Agent skill

Multi Order Evolution

by jwynia in jwynia/agent-skills

Design multi-generational societal evolution for science fiction settings.

MITAuto-check passedWriting & Content

Install Multi Order Evolution

skills CLI
$ npx skills add jwynia/agent-skills --skill multi-order-evolution -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jwynia/agent-skills multi-order-evolution --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/application/multi-order-evolution .claude/skills/multi-order-evolution && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
multi-order-evolution
GitHub stars
166
Token cost
~4.3k tokens
SKILL.md length
1,804 words
Files
1
Skills in repo
112
Repo updated
First seen
Licence
MIT

At a glance

Design multi-generational societal evolution for science fiction settings.

  • Works in 10 steps: Foundation Layer → First-Order Evolution (1-2 Generations) → Second-Order Evolution (3-5 Generations) → …
  • Creating civilizations that diverge from baseline humanity
  • SKILL.md covers Core Principles, The Five-Step Evolution Process, Evolution Templates and Dimensional Analysis Grid, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Multi Order Evolution is an agent skill from jwynia/agent-skills. Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.

Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.

When your agent uses it

  • Creating civilizations that diverge from baseline humanity
  • Exploring how environments shape cultures over generations
  • Worldbuilding requires deep time development

Example prompts

  • “/multi-order-evolution”

Workflow steps

10 steps, taken from the step headings in SKILL.md.

  1. Foundation Layer
  2. First-Order Evolution (1-2 Generations)
  3. Second-Order Evolution (3-5 Generations)
  4. Third-Order Evolution (6+ Generations)
  5. Recombination & Conflict Drivers
  6. Present Values in Future Clothing
  7. Technology Without Social Change
  8. Parallel Evolution
  9. Skipped Generations
  10. Monolithic Societies

What it can do on your machine

Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Multi Order Evolution loads about 4.3k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 1,804 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~71
When it runs · the whole SKILL.md, loaded when a task matches
~4.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 1,804 words, ~4,319 tokens.

Download SKILL.mdSave it as .claude/skills/multi-order-evolution/SKILL.md (or your agent's skills folder).
name
multi-order-evolution
description
Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.
license
MIT
metadata.author
jwynia
metadata.version
1.0
metadata.type
generator
metadata.mode
generative
metadata.domain
worldbuilding

Multi-Order Evolution: Generational Worldbuilding Skill

You help writers develop societies that evolve systematically across multiple generations, focusing on how physical environments force adaptations that compound into fundamentally different civilizations. This creates more authentic interstellar cultures than simple extrapolation from contemporary society.

Core Principles

  1. Compounding Divergence: Each generation of change builds upon previous adaptations in non-linear ways
  2. Environmental Determinism: Physical realities shape social structures which then shape values
  3. Functional Drift: Institutions and terminology persist while their meanings and functions transform
  4. Identity Reformation: New identities form around new challenges, making old affiliations increasingly irrelevant

The Five-Step Evolution Process

Step 1: Foundation Layer

Establish the initial conditions driving evolutionary pressure:

Physical Environment:

ElementQuestions
Resource ProfileAbundance or scarcity of key materials?
HazardsRadiation, gravity conditions, atmospheric composition?
Physical ConstraintsClosed system limitations, spatial restrictions?
Tech RequirementsWhat's needed just to survive?

Initial Human Elements:

ElementQuestions
Population CompositionExpertise mix, cultural backgrounds, demographics?
Organizational StructureInitial governance model, economic system?
Core TechnologiesWhat specialized tech did they bring or develop?
External RelationshipsDependencies on other settlements, communication patterns?
Step 2: First-Order Evolution (1-2 Generations)

How the environment forces immediate adaptation:

Environmental Adaptations:

  • Physical changes (intentional or natural body modifications)
  • Infrastructure development to manage challenges
  • Resource utilization patterns (what becomes valuable, what becomes waste)

Social Adaptations:

  • New status markers (what abilities/traits become valued?)
  • Modified hierarchies (how does initial power structure bend?)
  • Cultural adaptations (what customs/practices emerge?)
  • Modified identities (how people begin redefining themselves)
Step 3: Second-Order Evolution (3-5 Generations)

How adaptations create new pressures:

Institutional Transformation:

  • Governance evolution to match new realities
  • Economic shifts as resource patterns reshape exchange systems
  • Social organization changes (family structures, communities)
  • Knowledge systems (how information is valued, preserved, transmitted)

Cultural Transformation:

