Agent skill

Mc Style Edm

by jtydhr88 in jtydhr88/music-composition-skills

EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses.

MITAuto-check passedAI & LLM Engineering

Install Mc Style Edm

skills CLI
$ npx skills add jtydhr88/music-composition-skills --skill mc-style-edm -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jtydhr88/music-composition-skills mc-style-edm --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jtydhr88/music-composition-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/music-composition/skills/mc-style-edm .claude/skills/mc-style-edm && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mc-style-edm
GitHub stars
154
Token cost
~2.1k tokens
SKILL.md length
616 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
MIT

At a glance

EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses.

  • Works in 10 steps: 动笔前必填 → ★ 移植表 → 结构 → …
  • Club-oriented tracks
  • SKILL.md covers 按任务读哪几节, 边界, 1. 动笔前必填 and 2. ★ 移植表, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Mc Style Edm is an agent skill from jtydhr88/music-composition-skills. EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses. Why club structure works on the floor and not at home, the long build and the drums-only section that exists for the DJ, layering as form when there is no melody to carry it, the one place where absolute quantization is correct and the one constraint that still applies, sound design as the primary compositional act in this style, and the transfer table. Use when writing or arranging EDM…

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in AI & LLM Engineering, covering Music and audio generation and LLM inference and serving. The repository describes itself as: Professional agent skills for composing and arranging popular music. The licence is MIT.

When your agent uses it

  • Club-oriented tracks
  • A build does not build
  • A drop lands flat
  • Borrowing club devices into song-form music

Example prompts

  • “/mc-style-edm”

Workflow steps

10 steps, taken from the step headings in SKILL.md.

  1. 动笔前必填
  2. ★ 移植表
  3. 结构
  4. Build 与 Drop
  5. 层叠即形式
  6. ★ 量化:本 skill 最需要说清的一条
  7. 音色:这个风格里音色就是作曲
  8. 实测:EDM 与别的风格
  9. 与 ARR-SPEC 的字段对应
  10. 写完后必过

What it can do on your machine

Read from SKILL.md and the folder at commit 7adca0c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Mc Style Edm loads about 2.1k tokens when it runs. Until then it costs about 180 tokens; SKILL.md has 616 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~180
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jtydhr88/music-composition-skills at commit 7adca0c, republished under its MIT licence (© jtydhr88). 616 words, ~2,060 tokens.

Download SKILL.mdSave it as .claude/skills/mc-style-edm/SKILL.md (or your agent's skills folder).
name
mc-style-edm
description
EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses. Why club structure works on the floor and not at home, the long build and the drums-only section that exists for the DJ, layering as form when there is no melody to carry it, the one place where absolute quantization is correct and the one constraint that still applies, sound design as the primary compositional act in this style, and the transfer table. Use when writing or arranging EDM, house, techno or club-oriented tracks, when a build does not build, when a drop lands flat, or when borrowing club devices into song-form music. 电子舞曲、EDM、house、techno、四踩、drop、build、层叠、俱乐部。

电子舞曲风格层(EDM / Club)

这个风格与本库其余部分最大的差别:它不是"歌"。

歌曲类音乐的结构是"内容的序列"(主歌讲这个,副歌讲那个)。 俱乐部音乐的结构是"层的加减"。

所以很多通用规则在这里要重新解释——但不是失效,是换了个形态。

按任务读哪几节

任务读
判断 EDM 手法能不能搬走★ §2 移植表
排结构§3
build 堆不上去 / drop 落不下来§4
没有旋律,靠什么撑§5 层叠即形式
量化要不要全量化★ §6(本 skill 最需要说清的一条)
音色§7
实测 EDM 和别的风格差在哪§8

边界

不归这里归哪
合成器音色的设计方法mc-sound-design(★ 配方表在它的 reference,含 Detroit techno / Electro House / IDM 贝斯)
量化与律动的通用原理mc-rhythm-section §2
频段预算mc-texture-layering
EQ / 压缩的参数出库混音库(★ 竹内那本的 EQ/压缩章归那儿)
曲式的通用原理mc-form
DJ 技术、现场演出不做

