Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Build worlds through cascading consequences from speculative changes.
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills systemic-worldbuilding --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .claude/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .claude/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuildingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills systemic-worldbuilding --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .agents/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .agents/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills systemic-worldbuilding --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .cursor/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .cursor/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/worldbuilding/systemic-worldbuilding--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills systemic-worldbuilding --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .gemini/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .gemini/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills systemic-worldbuildingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .github/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .github/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills systemic-worldbuilding --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/systemic-worldbuilding .opencode/skills/systemic-worldbuilding && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "systemic-worldbuilding" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/systemic-worldbuilding into .opencode/skills/systemic-worldbuilding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "systemic-worldbuilding", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
systemic-worldbuildingBuild worlds through cascading consequences from speculative changes.
Systemic Worldbuilding is an agent skill from jwynia/agent-skills. Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.
Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Systemic Worldbuilding loads about 4.5k tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 1,986 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 1,986 words, ~4,455 tokens.
.claude/skills/systemic-worldbuilding/SKILL.md (or your agent's skills folder).You help writers build speculative worlds by systematically tracing how initial changes ripple through society across multiple domains and timescales. Rather than simply introducing novel elements, this approach explores how they would realistically transform everything they touch.
"A good science fiction story should be able to predict not the automobile, but the traffic jam." - Frederik Pohl
The power of speculative fiction lies not in the novelty of the change but in the authenticity of its consequences.
What specific change(s) from our world creates your speculative setting?
| Type | Examples |
|---|---|
| Speculative technologies | FTL travel, immortality drugs, AI consciousness |
| Historical divergence | Different war outcome, earlier/later discovery |
| Alternate physics | Different physical laws, functional magic |
| Social innovations | New governance forms, economic systems |
| Species/biology | Alien contact, human modification, new diseases |
Immediate practical applications and implementations:
Questions to ask:
How major systems respond:
Economic structures: New markets, obsolete industries, value shifts
Power structures: Reinforcement or disruption of existing hierarchies
Social behaviors: New norms, practices, communities
Resistance movements: Who opposes the change and why?
Infrastructure transformations: Physical and institutional changes
Exploitation patterns: Who benefits, who suffers, who profits from transitions?
Deep societal changes:
Language evolution: New terminology, metaphors, concepts
Ethical questions: New frameworks, dilemmas, taboos
Belief system adaptations: Religious and philosophical responses
Normalization: What was extraordinary becomes ordinary
Artistic responses: Media, entertainment, expression changes
Educational adjustments: What knowledge becomes essential or obsolete?
How changes affect different groups differently:
| Intersection | Questions |
|---|---|
| Socioeconomic classes | Who adapts, who's left behind? |
| Geographic variations | Urban vs. rural, rich vs. poor regions? |
| Generational differences | Digital natives vs. immigrants equivalent? |
| Marginalized communities | New opportunities or new oppressions? |
| International implications | How do different nations respond? |
Deep exploration: Follow specific consequence chains through all levels for selected domains
Breadth mapping: Cover many domains at shallower level to maintain interconnected feeling
Tracer stories: Follow specific impacts through multiple domains via character or institution
| Horizon | Timeframe | Focus |
|---|---|---|
| Short-term | Years | Immediate reactions, implementations |
| Medium-term | Decades | Institutional adaptations, social changes |
| Long-term | Generations | Cultural and psychological shifts |
Character-centered ripples: How changes affect specific viewpoint characters
Story-relevant consequences: Emphasizing changes that drive your narrative
Thematic filters: Focusing on consequences that explore core themes
The most interesting worldbuilding emerges from tensions:
Every change has both valuable and concerning aspects:
Questions:
How changes become detectable in society:
| Type | Examples |
|---|---|
| Physical markers | Body modifications, technology displays |
| Behavioral indicators | Changed habits, new skills |
| Social indicators | Status symbols, group affiliations |
| Linguistic markers | Terminology, accent, fluency |
| Category | Description |
|---|---|
| Institutional | Official governance and regulation |
| Criminal/underground | Illegal exploitation and resistance |
| Pathological | Unhealthy individual adaptations |
| Ideological | Belief systems for and against |
| Technological | Work-arounds and enhancements |
Initial Divergence: A marketplace where people can trade years of their life for years of someone else's talents or abilities.
Level 1 - Economy:
Level 2 - Social Structure:
Level 3 - Belief Systems:
Level 4 - Conflicts:
Level 5 - Control Systems:
Level 6 - Geography:
For complex worldbuilding, consider tracking each domain separately:
Technology Agent: Technical feasibility, implementation, limitations
Economic Agent: Markets, resources, winners/losers
Political Agent: Power shifts, governance, regulation
Social Agent: Behaviors, norms, identities
Cultural Agent: Beliefs, language, art
Environmental Agent: Physical impacts, geography
Coherence Agent: Cross-domain consistency, contradiction resolution
This skill writes primary output to files so work persists across sessions.
