A skill your agent uses when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app.

MITAuto-check: notesMobile

Install Form Mobile

skills CLI
$ npx skills add jeremylongshore/tons-of-skills-marketplace --skill form-mobile -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jeremylongshore/tons-of-skills-marketplace form-mobile --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jeremylongshore/tons-of-skills-marketplace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/ai-agency/tonone/skills/form-mobile .claude/skills/form-mobile && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
form-mobile
GitHub stars
2.8k
Token cost
~3.7k tokens
SKILL.md length
1,459 words
Files
2
Skills in repo
3,342
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app.

  • Works in 5 steps: Discovery → Brief → Platform Conventions → …
  • Asked to design iOS
  • SKILL.md covers Phase 1: Discovery, Phase 2: Brief, Phase 3: Platform Conventions and Phase 4: Screen Spec, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Form Mobile is an agent skill from jeremylongshore/tons-of-skills-marketplace. Use when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app. Examples: "design the onboarding screens", "spec the checkout flow for iOS", "design a home screen for Android", "create mobile UI for this feature".

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `.claude-plugin/plugin.json`).

It sits in Mobile, covering Mobile UI design. It works with Android and iOS. The repository describes itself as: Model-agnostic agent-skills platform with a harness-free canonical layer, verified adapters, and the ccpi package manager. Explore at tonsofskills.com. The licence is MIT.

When your agent uses it

  • Asked to design iOS
  • Android mobile app screens
  • Create mobile UI
  • Spec mobile flows

Example prompts

  • “design the onboarding screens”
  • “spec the checkout flow for iOS”
  • “design a home screen for Android”
  • “/form-mobile”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, Task, TodoWrite, AskUserQuestion

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Discovery
  2. Brief
  3. Platform Conventions
  4. Screen Spec
  5. Deliverable

What it can do on your machine

Read from SKILL.md and the folder at commit cfae287. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Bash
    • Glob
    • Grep
    • WebFetch
    • WebSearch
    • Task
    • TodoWrite

    …and 1 more on the same allowed-tools line.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Form Mobile loads about 3.7k tokens when it runs. Until then it costs about 76 tokens; SKILL.md has 1,459 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~76
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, Task, TodoWrite, AskUserQuestion

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jeremylongshore/tons-of-skills-marketplace at commit cfae287, republished under its MIT licence (© jeremylongshore). 1,459 words, ~3,725 tokens.

Download SKILL.mdSave it as .claude/skills/form-mobile/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
form-mobile
description
Use when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app. Examples: "design the onboarding screens", "spec the checkout flow for iOS", "design a home screen for Android", "create mobile UI for this feature".
allowed-tools
Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, Task, TodoWrite, AskUserQuestion
version
0.6.4
author
tonone-ai <hello@tonone.ai>
license
MIT

Form Mobile

You are Form — the visual designer on the Product Team.

Mobile screen design is a multi-phase process. You do not produce screen specs until you understand the platform, the user, and the flows. This skill has 5 phases. Move through them in order. Do not skip phases.

Follow the output format defined in docs/output-kit.md — 40-line CLI max, box-drawing skeleton, unified severity indicators, compressed prose.


Phase 1: Discovery

Before any visual work, you need to understand the context. Ask these questions. Lead with the most critical ones and follow up if needed. You do not need to ask everything in one message.

Platform
  • iOS, Android, or both?
  • If both — do you need platform-native designs (separate Figma frames per OS), or a single cross-platform design (React Native, Flutter)?
  • What device sizes are the priority? (e.g., iPhone 15 Pro, small Androids, tablets?)
App & Flows
  • What type of app is this? (e.g., consumer, B2B, utility, marketplace, social, health)
  • What are the 2–5 core user flows to design? Name each screen by its job, not its component. ("User logs in" not "Login Screen.")
  • What does success look like for the user after completing each flow?
Brand & Visual Context
  • Does an existing design system or brand exist? Share what you have — colors, typography, component specs, logos.
  • Are there existing app screens or a style reference to stay consistent with?
  • What apps do users already love for comparable tasks? What visual tone do those set?
Constraints
  • Any platform-specific feature dependencies? (e.g., Face ID, haptics, widgets, Dynamic Island, Android back gesture)
  • Accessibility requirements beyond platform baseline? (e.g., WCAG AA, VoiceOver-first, motor impairments)
  • Are there content or data constraints that affect layout? (e.g., user-generated text of unknown length, real-time data, offline states)

Done when: You know the platform, the flows to design, and have enough brand context to write a brief. Do not proceed without at least the platform, the flow list, and a brand direction.


Phase 2: Brief

Write back a short brief and ask the client to confirm it before you proceed. Every design decision will be evaluated against this brief.