1. 动笔前必填

必填问法
① 给谁听、在哪听★ 舞池还是耳机。这个决定改变整个结构(§3.2)
② 哪一支house / techno / trance / dubstep / future bass…BPM 与结构差异极大
③ 有没有旋律★ 没有的话,形式完全靠 §5 的层叠
④ 谁不守网格★ 就算全量化的风格,也不能全曲每一件都在网格上(§6)

2. ★ 移植表

手法可搬进歌曲类音乐吗说明
层叠加减做形式✅ ★ 可搬,而且极有用它就是 mc-arrangement-arch §5"编制即形式"的极端形态
长 build⚠️ 半搬歌曲类音乐的听众耐心短得多。缩短到 2–4 小节可用(= J-POP 的进副歌前期待,mc-style-jpop §6)
只有鼓的段落⚠️ 半搬在歌里它是一个有效的减法事件;但不要做 16 小节那么长
四踩底鼓⚠️ 半搬强风格标记
侧链泵动⚠️ 半搬★ 非常强的标记。example-01 的 exclude 里就明确排除了 modern sidechain pumping
绝对量化⚠️ ★ 半搬,且有前提(§6)
重复渗入无意识✅ 可搬§5.2。但歌曲类要配合词的推进
"purpose determines form"这个思路✅ ★ 可搬,该搬§3.2

★ 判据:

可以搬走它的结构技术(层叠、build、重复), 但不要搬走它的时间尺度(16 小节起步的铺垫)。


3. 结构

3.1 典型形状
four-on-the-floor 底鼓起
 → 加 hi-hat
 → 加钢琴之类的持续伴奏(以 8+ 小节为单位重复)
 → 正式前奏 → A メロ → サビ
 → 回到只有鼓的段落 → 循环……

特征:

  • 旋律可有可无
  • 结构长而大
  • 有只剩鼓或只剩 pad 的段落 → ★ 厚度落差极其尖锐
  • 以鼓为中心来编
3.2 ★ 这个结构为什么成立

两个理由,都与"在哪听"有关:

  1. 慢慢堆更适合跳舞
  2. ★ 只有鼓的段落方便 DJ 接下一首

★★ 在家里听觉得啰嗦无聊的结构,在舞池上极其有效——目的决定形式。

这句话是本 skill 最重要的一句,而且它可以搬出去: 任何"这样做对不对"的问题,先问"在哪听、听第几遍" (→ ARR-SPEC 的 intent.listener_situation)。

3.3 节构成

俱乐部曲目内部怎么分段,两种做法要并排看:

★ 靠密度撑形式的做法(DeSantis p0299):不靠传统分节,靠"围绕少量素材、持续改变织体密度"来撑住形式。三个具体单位可以直接借:

  • Buildup(堆叠段):常见 16 或 32 小节(或其倍数),靠不断加层把密度推到本段顶点
  • Breakdown(分解段):低能量对比段,常见做法是去掉全部鼓元素或反过来只留鼓,长度通常比 buildup 短,但仍以 8 或 16 小节为单位
  • Drop:全曲密度最高的段落,可以接在 buildup 或 breakdown 后面;一首曲子里通常只有 1—2 个,buildup 和 breakdown 则可以有更多

经典 dub techno(如 Chain Reaction 厂牌)走另一个极端:开头的贝斯线或鼓型贯穿全曲,没有明显的分节对比,新素材靠往既有素材上叠加,规模不大换(p0299)。

判据(p0300):和流行乐关系紧的支流,建议还是用更传统的 song form;techno、trance、dubstep 这类"纯电子"流派,少量素材配合密度的持续变化就足够撑起结构感,不必勉强套 verse/chorus。


4. Build 与 Drop

4.1 build 的本质是期待,不是响度

堆不上去的常见原因:build 只在加东西,没有在"承诺"。

有效的 build 要给出可预测的终点:

