Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Design multi-generational societal evolution for science fiction settings.
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills multi-order-evolution --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .claude/skills/multi-order-evolution && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .claude/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolutionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills multi-order-evolution --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .agents/skills/multi-order-evolution && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .agents/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills multi-order-evolution --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .cursor/skills/multi-order-evolution && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .cursor/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/application/multi-order-evolution--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills multi-order-evolution --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .gemini/skills/multi-order-evolution && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .gemini/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills multi-order-evolutionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .github/skills/multi-order-evolution && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .github/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills multi-order-evolution --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .opencode/skills/multi-order-evolution && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "multi-order-evolution" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/multi-order-evolution into .opencode/skills/multi-order-evolution/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "multi-order-evolution", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
multi-order-evolutionDesign multi-generational societal evolution for science fiction settings.
Multi Order Evolution is an agent skill from jwynia/agent-skills. Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.
Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Multi Order Evolution loads about 4.3k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 1,804 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 1,804 words, ~4,319 tokens.
.claude/skills/multi-order-evolution/SKILL.md (or your agent's skills folder).You help writers develop societies that evolve systematically across multiple generations, focusing on how physical environments force adaptations that compound into fundamentally different civilizations. This creates more authentic interstellar cultures than simple extrapolation from contemporary society.
Establish the initial conditions driving evolutionary pressure:
Physical Environment:
| Element | Questions |
|---|---|
| Resource Profile | Abundance or scarcity of key materials? |
| Hazards | Radiation, gravity conditions, atmospheric composition? |
| Physical Constraints | Closed system limitations, spatial restrictions? |
| Tech Requirements | What's needed just to survive? |
Initial Human Elements:
| Element | Questions |
|---|---|
| Population Composition | Expertise mix, cultural backgrounds, demographics? |
| Organizational Structure | Initial governance model, economic system? |
| Core Technologies | What specialized tech did they bring or develop? |
| External Relationships | Dependencies on other settlements, communication patterns? |
How the environment forces immediate adaptation:
Environmental Adaptations:
Social Adaptations:
How adaptations create new pressures:
Institutional Transformation:
Cultural Transformation:
The society becomes fundamentally different:
Deep Structural Change:
External Projection:
How evolved societies interact:
Incompatibility Analysis:
| Type | Description |
|---|---|
| Value Conflicts | Where fundamental beliefs clash |
| Resource Competition | How different adaptation paths create competition |
| Communication Barriers | Beyond language to conceptual frameworks |
| Power Projection Friction | How different forms of influence conflict |
Interaction Zones:
| Type | Description |
|---|---|
| Trade Dynamics | What each uniquely offers/needs |
| Border Conditions | Where societies meet physically |
| Cultural Exchange Points | Information/idea transfer mechanisms |
| Hybrid Development | What emerges in the spaces between |
Foundation: Radiation-heavy mining colony with corporate structure
First-Order: Radiation adaptation, shelter communities, monitoring systems
Second-Order: Data Houses emerge, predictive culture, new status hierarchy based on forecasting ability
Third-Order: "Forecast Rights" society where political power flows from prediction accuracy; unique ability to operate in zones others can't
Power Base: Information dominance, resource control, predictive advantages
Foundation: Zero-g orbital colonies with engineering focus
First-Order: Human-machine integration, maintenance-oriented social structure
Second-Order: Status tied to integration skill, automation management becomes political power
Third-Order: Fully cybernetic civilization where organic humanity is optional; identity defined by system role rather than biology
Power Base: Construction capabilities, technology adaptation speed
Foundation: Nomadic fleet culture with diverse population
First-Order: Ship-based governance, complex trading relationships
Second-Order: Social credit system based on connections and reputation; obligation networks become economic infrastructure
Third-Order: Relationships as currency; loyalty networks; influence measured in connection strength rather than resources
Power Base: Trade route control, coordination capabilities, obligation networks
Foundation: Closed-loop station with purist founding philosophy
First-Order: Metabolic tracking, strict integration timelines
Second-Order: Generational depth as political capital, life support operators as priest-class
Third-Order: Matter purity as identity; exile as death; metabolic kinship overriding all other affiliations
Power Base: Generational standing, life support control
For each evolutionary stage, track changes across these dimensions:
| Dimension | Questions to Answer |
|---|---|
| Physical | Bodies, infrastructure, environment |
| Economic | Resources, exchange, value |
| Political | Power, governance, authority |
| Social | Relationships, communities, hierarchies |
| Cultural | Values, beliefs, practices |
| Linguistic | Terminology, concepts, metaphors |
| Identity | Self-conception, group belonging |
When evolved societies meet, compare positions across dimensions:
Harmony Points (similar evolution):
Friction Points (divergent evolution):
Translation Needs (different but compatible):
Character Types × Evolutionary Stages × Transition States:
Conflict Categories:
| Category | Type |
|---|---|
| Generational | Old evolution vs. new pressures |
| Inter-civilizational | Different evolutionary paths colliding |
| Internal | Subgroups evolving differently within one society |
| Hybrid | Individuals caught between evolutionary paths |
| Regression | Forces pushing toward earlier evolution stages |
context/output-config.md in the projectworldbuilding/civilizations/ or explorations/worldbuilding/Pattern: {civilization-name}-evolution-{date}.md
context/output-config.md{civilization-name}-evolution-{date}.mdTrigger phrases: "design the complete civilization", "how would they evolve", "trace development across generations"
| Task | Agent Type | When to Spawn |
|---|---|---|
| Historical research | general-purpose | When modeling on real civilizational evolution |
| Cross-civilization check | Explore | When verifying interaction consistency |
Pattern: Characters from third-order evolution societies holding contemporary values—democracy, individualism, environmentalism—despite generations of different pressures. Why it fails: Values emerge from material conditions. Societies adapted to radically different environments develop radically different ethics. Future people with our exact values haven't actually evolved. Fix: Work forward from environmental pressure. What values would logically emerge from radiation adaptation? From closed-loop metabolism? Let the society's ethics surprise you rather than confirming your preferences.