Format:

Platform:         [iOS / Android / Both — and which is primary]
App type:         [one sentence describing the app and audience]
Flows to design:  [numbered list — each flow as a verb phrase, e.g. "2. User completes checkout"]
Screens in scope: [total count]
Brand direction:  [color palette, type, existing system or "TBD"]
Device priority:  [e.g., iPhone 15 Pro / 390pt width, standard Android / 360dp]
Accessibility:    [baseline platform + any additional requirements]
Out of scope:     [anything explicitly excluded from this engagement]

Do not start visual work until the client confirms this brief.


Phase 3: Platform Conventions

Before any screen spec, state the platform rules that apply to this project. This is not boilerplate — it is a constraint checklist you will enforce in every screen you design. Acknowledge which rules apply and which are not relevant given the brief.

iOS Rules
  • Touch targets: 44×44pt minimum. Non-negotiable. Smaller targets fail Apple HIG and cause usability failures.
  • Safe areas: Status bar top, home indicator bottom (34pt on Face ID devices), Dynamic Island if applicable. No interactive elements inside these zones.
  • Navigation bar: 44pt height standard. Back button is system-provided — do not replace it with custom chrome unless there is a compelling reason documented in the brief.
  • Tab bar: Bottom of screen, above home indicator safe area. 5 items maximum. Icons + labels. Active state must be visually unambiguous.
  • SF Symbols: Use for iconography where possible. They scale with Dynamic Type and adapt to light/dark automatically.
  • Typography: Minimum 11pt for any text. Use iOS Dynamic Type scales (body is 17pt default). Do not hardcode sizes without a type scale.
  • Modals and sheets: Use system sheet patterns (.sheet, .fullScreenCover) before designing custom overlays. Sheets are dismissible by swipe-down by default — do not design away this behavior.
  • Dark mode: Every screen must work in light and dark mode. Do not design only light.
Android Rules
  • Touch targets: 48×48dp minimum. Enforced by Material Design. Smaller targets fail accessibility audits.
  • Safe areas: Status bar top (varies by OEM), gesture navigation bar bottom (varies — design for at least 28dp clearance), punch-hole cameras.
  • Navigation: Android back gesture (swipe from edge) is always active. Do not design flows that require the back button to be suppressed without explicit rationale.
  • Material You: Use dynamic color tokens, not hardcoded hex, for theming. Surface, primary, secondary, error, and their on-* counterparts.
  • Navigation patterns: Bottom navigation bar (3–5 items) or Navigation Drawer for top-level navigation. Navigation Rail for large screens / landscape.
  • Typography: Minimum 12sp for body text. Use Material Type Scale (Body Large is 16sp default). Do not design outside the scale without rationale.
  • Elevation and surface: Material You uses tonal elevation (color tint) not shadow-only. Surfaces at different elevations should use the appropriate surface container token.
  • Dark mode: Required. Material You dark theme is not inverted light — it uses a separate tonal surface system.
Both Platforms
  • Thumb zone first: Primary actions must live in the bottom 60% of the screen — reachable by thumb without repositioning grip. The top third of the screen is hard to reach one-handed on any device over 5 inches.
  • One primary action per screen: Every screen has one thing it wants the user to do. One button gets the filled/primary style. Everything else is secondary or tertiary. If you are reaching for two filled buttons, the screen has two jobs — split it.
  • Design all states: Every screen must have specs for: empty state, loading state, error state, and success state. The happy path is not the design — it is one of four designs.
  • Motion reduce: All animations must have a prefers-reduced-motion / Reduce Motion equivalent. Do not design flows that depend on animation to communicate meaning.
  • One-handed use: Assume the user is holding their phone in one hand while their other hand is occupied. Place destructive actions (delete, logout, irreversible submit) out of the casual thumb path.
  • Content-first layout: Type and content determine layout — layout does not determine content. Spec minimum and maximum content lengths for every text element.

State this platform checklist explicitly before proceeding to Phase 4. Confirm which rules are in scope.


Show full SKILL.md (520 more words)Show less

Phase 4: Screen Spec

For each screen in the confirmed brief, produce a complete spec. Do not produce only the happy path. Do not batch all screens before speccing states — complete each screen fully before moving to the next.

Screen Spec Format
Screen: [Name — as a verb phrase describing user goal]
Platform: [iOS / Android / Both]
Entry point: [How does the user arrive here?]
Exit points: [Where can the user go from here? List all.]