  • 滤波器扫频(cutoff 单向上行 → 听众知道它要到顶)
  • 节奏加密(8 分 → 16 分 → 32 分 → 听众能数出还剩几拍)
  • 上行音高(riser)
  • ★ 最后一刻的静止(→ mc-style-jpop §6 的"突然全停再砰地进")

build 的第五种终点:Shepherd 音(Howard & Angus p0248–0250)。频谱只在一个八度内循环,每升半音各分量上移一格, 高的分量渐弱消失、低的分量渐强出现,听感是无限上升的音阶,声学上却从没超出一个倍频程。它是唯一一种能无限持续的 riser, 适合不知道 drop 在哪一小节、或要把期待拉得很长的段落。做法:一组八度叠置的分音,各自按一条钟形包络控制幅度。

4.2 drop 落不下来的三个原因
原因解法
build 已经和 drop 一样满★ 回到 mc-arrangement-arch §2:能量曲线必须有下降(62/62 强规则)。build 顶点应该比 drop 低
低频在 build 里没让出来build 里切掉低频,drop 时一起回来——这是"落差"的物理来源
drop 没有新东西drop 必须带一个前面没出现过的元素(一个音色、一个 riff)
4.3 ★ 一条要小心的默认值

生成后端在 EDM 提示下会默认给你 build + drop,而且往往是教科书式的。 example-01 的 exclude 里排除 EDM drop 就是为了这个。

判据同别处:你是选择了它,还是默认落进了它?


5. 层叠即形式

5.1 没有旋律时,形式从哪来

大多数无声乐的当代电子流派倾向于避免传统的 verse 和 chorus 段落, 而是通过「层叠的加减」来创造形式对比。

在 ARR-SPEC 里怎么表达:

  • form[].name 仍然要填,但用 Instrumental / Intro / Outro, 并在 note 里写这一段有哪几层
  • ★ 形式实际由 roster[].entry/exit 承载,不由 form[].name 承载
  • energy_curve 变成主要的结构描述

★ 这正是 mc-arrangement-arch §5"编制即形式"那一节说的事,EDM 是它的纯粹形态。

5.1a ★ 声部进场的顺序本身就是结构:Acid 的经典做法(野崎)

经典 Acid 只有四条轨:riff、贝斯、hi-hat、大鼓。它们不同时进场,进场顺序是固定的(p0271–0272):

  1. 只有 riff
  2. 加 hi-hat
  3. 贝斯上场
  4. 最后放出 4/4 的大鼓

★ 大鼓最后进,这和"先铺鼓再往上叠"的直觉相反。三条配套(p0273):

  • 开场把 riff 的 CUTOFF 压得很低,让它几乎像淡入。目标是做出"听不出起头在哪"的乐句,直到 hi-hat 进来之前,听众以为拍子和实际差了半拍。节拍歧义是刻意的,hi-hat 一进对上那一下就是效果
  • hi-hat 进来之前手动慢慢转开 CUTOFF,让单调的重复不腻。用慢 LFO 或滤波器包络也能做,但作者认为手动才做得出难以预料的变化
  • 新声部进场时先压前一层的 CUTOFF:贝斯登场前把 riff 的 CUTOFF 暂时转小,两者不会同时推满互相干扰;大鼓进来后 riff 与贝斯"恣意纠缠",靠 CUTOFF 与 RESONANCE 两个参数同时转(一个压低时另一个抬高)控制

推广:任何 loop 型风格,"谁先进、谁最后进"是一个要写进规格单的决定,不是默认从鼓开始。

Show full SKILL.md (255 more words)Show less
5.2 重复本身就是堆积

重复渗进无意识,唤起半不随意的身体反应—— 即使没有大高潮,重复本身就构成了堆积。

★ 这与 mc-melody §8 的"反予定調和"表面冲突,实际不冲突:

  • 歌曲类音乐:听众在跟随内容,可预测 = 无聊
  • 俱乐部音乐:听众在跳舞,可预测 = 能跟上

这是一个真实的失效条件:mc-melody §8.1 的"同一乐句重复 3 次以上"那条, 在俱乐部音乐里不成立。


6. ★ 量化:本 skill 最需要说清的一条

两家说法要并排看:

出处说法
DeSantis (p0154)在 Techno、House、Electro、EDM 里,绝对量化是完全合适的,常伴随完全一致、无变化的力度
本库佐证表「不该全声部严格对齐网格」62/62 命中,强规则