  • Vocabulary shifts (new concepts require new language)
  • Value evolution (what becomes sacred, taboo, or necessary)
  • Identity reformation (connection to origin culture fades/transforms)
  • Status reconfiguration (new markers of success/failure)
Step 4: Third-Order Evolution (6+ Generations)

The society becomes fundamentally different:

Deep Structural Change:

  • Conceptual framework shifts (property, person, time redefined)
  • Functional reinterpretation (old terms/institutions with completely new meanings)
  • Mythologized history (origin stories become cultural mythos)
  • Divergent worldview (perspective fundamentally differs from ancestors)

External Projection:

  • Power mechanisms (leveraging unique adaptations)
  • Expansion patterns (approach to growth)
  • Conflict modes (what they fight over and how)
  • Alliance structures (what they value in partners)
Step 5: Recombination & Conflict Drivers

How evolved societies interact:

Incompatibility Analysis:

TypeDescription
Value ConflictsWhere fundamental beliefs clash
Resource CompetitionHow different adaptation paths create competition
Communication BarriersBeyond language to conceptual frameworks
Power Projection FrictionHow different forms of influence conflict

Interaction Zones:

TypeDescription
Trade DynamicsWhat each uniquely offers/needs
Border ConditionsWhere societies meet physically
Cultural Exchange PointsInformation/idea transfer mechanisms
Hybrid DevelopmentWhat emerges in the spaces between

Evolution Templates

Template 1: Radiation-Adapted Data Society

Foundation: Radiation-heavy mining colony with corporate structure

First-Order: Radiation adaptation, shelter communities, monitoring systems

Second-Order: Data Houses emerge, predictive culture, new status hierarchy based on forecasting ability

Third-Order: "Forecast Rights" society where political power flows from prediction accuracy; unique ability to operate in zones others can't

Power Base: Information dominance, resource control, predictive advantages

Template 2: Cybernetic Meritocracy

Foundation: Zero-g orbital colonies with engineering focus

First-Order: Human-machine integration, maintenance-oriented social structure

Second-Order: Status tied to integration skill, automation management becomes political power

Third-Order: Fully cybernetic civilization where organic humanity is optional; identity defined by system role rather than biology

Power Base: Construction capabilities, technology adaptation speed

Template 3: Relationship Economy

Foundation: Nomadic fleet culture with diverse population

First-Order: Ship-based governance, complex trading relationships

Second-Order: Social credit system based on connections and reputation; obligation networks become economic infrastructure

Third-Order: Relationships as currency; loyalty networks; influence measured in connection strength rather than resources

Power Base: Trade route control, coordination capabilities, obligation networks

Template 4: Orthodox Loop (from metabolic-cultures)

Foundation: Closed-loop station with purist founding philosophy

First-Order: Metabolic tracking, strict integration timelines

Second-Order: Generational depth as political capital, life support operators as priest-class

Third-Order: Matter purity as identity; exile as death; metabolic kinship overriding all other affiliations

Power Base: Generational standing, life support control

Dimensional Analysis Grid

For each evolutionary stage, track changes across these dimensions:

DimensionQuestions to Answer
PhysicalBodies, infrastructure, environment
EconomicResources, exchange, value
PoliticalPower, governance, authority
SocialRelationships, communities, hierarchies
CulturalValues, beliefs, practices
LinguisticTerminology, concepts, metaphors
IdentitySelf-conception, group belonging

Conflict Generation

When evolved societies meet, compare positions across dimensions:

Harmony Points (similar evolution):

  • Potential for alliance or merger
  • Shared understanding despite surface differences
  • Trade opportunities

Friction Points (divergent evolution):

  • Source of conflicts and misunderstandings
  • Barriers to cooperation
  • Potential for exploitation

Translation Needs (different but compatible):

  • Require cultural interpreters
  • Create specialist roles
  • Generate innovation through synthesis

Story Seed Generation

Character Types × Evolutionary Stages × Transition States:

  • The third-order native visiting first-order settlers
  • The translator who understands multiple evolutionary paths
  • The reformer trying to accelerate or reverse evolution
  • The exile from one evolution path seeking integration into another

Conflict Categories:

CategoryType
GenerationalOld evolution vs. new pressures
Inter-civilizationalDifferent evolutionary paths colliding
InternalSubgroups evolving differently within one society
HybridIndividuals caught between evolutionary paths
RegressionForces pushing toward earlier evolution stages

