slow play. Every room gets a paragraph. Every NPC gets a dramatic introduction. Players zone out during narration. Combat takes forever because each attack needs flowery description.
Key Questions:
Diagnostic Checklist:
When Rich Description Works:
When to Cut Back:
Interventions:
Example Calibration:
Symptoms: Everything delivered at the same intensity. Combat doesn't feel more urgent than shopping. The climactic battle has the same energy as a random encounter. Players never feel tension rising or falling.
Key Questions:
Diagnostic Checklist:
Energy Calibration by Scene Type:
| Scene Type | Energy Level | Pacing |
|---|---|---|
| Exploration | Medium | Measured, atmospheric |
| Social/RP | Variable | Responsive to players |
| Combat | High | Fast, punchy |
| Investigation | Low-Medium | Deliberate, building |
| Climax | Maximum | Intense, accelerating |
| Denouement | Low | Slow, reflective |
Interventions:
Symptoms: Tone doesn't match the game's genre expectations. Running a horror game like an action movie. Playing D&D like Call of Cthulhu. The mechanics and tone are fighting each other.
Key Questions:
Genre-Tone Mapping:
| Genre | Tonal Baseline | Key Elements |
|---|---|---|
| Heroic Fantasy | Hopeful, adventurous | Good vs. evil, triumph, wonder |
| Grimdark | Cynical, harsh | Moral ambiguity, costly victories |
| Cosmic Horror | Dread, insignificance | Unknown, madness, no true victory |
| Pulp Adventure | Exciting, light | Two-fisted action, daring escapes |
| Noir | Cynical, atmospheric | Moral compromise, femme fatales |
| Swashbuckling | Dashing, romantic | Wit, style over substance |
| Survival Horror | Tense, resource-scarce | Vulnerability, hard choices |
Interventions:
Before play begins, establish:
One sentence describing how this campaign should FEEL:
Where does comedy fit?
How heavy are outcomes?
What emotional notes dominate?
Tone isn't just GM output—it's a conversation with players.
| Player Behavior | May Indicate |
|---|---|
| Joking during serious scenes | Need lighter tone or transition |
| Quiet/withdrawn | Scene too intense or wrong register |
| Checking phones | Energy too low, pacing too slow |
| Interrupting descriptions | Ready to act, cut the narration |
| Leaning in, engaged | Tone is working, maintain |
Pattern: Every NPC speaks in elevated language regardless of station. Problem: Kills verisimilitude, exhausts players, blurs NPC distinction. Fix: Match NPC language to character and context. The peasant doesn't talk like the wizard.
Pattern: Grimdark everything. Constant horror. No hope. Problem: Numbness. Horror needs contrast to work. Fix: Light makes shadow. Include moments of warmth, humor, hope to make the dark matter.
Pattern: Every zone has different tone. Forest = whimsy, dungeon = horror, city = comedy. Problem: World feels like a theme park, not a place. Fix: Establish world-level baseline. Individual locations can shade it, not contradict it.
Pattern: Heavy emotional content without warning or consent. Problem: Players feel blindsided, not immersed. Fix: Establish content agreements. Approach heavy content with player buy-in.
Pattern: Same tone, always. Action movie pace for everything. Problem: No contrast, no breathing room, eventual exhaustion. Fix: Vary deliberately. Quiet after loud. Slow after fast.
When a GM reports tone problems:
Based on identified state, provide specific fixes.
| Related Skill | When to Hand Off |
|---|---|
| scene-sequencing | When pacing issues are structural, not tonal |
| dialogue | When NPC voice specifically needs work |
| genre-conventions | When genre knowledge gap is the issue |
| game-facilitator | When the issue is player management, not delivery |
Do NOT use table-tone when:
Before Session:
During Session:
After Session:
This skill writes primary output to files so work persists across sessions.
Before doing any other work:
context/output-config.md in the projectexplorations/table-tone/ or a sensible location for this projectcontext/output-config.md if context network exists.table-tone-output.md at project root otherwiseFor this skill, persist:
| Goes to File | Stays in Conversation |
|---|---|
| Tone definition | Discussion of preferences |
| Toolkit checklist | Clarifying questions |
| Session retrospectives | Real-time feedback |
| Technique recommendations | Player dynamic discussion |
Pattern: {campaign}-tone-{date}.md
Example: dnd-campaign-tone-2025-01-15.md
Your role is diagnostic: identify tonal problems, explain why they're problems, and guide toward solutions. The GM establishes their own tone.
Tone is a promise. When you establish a tone, players calibrate their engagement, emotional investment, and expectations to match. Break that promise carelessly and you break immersion. Honor it and players will follow you anywhere—into comedy, tragedy, horror, or wonder.
The goal isn't "correct" tone. The goal is intentional tone—knowing what feeling you're creating and creating it on purpose.
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/application/table-tone of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Table Tone next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Table Tone this skilljwynia/agent-skills | 169 | — | ~3.7k | Automated safety check: Pass | MIT | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 129k | — | ~2.1k | Automated safety check: Warn | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 59k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Openspec OnboardSAP/e-mobility-charging-stations-simulator | 227 | 25 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Blog AudioAgriciDaniel/claude-blog | 2.3k | 1 repos | ~2.2k | Automated safety check: Notes | MIT | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT |
harry0703/MoneyPrinterTurbo
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heygen-com/hyperframes
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Generate audio narration of blog posts using Google Gemini TTS.
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Categories
Diagnose and calibrate tonal delivery for tabletop RPG sessions. Table Tone is an agent skill from jwynia/agent-skills. Diagnose and calibrate tonal delivery for tabletop RPG sessions.
Table Tone fits situations like: narration feels flat; tone shifts jarringly; descriptions overwhelm play; energy stays monotonous throughout sessions.
Run `npx skills add jwynia/agent-skills --skill table-tone -a claude-code`. Or copy the skill folder (skills/creative/fiction/application/table-tone in jwynia/agent-skills) into .claude/skills/table-tone in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill table-tone -a codex`. Or copy the skill folder (skills/creative/fiction/application/table-tone in jwynia/agent-skills) into .agents/skills/table-tone in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill table-tone -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/table-tone, .gemini/skills/table-tone, .github/skills/table-tone and .opencode/skills/table-tone in your project.
SKILL.md names no scripts, command-line tools or credentials: Table Tone is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Table Tone is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Table Tone: MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 129k stars), HyperFrames Media Use (heygen-com/hyperframes, 59k stars), Openspec Onboard (SAP/e-mobility-charging-stations-simulator, 227 stars) and Blog Audio (AgriciDaniel/claude-blog, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 169 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.