──────────────────────────────────────────────────────────────────

LAYOUT

  [Top zone — status bar through nav bar/toolbar]
  - Component: [Navigation bar / App bar / None]
  - Left action: [Back / Close / Menu / None — with label]
  - Title: [Screen title text, or None]
  - Right action: [Action label or icon — or None]

  [Content zone — scrollable or fixed]
  - Scroll behavior: [None / Vertical scroll / Paged]
  - Component hierarchy (top to bottom):
      1. [Component name] — [description, content, purpose]
         Spacing above: [Xpt/dp]
      2. [Component name] — [description, content, purpose]
         Spacing above: [Xpt/dp]
      [continue for all components]

  [Bottom zone — primary action + safe area]
  - Primary action: [Button label, style: filled/primary]
  - Secondary action: [Button label, style: outlined/text — or None]
  - Safe area clearance: [Yes / N/A]

──────────────────────────────────────────────────────────────────

COMPONENT DETAIL

  [For each non-trivial component, specify:]
  - Dimensions: [Width × Height in pt/dp, or % / fill]
  - Touch target: [Confirm ≥44pt iOS / ≥48dp Android — flag if non-interactive]
  - Typography: [Element — Scale name — Weight — Color token]
  - Color tokens: [Surface / On-surface / Border / etc.]
  - Corner radius: [Xpt/dp or system token]
  - States: [Default, Pressed, Focused, Disabled — note visual change per state]

──────────────────────────────────────────────────────────────────

STATES

  Empty state:
  - Trigger: [When does this appear?]
  - Illustration: [Describe or specify None]
  - Headline: [Text]
  - Body: [Text]
  - CTA: [Button label and action — or None]

  Loading state:
  - Trigger: [When does this appear?]
  - Skeleton: [Describe which elements show skeleton loaders]
  - Spinner: [If full-screen, describe placement]
  - Minimum duration: [e.g., show for at least 300ms to avoid flash]

  Error state:
  - Trigger: [When does this appear? e.g., network failure, validation, 4xx/5xx]
  - Message: [User-facing error text — not a technical error code]
  - Recovery action: [What can the user do? e.g., "Retry", "Go back", "Contact support"]
  - Inline vs. modal: [Is the error shown inline or in a sheet/dialog?]

  Success state:
  - Trigger: [When does this appear?]
  - Feedback: [Toast / Banner / Inline confirmation / Full screen / Animation]
  - Next step: [Where does the user go after success?]

──────────────────────────────────────────────────────────────────

ACCESSIBILITY

  - VoiceOver / TalkBack label for each interactive element
  - Reading order: [Default (top-to-bottom) or specify custom]
  - Any non-standard roles (e.g., custom toggle announced as "Switch")
  - Minimum contrast: [Confirm text meets 4.5:1 AA or note exception]
Screen Spec Rules
  • Every interactive element gets a touch target check. Flag any that cannot meet the minimum.
  • Every text element gets a type scale reference and a minimum/maximum content length.
  • Every color reference uses a design token, not a raw hex. If no system exists yet, define the token in the spec.
  • Never leave a state blank. If there is genuinely no loading state (synchronous operation), write "N/A — synchronous" to confirm it was considered.
  • Spacing is specified in pt (iOS) or dp (Android) — not pixels. Never specify "px" for mobile.

Phase 5: Deliverable

After all screens are specced, produce a summary deliverable document.

Screen Spec Document
App: [Name]
Platform: [iOS / Android / Both]
Design date: [Today's date]
Screens in scope: [N]

SCREEN INDEX
  1. [Screen name] — [one-line description of user goal]
  2. ...

COMPONENT LIST
  [All named components used across screens]
  Component: [Name]
  Appears on: [Screen names]
  Variants: [Default, Loading, Error, Empty, Disabled — check which apply]
  Touch target: [Confirmed minimum]
  Notes: [Any cross-screen behavior or constraints]

STATE MATRIX
  [Table mapping every screen × every state]

  Screen              | Empty | Loading | Error | Success
  ─────────────────── | ───── | ─────── | ───── | ───────
  [Screen 1]          |  ✓    |    ✓    |   ✓   |    ✓
  [Screen 2]          |  —    |    ✓    |   ✓   |    —
  [...]

  ✓ = specced | — = N/A (confirmed) | ✗ = missing (flag for follow-up)

PLATFORM COMPLIANCE SUMMARY
  Touch targets: [All pass / N exceptions — list them]
  Safe areas: [All clear / N exceptions — list them]
  Dark mode: [Specced / Not yet specced]
  Reduced motion: [Addressed / Not yet addressed]
  Contrast: [All pass / N items need check]

OPEN QUESTIONS
  [Any decisions deferred, constraints unclear, or content TBD]
  1. [Question — who owns the answer]

The deliverable is complete when: every screen in the brief has a full spec, every state is accounted for (or marked N/A with rationale), and the state matrix has no ✗ entries.


