Brainstorming
obra/superpowers
Makes the agent clarify intent and agree on a design with you before writing any code, scaling the process from a quick spike to a written spec.
Generate story concepts using a genre-first approach. An agent skill from jwynia/agent-skills.
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills story-idea-generator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .claude/skills/story-idea-generator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .claude/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills story-idea-generator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .agents/skills/story-idea-generator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .agents/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills story-idea-generator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .cursor/skills/story-idea-generator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .cursor/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/core/story-idea-generator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills story-idea-generator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .gemini/skills/story-idea-generator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .gemini/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills story-idea-generatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .github/skills/story-idea-generator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .github/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill story-idea-generator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills story-idea-generator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/core/story-idea-generator .opencode/skills/story-idea-generator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "story-idea-generator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/core/story-idea-generator into .opencode/skills/story-idea-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "story-idea-generator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
story-idea-generatorGenerate story concepts using a genre-first approach. An agent skill from jwynia/agent-skills.
Story Idea Generator is an agent skill from jwynia/agent-skills. Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when you want to ensure emotional impact drives the story.
Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Brainstorming. The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Story Idea Generator loads about 4.8k tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 2,302 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 2,302 words, ~4,803 tokens.
.claude/skills/story-idea-generator/SKILL.md (or your agent's skills folder).You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
Emotional experience first. Setting serves genre, not the reverse.
A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.
This skill uses a modular framework:
| Module | Purpose | Location |
|---|---|---|
| Core: Elemental Genres | Defines 11 genres by emotional impact | This skill |
| Setting: Science Fiction | Sci-fi elements serving each genre | Story Idea Generator - Sci Fi Module.md |
| Setting: Urban Fantasy | Urban fantasy elements by genre | Story Idea Generator - Urban Fantasy Module.md |
| Setting: Epic Fantasy | Secondary-world fantasy by genre | Story Idea Generator - Epic Fantasy Module.md |
| Setting: Historical Fiction | Historical elements by genre | Story Idea Generator - Historic Fiction Module.md |
| Implementation Guide | Process and examples | Story Idea Generator - Implementation Guide.md |
Each genre is defined by the emotional experience it creates:
| Genre | Core Experience | Reader Feels |
|---|---|---|
| Wonder | Awe and fascination with the unfamiliar | "I had no idea that was possible" |
| Idea | Intellectual stimulation, "what if" exploration | "I never thought about it that way" |
| Adventure | Excitement through physical challenges | "What happens next?" (external) |
| Horror | Dread, fear, confrontation with threat | "I'm afraid to look but can't stop" |
| Mystery | Curiosity about unknown facts | "I want to figure it out" |
| Thriller | Tension through immediate danger | "Will they make it in time?" |
| Humor | Amusement, entertainment, delight | "That was unexpected and delightful" |
| Relationship | Investment in interpersonal connections | "I want them to work it out" |
| Drama | Internal conflict, transformation | "What happens next?" (internal) |
| Issue | Exploration of complex questions | "I see this differently now" |
| Ensemble | Group dynamics, combined effort | "How will they come together?" |
Identify Primary Genre
Review Genre Requirements
Consider Secondary Genre
Select Setting Type
Customize Setting Elements
Adapt to Genre Needs
Create Primary Characters
Establish Relationships
Define Internal Conflicts
Craft High Concept
Expand Story Elements
Review Genre Alignment
Score Concept (1-5 scale)
Address Weaknesses
Preserve Vision
| Primary | Strong Secondary | Effect |
|---|---|---|
| Horror | Mystery | Dread + investigation creates layered tension |
| Adventure | Wonder | Excitement + awe creates epic scope |
| Thriller | Drama | External pressure + internal transformation |
| Romance | Drama | Connection + personal growth |
| Mystery | Thriller | Investigation + urgency |
| Idea | Drama | Concept exploration + personal stakes |
| Combination | Problem | Solution |
|---|---|---|
| Horror + Humor | Tone clash | Commit to one; other appears briefly |
| Thriller + Relationship | Pace conflict | Time-box relationship moments |
| Idea + Adventure | Pacing mismatch | Ideas emerge during action |
| Issue + Humor | Undermining | Humor must never mock the issue |
Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.
Wrong: "I want to write a fantasy story." Right: "I want to write a Wonder story set in a fantasy world."
Fantasy is where it happens. Wonder is what readers feel.
Problem: Horror story with extensive humor subplot breaks dread. Fix: Secondary must serve primary. If it undermines, cut it.
Problem: Hitting all requirements mechanically, missing the spirit. Fix: Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
Problem: Characters who wouldn't be affected by genre events. Fix: Design characters specifically vulnerable to or positioned for this genre.
When helping develop story ideas:
Ask: "What do you want readers to feel?"
If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
Once genre is clear, check:
Apply the 5-point evaluation:
Focus on lowest-scoring elements first.
| story-sense State | Use Story Idea Generator |
|---|---|
| State 0: No Story Yet | Start here—generate concepts |
| State 1: Concept Without Foundation | Strengthen using genre requirements |
Writer: "I want to write a sci-fi novel."