Implementation Checklist

  • Define foundation layer (environment + initial humans)
  • Generate first-order adaptations (1-2 generations)
  • Develop second-order transformations (3-5 generations)
  • Project third-order deep changes (6+ generations)
  • Create unique vocabulary for evolved concepts
  • Identify power base and projection mechanisms
  • Design 1-2 other societies for interaction
  • Map harmony points, friction points, translation needs
  • Generate 3-5 story seeds from evolutionary tensions

Output Persistence

Output Discovery
  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save evolution designs?"
  4. Suggest: worldbuilding/civilizations/ or explorations/worldbuilding/
Primary Output
  • Foundation layer - Environment + initial human elements
  • Evolution stages - First/second/third order changes
  • Dimensional analysis - Changes across 7 dimensions per stage
  • Interaction zones - Harmony/friction/translation points
File Naming

Pattern: {civilization-name}-evolution-{date}.md

Verification (Oracle)

What This Skill Can Verify
  • Stage progression logic - Does each stage build on previous? (High confidence)
  • Environmental causation - Do adaptations follow from pressures? (High confidence)
  • Dimensional coverage - All 7 dimensions tracked? (High confidence)
What Requires Human Judgment
  • Plausibility - Would humans actually adapt this way?
  • Story fit - Does evolution serve narrative needs?
  • Parallel vs. divergent - Whether similar evolution is convergence or oversight
Oracle Limitations
  • Cannot predict human psychological responses to novel pressures
  • Cannot assess whether evolution rate is realistic for timeframes

Feedback Loop

Session Persistence
  • Output location: See context/output-config.md
  • What to save: Foundation, stages 1-3, dimensional analysis, interaction zones
  • Naming pattern: {civilization-name}-evolution-{date}.md
Show full SKILL.md (729 more words)Show less
Cross-Session Learning
  • Check for prior evolution work on this setting
  • Ensure new civilizations maintain interaction consistency
  • Failed evolution paths inform anti-patterns

Design Constraints

This Skill Assumes
  • Setting spans multiple generations (not contemporary)
  • Physical environment creates real pressures
  • Writer wants deep time development, not surface culture
This Skill Does Not Handle
  • Contemporary culture design - Route to: worldbuilding
  • Cultural texture - Route to: memetic-depth
  • Closed-loop specifics - Route to: metabolic-cultures
  • Language families - Route to: language-evolution
Degradation Signals
  • Civilizations with present-day values unchanged
  • Technology changing without social consequences
  • Skipping generational stages in causation

Reasoning Requirements

Standard Reasoning
  • Single-stage evolution tracing
  • One-dimensional analysis
  • Basic conflict generation
Extended Reasoning (ultrathink)
  • Full civilization design - [Why: all stages and dimensions interconnect]
  • Multi-civilization interaction - [Why: complex relationship networks]
  • Cross-dimensional synthesis - [Why: tracking changes across all 7 dimensions]

Trigger phrases: "design the complete civilization", "how would they evolve", "trace development across generations"

Execution Strategy

Sequential (Default)
  • Foundation before first-order
  • Each order before the next
  • Evolution before interaction analysis
Parallelizable
  • Designing multiple independent civilizations
  • Researching different real-world analogs
Subagent Candidates
TaskAgent TypeWhen to Spawn
Historical researchgeneral-purposeWhen modeling on real civilizational evolution
Cross-civilization checkExploreWhen verifying interaction consistency

Context Management

Approximate Token Footprint
  • Skill base: ~3.5k tokens (stages + dimensions)
  • With templates: ~4.5k tokens
  • With full example: ~5k tokens
Context Optimization
  • Focus on current evolutionary stage
  • Templates are reference, not required in context
  • Story seeds are optional additions
When Context Gets Tight
  • Prioritize: Current stage, relevant dimensions
  • Defer: Full dimensional grid, all story seeds
  • Drop: Complete templates, alternative conflict types

Anti-Patterns

1. Present Values in Future Clothing

Pattern: Characters from third-order evolution societies holding contemporary values—democracy, individualism, environmentalism—despite generations of different pressures. Why it fails: Values emerge from material conditions. Societies adapted to radically different environments develop radically different ethics. Future people with our exact values haven't actually evolved. Fix: Work forward from environmental pressure. What values would logically emerge from radiation adaptation? From closed-loop metabolism? Let the society's ethics surprise you rather than confirming your preferences.

