Story Multi-Perspective Review
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
Design religious and belief systems for fictional worlds. An agent skill from jwynia/agent-skills.
$ npx skills add jwynia/agent-skills --skill belief-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills belief-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .claude/skills/belief-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .claude/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill belief-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills belief-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .agents/skills/belief-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .agents/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill belief-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills belief-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .cursor/skills/belief-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .cursor/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/worldbuilding/belief-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill belief-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills belief-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .gemini/skills/belief-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .gemini/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills belief-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill belief-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .github/skills/belief-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .github/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill belief-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills belief-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/worldbuilding/belief-systems .opencode/skills/belief-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "belief-systems" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/belief-systems into .opencode/skills/belief-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "belief-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
belief-systemsDesign religious and belief systems for fictional worlds. An agent skill from jwynia/agent-skills.
Belief Systems is an agent skill from jwynia/agent-skills. Design religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Creative writing and fiction. The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Belief Systems loads about 3.9k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 1,554 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 1,554 words, ~3,905 tokens.
.claude/skills/belief-systems/SKILL.md (or your agent's skills folder).You help writers create authentic religious and belief systems for fictional worlds by applying the ten core principles that govern how real belief systems form, function, and evolve. This produces religions that feel lived-in rather than designed.
| Parameter | Options to Consider |
|---|---|
| Creation Narrative | Big bang allegory, divine crafting, emergence from chaos, eternal universe |
| Cosmic Structure | Layered heavens/hells, parallel planes, unified cosmos, dream-reality duality |
| Temporal Framework | Linear progression, cyclical ages, eternal present, branching timelines |
| Natural Order | Divine law, impersonal forces, conscious universe, random chance |
| Eschatology | Final judgment, eternal return, heat death, transformation/transcendence |
| Parameter | Options to Consider |
|---|---|
| Divine Population | Monotheism, polytheism, animism, pantheism, nontheism |
| Divine Character | Benevolent, indifferent, capricious, evolving, unknowable |
| Divine-Human Relationship | Parental, contractual, adversarial, merged, distant |
| Divine Accessibility | Always available, requires ritual, unpredictable, mediated |
| Spirit Ecology | Hierarchical, territorial, functional, competitive, cooperative |
| Parameter | Options to Consider |
|---|---|
| Afterlife Geography | Heaven/hell binary, multiple realms, reabsorption, persistence |
| Judgment Mechanisms | Moral weighing, faith-based, lineage-based, arbitrary |
| Reincarnation | Merit-based, random, purpose-driven, choice-based |
| Ancestral Relations | Active intercession, memory-based, merged with living, forgotten |
| Ultimate End States | Eternal bliss, dissolution, transformation, continuation |
| Parameter | Options to Consider |
|---|---|
| Frequency | Daily, weekly, seasonal, lifecycle, crisis-triggered |
| Participants | Universal, specialist-led, gender-specific, age-graded |
| Formalization | Strict prescription, guided improvisation, free expression |
| Materials | Sacrifice, offerings, symbolic objects, nothing material |
| Emotional Tone | Ecstatic, solemn, celebratory, penitential, contemplative |
| Parameter | Options to Consider |
|---|---|
| Leadership Structure | Hierarchical, collegial, charismatic, democratic, leaderless |
| Specialist Roles | Priests, shamans, prophets, scholars, healers, none |
| Initiation | Birth-based, achievement-based, revelation-based, choice-based |
| Institutional Complexity | Simple, bureaucratic, decentralized networks |
| Economic Base | Donations, taxes, production, services, state support |
| Parameter | Options to Consider |
|---|---|
| Moral Foundation Emphasis | Care, fairness, loyalty, authority, purity, liberty |
| Prohibition Systems | Dietary, sexual, economic, social, temporal |
| Virtue Frameworks | Specific virtues emphasized, character ideals |
| Justice Conceptions | Retributive, restorative, karmic, divine |
| Outsider Treatment | Missionary, exclusive, tolerant, hostile |
| Parameter | Options to Consider |
|---|---|
| Knowledge Sources | Revelation, tradition, reason, experience, authority |
| Interpretive Authority | Clergy, scholars, individuals, consensus |
| Mystery-Clarity Balance | Esoteric secrets, open knowledge, layered access |
| Doubt Management | Forbidden, encouraged, tolerated, required |
| Truth Claims | Exclusive, inclusive, relative, pragmatic |
| Parameter | Options to Consider |
|---|---|
| Life Cycle Rituals | Birth, coming-of-age, marriage, death ceremonies |
| Identity Markers | Clothing, diet, calendar, language, location |
| Endogamy-Exogamy | Strict in-group marriage, openness, mixed |
| Communal Obligations | Charity, service, attendance, support |
| Boundary Maintenance | Strict, permeable, invisible, contested |
| Parameter | Options to Consider |
|---|---|
| Reform Mechanisms | Prophet-led, scholarly, democratic, top-down |
| Schism Patterns | Doctrinal, political, regional, generational |
| Syncretism | Absorptive, resistant, selective, unaware |
| Crisis Response | Renewal, retrenchment, splintering, dissolution |
| Modernization | Embracing, resistant, selective, parallel |
| Parameter | Options to Consider |
|---|---|
| Mystical Techniques | Meditation, prayer, asceticism, service |
| Altered States | Trance, substance-induced, dance, breath work |
| Miracle/Magic Systems | Prayer-based, ritual-based, saint-mediated, none |
| Healing Frameworks | Spiritual, faith-based, integrated, separate |
| Possession/Channeling | Accepted, feared, sought, denied |
| Pitfall | Solution |
|---|---|
| Planet-of-hats uniformity | Create regional variations, denominational differences |
| Simplistic good/evil dualism | Develop moral complexity, internal debates |
| Beliefs serving single function | Make religion touch multiple aspects of life |
| No internal disagreement | Create factions, reformers, traditionalists |
| No adaptation to setting | Ground beliefs in environmental realities |
With Language: Sacred language, theological terms, prayer formulae, scripture traditions
With Governance: Church-state relationships, religious law, political legitimation
With Economics: Religious property, sacred economy, charitable systems
With Social Structure: Status-religion relationships, marriage regulation, life transitions
Pattern: Entire civilization shares uniform religious beliefs—no denominations, no skeptics, no internal debates. Why it fails: Real religions contain internal diversity. Reformers and traditionalists exist everywhere. Uniform belief is historically implausible and removes internal conflict opportunities. Fix: Design at least two factions with different interpretations. Include skeptics, reformers, and zealots. Show the religion arguing with itself.