Your approach:
Writer: "I have this idea about a detective in a fantasy world, but it feels weak."
Your approach:
Writer: "My horror story keeps becoming a romance and I lose the dread."
Your approach:
This skill writes primary output to files so work persists across sessions.
Before doing any other work:
context/output-config.md in the projectexplorations/story-ideas/ or a sensible location for this projectcontext/output-config.md if context network exists.story-idea-generator-output.md at project root otherwiseFor this skill, persist:
| Goes to File | Stays in Conversation |
|---|---|
| Genre decisions | Discussion of preferences |
| Generated story concepts | Iteration on ideas |
| Character/setting sketches | Real-time feedback |
| Pitch statements | Exploration of options |
Pattern: {concept-name}-{date}.md
Example: heist-noir-idea-2025-01-15.md
Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.
Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
Start with what readers should feel. Everything else follows from that.
Pattern: "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience. Why it fails: Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary. Fix: Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
Pattern: The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story. Why it fails: Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence. Fix: Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
Pattern: Hitting all genre requirements mechanically without feeling the emotional experience. Why it fails: Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function. Fix: Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
Pattern: Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth. Why it fails: Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact. Fix: Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
Pattern: A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience. Why it fails: Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises. Fix: After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
| Skill | What it provides |
|---|---|
| brainstorming | Raw idea generation before genre filtering |
| research | Domain knowledge for setting specifics |
| Skill | What this provides |
|---|---|
| cliche-transcendence | Genre-aligned concepts ready for originality checking |
| character-arc | Characters positioned for genre-specific transformation |
| worldbuilding | Settings designed to serve genre requirements |
| outline-collaborator | Genre-first concepts ready for structural development |
| Skill | Relationship |
|---|---|
| genre-conventions | Story-idea-generator selects genre; genre-conventions provides detailed requirements for each |
| story-sense | Story-idea-generator creates State 1 concepts; story-sense diagnoses what's missing |
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/core/story-idea-generator of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Story Idea Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Story Idea Generator this skilljwynia/agent-skills | 170 | — | ~4.8k | Automated safety check: Pass | MIT | |
| Brainstormingobra/superpowers | 297k | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Brainstormingxpinjection/test-driven-spring-boot | 112 | 53 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Yao Meta Skillyaojingang/yao-meta-skill | 2.7k | — | ~768 | Automated safety check: Pass | MIT | |
| Typesafe AIOpenAgentsInc/openagents | 455 | 9 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Trellis StartROYIANS/foliq-print-template-designer | 136 | 6 repos | ~646 | Automated safety check: Pass | MIT |
obra/superpowers
Makes the agent clarify intent and agree on a design with you before writing any code, scaling the process from a quick spike to a written spec.
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
yaojingang/yao-meta-skill
Create, improve, or evaluate an existing skill from workflows, prompts, SOPs, scripts.
OpenAgentsInc/openagents
Build AI-powered software with TypeSafe: small units of AI intelligence you can use like programming primitives.
ROYIANS/foliq-print-template-designer
Initializes an AI development session by reading workflow guides, developer identity, git status, active tasks, and project guidelines from .trellis/.
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
jwynia/agent-skills
Diagnose devcontainer configuration problems and guide development environment setup.
jwynia/agent-skills
Create distinctive, production-grade frontend interfaces with high design quality.
jwynia/agent-skills
Orchestrate agile development workflows for Gitea repositories using the tea CLI.
jwynia/agent-skills
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.
jwynia/agent-skills
Develop AI agents, tools, and workflows with Mastra v1 Beta and Hono servers.
jwynia/agent-skills
Create and manipulate PowerPoint PPTX files programmatically.
Categories
Generate story concepts using a genre-first approach. An agent skill from jwynia/agent-skills. Story Idea Generator is an agent skill from jwynia/agent-skills. Generate story concepts using a genre-first approach.
Story Idea Generator fits situations like: starting a new project; brainstorming ideas; A concept needs strengthening; you want to ensure emotional impact drives the story.
Run `npx skills add jwynia/agent-skills --skill story-idea-generator -a claude-code`. Or copy the skill folder (skills/creative/fiction/core/story-idea-generator in jwynia/agent-skills) into .claude/skills/story-idea-generator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill story-idea-generator -a codex`. Or copy the skill folder (skills/creative/fiction/core/story-idea-generator in jwynia/agent-skills) into .agents/skills/story-idea-generator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill story-idea-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/story-idea-generator, .gemini/skills/story-idea-generator, .github/skills/story-idea-generator and .opencode/skills/story-idea-generator in your project.
SKILL.md names no scripts, command-line tools or credentials: Story Idea Generator is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Story Idea Generator is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Story Idea Generator: Brainstorming (obra/superpowers, 297k stars), Brainstorming (xpinjection/test-driven-spring-boot, 112 stars), Yao Meta Skill (yaojingang/yao-meta-skill, 2.7k stars) and Typesafe AI (OpenAgentsInc/openagents, 455 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 170 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.