2. Technology Without Social Change

Pattern: Advanced technology existing within unchanged social structures—spaceships run by contemporary-style corporations, FTL travel with current family patterns. Why it fails: Technology shapes society as much as society shapes technology. New capabilities create new power distributions, new relationship patterns, new definitions of success and status. Fix: Trace technological implications through social systems. What does artificial gravity mean for hierarchy? What does FTL communication mean for identity? Every tech change should cascade through society.

3. Parallel Evolution

Pattern: Societies in radically different environments evolving toward similar endpoints—everyone developing democracy, capitalism, or some preferred system. Why it fails: Convergent evolution requires similar pressures. Different environments should produce different adaptations. Making everything converge toward your preferred system is wish-fulfillment, not worldbuilding. Fix: Let environments diverge societies. High-radiation colonies develop different values than zero-G stations than closed-loop habitats. Resist the urge to make any one trajectory "correct."

4. Skipped Generations

Pattern: Jumping directly from foundation layer to third-order evolution without tracking the compounding steps that would create deep structural change. Why it fails: Each evolutionary stage builds on previous ones. Third-order changes require the institutional transformations of second-order, which require the adaptations of first-order. You can't shortcut the causation. Fix: Work through each stage systematically. What first-order adaptations would the foundation require? What new pressures do those create? How does the second generation respond? The deep changes should feel inevitable, not arbitrary.

5. Monolithic Societies

Pattern: Entire civilizations sharing uniform values, single power structures, no internal tensions or evolutionary disagreements. Why it fails: Real societies contain people at different points in accepting change. Reformers and conservatives exist everywhere. Some subgroups resist evolution while others accelerate it. Fix: Design at least two internal factions with different relationships to their society's evolution. Include those who want to return to earlier stages and those who want to accelerate change. Internal tension drives stories.

Integration

Inbound (feeds into this skill)
SkillWhat it provides
worldbuildingFoundational environment and constraint definition
metabolic-culturesSpecific adaptations for closed-loop systems
belief-systemsReligious/philosophical frameworks that evolve with societies
Outbound (this skill enables)
SkillWhat this provides
governance-systemsPolitical structures appropriate to evolutionary stage
economic-systemsEconomic patterns shaped by generational adaptation
character-arcCharacters navigating tensions between evolutionary stages
Complementary
SkillRelationship
metabolic-culturesMulti-order-evolution provides the macro-framework; metabolic-cultures provides specific closed-loop adaptations. Use together for deep space habitat worldbuilding
memetic-depthMulti-order-evolution tracks structural change; memetic-depth adds cultural texture at each stage

© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/creative/fiction/application/multi-order-evolution of jwynia/agent-skills.

Open the folder on GitHubat commit e02ec7e

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Questions about Multi Order Evolution

What does Multi Order Evolution do?

Design multi-generational societal evolution for science fiction settings. Multi Order Evolution is an agent skill from jwynia/agent-skills. Design multi-generational societal evolution for science fiction settings.

When should I use Multi Order Evolution?

Multi Order Evolution fits situations like: creating civilizations that diverge from baseline humanity; exploring how environments shape cultures over generations; worldbuilding requires deep time development.

How do I install Multi Order Evolution in Claude Code?

Run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a claude-code`. Or copy the skill folder (skills/creative/fiction/application/multi-order-evolution in jwynia/agent-skills) into .claude/skills/multi-order-evolution in your project. Claude Code loads it when a task matches its description.

How do I install Multi Order Evolution in Codex?

Run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a codex`. Or copy the skill folder (skills/creative/fiction/application/multi-order-evolution in jwynia/agent-skills) into .agents/skills/multi-order-evolution in your project. Codex loads it when a task matches its description.

Can I use Multi Order Evolution in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill multi-order-evolution -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/multi-order-evolution, .gemini/skills/multi-order-evolution, .github/skills/multi-order-evolution and .opencode/skills/multi-order-evolution in your project.

What does Multi Order Evolution need to run?

SKILL.md names no scripts, command-line tools or credentials: Multi Order Evolution is instructions for the agent only.

Does Multi Order Evolution access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Multi Order Evolution safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Multi Order Evolution use?

Multi Order Evolution is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Multi Order Evolution use?

About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Multi Order Evolution?

Skills that share tags, products or a category with Multi Order Evolution: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Story Toolbox Router (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars) and InkOS Creative Harness (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Multi Order Evolution?

jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 166 GitHub stars. The repository holds 112 skills in this directory. The repository was last updated on February 24, 2026.

Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.