调和——关键在"全声部":

  • ✅ 鼓组可以绝对量化,如果风格要求
  • ❌ 但不能全曲每一件都在网格上——那是生成模型的指纹,不是任何风格的要求
  • ★ 量化是逐乐器的决策,不是全局开关

实务做法:鼓组 100% 量化,留一件演奏的东西不量化 (贝司、采样素材、人声、或一层 pad 的起音)。

6.1 如果确实要全部为 0

判断本身在 §6 已经讲完,这里只定写法:在 checks.exemptions 里写明理由(例如"网格化是本风格的语言"),豁免必须写理由,不许静默跳过。

6.2 鼓机美学

鼓机美学(标志例:Roland TR-808)故意不给 hi-hat / snare 任何力度变化—— 冷、平,而且以此为荣。

★ 这是一个正当的风格选择,不是偷懒。 但它和"忘了做力度"在规格上长得一样——所以必须写进 exemptions 才区分得开。


7. 音色:这个风格里音色就是作曲

在没有旋律的段落里,"这一层是什么音色"就是全部的内容。

→ 所以 mc-sound-design 在这个风格里的权重远高于别处。

它的 reference.md 里直接相关的配方:

需要技法页
Detroit Techno 贝斯28p0106
IDM 变态贝斯29p0107
Electro House 贝斯(反相 FILTER EG)30p0109
电音放克粗犷贝斯26p0100
鼓打贝斯(D'n'B)37p0130
迴响贝斯(Reese)38、39p0133
极简音乐序列59p0200
凶猛激烈序列62p0210
Acid 全套(303 的秘密、滑音、即时操控、破音)76–84p0258–0281
TR-909 Kick(把滤波器当音源)—p0235
TR-808 小鼓 / 脚踏钹71、72—

★ 技法 82「即时操控」值得单独提: 人手实时扫 CUTOFF 产生的变化,是量化和随机化都做不出来的—— 这是 §6 那条"留一件不量化"在这个风格里最自然的落点。


8. 实测:EDM 与别的风格

仓库实测语料 里 edm 10 首:

指标edmpopjazz
roster 规模(中位)323622
段落数(中位)10109
开场就在场的乐器比例21%21%16%
中途进场的乐器数262920
提前退场的乐器数201610

读法:EDM 的退场比流行多(20 vs 16)——与 §3.1"只剩鼓的段落"一致。 但差距不如 R&B(28)大。

⚠ 不要引用 BPM:检测出 edm 中位 129、范围 68–152, beat tracking 在电子音乐上有倍频误判(68 显然是 136 的一半)。


9. 与 ARR-SPEC 的字段对应

字段本 skill
meta.style_layermc-style-edm
intent.listener_situation★ §3.2 —— 这个风格里它是决定性的
form[].name§5.1 —— 多用 Instrumental;真正的结构在 roster
arrangement.roster[].entry/exit★ §5.1 —— 形式的实际载体
energy_curve§4.2 —— build 顶点必须低于 drop
groove.quantize_policy★ §6 —— 逐乐器写
checks.exemptions★ §6.1、§6.2 —— 全量化和无力度变化都要在这里写理由
render.*.exclude§4.3 —— 不想要教科书 drop 就明确排除

10. 写完后必过

  • 明确了在哪听(舞池/耳机),且结构与它一致
  • 明确了是哪一支 EDM
  • build 的顶点低于 drop(能量曲线有下降)
  • build 里切了低频,drop 时回来
  • drop 带了一个前面没出现过的元素
  • ★ 不是全曲每一件都在网格上;若是,exemptions 写了理由
  • 鼓机美学(无力度变化)是选的,且写进了 exemptions
  • 没有旋律的段落,形式由 roster 的进出场承载
  • 音色是设计过的,不是翻预设(→ mc-sound-design §2)
  • 往歌曲类音乐搬时,缩短了时间尺度(§2)

附:来源

  • 日式包 jp-song-structure §II.5(EDM/俱乐部变体)——§3、§5 的主干
  • DeSantis《Making Music》——§3.3 的分段单位(p0298–0300)、§6 的量化判断(p0154)
  • 野崎貴朗《圖解合成器音樂創作法》——§7 的全部配方
  • 实测:仓库实测语料(edm 10 首)
  • 竹内一弘《EDM 制作》——混音章归 mc-mix-intent

© jtydhr88, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/music-composition/skills/mc-style-edm of jtydhr88/music-composition-skills.