Pattern: Detailed cosmology and doctrine without rituals, daily practices, or material expressions. Why it fails: Religion is lived, not just believed. What people do matters as much as what they believe. Readers connect to practice more than abstract theology. Fix: Design specific rituals, daily observances, and material culture. Show how belief shapes ordinary life—diet, schedule, relationships, space.
Pattern: One religion is clearly correct and good; opposing religions or lack of faith is clearly wrong and evil. Why it fails: This removes moral complexity. Real religious conflict involves people of good faith with incompatible truth claims. Simplistic dualism flattens to propaganda. Fix: Make opposing positions understandable. Believers in the "wrong" religion should have reasons. Create situations where both sides have legitimate grievances.
Pattern: God(s) exist purely to provide magic system, grant powers, or serve plot—no theology, no worship, no meaning-making. Why it fails: Religion is about meaning, not magic. Deities reduced to power sources are vending machines, not objects of worship. The religious dimension disappears. Fix: Develop what the deity means to believers. Why worship? What existential questions does this religion answer? What would be lost if the deity were gone?
Pattern: Characters in fantasy/historical settings hold modern secular values while nominally belonging to pre-modern religions. Why it fails: Belief systems shape values. Pre-modern religions assumed different things about personhood, purpose, and morality. Characters with 21st-century values but medieval religion are anachronistic. Fix: Work out how the religion's actual beliefs would shape values. Let characters hold beliefs uncomfortable to modern readers. Create genuine moral distance.
| Skill | What it provides |
|---|---|
| worldbuilding | Geographic and cultural context shaping religious development |
| conlang | Language tools for sacred terminology and liturgy |
| multi-order-evolution | Generational stages that transform religious institutions |
| Skill | What this provides |
|---|---|
| governance-systems | Religious legitimation and church-state structures |
| economic-systems | Sacred economy and religious property systems |
| character-arc | Character motivations rooted in belief and doubt |
| moral-parallax | Religious frameworks for moral complexity |
| Skill | Relationship |
|---|---|
| governance-systems | Religion and politics intertwine—design together for consistency |
| conlang | Sacred language elements should integrate with broader language design |
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/creative/fiction/worldbuilding/belief-systems of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Belief Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Belief Systems this skilljwynia/agent-skills | 170 | — | ~3.9k | Automated safety check: Pass | MIT | |
| Story Multi-Perspective Reviewzenstory-ai/oh-story-claudecode | 7.4k | 3 repos | ~3k | Automated safety check: Pass | MIT | |
| Short Web Fiction Trend Scanzenstory-ai/oh-story-claudecode | 7.4k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| InkOS Creative HarnessNarcooo/inkos | 10k | 1 repos | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Novel Arteternityspring/shuohao-skills | 4.3k | — | ~1.1k | Automated safety check: Notes | Apache-2.0 | |
| SepiaNanako0129/sepia | 3.1k | — | ~3.6k | Automated safety check: Pass | MIT |
zenstory-ai/oh-story-claudecode
Reviews Chinese web-novel text with several reviewer agents in parallel, falling back to a single-agent pass, and reports structure, character, prose and setting problems with fixes.
zenstory-ai/oh-story-claudecode
Scans popular short web-fiction rankings on Chinese platforms such as Dianzhong and Heiyan to surface trending emotional hooks, themes and topic candidates with an expiry warning.
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
eternityspring/shuohao-skills
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Nanako0129/sepia
Make AI-generated writing read as human-written, in fiction and in professional prose.
zenstory-ai/oh-story-claudecode
Routes a Chinese web-novel writing request to the matching tool in a 13-skill toolbox, covers author habit memory, and can launch a local dashboard for browsing a project.
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Categories
Design religious and belief systems for fictional worlds. An agent skill from jwynia/agent-skills. Belief Systems is an agent skill from jwynia/agent-skills. Design religious and belief systems for fictional worlds.
Belief Systems fits situations like: creating pantheons; religious institutions; spiritual practices; any belief structures that shape society and drive character motivation.
Run `npx skills add jwynia/agent-skills --skill belief-systems -a claude-code`. Or copy the skill folder (skills/creative/fiction/worldbuilding/belief-systems in jwynia/agent-skills) into .claude/skills/belief-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill belief-systems -a codex`. Or copy the skill folder (skills/creative/fiction/worldbuilding/belief-systems in jwynia/agent-skills) into .agents/skills/belief-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill belief-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/belief-systems, .gemini/skills/belief-systems, .github/skills/belief-systems and .opencode/skills/belief-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Belief Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Belief Systems is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Belief Systems: Story Multi-Perspective Review (zenstory-ai/oh-story-claudecode, 7.4k stars), Short Web Fiction Trend Scan (zenstory-ai/oh-story-claudecode, 7.4k stars), InkOS Creative Harness (Narcooo/inkos, 10k stars) and Novel Art (eternityspring/shuohao-skills, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 170 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.