Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Design economic systems for fictional worlds. An agent skill from jwynia/agent-skills.
$ npx skills add jwynia/agent-skills --skill economic-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills economic-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .claude/skills/economic-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .claude/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill economic-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills economic-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .agents/skills/economic-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .agents/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill economic-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills economic-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .cursor/skills/economic-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .cursor/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/worldbuilding/economic-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill economic-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills economic-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .gemini/skills/economic-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .gemini/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills economic-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill economic-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .github/skills/economic-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .github/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill economic-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills economic-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/economic-systems .opencode/skills/economic-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "economic-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems into .opencode/skills/economic-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "economic-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
economic-systemsDesign economic systems for fictional worlds. An agent skill from jwynia/agent-skills.
Economic Systems is an agent skill from jwynia/agent-skills. Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
Its SKILL.md is about 5.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Economic Systems loads about 5.1k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 2,039 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 2,039 words, ~5,108 tokens.
.claude/skills/economic-systems/SKILL.md (or your agent's skills folder).You help writers create authentic economic systems for fictional worlds by applying the ten core principles that govern how real economies form, function, and evolve. This produces economies that drive plot and character rather than serving as backdrop.
| Parameter | Options to Consider |
|---|---|
| Critical Resources | Food, water, energy, materials, information, magic |
| Distribution | Concentrated, dispersed, layered, mobile |
| Renewability | Sustainable, depletable, cyclical, infinite |
| Energy Sources | Biological, fossil, renewable, magical, stellar |
| Land Productivity | High yield, marginal, specialized, variable |
| Parameter | Options to Consider |
|---|---|
| Labor Organization | Family, guild, wage, slave, automated |
| Ownership Patterns | Private, communal, state, corporate, mixed |
| Specialization Level | Generalist, craft, industrial, hyper-specialized |
| Technology Level | Pre-industrial, industrial, information, post-scarcity |
| Production Scale | Household, workshop, factory, planetary |
| Parameter | Options to Consider |
|---|---|
| Value Representation | Intrinsic, symbolic, credit, reputation |
| Medium of Exchange | Barter, commodity, currency, digital, social |
| Market Structure | Gift, local, regional, global, virtual |
| Trade Networks | Point-to-point, hub-and-spoke, mesh, guild-controlled |
| Price Determination | Haggling, posted, auction, algorithmic |
| Parameter | Options to Consider |
|---|---|
| Wealth Distribution | Egalitarian, stratified, winner-take-all |
| Redistribution | Taxation, charity, inheritance, theft |
| Access Limitations | Open, credentialed, hereditary, geographic |
| Basic Needs Provision | Market, state, community, family |
| Luxury Allocation | Purchase, status, lottery, merit |
| Parameter | Options to Consider |
|---|---|
| Seasonality | Agricultural cycles, trade seasons, work patterns |
| Growth Expectations | Growth-oriented, steady-state, cyclical, declining |
| Investment Horizons | Short-term, generational, eternal |
| Generational Transfer | Inheritance, merit, dissolution, communal |
| Crisis Response | Adaptation, collapse, innovation, stagnation |
| Parameter | Options to Consider |
|---|---|
| Decision-Making | Central planning, market, consensus, hierarchical |
| Information Flows | Open, restricted, asymmetric, broadcast |
| Regulatory Frameworks | Minimal, comprehensive, guild-based, religious |
| Enforcement | State, community, market, magical |
| Institutional Complexity | Simple, bureaucratic, networked |
| Parameter | Options to Consider |
|---|---|
| Status-Economy Relationship | Wealth = status, separate, inverted |
| Moral Constraints | Interest prohibitions, fair trade, no limits |
| Cultural Valuation | What's considered valuable beyond utility |
| Identity Markers | Occupation as identity, separate, fluid |
| Ritual-Economic Integration | Ceremonial exchange, separate spheres |
| Parameter | Options to Consider |
|---|---|
| Population Density | Urban concentration, dispersed, mobile |
| Transportation | Foot, animal, mechanical, teleportation |
| Urban-Rural | Integrated, exploitative, separate |
| Regional Specialization | Resource-based, skill-based, historical |
| Border Economics | Free flow, controlled, smuggling |
| Parameter | Options to Consider |
|---|---|
| Skill Transmission | Apprenticeship, formal education, inherited |
| Innovation Patterns | Individual, institutional, imported, divine |
| Information Asymmetry | Transparent, insider knowledge, secret |
| Traditional-Novel Balance | Conservative, innovative, cyclical |
| Secret Knowledge | Trade secrets, guild mysteries, none |
| Parameter | Options to Consider |
|---|---|
| Environmental Impact | Sustainable, extractive, restorative |
| Ecological Constraints | Resource limits, climate, biological |
| Sustainability Orientation | Short-term, long-term, eternal |
| Climate Adaptation | Seasonal, disaster response, migration |
| Disaster Resilience | Robust, fragile, adaptive |
| Pattern | Examples |
|---|---|
| Material-Based | Dollar (silver), Mark (metal weight) |
| Weight-Based | Pound, Shekel, Talent |
| Authority-Based | Sovereign, Crown, Imperial |
| Value Representation | Credit, Note, Token |
| Historical Reference | Drachma, Denarius |
| Property | Options |
|---|---|
| Material | Precious metal, paper, digital, commodity |
| Backing | Full, partial, fiat, reputation |
| Issuer | State, bank, guild, individual |
| Portability | Physical, abstract, both |
| Divisibility | Fixed units, infinitely divisible |
| Pitfall | Solution |
|---|---|
| Unrealistic resource concentrations | Distribute resources logically based on geography |
| Monoculture economies | Create supporting economic sectors |
| Missing informal/black markets | Design realistic shadow economy |
| Technology without economic effects | Trace economic implications of all technology |
| Static economies | Build in cycles, crises, and adaptations |
This skill writes primary output to files so work persists across sessions.