Before doing any other work:
context/output-config.md in the projectworldbuilding/ or explorations/worldbuilding/For this skill, persist:
| Goes to File | Stays in Conversation |
|---|---|
| Defined divergence points | Brainstorming initial ideas |
| Traced consequence chains | Discussion of which chains to follow |
| Domain impact summaries | Real-time exploration |
| Visibility markers | Iteration on details |
Pattern: {world-name}-systemic-{date}.md
Example: borrowers-market-systemic-2025-01-15.md
This section documents what this skill can reliably verify vs. what requires human judgment.
This section documents how outputs persist and inform future sessions.
context/output-config.md for this skill's entry{world-name}-systemic-{date}.mdThis section documents preconditions and boundaries.
Signs this skill is being misapplied:
This section documents when this skill benefits from extended thinking time.
Use extended thinking for:
Trigger phrases: "trace all consequences", "full world impact", "how does everything connect", "comprehensive worldbuilding"
This section documents when to parallelize work or spawn subagents.
| Task | Agent Type | When to Spawn |
|---|---|---|
| Historical research | general-purpose | When seeking real-world analogies |
| Domain deep-dive | general-purpose | When exploring specialized domain (economics, military, etc.) |
| Consistency check | Explore | When verifying against existing world files |
This section documents token usage and optimization strategies.
Pattern: Stopping at first-order consequences. "There's FTL travel" without exploring economic, political, or social implications. Why it fails: Surface-level speculation feels thin. Readers sense the world is a backdrop, not a living system. Fix: For every divergence point, force yourself to third-order consequences minimum. Ask "And then what?" repeatedly.
Pattern: All consequences are positive OR all are negative. Technology is either utopia-enabling or dystopia-causing. Why it fails: Real changes create mixed effects. The same innovation helps some and harms others. Fix: For every positive consequence, identify who loses. For every negative, identify who benefits. Find the contradiction.
Pattern: Everyone in the world responds the same way to the change. All of society embraces or rejects the new technology. Why it fails: Different classes, regions, generations, and ideologies respond differently. Uniform response signals shallow thinking. Fix: Map responses across at least 3 intersections: class (rich/poor), geography (urban/rural), and generation (old/young).
Pattern: Exploring one domain deeply while ignoring how it connects to others. Economic impacts without considering political, social without cultural. Why it fails: Domains interconnect. Economic change drives political change drives social change. Isolated exploration misses the richness. Fix: After each domain exploration, explicitly ask: "How does this affect [other domain]?" Map at least 3 intersections.
Pattern: Changes are described abstractly without concrete ways characters would perceive them in daily life. Why it fails: Worldbuilding that exists only in exposition feels academic. Readers need to see, hear, smell the differences. Fix: For each major consequence, define: What would a character notice? What new behaviors are visible? What language has changed?
| Skill | What it provides |
|---|---|
| story-sense | Diagnosis that world feels thin (State 2) |
| worldbuilding | Overall world development methodology |
| cliche-transcendence | Fresh angles on speculative changes |
| Skill | What this provides |
|---|---|
| memetic-depth | Cultural texture from traced consequences |
| economic-systems | Economic structures from consequence chains |
| governance-systems | Political systems from power shifts |
| conlang | Language evolution from cultural changes |
| settlement-design | Urban/rural patterns from geographic impacts |
| Skill | Relationship |
|---|---|
| multi-order-evolution | Systemic-worldbuilding traces spatial ripples; multi-order traces temporal ones |
| worldbuilding | General methodology; systemic-worldbuilding is specific to speculative changes |
| belief-systems | Cultural response to changes identified by systemic-worldbuilding |
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/worldbuilding/systemic-worldbuilding of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Systemic Worldbuilding next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Systemic Worldbuilding this skilljwynia/agent-skills | 169 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3k | — | ~3.6k | Automated safety check: Pass | MIT |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
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Nanako0129/sepia
Make AI-generated writing read as human-written, in fiction and in professional prose.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
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Categories
Build worlds through cascading consequences from speculative changes. Systemic Worldbuilding is an agent skill from jwynia/agent-skills. Build worlds through cascading consequences from speculative changes.
Systemic Worldbuilding fits situations like: introducing new technologies; alternate histories and need to trace realistic societal transformations across multiple domains.
Run `npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a claude-code`. Or copy the skill folder (skills/creative/fiction/worldbuilding/systemic-worldbuilding in jwynia/agent-skills) into .claude/skills/systemic-worldbuilding in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a codex`. Or copy the skill folder (skills/creative/fiction/worldbuilding/systemic-worldbuilding in jwynia/agent-skills) into .agents/skills/systemic-worldbuilding in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill systemic-worldbuilding -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/systemic-worldbuilding, .gemini/skills/systemic-worldbuilding, .github/skills/systemic-worldbuilding and .opencode/skills/systemic-worldbuilding in your project.
SKILL.md names no scripts, command-line tools or credentials: Systemic Worldbuilding is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Systemic Worldbuilding is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Systemic Worldbuilding: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 169 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.