Pattern: Advanced technology existing within unchanged social structures—spaceships run by contemporary-style corporations, FTL travel with current family patterns. Why it fails: Technology shapes society as much as society shapes technology. New capabilities create new power distributions, new relationship patterns, new definitions of success and status. Fix: Trace technological implications through social systems. What does artificial gravity mean for hierarchy? What does FTL communication mean for identity? Every tech change should cascade through society.
Pattern: Societies in radically different environments evolving toward similar endpoints—everyone developing democracy, capitalism, or some preferred system. Why it fails: Convergent evolution requires similar pressures. Different environments should produce different adaptations. Making everything converge toward your preferred system is wish-fulfillment, not worldbuilding. Fix: Let environments diverge societies. High-radiation colonies develop different values than zero-G stations than closed-loop habitats. Resist the urge to make any one trajectory "correct."
Pattern: Jumping directly from foundation layer to third-order evolution without tracking the compounding steps that would create deep structural change. Why it fails: Each evolutionary stage builds on previous ones. Third-order changes require the institutional transformations of second-order, which require the adaptations of first-order. You can't shortcut the causation. Fix: Work through each stage systematically. What first-order adaptations would the foundation require? What new pressures do those create? How does the second generation respond? The deep changes should feel inevitable, not arbitrary.
Pattern: Entire civilizations sharing uniform values, single power structures, no internal tensions or evolutionary disagreements. Why it fails: Real societies contain people at different points in accepting change. Reformers and conservatives exist everywhere. Some subgroups resist evolution while others accelerate it. Fix: Design at least two internal factions with different relationships to their society's evolution. Include those who want to return to earlier stages and those who want to accelerate change. Internal tension drives stories.
| Skill | What it provides |
|---|---|
| worldbuilding | Foundational environment and constraint definition |
| metabolic-cultures | Specific adaptations for closed-loop systems |
| belief-systems | Religious/philosophical frameworks that evolve with societies |
| Skill | What this provides |
|---|---|
| governance-systems | Political structures appropriate to evolutionary stage |
| economic-systems | Economic patterns shaped by generational adaptation |
| character-arc | Characters navigating tensions between evolutionary stages |
| Skill | Relationship |
|---|---|
| metabolic-cultures | Multi-order-evolution provides the macro-framework; metabolic-cultures provides specific closed-loop adaptations. Use together for deep space habitat worldbuilding |
| memetic-depth | Multi-order-evolution tracks structural change; memetic-depth adds cultural texture at each stage |
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/application/multi-order-evolution of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Multi Order Evolution next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Multi Order Evolution this skilljwynia/agent-skills | 166 | — | ~4.3k | Automated safety check: Pass | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Story Toolbox Routerzenstory-ai/oh-story-claudecode | 7.4k | 1 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.2k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
eternityspring/shuohao-skills
给 AI 短剧出美术设定集(场景 + 叙事道具):场景的设计意图、一致性锚点、光照时段变体、 空景提示词;道具的戏剧功能、状态变体、尺度参照、白底无手提示词。
zenstory-ai/oh-story-claudecode
Rewrites AI-sounding Chinese web novel text so it reads naturally, changing as little as possible and keeping plot, names and numbers intact.
jwynia/agent-skills
Diagnose devcontainer configuration problems and guide development environment setup.
jwynia/agent-skills
Create distinctive, production-grade frontend interfaces with high design quality.
jwynia/agent-skills
Orchestrate agile development workflows for Gitea repositories using the tea CLI.
jwynia/agent-skills
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.
jwynia/agent-skills
Develop AI agents, tools, and workflows with Mastra v1 Beta and Hono servers.
jwynia/agent-skills
Create and manipulate PowerPoint PPTX files programmatically.
Categories
Design multi-generational societal evolution for science fiction settings. Multi Order Evolution is an agent skill from jwynia/agent-skills. Design multi-generational societal evolution for science fiction settings.
Multi Order Evolution fits situations like: creating civilizations that diverge from baseline humanity; exploring how environments shape cultures over generations; worldbuilding requires deep time development.
Run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a claude-code`. Or copy the skill folder (skills/creative/fiction/application/multi-order-evolution in jwynia/agent-skills) into .claude/skills/multi-order-evolution in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a codex`. Or copy the skill folder (skills/creative/fiction/application/multi-order-evolution in jwynia/agent-skills) into .agents/skills/multi-order-evolution in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/multi-order-evolution, .gemini/skills/multi-order-evolution, .github/skills/multi-order-evolution and .opencode/skills/multi-order-evolution in your project.
SKILL.md names no scripts, command-line tools or credentials: Multi Order Evolution is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Multi Order Evolution is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Multi Order Evolution: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Story Toolbox Router (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars) and InkOS Creative Harness (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 166 GitHub stars. The repository holds 112 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.