context/output-config.md in the projectworldbuilding/economics/ or explorations/worldbuilding/Pattern: {world-name}-economics-{date}.md
context/output-config.md{world-name}-economics-{date}.mdTrigger phrases: "design the complete economy", "how do economics affect politics", "economic history"
| Task | Agent Type | When to Spawn |
|---|---|---|
| Historical research | general-purpose | When modeling on real economic systems |
| Political integration | general-purpose | When coordinating with governance-systems |
Pattern: Building the entire economy around one resource (spice, unobtanium, magic crystals) without supporting sectors. Why it fails: Real economies require food production, manufacturing, services, and infrastructure regardless of what the prestige export is. Monocultures collapse when that commodity fails. Fix: Design supporting economic sectors. Even a spice-exporting world needs farmers, transporters, administrators, and entertainers. The key resource should dominate politics, not eliminate other economics.
Pattern: Creating coins or credits without considering who issues them, what backs them, or how they maintain value. Why it fails: Currency is a social technology with failure modes. Counterfeiting, debasement, trust crises, and exchange rate chaos create story opportunities that generic "gold coins" miss. Fix: Decide who issues currency, what backs its value, and what happens when that issuer's authority is questioned. Multiple competing currencies create richer dynamics.
Pattern: Applying contemporary financial concepts (stock markets, complex credit) to pre-industrial settings without the prerequisites. Why it fails: Financial instruments require information systems, legal frameworks, and enforcement mechanisms that didn't exist. A peasant village can't have a derivatives market. Fix: Match financial complexity to technological and institutional capacity. Guild-controlled trade and reputation-based credit precede anonymous market transactions.
Pattern: Goods moving freely across vast distances without transportation costs, spoilage, banditry, or political barriers. Why it fails: Trade friction shapes what's traded and where. High-value, low-weight goods travel far; bulky staples stay local. Eliminating friction removes interesting constraints. Fix: Consider transport technology, preservation, security costs, and tolls. Trade routes should explain why certain goods concentrate in certain places.
Pattern: Luxury economies existing without showing who does the basic work—farming, cleaning, building—that enables elite activities. Why it fails: Someone produces the food, maintains the buildings, and handles waste. Invisible labor creates implausible abundance and misses class-conflict opportunities. Fix: Account for labor at every level. Show or acknowledge the workers. Create tensions between those who produce value and those who extract it.
| Skill | What it provides |
|---|---|
| worldbuilding | Geographic constraints and resource distribution |
| governance-systems | Regulatory frameworks and taxation structures |
| belief-systems | Moral constraints on economic behavior |
| Skill | What this provides |
|---|---|
| character-arc | Economic pressures driving character motivation |
| underdog-unit | Resource constraints for institutional outcasts |
| positional-revelation | Economic roles that create plot access |
| Skill | Relationship |
|---|---|
| governance-systems | Economic systems shape political power; political systems regulate economics. Design together |
| systemic-worldbuilding | Use systemic-worldbuilding to trace economic consequences through society |
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/worldbuilding/economic-systems of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Economic Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Economic Systems this skilljwynia/agent-skills | 170 | — | ~5.1k | Automated safety check: Pass | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3.1k | — | ~3.6k | Automated safety check: Pass | MIT |
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Categories
Design economic systems for fictional worlds. An agent skill from jwynia/agent-skills. Economic Systems is an agent skill from jwynia/agent-skills. Design economic systems for fictional worlds.
Economic Systems fits situations like: worldbuilding needs currencies; resource economies; economic pressures should drive plot and character motivation.
Run `npx skills add jwynia/agent-skills --skill economic-systems -a claude-code`. Or copy the skill folder (skills/creative/fiction/worldbuilding/economic-systems in jwynia/agent-skills) into .claude/skills/economic-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill economic-systems -a codex`. Or copy the skill folder (skills/creative/fiction/worldbuilding/economic-systems in jwynia/agent-skills) into .agents/skills/economic-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill economic-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/economic-systems, .gemini/skills/economic-systems, .github/skills/economic-systems and .opencode/skills/economic-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Economic Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Economic Systems is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.1k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Economic Systems: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 170 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.