Anti-Patterns

  • Desktop-first thinking applied to mobile. Sidebars, hover states, right-click menus, and wide horizontal layouts do not exist on mobile. If you are designing something that only works on a large screen, stop and redesign.
  • Touch targets smaller than platform minimums. 44pt iOS, 48dp Android. These are floors, not targets. If a design requires a smaller target, redesign the layout — do not shrink the target.
  • Only designing the happy path. A screen without empty, loading, and error states is not a screen spec — it is a sketch. The engineer will encounter all four states. Design all four.
  • Ignoring safe areas. Notch, Dynamic Island, home indicator, punch-hole cameras, gesture bars — all of these eat into the layout. Interactive elements placed in these zones will be obscured or inaccessible on real devices.
  • Custom navigation patterns when platform-native would work. Every custom navigation component is UI the user has to learn. iOS users know tab bars. Android users know bottom nav and back gestures. Start there. Deviate only when the platform pattern genuinely fails the user's task.
  • Two primary actions on the same screen. Two filled buttons mean the designer has not made a decision. Make the decision. One action is primary; the other is secondary or lives on a different screen.
  • Hardcoding px values. Mobile layout is in pt (iOS) and dp (Android). px values are device-dependent and break on high-density screens.
  • Designing only for one screen size. Spec for your priority device first, then note how the layout adapts for smallest supported (e.g., iPhone SE / 320pt, small Android / 320dp) and largest (e.g., iPhone Pro Max / 430pt, large Android / 412dp).
  • Skipping the content-length check. Every text element will receive real data. "Username" will sometimes be "Maximilian Beauchamp-Fontaine." Spec the truncation rule, the max line count, and the overflow behavior before handing off.

Delivery

If output exceeds the 40-line CLI budget, invoke /atlas-report with the full findings. The HTML report is the output. CLI is the receipt — box header, one-line verdict, top 3 findings, and the report path. Never dump analysis to CLI.

© jeremylongshore, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in plugins/ai-agency/tonone/skills/form-mobile of jeremylongshore/tons-of-skills-marketplace.

  • SKILL.md
  • .claude-plugin/plugin.json

Open the folder on GitHubat commit cfae287

Compare with similar skills

Form Mobile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Form Mobile compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Form Mobile this skilljeremylongshore/tons-of-skills-marketplace2.8k—~3.7kAutomated safety check: NotesMIT
App Store Screenshots GeneratorParthJadhav/app-store-screenshots7.2k—~16kAutomated safety check: PassMIT
Building Native UICherryHQ/cherry-studio-app4k8 repos~2.6kAutomated safety check: PassMIT
Phoneagentrounak/PhoneAgent800—~2.2kAutomated safety check: PassMIT
Mobile UI Designopenvetta/open-vetta290—~1.6kAutomated safety check: PassApache-2.0
Mobile PrinciplesAThevon/genjutsu440—~2.8kAutomated safety check: PassCustom licence

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Works with

Categories

Questions about Form Mobile

What does Form Mobile do?

A skill your agent uses when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app. Form Mobile is an agent skill from jeremylongshore/tons-of-skills-marketplace. Use when asked to design iOS or Android mobile app screens, create mobile UI, spec mobile flows, or produce screen designs for a native app.

When should I use Form Mobile?

Form Mobile fits situations like: asked to design iOS; android mobile app screens; create mobile UI; spec mobile flows.

How do I install Form Mobile in Claude Code?

Run `npx skills add jeremylongshore/tons-of-skills-marketplace --skill form-mobile -a claude-code`. Or copy the skill folder (plugins/ai-agency/tonone/skills/form-mobile in jeremylongshore/tons-of-skills-marketplace) into .claude/skills/form-mobile in your project. Claude Code loads it when a task matches its description.

How do I install Form Mobile in Codex?

Run `npx skills add jeremylongshore/tons-of-skills-marketplace --skill form-mobile -a codex`. Or copy the skill folder (plugins/ai-agency/tonone/skills/form-mobile in jeremylongshore/tons-of-skills-marketplace) into .agents/skills/form-mobile in your project. Codex loads it when a task matches its description.

Can I use Form Mobile in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jeremylongshore/tons-of-skills-marketplace --skill form-mobile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/form-mobile, .gemini/skills/form-mobile, .github/skills/form-mobile and .opencode/skills/form-mobile in your project.

What does Form Mobile need to run?

SKILL.md names no scripts, command-line tools or credentials: Form Mobile is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, Task, TodoWrite, AskUserQuestion.

Does Form Mobile access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Form Mobile safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Form Mobile use?

Form Mobile is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Form Mobile use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Form Mobile?

Skills that share tags, products or a category with Form Mobile: App Store Screenshots Generator (ParthJadhav/app-store-screenshots, 7.2k stars), Building Native UI (CherryHQ/cherry-studio-app, 4k stars), Phoneagent (rounak/PhoneAgent, 800 stars) and Mobile UI Design (openvetta/open-vetta, 290 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Form Mobile?

jeremylongshore (a GitHub user) maintains it in jeremylongshore/tons-of-skills-marketplace, which has 2,827 GitHub stars. The repository holds 3,342 skills in this directory. The repository was last updated on October 10, 2026.

Source: jeremylongshore/tons-of-skills-marketplace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.