Open the folder on GitHubat commit 7adca0c

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More from jtydhr88/music-composition-skills

All 29 skills in this repo
  • Mc AI Tell Audit

    jtydhr88/music-composition-skills

    The post-generation AI-tell audit (AI 味诊断). An agent skill from jtydhr88/music-composition-skills.

    154 GitHub stars~1.8k tokensUpdated 18 days ago
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  • Mc Arrangement Arch

    jtydhr88/music-composition-skills

    Arrangement architecture (编曲结构学) - the shape of a track over time rather than its notes.

    154 GitHub stars~3.5k tokensUpdated 18 days ago
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  • Mc Case Studies

    jtydhr88/music-composition-skills

    The corpus layer (语料层) - how real recordings are made to testify for or against the textbook rules.

    154 GitHub stars~1.6k tokensUpdated 18 days ago
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  • Mc Development

    jtydhr88/music-composition-skills

    Thematic development (乐思发展层) - what the theme is and what each section does with it.

    154 GitHub stars~4.4k tokensUpdated 18 days ago
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  • Mc Form

    jtydhr88/music-composition-skills

    Song form and section design (曲式与段落) - the terminology, the standard templates, and how to build a setsu backwards from the chorus.

    154 GitHub stars~2.2k tokensUpdated 18 days ago
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  • Mc Melody

    jtydhr88/music-composition-skills

    Melody writing (旋律法) - what a melodic line expresses and how to make it singable.

    154 GitHub stars~2.6k tokensUpdated 18 days ago
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Questions about Mc Style Edm

What does Mc Style Edm do?

EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses. Mc Style Edm is an agent skill from jtydhr88/music-composition-skills. EDM and club music as a style layer (电子舞曲风格层) - a form built on layer addition and subtraction rather than verses and choruses.

When should I use Mc Style Edm?

Mc Style Edm fits situations like: club-oriented tracks; A build does not build; A drop lands flat; borrowing club devices into song-form music.

How do I install Mc Style Edm in Claude Code?

Run `npx skills add jtydhr88/music-composition-skills --skill mc-style-edm -a claude-code`. Or copy the skill folder (plugins/music-composition/skills/mc-style-edm in jtydhr88/music-composition-skills) into .claude/skills/mc-style-edm in your project. Claude Code loads it when a task matches its description.

How do I install Mc Style Edm in Codex?

Run `npx skills add jtydhr88/music-composition-skills --skill mc-style-edm -a codex`. Or copy the skill folder (plugins/music-composition/skills/mc-style-edm in jtydhr88/music-composition-skills) into .agents/skills/mc-style-edm in your project. Codex loads it when a task matches its description.

Can I use Mc Style Edm in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtydhr88/music-composition-skills --skill mc-style-edm -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mc-style-edm, .gemini/skills/mc-style-edm, .github/skills/mc-style-edm and .opencode/skills/mc-style-edm in your project.

What does Mc Style Edm need to run?

SKILL.md names no scripts, command-line tools or credentials: Mc Style Edm is instructions for the agent only.

Does Mc Style Edm access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Mc Style Edm safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Mc Style Edm use?

Mc Style Edm is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Mc Style Edm use?

About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Mc Style Edm?

Skills that share tags, products or a category with Mc Style Edm: SageMaker Serving Image Selection (huggingface/skills, 11k stars), Hugging Face Local Model Evals (huggingface/skills, 11k stars), Qwen Mtp Gguf (R6410418/Jackrong-llm-finetuning-guide, 1.7k stars) and CI Fails Buildkite (guqiong96/Lvllm, 465 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Mc Style Edm?

jtydhr88 (a GitHub user) maintains it in jtydhr88/music-composition-skills, which has 154 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on September 22, 2026.

Source: jtydhr88/music-composition-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.